WuPac
I'm super anal about how once I start a game I need to finish it. My first few sessions with it I thought Mortal Shell was gonna force me to break that rule, it was bad. Insanely bad. I play plenty of super hard games, but so many of Mortal Shell's mechanics just seemed so terrible. And they are kinda terrible. But I wound up looking up some tips, ways to get powered up early, and I found myself actually enjoying a decent portion of it by the end of my time.
That's not to say it's good, that seems too far, I wouldn't recommend it - But there is definitely good in it. Potential for sure. It looks gorgeous, environment and enemy design are great (apart from the main HUB area being way too much of a similar-looking maze), although it suffers from some of the craziest enemy pop in I've ever experienced which takes away from the visual enjoyment a fair bit.
A lot going on here. A lot more I could say. Point is, when starting I thought it was absolutely horrible. It wound up not being that bad - Fun at certain times, decent at other times... and still pretty bad sometimes.
That's not to say it's good, that seems too far, I wouldn't recommend it - But there is definitely good in it. Potential for sure. It looks gorgeous, environment and enemy design are great (apart from the main HUB area being way too much of a similar-looking maze), although it suffers from some of the craziest enemy pop in I've ever experienced which takes away from the visual enjoyment a fair bit.
A lot going on here. A lot more I could say. Point is, when starting I thought it was absolutely horrible. It wound up not being that bad - Fun at certain times, decent at other times... and still pretty bad sometimes.
2014
I think I completed it? Radiohead's my favorite artist, so I went in with high hopes and ended up somewhat disappointed. There were some beautiful moments, both visually and audibly, but a lot of nothing in between as well as parts I was wishing I could skip ahead through. Parts of it would've worked amazingly as a horror game.
2016
2000
1997
It takes a lot to get into, not to mention the horrendously glitchy launch on console. I considered dropping it multiple times in my beginning hours. But once you grow accustomed to and start to truly understand the game's mechanics, it becomes hard to put down. The soundtrack is one of the best ever.
2019
2015
Surprisingly fantastic, to the point that I have doubts that the upcoming sequel will be able to live up to it. Possibly the best first person melee combat of any game and some of the only enjoyable first person platforming I can think of. The story sucking is the only real flaw, but the enjoyable side content makes up for it.
2007
2013