I beat this game twice (once on casual, and again on hard)



I gotta play more games in this franchise man

This review contains spoilers

Well, didn’t think that the Mario game announced three months ago would become my personal GOTY


I mean seriously, it’s not TOTK which had me hyped for it all the way back in 2019, it’s not the RE4 remake which felt like the absolute culmination of all the lessons capcom learned with modern RE, it’s not even Pikmin 4 which was a whole 10 year wait, nope, it’s the 2D Mario game that was shown at the end of June’s Nintendo direct.
Super Mario Bros Wonder is an absolute joyful blast from beginning to end, I enjoyed it so much that I got 100% completion on it, which has never really happened with a 2D Mario game before, not even the best of those ones had me gunning for 100% like this one did, I just had so much fun with it.


Before I get into the part where I gush over everything I loved, I’ll just get my minimal amount of complaints out of the way, my biggest problem, in fact a problem I have with literally every 2D Mario game, is the bosses. The bosses in this game are very lackluster, there’s like 8 total and 4 of them are Bowser Jr., though I’ll say this, that first fight with him was pretty good, set my expectations for a good boss lineup, until they did the boss again, and again, and again, sure it’s different arenas but the boss phases and moves are completely the same each time, but you may be asking how are the other 4 bosses? Well 3 of them are this stupid fucking machine inside the airship levels that are even worse than Bowser Jr. since they’re legitimately baby mode easy, you jump on a conveyer belt for like 5 seconds and press a button and that’s it, that leaves one boss, the final boss, which is the game’s best boss by far, in fact I think it’s incredible, it’s not hard but it’s a super satisfying and nice boss to end the game on, if I was younger I’d probably actually struggle on the boss. There’s also the mini bosses sometimes found in the wonder flower sections and I will say, these are a lot better than the main bosses (excluding the final one of course).
I’ll say this, that’s really my only complaint, and even then it’s not that big of a deal to me, Mario games aren’t really about the bosses, the only other thing I would complain about is the difficulty but even then they scratch that difficulty itch of mine with the later levels.


Now let’s move on to me gushing about this game……….I FUCKING LOVE THIS GAME.
Seriously, the word “wonder” doesn’t do this game justice, it goes far beyond that, the gameplay is extremely satisfying and fluid, the animations for everything in this game is incredible, the art style is incredible, the levels are all fantastic, the absolute variety in this game is crazy, it feels like Nintendo actually listened to the problems people had with the NSMB games, cause this completely blows away those games, hell, in my opinion it blows away those older 2D Mario games like 3 and World, I had so much fucking fun man.

The controls in this game are fantastic, they’re super tight and just all around very fun, and it’s definitely helped by the fact that the animations are so much better than in the NSMB games, you can see Mario’s (or whatever character you play as) facial expressions change with your movements, they’re not just stiff pieces of cardboard like the NSMB games, there is actual personality here.

The levels and worlds are also incredible, they kinda took the tropical freeze method of making worlds, where each one is actually unique and not just the “plains, desert, ice, jungle, lava, etc.” way of doing it, even with the worlds that have something similar to that generic world theme, the levels in there are so different form each other that it always feels unique. Every level in the game is fantastic, about like 95% of them feel unique from one another, having different enemies and some different level mechanics, each brought something new, and luckily the levels never go on for too long. A big thing I can compliment is that literally any time before where the level would start to become potentially, they always bring the wonder flower in by that point, which is when all hell fucking breaks loose, you never know what you’re gonna get with the wonder flowers, piranha plants singing? A hard platforming challenge? King Boo singing opera? Fucking anything, it’s so fun since you have no idea what’s really gonna happen when you grab them.
My personal favorite wonder flower parts are the music ones, like the aforementioned piranha plant singing and king boo opera, as well as levels like the Halloween one, the platforming one with the multi colored blocks, and Bowser’s rage stage, which is an incredible level to end the game on.
There’s also the special world levels which ehehehe, difficulty jump, I love how challenging these levels are, each take the general parts in its world’s levels and make a challenge out of them, culminating in the final song level with the return of the singing piranha plants, the final level that is a great platforming challenge, and the final final level which is a gauntlet of the badges used in the game to their fullest, it’s all so good.


Dude, the fucking art style and animation, FINALLY A 2D MARIO GAME THAT ACTUALLY LOOKS UNIQUE, everything is just absolutely full of life, I love it, the art style itself pops out so much and is always so beautiful to look at, helped even more by the animations in the game, they finally made actual animations for the characters doing stuff, Mario doesn’t just stay still when he goes down pipes, he enters and exits them like he’s actually entering and exiting a giant green pipe, none of the enemies just statically walk into you, they have little animations where they react to your presence and attack in some way, everything is just so much more detailed and vibrant, it’s all so fucking good.


Yeah, overall this game is wonderful, I didn’t even talk about everything, it’s all just phenomenal, easily one of the best Mario games out there and my personal GOTY.


Well, back to the fnaf playthrough

All the bad stuff I’ve said about this game in the past year



I take it all back

Damn, that was actually really fun

Well, this is perfection

Whenever I feel stressed, I usually either boot up the Wii, or turn in the switch to play this game, it just calms me down, it’s an absolute blast from start to finish, everything is perfect, especially the soundtrack.

This game gives me the biggest nostalgia boner of all time, and I think it’s still a masterpiece

Well, this is going to be the first time I do this


I’m not extremely interested in reviewing video games, but they’re few that I actually would like to review, and in this case, it’s this absolutely under appreciated gem, Wind Waker, after my most recent play through, it has become my favorite Zelda game ever made, now OOT, MM, ALTTP, TP, and all the others I’ve played are fantastic, but wind waker to me is on a whole other level.

So, let me explain why


I guess a good thing to start off with would be the story, we start off on a simple adventure to save Link’s sister after a bird captured her, but things quickly unravel into an absolutely phenomenal tale, with some pretty unexpected twists, fantastic spectacle, a beautiful sense of scope and adventure, and of course, extremely sad emotional moments, but what really makes this story are the characters, now the Zelda series has had its fair share of great characters, and wind waker follows this as well, Medli is absolutely wonderful, she might be the best out of all the new characters, I like her design a lot and she’s really well defined as a character, same with Makar, he’s just so damn cute, Link’s sister is great for the two minutes we see her, other characters like Valoo, the Deku tree, Jabun, all the characters on the islands, the ritos, the other Koroks, you don’t see a lot of these guys, but thanks to their fantastic designs, you can distinguish each character and even their personalities, god there’s just so many, my only real flaw is that I wish we saw a little more personality from a few, like the pirate crew, what little we see is great, but I mostly can only pin down Niko and Gonzo’s personalities, the rest just kinda do nothing, only on my most recent play through did I learn that there was a character named Zuko, he literally doesn’t have a line in the game, the only reason I know his name is thanks to a letter sent by Link’s sister, he literally doesn’t speak, poor pirate named Zuko, he’s got it pretty rough.......buddy (HAHAHAHAHAHHAHA).
Now, with all the minor ones out of the way, now it’s time for the big four, let’s start with pirate turned princess, Tetra

She’s another character we don’t see a lot, but even with just a few scenes, we see a nice arc throughout the game, she’s kind of an asshole at the beginning, but as the game goes on, she starts to sympathize with Link and even help him, with stuff like giving him a head start with the third pearl, or even helping him out with chasing the bird away, hell, Link didn’t even ask or anything, she just did it, it’s clear to see that she actually cares about others, admittedly, when she turned into Zelda I’d thought she’d become generic, but that last cutscene before the final fight is proof that this ain’t the case, she’s just all around great, and I wish we saw more of her.

But what is a Zelda game without a companion, an up to this point they’ve been a little annoying, can’t say anything about minish cap hat, but Navi was extremely irritating, and Tatl was actually decent, but the king of red lions/king daphnes is just so much better, he’s probably the second best only topped by Midna in twilight princess, but anyways, let me explain why this character is phenomenally written.

King of red lions (I’ll just call him KORL from now on) is just so good, his introduction is great, thanks to the two previous titles, you were probably expecting some fairy type companion after link gets picked up by a boat, then you hear a deep voice, then YOUR BOAT TURNS ITS FUCKING HEAD AND TALKS, this shit caught me off guard when I played this for the first time, anyways, KORL doesn’t really do much, in fact he’s not really important until the Jabun part, after that he’s nothing but fantastic, even during those earlier parts, the game hints that he knows more than what you think, Valoo speaks a weird language early on and he says nothing, but once you reach Jabun you realize he understands this language, it’s nice little hints to his big reveal of who he actually is, that being King Daphnes, he feels like actual help unlike Navi, and much like Tatl, he has an effect on the story, but this effect is a much bigger one, this idea would be expanded with Midna in TP, his arc through the game is so satisfying too, he’s a king who’s lost his kingdom and his people, and throughout the game we see him wanting to bring his kingdom, dragging Link and eventually tetra to bring back the old tactics to beat ganon once and for all, but ultimately, at the end, when he finally places his hand on the triforce, he doesn’t wish for the old hyrule to return, he just wishes to wash away the past, and forge a better path for the future, I’ll get too this later, but this final scene with him is so great.

But of course, what’s an adventure tale without an intimidating antagonist, and luckily, the best ganon to date.

Ganondorf in the previous games was always intimidating, but I bet by this point people were getting a little tired of him, especially after Majora’s Mask and how great and refreshing Skull Kid was as an antagonist, so why go back to ganon, he’s intimidating sure, but he’s kinda just a give me power machine, so what could they do to make him something new, well, make him a character, not just a character, one with some actually relatable traits to him, but before I go on with this, how about we have a little comparison with how this game uses Ganon against another Zelda game, I would pick OOT, but 1. That was the first 3D Zelda and they probably didn’t want to step to far out of there comfort zone, and 2. There’s one game that uses him extremely poorly, at least in terms of the story, I’m sorry to fans of this game, but I’m about to shit on Twilight Princess’s endgame.
Ok so basically throughout TP, they set up Zant as the game’s big antagonist, meanwhile they showed Ganon in a total of one god damn cutscene, this would make you think maybe Ganon has some effect on the story, but nothing too big, then you finally reach Zant expecting him
to be the final boss, then he says something about Ganon giving him powers, and I assumed this was the involvement, but then after you beat Zant, it’s fucking revealed that Ganon was the true villain all along and then you just go to hyrule castle and now he’s the main villain and final boss, with barely any setup, imagine if this was someone’s first Zelda, they’d be so fucking confused, it’s just not that greatly, Ganondorf feels more like an add on then someone who’s actually apart of the story, the thing that sucks most is that everything else that’s not the story in this endgame section is fucking fantastic, the whole final dungeon is pretty great, the battle against Ganon is incredible and is easily the longest fight against him, and while a lot of the character designs really sucked in TP, Ganondorf’s didn’t, he looks badass, it’s too bad this badass just shows up to the party when everyone wants to leave, I love twilight princess but I can’t never get attached to this ending part of the story, even if that ending itself is fucking phenomenal, and even more disappointing is that this could’ve worked, just set him up throughout the game more, make his presence known, don’t just shove him in at the last minute.
Now the difference with Wind Waker is that Ganon is an actual character, and actually affects the story, Ganon isn’t just some asshole in this game who wants to kill shit to take over shit, he’s actually got motivation and feels like something.
How do I describe Ganon in this, well, he’s kinda like Thanos in infinity war, on a much smaller scale of course, but still, he’s not a villain motivated by just genocide and taking over the world, it feels like a character who’s doing thing to motivate his own goals, ones of malice and domination, but there a difference here, Ganon thinks what he’s doing is right, he justifies his actions kinda like Thanos, in the end, it’s all for a greater goal for him, plus he’s cunning as hell, probably the most he’s ever been in the entire series, his design is of course fantastic, and that final cutscene before the final battle is just incredible, showing both his calm and cunning side, but I’ll get to that part of the game later.

Now what’s a villain, or companion, or any supporting character without a main protagonist, and Link is of course back, but not just back like normal, he’s back with a new fresh coat of paint and he is extremely expressive.

WW Link is on a whole other level compared to the previous and future incarnations, in the other games, let’s be honest, he’s nothing, he has a few facial differences sometimes, but he’s usually only there so the player can immerse themselves and kinda pretend to be Link, that’s why they give the name system, simply put, in previous and future titles, Link isn’t Link, he’s whatever you name him and pretend to be, but in wind waker, it’s entirely different, there’s not you playing the role of hero who saves everyone, no, you play as a character who’s a hero who saves everyone, but what attributes makes him this, well, firstly he’s a fucking badass and easily destroys the other link’s in bravery and courage, how did the other Link’s become the legends, well, it was their birthright, these fuckers already got all the fancy schmancy stuff and didn’t have to earn it, but WW Link, he got no birthright, he’s given nothing but shit at first, tetra makes fun of him like he’s going to cry in the first part, the townspeople don’t really see him as much, and even KORL says, even after he already bested two dungeons and gotten two pearls, that he’s not the hero of legend, but what does he do in the face of this shit, he doesn’t give a fuck, he works and works, besting everything in his path, oh what’s that, the triforce can’t just be handed over like to the other Link’s before, well fine I’ll assemble the bitch myself, and then he goes and does it, poor Link is pulled through so much shit and sees it through anyways, making him way more badass than any other Link. Secondly, Link in this is just a hell of a lot more expressive, even when he’s taking fucking pictures he can’t help big make faces, he isn’t just completely stoic in every cutscene, he actually interacts with the characters, when he struggles to lift or do things, you can see it on his face, when anything happens to him, whether it be interaction with people or harm done to him, which makes him an actual character, not just a piece of fucking wood.



Hmmm, what was I reviewing again, oh yeah, a video game, all in all, the story is fantastic, and the gameplay is just as much so.


Like all Zelda games, the main gameplay is fun, the first big thing we should talk about is combat, holy hell it’s fun in this game, of course you have all the big main stays like the jump attack and spin attack, but something that’s new in this game is the parry system, one where instead letting an enemy hit your shield the attack, you press A at the right time of an enemy’s attack, it may not sound like much, but it adds a surprisingly new twist to the swordplay, and it makes you feel more like a badass, but it’s not just swords you’ll use in combat, there’s also a huge assortment of items in this game, and this game has some of the absolute biggest improvements of items in these games, biggest example is the boomerang, remember how dog shit the boomerang was in OOT, it was only used for combat and it was kinda terrible, well in this game, it’s got a whole new purpose, not only can you fight with it (and it’s extremely efficient and effective), but you also use it to solve multiple puzzles across the game, it’s just an excellent item all around, and it’s even upgraded even more in twilight princess, all the other items are great too, the grappling hook is so fun to use, the korok leave is also well used, the bow and arrow is fast and efficient, you get what I’m saying, every item is fun to use, and is extremely well designed around the dungeons, puzzles, and bosses.
Speaking of dungeons and bosses, they’re all great, dragon roost cavern is a great first dungeon, it introduces you to the basics of dungeons, plus it breaks the tradition of first dungeon being earth/grass themed, and Gohma is not only a great boss, but also an extremely good twist on OOT’s Gohma fight, forbidden woods is also pretty good and Kalle Demos is a pretty decent battle, the tower of the gods is a pretty fantastic dungeon and Gohdan is, well, it’s hand head boss number 23303993 from Nintendo, forsaken fortress is fun the first time, and the second time is ok, plus helmaroc king is a satisfying boss, finally get to beat the shit out of the big chicken, the earth temple can be a little repetitive, but it’s creepy atmosphere and fun use of the mirror shield is really good though, plus Jalhalla is a really fun boss, the wind temple is probably the weakest one to me, but still pretty fun, Molgera is a boss I both love and hate though, on the one hand I love the use of the hookshot, on the other hand fuck those little snakes in the sand, they always get in the way when I’m trying to deal damage to the boss, and the final dungeon, well, I’ll be getting to that one soon enough.


A brand new addition to this game is the new way you get across the map, instead of simply running or riding on Epona, you sail on the high seas, and I have to be honest, I fucking love this part of the game, seriously, seeing the islands slowly appear in the distance is so good, the sailing is great (when you get the swift sail) it just feels exciting to steer and sail all over the ocean, and it’s all wrapped up in an absolutely beautiful piece of music, not only does it give you a feeling with excitement, but it also puts a sense of fear in you, particularly with the Big-Octos, the giant tornado that just intimidates you, and in rare occasion, the sky goes dark and you see the ghost ship, it makes the sea feel more dangerous, it’s just cool how much stuff they leave open for you to discover, it’s excellent all around, the islands are also pretty fun, Windfall is great, Outset is a nice starting area, Dragon Roost’s theme is incredible, even the little islands leave just that little impact on you.


All in all, wind waker is incredible, but now, we shall finally move onto it’s final few quests.




And as soon as we start we get to the one part of the game that’s pretty mediocre, you know it, I know it, that’s right, it’s the triforce reformation quest, WOOOOOOOOOOOOOO, MEDIOCRE PART OF AN ABSOLUTELY PHENOMENAL GAME, WOOOOOOOOOO.
Seriously though, with how great they did everything else, it’s crazy how half of this quest is one big disappointment, now don’t get me wrong, I don’t hate this as much as other people, it’s not even that bad, well, half of it isn’t, let me explain.

The Savage Labyrinth, the two locations here you battle enemies in four of the rooms, and the house maze are actually pretty solid, they’re fun challenges that feel rewarding to complete, the three treasure charts and the ghost ship one though, those are very bad, and one in particular is honestly disappointing as shit.
The three treasure charts are honestly so lazy, and to show you I’m gonna show you what discovering it all is like for a first time player.
After going through the trouble of enemies or a puzzle, you go into the place and play the wind’s requiem, an you go “oh man, I can’t wait to get this triforce piece” then you open the chest and BOOM CHART, then you think “ok, I’ll go to the location on the cha— why’s tingle’s face on this?”
Then you go to tingle’s island, and instead of just maybe doing it for free or even just a little bit of money, he charges you 400 RUPEES to finally get the location and get it from there, it’s dumb, it’s bad, and you have to do it 3 times in the HD version, meanwhile in the original, YOU NEED TO DO IT FOR ALL EIGHT PIECES, what was Nintendo thinking with these.
Anyways, those are bad enough, but they pale in what is (IMO) the most disappointing part of this entire journey, the ghost ship.
Now, this is more of a personal thing, so let me explain my story, two of them in fact, one of the best experiences is the game, and one of its worst.
Let’s start with that first one, so the first time I’m playing blind, trying to find any way to get pieces of heart around the sea, it was after i had beaten the Forbidden Woods and I wanted to look around before I continued more in the story, I believe I was heading towards crescent moon isle, when it started storming, now usually when it started storming at night in Wind Waker, since I was younger, I usually switched it to day cause I was kinda scared, but as I was pulling out the wind waker, a flash of lightning came down and in the distance I saw something, slowly I started moving towards this something, then I saw it fully, the music started playing and in view was the ghost ship, seeing it like this, with no prior knowledge, was one of the best moments I’ve ever had in the Zelda games, it’s a moment I always look back on with joy.
Fast forward to when I get the ghost ship chart, I’m excited to finally head into the thing that scared me so much earlier, what will it be, hopefully a dungeon!!!!


Cut to me about a minute later with a feeling of disappointment and I said out loud “that was it?” I mean, the game showed it early to clearly tease something, but like, why just make it another submarine thing that just has a spooky skin, it’s creatively bankrupt, and this is just my whole problem with the triforce quest, it’s just tedious disappointment.


So I’m going to try and fix it.

So here’s my basic plan, split the triforce into 3 pieces instead of 8, get rid of all the triforce chart shit, but the balance to this is, put these three pieces in harder spots to get to, these three spots are special, put the first one in the savage labyrinth, but put it at the bottom, that way we get as much challenge as possible out of this new quest, keep the second one in the ghost ship, but this time, make the ghost ship a full on dungeon, maybe not as long as the other ones, but seriously, imagine the ideas you could’ve cooked up with a dungeon like this, and the last piece should be a voyage around the ocean, what do I mean? Well have someone maybe give you the triforce chart, it could be anyone, KORL, the grandma, the deku tree, etc., and then you have to go to a bunch of different spots around the ocean, like this first triforce chart leads you to another chart, that leads you to something else, and it all eventually leads up to you finding the last piece, maybe throw in a little mini boss in there to.
They could’ve done so much more with this quest, I mean you could beyond my simple ideas, but unfortunately, Nintendo took the lazy way out with this quest.
Luckily though, this disappointing and mediocre quest ultimately leads to Wind Waker’s endgame, and what a phenomenal way to end the adventure it is, to me, it’s easily the best part of the game.



We start off with heading back to hyrule and then Ganon’s castle, and it’s a pretty good final dungeon, I like all the little puzzles leading up to the boss rematches and how they replicate a little bit of the dungeon they’re based off of, the boss rematches are pretty lazy, and while I don’t really have a problem with facing the first two bosses again, fighting big ghost boy and twinmold 1.5 is kinda lazy considering how recently we just fought them, but they’re fine, then we get to the phantom Ganon section and by god it’s great, taking out phantom ganon multiple times in the same looking rooms is confusing and kinda intimidating in a way, that makes it all the better once you reach the final room and get the light arrows, then you can finally completely destroy Phantom Ganon, it’s a pretty satisfying little puzzle and a nice challenge before the final fight begins.
Finally, after conquering everything and going some decently menacing stairs, you finally come face to face with........Zelda sleepi— OH SHIT GANON, I love this scene, seeing Ganon slowly go from calm and collected to screaming about how the gods destroyed you, it’s really intense honestly, and then one of the most terrifying things in the Zelda series happens, Ganon starts to morph into something, and as he is doing it you can hear his bones crack and stretch and you can hear him scream, it scared me when I played the game originally, then Puppet Ganon is revealed and I nearly shit my pants, this leads to a great fucking boss fights, and also one of the strangest in the entire series, the weird creepy movements and the ways you use the boomerang and the light arrows is very fun.
After that terrifying thing, you think you’re done, but, FUCK ME GANON IS STILL ALIVE, NOW I GOTTA MEET HIM ON A ROOFTOP?!?!?! After that cutscene, you have to climb up a comically long rope, and after a couple more tricks involving the grappling hook, we finally arrive to the final fight.


This leads to the final confrontation with Ganon, and, this cutscene is just fucking fantastic, Ganon telling the story of his people is tragic, you can even see it in his face, it’s not a look of evil, it’s just sorrow, it’s almost tragic, he’s obsessed with getting the triforce back together, to the point that it’s consumed him, you almost start to feel bad for him.

Then he starts beating a child, like literally punching link, it’s almost a little funny.
Then the triforce is finally assembled, and with all three pieces combined there’s nothing stopping Ganon from achieving his goal.


EXCEPT FOR A BOAT KING OF COURSE, KORL comes in and makes a wish before Ganon can even reach the triforce, he wishes for hyrule to finally be washed away, so they can let go of the past, it’s triumphant and an ultimate win for the heroes.

After that, you think Ganon’s got some secret plan, or he’s going to attack, you’re prepared for anything.
But then he starts laughing, laughing maniacally, it’s not a victory laugh, not a pity one, but one of defeat, and one of someone who has absolutely lost their mind.
After the laugh session and a badass cutscene with Link and Zelda teaming up to fight Ganon, the final battle begins, and what a phenomenal final fight it is, what it may lack in difficulty, it makes up for in fun gameplay, fantastic spectacle, a sweeping score, a phenomenal arena, it’s the game’s best boss and one of my favorites of all time.
After the valiant battle, Link does a badass finisher, finally stopping Ganon once and for all (at least for this timeline), then Link and Zelda have their final conversation with KORL, man I love this scene, seeing him express about letting go of hyrule moving onto something new is a great contrast to Ganon, who couldn’t move on from all these hyrule shenanigans, the water finally starts filling in, Link and Zelda are starting to be taken back to the surface, Link reaches for KORL, but he doesn’t reach back, link is taken away, and Rhoam washes away along with his kingdom, and after link and tetra resurface and are picked up by the pirate crew, everyone cheers and after the credits, set out on a new adventure to find the new kingdom, leaving us on a bittersweet, but ultimately satisfying finale to this masterpiece of a game.

Wind Waker is an absolutely phenomenal adventure, from start to finish it’s an extraordinary journey, and it’s one of my favorite games of all time.

This review contains spoilers

A round of applause for the person who came up with the Rex vs Ray fight


Another round of applause for the phenomenal final boss

I’ve said it before, and I’ll say it again


NES games are an important part of video game history, without them we wouldn’t have most video games today, so they should be respected.
However, they should be treated more like artifacts in a museum, you should look at them, learn about them and what they inspired, but you shouldn’t play most of them.


Metroid 1 was ambitious for the time it came out in, it’s lead to a great series full of many spectacular games, and a whole ass genre of video games that are still made to this day, however it is very much held back by the technology of the time, the fact that there’s no map also just really hinders the game.


It’s an alright game, archaic, and I would probably recommend playing zero mission instead just to get a better experience but uh, well I haven’t played that one, I have 0 access to it and I would’ve probably skipped this one if I did have access to it.


Welp, onto Metroid II

Now this, this is where this series started flourish.


Super Metroid is a fantastic game, the mood and atmosphere is top notch, the gameplay is a little bit clunky at first but is very satisfying once you get the hang of it, the bosses are great, the wordless storytelling is spectacular, it’s all around a great package.
I want to talk about the final boss, I thought this shit was just gonna be a repeat of Metroid 1’s final boss, but then mother brain turned into that weird giant mech body thing, shit had me blown away.
I also love how this battle is almost basically like a cinematic, you get stunned once you deal enough damage and mother brain is about to finish you off, then the big baby Metroid comes in last second and saves you, which i feel really pays off what they set up with the baby in Metroid II, but sadly mother brain kills the baby, but no before it gives samus some superpowers, THEN YOU FUCKING GO BALLISTIC ON MOTHER BRAIN, it’s such a satisfying payoff, and a nice way to end the game.

Now the question is, do I think this is the best in the series, and the answer is a solid I don’t know, personally I think the controls hold it back a little, cause I mean, it’s never reaching them Dread controls, and while this game has fantastic atmosphere and a great soundtrack, wouldn’t say it’s as good as Metroid Prime in that regard, still though, I need some time to think about it and just mull it over.

Also here’s something kinda odd, why is it that Mario, Zelda, and Metroid have kinda the same pattern with their first three entries, think about it
Super Mario Bros 1 established a foundation for what the franchise is, Super Mario Bros 2 is that weird middle child which is liked by some but ignored by others, and then Super Mario Bros 3 is considered a masterpiece by many and established almost every single thing this franchise is known for.
The Legend of Zelda established a foundation for the franchise, Zelda II was that weird middle child that some appreciate but others ignored, and A Link to the Past is considered a masterpiece by many that established almost everything the franchise is known for.
Metroid 1 established a foundation for the series, Metroid II is that weird middle child that some appreciate while others ignore it, and Super Metroid is considered a masterpiece by many that established a lot of what this series is known for.
It’s kinda cool that all these Nintendo franchises basically started out and grew up the same.


Alright, next is Fusion

………….huh?


I’m just kinda confused honestly, I played this game for most of the day and uh, yeah I don’t know what to even say about this game, it’s not horrible I guess but like many NES games it’s aged horrendously, combat is just not fun

I haven’t completed this game yet, and I just have no desire to really complete it right now, idk if it’s this game or my desire to play every other game in the series again, but this game just isn’t interesting me

I won’t rate it now obviously since I haven’t fully beaten it, my score right now would probably be like a low 5/10, that could change when I eventually play more but like, this game is just rough man.


ALSO LINK GETS HIS DICK SUCKED WHAT THE FUCK


Next game is a link to the past, I have actually played this one before but it’s been quite some time, though I do remember absolutely adoring the game so hopefully I’ll feel the same now

Phenomenal



Also holy shit I was not expecting Doc Ock to be that great of a villain in this game