1994
1993
This port is interesting to me, because on paper it has so much that makes it look better than the DC original, but in execution it's littered with weird bugs and jank that wasn't there on the Dreamcast. A lot of collision detection issues were introduced here that makes the game look really bad. I can't believe the modern ports never fixed the bugs in it.
1998
The Dreamcast original is probably the best iteration of this game. The graphics aren't quite as good as DX, but this version doesn't have the jank or bugs that were introduced in the remaster. The only real problem I had was the occasional long loading screen and slowdown on Skydeck. Hopefully this game gets a better port soon that's more representative of the original game.
2016
2004
2010
The story is probably one of the worst Metal Gear stories ever and I absolutely hate what they did to Raiden's character. I also am not a fan of how this game essentially rehashes themes from MGS2 and makes everything about MGS4's ending completely meaningless. The new characters are very loveable though.
Bad story aside, it's a really fun action game. I wish it had actual weapon switching though -- I always end up just sticking to the Katana and not bothering to use other weapons because there's just no reason to.
Bad story aside, it's a really fun action game. I wish it had actual weapon switching though -- I always end up just sticking to the Katana and not bothering to use other weapons because there's just no reason to.
Solves everything wrong with the original N64 release, and is largely a faithful remake aside from that. The graphics are a perfect interpretation of the original concept art, it has one of my favorite Zelda art styles, and 30fps is a big improvement. This also has one of the better implementations of gyro aim, which I really appreciated.
2009
2018
2015