Seems ambitious at first glance, but all too often returns to shooting everything in a room to progress. I wish they leaned heavier on the puzzles, bosses and platforming. That said, it feels so good to use the powers and just explore the Oldest House.

The second SotN-inspired Castlevania and the one most like it. I'm glad Konami rereleased these GBA titles and I still have to return and finish the rest, but after all these years, this is still my favourite of the three.

I had hoped to play this with someone and replicate my experience with the first game, but it's fine without it. Paints an unexpected portrait of America through two brothers running from a crime perpetrated by systemic racism.

A new entry inspired me to go back to this PS3 era game. Not as bafflingly easy as Berseria, with an interesting villain you are not trying to destroy. Having two character playthroughs was ill-conceived, as one adds story, the other only adds flavour.

I let this game go for 5 years because I was under the impression it was just "more Dishonored", but it was so much more. Massive visual design improvements and more ambitious game play sequences. Ended up taking my time scraping every area clean.

While much shorter than it's sister remake... and less interesting both mechanically and on an explorative level, it still manages to be a solid experience overall. Perhaps better played before RE2make, as the order is irrelevant.
I still gotta play the PSX version.

A short free game about a girl who left her small town in Sweden for good reasons, and returned for bad ones. Another free Itch game that astounds me with its quality.

A short game about a girl who wakes up on a train ferrying the dead to the afterlife and finds a life worth living in the process. Not much gameplay, you just talk to people and creatures to gain multiple perspectives on their own deaths.

It's... Psychonauts 2. And that says a lot. It fits squarely in that category of a game that can't exist outside of its medium. It really speaks to the timelessness of the original's design that the 16 year gap between the two titles now feels nonexistent

Did not expect to finish this so fast, but the focused, less segmented story and freedom made it more engaging than ToCS1. A lot of thoughts from a video I made about the first game and Coming of Age games in general carry over to this, but it continues to mount in ambition.

Serving as a passing of the torch, a signal to move into socially conscious stories, and a loving tribute to Dragon Quest. Some of the strongest writing and having the consistent party adds a new dynamic to the series that's a welcome change.

I appear to be one of those rare people who liked the first Evil Within. Not actually as "open world" as advertised. The way the trauma of the first game weighs on Sebastian is one of my favourite parts of this one, but Christ, let the man rest.

I was one of those who didn't like this on PS2, now I love it! The last real expansive FF. In a series known for character studies, this game has the balls to be a political drama. Not as much like Star Wars as I was led to believe.

Sometimes I play games with friends and don't have to teach my cat how to use a controller. Honestly the best 3D cartoon platformer I've played in years. If you can find a partner, it's a great ride.

The OG... but the rather bad looking Switch port of the mobile version. Played because the dialogue was readable by comparison to all other versions. You'd know it was the first JRPG, but simple enough not to mess up. Still enjoyable, despite its limits.