gardenofhounds
2019
2022
Annapurna - check
Ben Esposito - check
Anime bullshit - check
Card based FPS speed runner - …check?
“I wanted to make a game for freaks.” Is what Ben Esposito said about this. The last game he made was Donut County. Did anyone even know this game was coming?
Just cleared the tutorial levels and entered the main hub. This game is dumb as hell and kicks ass. Just get it.
Ben Esposito - check
Anime bullshit - check
Card based FPS speed runner - …check?
“I wanted to make a game for freaks.” Is what Ben Esposito said about this. The last game he made was Donut County. Did anyone even know this game was coming?
Just cleared the tutorial levels and entered the main hub. This game is dumb as hell and kicks ass. Just get it.
2017
I'm reading the creator's (Frank Lantz) book now and decided to try this game. I'd heard vague whispers of it over the years that were never expanded upon. I didn't understand it for a few minutes, started to understand, then fully understood (obviously not true) at 30 minutes and am now obsessed.
I have to think about it a lot more, but I just had my coffee and am procrastinating from my actual job due to ADHD, so here's an essay anyway.
It's fun because it's a combination of the raw psychology behind what makes us want to engage with its systems and the absurdity of capitalism/market economics. By telling you nothing it forces you to make sense of it in real time through trial and error which is extremely mentally satisfying as a game while giving you a high speed education in supply and demand, market manipulation, and capital.
From a game design perspective it's also a proof of concept that "nothing" can constitute a game. It challenges you to consider what a game is and that maybe everything is a game. That then helps you understand the violent psychology behind Wall Street capitalists without having to empathize with them because they're clearly sociopaths.
It's a lightspeed existential nightmare capitalism simulator, which is essentially life but faster without the risk of starvation.
10/10 would buy paperclips
I have to think about it a lot more, but I just had my coffee and am procrastinating from my actual job due to ADHD, so here's an essay anyway.
It's fun because it's a combination of the raw psychology behind what makes us want to engage with its systems and the absurdity of capitalism/market economics. By telling you nothing it forces you to make sense of it in real time through trial and error which is extremely mentally satisfying as a game while giving you a high speed education in supply and demand, market manipulation, and capital.
From a game design perspective it's also a proof of concept that "nothing" can constitute a game. It challenges you to consider what a game is and that maybe everything is a game. That then helps you understand the violent psychology behind Wall Street capitalists without having to empathize with them because they're clearly sociopaths.
It's a lightspeed existential nightmare capitalism simulator, which is essentially life but faster without the risk of starvation.
10/10 would buy paperclips
2021
1998
2016
2019
2021