I loved this. I played it a lot while commuting but never quite reached the credits before letting a friend borrow my copy. I might return to it (I won't).

I don't know if Vita was the best platform to experience this one but when things were going well it was really cathartic to carve through foes.

Was looking forward to Sunshine being better than I remembered. But it wasn't. 64 is still sublime and dipping in and out of Galaxy during lunch breaks (or, uh, during work) for a cheeky star has kept me sane recently.

I got this free when I bought my 360 in anticipation of Street Fighter IV but I was burned out on the series, maybe the genre, by that point. Completed it in solo and LAN co-op but it was a real slog.

Played up to the point I got to climb atop the Duomo and that was enough for me.

My main memory of Half Life 2 is new gameplay trailers being released when Celtic were fighting against Porto in some football tournament and my entire home town was in my cousin's house watching the match while we both watched cars get smashed away by a helicopter over and over. The physics looked unbelievable (though the delayed release dampened their impact slightly).

Not a game I can consider completed I guess but I've probably had my fill of it and, up until then, it was laugh out loud hilarious. Lovely.

The conversations around grief we're more heartfelt than I anticipated. Almost made up for the dire dungeon design. The start of the intro tune is pretty cool also.

After finishing this I spent double (treble?) that time obsessing over Time Attack on the first couple of stages. The drop dash, spins and trajectory when launching sonic from slopes at speed made it a lot of fun to replay the same sections over and over.

Once it gets going the combat is a lot of fun. Some fights are more spectacle than skill and it's a bit more bloated than it needs to be but throwing that axe is incredibly satisfying and I'm optimistic the sequel will shave off the excess and up the variety.

The movement is still incredibly satisfying after all these years. The way Mario digs his heels in before a backflip and the momentum retained with a dive, flip run. What a great wee guy.

There's a very satisfying, simplistic approach to the brutal stealth in this that reminds me a lot of Manhunt. The overall story may not be terribly original but the pared-down dialog and voice performances elevate it. The atmosphere in the moments brings a weirdly soothing tension. I'd have likely earned the Platinum trophy if it didn't require an absurd number of multiplayer matches.

An absolute belter. Maybe a bit light on challenge relative to 3D Land until the very, very end but it's still a joy throughout. Plus some of the platforms look like big cubes of pickled beetroot, which I consider a positive.

I generally prefer a game where I get to press a lot of buttons but the twists and charm (and music!) of this made a lovely change of pace during a period where I was travelling a lot.