468 Reviews liked by middleman6251


LOVED IT but wish the two middle sections were a bit different. they make for great experiences the first time, but kinda drag on subsequent playthroughs which the game incentivizes.

A hard banger of a game. 7 playthroughs, all achievements unlocked aside from the mercenaries stuff. Kind of annoying, wanted the platinum but I really can't be bothered with mercs mode. In first person it just doesn't have the same excitement as 6's version of mercs, which remains the best version they've done of it. (Yeah, I'll die on that hill.)

The biggest flaw for me was repeat playthroughs of the Beneviento House. You follow the script for 10 minutes, make the exact same moves to dodge the.. Thing.. every time. The first time, it's an amazing segment. After that it has zero impact and is pretty dull to play, but I beat the game 7 times, so.. Y'know.

Otherwise, can't wait to see where Resi continues after this. Just a damn good time.

Lots of fun, but lacking in the scares department. I’ll definitely play this one again after replaying 7 to see how they stack up with each other.

This review was written before the game released

more like metroid head


as in this game should have intercourse with me

This review was written before the game released


A lopsided mess that i can't help but still love despite its flaws. I have fond memories of skipping school to play this game

Doom Eternal is the closest thing to perfection you can get from a first person shooter.

With the amount of enemies, the fact you don't get much ammo and the sheer speed of how things went it made for the most engaging shooter I've played in a long time, if not ever. Whether I was shooting demons or looking endlessly for secrets, I was not once bored or out of the experience and I ended up getting all the little toy collectables, the albums, all the upgrades, did all the mission challenges and just overall did everything there was to do, I never do that shit in video games, collecting collectables is the thing that always keeps me far away from even attempting to 100% a game but here I actively looked for all of them.

This game feels like it was made to simply be a lot of fun and every decision made was to keep you engaged with it's combat which is very refined and feels a lot better than in Doom 2016, it's also more brutal, longer, more action packed and lacks the little moments of boredom that 2016 had in it.

I don't mind the addition of cutscenes and making the game...well not more story focused, but just have more story in general, personally thought the story was fine and that's more than I could ask for in a Doom game given that...I couldn't care any less about whatever was going on story wise in Doom 2016 (not necessarily a negative, the Doom Slayer himself didn't seem to care about it either) but here...well I also didn't care much but I was following the plot and not zoning out whenever someone was talking with me. Cutscenes being included also means that there aren't any parts where the game's pace slows the fuck down so that robot guy (forgot his name) can talk to you for 3 minutes in his office.

The multiplayer is cool, it's like reverse Evolve where there's 3 demons vs one Doom Slayer. It's a cool little time killer that I honestly didn't care much for but I enjoyed the little time I played with it and it’s a LOT better than the MP in doom 2016.

I remember when this game dropped, I downloaded it legallyn’t to try it out for an hour or 2 before I bought the game, what happened is that I beat the game and didn't play anything else until I made sure that I had beaten it because it was just that mind blowingly good and addicting.

Now I got the game on steam and replayed it, just as good as the first time, maybe even better. I also got the DLC which I’m looking forward to playing.

My only issue is that the gameplay loop has been so perfected that there really is nowhere to go but down from here if they choose to make another Doom game anytime soon, if it becomes any more complex it'll be too much but if the next one goes for something a little more back to basics it might seem like a downgrade, and if they add nothing then it’ll feel pointless.

But at the same time it says a lot about how much I loved a game if the only negative I have about it is that it’s so good no sequel can even dare to match it.


This review contains spoilers

This is my second playthrough, one that immediately followed a replay of the original Bioshock instead of the opposite when I first played Infinite.

I now see why people have come back and taken their 10/10 ratings away. Gameplay-wise the game feels like so much of stepdown from the more sandbox-like world of Rapture. The risk vs reward hacking, a lot more plasmids, the camera system, and so on are missing. Even with something as not having physics on objects takes away from that feeling.

It's obvious that Irrational Games had more planned for the game from all the demos and trailers that appeared years before release so it's sad to see so much cut.

But it keeps a pretty great story within it's more linear gameplay. When I first played the game back on release, it blew my mind. Although I see more plot holes now than before, I still really enjoyed the concept of Columbia. It's such a unique setting and could only make sense in the Bioshock universe.

It's about politics I think

love the symbolism and all that, but I felt betrayed that the grinding is optional (or at least felt that way to me).

I was thinking, trudging joylessly over wet rocks through glacial streams, my controller making the sounds of a crying baby, that no game has ever made me feel this way before — this sad, of course, but this peculiar mix of weary and curious, of wanting to do something despite the crushing futility of it all. Kojima's bizarrely over-engineered menus and mundane mechanics are so expertly deployed to elicit exactly this paradox, it is no wonder the game is so divisive. The game-ness of the game is turned against you so as to add experiential weight to its surface thematics. And so continuing on this line of thinking no game has done this before (besides Shenmue), made its sadness manifest so physically in the body of the player. I came to realise no film or book or piece of music has either, and so maybe, just maybe this is a big deal. If we are looking to art to make sense of the moment of our own extinction event, then I can think of no better work than Death Stranding to thicken time, to underscore the heavy intensity of the world beyond the human, to remind us that a single rock could be the difference between the end of the world and another tomorrow.

The true Citizen Kane of gaming, in that its reputation precedes it. While Kane’s true power is its incredible wit and cleverness rather than its portrayal of the corrosiveness of separation anxiety, Shadow of the Colossus’’ true power is stumbling about wildly in the presence of very big creatures rather than its meditations on love and death. Don’t get me wrong, all of that stuff, in both works, is fantastic. I still get chills from the opening scene of Colossus every time I see it, but in terms of what makes it truly special, it is the combination of the exhilaration of climbing the Colossi paired with the subtlety and grace of its mostly silent storytelling that makes the game such a masterpiece. 10/10

Quick note about the PS4 Remake - it’s fine. For me, the visual aesthetic achieves the same effect as the original game through different methods, but I think if you have access to a PS2 or PS3 you should play it there first so you can experience the original intent of the work.

the writing in this game is just

"WOAH THERE MR. BADASS MCSWAGOTRON! HOW YA DOIN WITH THAT BITCHIN NEW MISSION EH????? HOW BOUT THOSE SEXY NEW GUNS?????? AHAHA ANYWAYS MY WIFE LEFT ME BUT THATS BESIDES THE POINT, WE GOTTA GO KILL THAT ULTRA BONER NAMED HANDSOME JACK! ANYWAYS, I GOTTA GO, MY MICROWAVED BURRITOS ARE DONE! FUCK EM UP MR. AWESOMESAUCE!"


hire me randy and then treat me like shit