Yeah this game is great, it improves on the original in almost every conceivable way. The writing is better, the gameplay has more QOL features and is faster and smoother, the world is more interesting to explore, there's a better overarching story that's surprisingly emotional by the end amongst other things.

I do wish they'd gone a bit heavier on certain quality of life features. I'd like to be able to turn off random encounters later in the game when I'm exploring some of the earlier zones and I do think the game is maybe a bit too easy up until the very, very end game. There's so many ways to get strong and absolutely dumpster bosses, which is fun in its own right, but nothing will really challenge people who interact with the game's systems and mechanics until the end game. That said, I loved this game from beginning to end.

This is what is known as peak videogaming. I don't have a whole lot of nostalgia for the original Resident Evil 4 (I never actually beat it!) but this game is fantastic. It has some of the best third person shooter combat in any game ever. Weapons are satisfying to use with fantastic gunplay, there's a parry system, and each encounter feels meticulously designed to be unique and different from each other. There's some light survival horror elements at play as well with resource management being a key factor throughout the game. In traditional resident evil fashion there's puzzles strewn about the game that are uh... ok? They work, and they are not overly frustrating, but I'm not sure how much they add to the overall game experience. There's a few cool setpiece moments as well that are both bombastic and fun to playthrough, in addition to some fun boss fights. This is a fairly meaty game as well, with a main story that's probably around 15-20 hours, depending on how much you explore - but the game is very, very replayable and it is designed in a way to encourage multiple playthroughs. There's tons of unlockables, higher difficulties and stuff like high ranks to achieve that'll make you want to play the game through multiple times - not to mention just how fun the game is to play.
The story is well, it's Resident Evil. The overall storytelling is slightly more serious than what I remember from the original game, but it's still full of silly one-liners and things of that nature. It's not a particularly great story, but there's some fun moments and it's overall inoffensive.
I do have a few complaints though. I mentioned the puzzles earlier as a minor one. I also think that there's maybe a few too many points of no return, making certain things a little frustrating when trying to get collectibles. And my last complaint is that Capcom released some pretty blatant and obvious pay2win dlc weeks after the game launched. Is the game designed around this dlc? Absolutely not, but if you want to shell out some money you'd definitely save some time in going for 100%, and honestly, it's just the principle of the thing.

It's bland, boring and wholly uninteresting. It's bootleg Chrono Trigger made by people who didn't know why Chrono Trigger is so loved to begin with. The game is technically sound but you can quite literally find more compelling JRPG's made in RPG Maker that cost zero dollars.

2021

Better than the original in almost every way. Sick pixel art instead of whatever 20xx had. More level variety, better end game, more interesting progression, better boss fights (though some of the last stage fight can get a bit psycho) There's a greater emphasis on meta-progression. (A lot of the systems in this regard feel like they were very heavily inspired by Hades.)


They put hell house in as a boss.
I like the combat, the music is great, and for the most part I think they did a good job at expanding the midgar stuff into it's own game outside of the few moments where the developers were very clearly trying to pad the playtime.

It's fun, albeit a bit straightforward and simplistic. The game nails the aesthetic and music, and there's bouts of cool level design throughout. It's pretty short, but there's a fair amount of content if you're willing do it; multiple characters, collectibles and secrets to find etc. I just didn't find myself super compelled to find or do that stuff.

It's more wargroove. I like the new mechanics and the level design is better but I can't help but feel the game ends with a wimper and not letting you use the old music for custom content is criminal.

I enjoyed the mechanics, the overall gameplay and the monster design. I wish the battles had a speedup feature, the story/characters didn't endear me in any meaningful way (i like eugene because he says momentous) and I wish I couldn't beat almost every story boss by abusing a tanky grass type and leech.

There's too much for me to say about this game to write it all in a review. If you like this style of JRPGS, just play the game. Preferably going into it knowing as little as possible.

it's 'more remannat 2 teehee

never doubt the unbridled schizophrenia of a dragon quest fan.

the dave the diver developers answered the question "what genre should our game be" with "yes" and I respect it.

it's quite simply, peak.

it's ok. the story has some good moments, usually those dealing with the legacy characters and zack and the ending is good. but almost everything dealing with the characters introduced in this game are awful. genesis is an affront to everything good and holy. gameplay is fine even if the slot machine stuff is lame and the side quests suck.