i laughed, i cried, i dual-wielded boomerangs.

super metroid tells more of a story in a single 4x4 set of environment tiles than most video games manage over 8 hours.

a lot to love here, the mysteries spun throughout are enough to keep one poking at the nooks and crannies of Nivalis until the game's end, but the lo-fi presentation may be too much for many. the blocky environments are fantastic, it looks really stylish and they really went hard on weather effects, particles etc. to great effect. however, the roblox action figure characters are difficult to appreciate. unfortunately, the narrative choices don't have weighty consequences and the main story thread comes to a fairly abrupt end without much of a build up, the side stories and characters are far more memorable. many systems introduced do nothing (i don't think the buff items did anything at all).

i think a dystopian story where moral choices have near-zero consequence could be an interesting artistic decision but here it feels like limitation somewhere. it's feels great to drive the HOVA around and enjoy the vibe but that won't be enough for most people.

all the fun of mgs2, but mgs1

a magnificent video game. although it gave me many frustrations (it could do with one or two mechanics/gadgets to make traversing the game's spacetime a little more efficient), all was forgiven in the end. a wonderful experience.

this game taught me that my dream existence is to be one of those robot arms they have in factories, folding cardboard into boxes forever, and to be content with that.

2010

blur was ok, blur 2 would have definitely owned

i can't wait to play it again

when this game made me hate a metroid, i knew i had become an adult.

basically a perfect videogame

a better guitar simulation than any guitar hero game

the only game where taking a close-up photo of your little brother's ragdolling race avatar is the best part