60 reviews liked by semroolvink


Talking flowers, really?

This series has been around for god knows how long and the kids who grew up with the original game on the NES are old enough now to collect social security. So why does the series continue to go for the kiddie audience instead of appealing to his actual fans, the adults? Think of how awesome a Mario game where he swears and uses mushrooms like drugs would be. Such a shame that the lazy devs don’t understand what the real fans want.

abandoned after lady butterfly, during seven spears. 'not my shit', which it could be argued, is less the grounds for a critical assessment than admission of defeat. the elegant linearity of the level designs, all heading to predictable difficulty choke points in boss fights, means that one doesn't so much inhabit the world of sekiro as its mechanics. there is nothing here beyond wolf's capabilities, activated through training one's nervous system to align with contextual demands, and so the joke about fromsoftware games being rhythm games is actually true of this one. you must respond in a pre-given way to the rhythm, and this gives sekiro a kind of kinesthetic purity i wish i could appreciate more than i do.

but so what i wanted from lady butterfly was the heavy sense of accomplishment i get from any game with considerable challenge — between the weightless noise of the battle and cue to activate a 'death animation', however, i returned to the world without catharsis and doubting anything had ever really occurred. perhaps this is due to the repetition of boss battles, that because the next is up in fifteen minutes, this one's already been forgotten to make room for the next set of steps to memorise. or perhaps this weightlessness is inherent to the shinobi. the camera is placed further from the body than in other fromsoftware games, which communicates the broader field of possibilities available to wolf across any given environment. (he scales walls, ducks beneath things, flings himself across ravines). this also though gives a sense of remoteness to the fights which should require intimacy — instead of a red symbol flashing up to cue a response, it would be nice to actually see the actions performed by our adversaries in order to anticipate a response. unfortunately though they all look like miniatures you are to deal with through a kind of microscope. in the much desired 'flow state' of play you are an abstract flurry of white slices, and the enemy only the distant recipient of the barrage. i like everyone else have praised the dance-like flow of bloodborne, but the emphasis on fluidity here does not have the requisite physicality to be called dance.

it's a pity, because the stealth sections between bosses are some of the most fun i've had in a game by this developer. the camera closes in, and the space becomes vivid.

i had every intention of finishing it just to say 'i dislike this game and have the right to say so' but jesus christ i'm old who cares

FromSoftware finally remembered what good gameplay is

"there were great people on both sides" ass game

>hear a really cool song
>look it up
>its from undertale
there isnt a worse feeling in the world

Every single interesting idea undertale has is either tackled better in other games (LISA, Moon, etc.) or are only vaguely gestured to without saying much about them (i.e. most of the meta elements). Most of the interesting ideas are stuck behind the genocide route, which is dull as shit and gives me zero reason to play it. Characters range from mediocre to annoying to meme shitposts i cant take seriously (deadass if you say "sup kiddo" to me in a shitty critikal impression i'll prolly laugh my ass off). OST is mid. Not very funny either, but those last two are just me. I respect it for trying and exposing these ideas to a wide audience ig, and Toby Fawcks seems like a nice guy.

Yknow, despite having worked on Homestuck.

Pandemic game I played while I was unemployed. It's fun, better than Sunshine probably.

Call me a normie I don't care this is still the essential high fantasy experience in gaming.

Fun twists, a stellar soundtrack, unfortunately dated gameplay, memorable characters.

Unique for its time, aged pretty well.