Bioshock 2 is inferior to its predecessor in every regard except the combat, which was much more fun and engaging this time around. The story felt pretty weak, especially when compared to Bioshock’s fantastic story, but there were some standout moments and great new characters. At the end of the day it’s just more Bioshock, and I love Bioshock.

I’m 15 years late to this party, but what an incredible game. I went into it knowing a fair bit about its story, setting, and characters but it still blew me away. A new favourite of mine for sure.

This review contains spoilers

I played these games in reverse chronological order, starting with House of Ashes and working backwards towards this one. I’d heard mixed things about Medan, but I personally enjoyed it a lot. There are some wrinkles that Supermassive have ironed out in subsequent releases, like the clunky controls, confusing fixed camera angle, and the fact there’s no indication of whether what you’re about to interact with is a collectible or progression through the story that locks you out of all other collectibles in that area.

I found the game genuinely frightening, with a good balance of atmosphere and suspense and effective jump scares. I also don’t mind the twist - being trapped on a stranded ship while being exposed to a hallucinogenic chemical that can cause you to see horrific things and hurt yourself or those around you is no less terrifying to me than actual ghosts, so it didn’t take away from the experience for me (looking at you, Little Hope).

These games have definitely gotten stronger as they’ve gone, with the exception of Little Hope’s ending which felt like a true step back to me. But this is a solid first entry for what is, on the whole, a really enjoyable and interesting anthology so far. Looking forward to The Devil in Me!

I’m so incredibly torn on how to feel about this game. On the one hand, the setting, premise, and themes are great, and the performances are fantastic too. On the other, the game is so incredibly slow, despite only being about 4 hours in length, and the complete lack of diversity in the locations (hope you like foggy roads and derelict buildings) make me feel like the greatness was completely wasted. The eerie atmosphere of Little Hope itself would’ve been perfect if not for the game’s complete over reliance on cheap jump scares. And yes, the ending is appalling. I genuinely cannot believe they pulled that. On the whole, I just feel so let down. I was liking it for the most part, but the ending massively soured it for me. There are real moments of greatness here, but I can’t call the game, as a whole, great.

A very beautiful puzzle game with a surprisingly touching ending. The puzzles were quite hit or miss and the story was messy, but I had a lot of fun with it.

I don’t understand how a game can start so strongly and go downhill so quickly

This review contains spoilers

Having replayed this game a couple more times since my initial review, I’m increasingly frustrated that so many choices seem to have such a limited impact. Character relationships, unlike Until Dawn, seem to have no bearing on anything whatsoever. It doesn’t matter if Ryan prefers Dylan or Kaitlyn, he’ll always end up saying ‘neither.’ It doesn’t matter if Laura is a dick to Max and doesn’t care about his well-being, they’ll only be reunited in one very specific set of circumstances. Same with Jacob and Emma. Most characters don’t even see each other again before the end of the game, and there’s little to no reaction from characters following their friends’ deaths. It also has the usual Supermassive problem of some characters inevitably taking a more prominent lead role while others kick back and have virtually nothing to do towards the end. I really enjoyed this game on my first run through, and I still think it’s a lot of fun to play and the story is great, but too many loose ends are left untied by the time the credits roll. A proper ending rather than the abrupt ‘what they did next’-style sequence would’ve gone a long way. It’s still not on par with the greatness of Until Dawn, but a fun experience.

I enjoyed this a ton! I was a huge fan of Until Dawn but I hadn’t tried Dark Pictures before now, and I absolutely loved this. I was genuinely surprised by how unforgiving some of the QTEs were and how some choices led to unexpected and interesting outcomes. I’ll definitely give this another few playthroughs, and try the other games in the anthology too.

A lot of fun, but missing some of the charm of Wii Sports, and it has a very limited choice of sports sadly.

Simply one of the best games of all time. I only wish I’d played it sooner.

A really great JRPG that stumbles a little in its penultimate level. By that point I was already hugely invested in the game’s world and main cast of characters, and massively enjoying the combat, so I wanted to see it through to the end no matter what, but the story never quite gripped me like I wanted it to.

Fuck the Temple of the Ocean King.

Absolutely destroyed me emotionally 11/10

This game lacked the absolutely chaotic energy of Smooth Moves but it was a great development of the microgame concept, giving each character unique abilities was inspired, even if I did ending up using the same 6-7 characters whenever I could. This game is just so much fun from beginning to end.

The environments, music, and characters are nothing short of stellar, probably among my favourites in all of Final Fantasy. But the story and quests are lacking, they feel more on par with ARR and definitely a step down from Heavensward, which is a shame. It’s good, and great in many ways, but also disappointing in a lot of ways.