tmaxo
2018
This review contains spoilers
I hadn't played a Sony game since I played Ghost of Tsushima last year, and I've got to say I'm super impressed. This game made me feel quite emotional several times and the world was absolutely breathtaking. So good that I had to go for the platinum before I was ready to really get into Ragnarok.
2006
2017
I don't like this game as much as the first playthrough. The first half was kind of eh cause I found myself really missing Estelle. The second half of the game is really good though, and the doors are mostly good, but some of them are incredible. The ending also feels a lot more conclusive than the second games and it made me a bit sad.
After my second playthrough, I definitely stand by this game being slow. Although, there's so much to love here that it doesn't matter. The atmosphere of this game is perfectly crafted as it's only the tip of the iceberg and you just barely slide under the water at the end of the game. Replaying this after playing all of the other Trails games, I've found that a lot of things feel different with the slightest bit of context from those other games and that's for the better I will say.
2014
This game feels very different after 5 games of the Cold Steel gameplay formula. A bit easier for the most part but still very fun. I think being able to position your party members on the field opens a lot of possibilities.
The "combo" system is an amazing addition because it really pushes you to find what does the most hits as you get a damage increase the longer you go. Hitting a 300 hit combo feels amazing, albeit making the damage cap out after hitting 100 hits makes it a little less satisfying.
Field combat is another great idea, and a great expansion of the preemptive attack system from Crossbell/Cold Steel. I think some of the animations have a bit too much endlag but otherwise its really fun by the end of the game.
The one thing the combat is really lacking is a transition from cutscene into battle like previous entries. I get why it doesn't have one as combat is seamless with field gameplay but I think it would've been nice for story battles.
Not to go into too much story detail, but I really like that they wrapped up the story in one game. Sometimes, I like a non-cliffhanger. On top of that, we got a lot of insight into Van's backstory in the first game. I love that.
Van's not my fav protag rn, but I can easily see why people like him. I think visually he reminds me of both Rean and Lloyd (done on purpose I'm sure) while still having his own flair. It's a nice change of perspective to have a protag who already knows what they're doing.
In terms of music, I felt myself a bit letdown by the lack of leitmotif, but there are definitely some bangers in this ost. The battle theme, I felt lacked the right energy at first but it grew on me more and more as the game went on. This game also has one of the best final dungeon themes in the series IMO.
At this point, I'm just rambling. I only gave this game a four star but I think I can say after typing this all out that I love it.
The "combo" system is an amazing addition because it really pushes you to find what does the most hits as you get a damage increase the longer you go. Hitting a 300 hit combo feels amazing, albeit making the damage cap out after hitting 100 hits makes it a little less satisfying.
Field combat is another great idea, and a great expansion of the preemptive attack system from Crossbell/Cold Steel. I think some of the animations have a bit too much endlag but otherwise its really fun by the end of the game.
The one thing the combat is really lacking is a transition from cutscene into battle like previous entries. I get why it doesn't have one as combat is seamless with field gameplay but I think it would've been nice for story battles.
Not to go into too much story detail, but I really like that they wrapped up the story in one game. Sometimes, I like a non-cliffhanger. On top of that, we got a lot of insight into Van's backstory in the first game. I love that.
Van's not my fav protag rn, but I can easily see why people like him. I think visually he reminds me of both Rean and Lloyd (done on purpose I'm sure) while still having his own flair. It's a nice change of perspective to have a protag who already knows what they're doing.
In terms of music, I felt myself a bit letdown by the lack of leitmotif, but there are definitely some bangers in this ost. The battle theme, I felt lacked the right energy at first but it grew on me more and more as the game went on. This game also has one of the best final dungeon themes in the series IMO.
At this point, I'm just rambling. I only gave this game a four star but I think I can say after typing this all out that I love it.