Reviews from

in the past


This is a good beat 'em up, but it's too short. Turtles in Time on SNES is definitely better, since you're getting significantly more content, if nothing else.

I can't complain because at the end of the day, this is a damn fine playing Turtles game on the Genesis. However, it is inferior to the SNES version of Turtles in Time, due to the lack of content comparatively, as well as the less-forgiving hitboxes. I still recommend any Genesis owner to get this, however. Just keep in mind this game shares more in common with the original TMNT arcade game than Turtles In Time Arcade.

Turtles in Time genesis version with slight alterations basically.

Add Note: After playing this again in extremely long time I have a better understanding and memory of this game. It really is a huge step down from Turtles in Time SNES. I think it's balance puts it over the arcade game though. It's only five stages and a lot of reused assests to make up for the fact they could not do the Turtles in Time game on the genesis casuse the genesis just could not handle some of the graphical effects. 5 stages and one of them is a boss rush mode of the previous four bosses. The game doesn't feel very cohesive and has bad pacing problems. The fighting feels better than the arcade but lacks the sheer diversity of stuff that the other versions offer. If it's your only turtles game you can play I guess it's okay but in today's world there is no reason to ever be stuck with this one.

It's short length is honestly great if you're doing a solo run, it doesn't slog down alone at all.

Fine, but not as good as Turtles in Time. Whereas that game really leaned into its premise, I feel like this one could have done a lot with the idea that Shredder can shrink anything he wants. And what do we have for bosses? Non-fly Baxter Stockman, Rocksteady, Leatherhead, and... Tatsu? Who the shit is that? And then you have to fight them all once again? They could have come up with a better roster for sure. Come on guys, stop pretending that Muckman and Joe Eyeball don’t exist in your universe


If I played through this whole game blind and someone told me it's one of those bootleg games stuffed into cartridges that were sold across Spain or some shit, the only thing that'd stop me from believing them is the amount of polish this game has. What I mean by this, is Teenage Mutant Ninja Turtles: The HyperStone Heist is a watered down, poor substitute for Turtles In Time on SNES.

The core gameplay is fine, albeit feels a bit less precise than said SNES game. That alone is what separates this from that bizarre Mario bootleg derived from the "Super Mario 9" or the "Speedy Gonzalez: Los Gatos Bandidos" hack that replaced his character sprites with Sonic. Because the presentation of this game is awful. I'm willing to bet production for this was heavily rushed, as much of the environment was considerably drab, almost lifeless (when that wasn't the point).

There's so few bosses as well, the only one that wasn't a recycling of an older TMNT game being Tatsu. Yeah, remember Tatsu? The master of the foot clan in the first film, who was known for his expertise in hand-to-hand combat? Well, in this game, his only form of attacking is shooting arrows. He literally has no melee attacks. It's just really bizarre and kinda tells me the developers involved had no funds nor time to actually create anything new for this demake of Turtles In Time SNES.

I don't really understand why this game came out so ugly, when I know the Genesis was capable of great visuals that easily rivaled SNES classics most of the time. Again, might've just been a budget issue. I'm sure back in 1992, this game sufficed for people that only had a Sega Genesis. But in this modern age of being able to emulate SNES or Genesis with a paperclip's worth of technology, there's no real reason to play through this game.

The HyperStone Heist is a bit of a weird game to me. It's pretty obviously it's own version of Turtles in Time with distinct changes to try and differentiate it from the game it's based on but feels like a watered down version. It's still a fun game to play through but at the end of the day if you're going to play a Turtles beat 'em up from the 90's, it's going to be Turtles in Time not HyperStone Heist.

The combat is as simple as all the games were then, jump, attack, special. That's pretty much it, no real combos at least knowingly, no AOE attacks etc. It's simple fun to just beat through enemies I recognize from my childhood to great music. The visuals are fine and have deeper vibrant colours but at the same time the Mega Drive can do better. A lot of the backgrounds are a little bland.

On the flipside the game is extremely short, maybe 5 levels? and one of those is essentially an awful boss rush of the last four bosses including the one you only beat 5 minutes prior at the end of the last level. This game just feels rushed in how short it is, the filler, the rough visuals, lack of modes and bland bosses. Not too surprised as it came out only a few months after Turtles in Time and frankly it shows.

To be honest I don't have much to add to this. It's a fun little game but in this day and age where all these retro games are easy to play, then just play the SNES Turtles in Time instead or for a more modern version of Turtles in beat 'em ups play Shredders Revenge.

+ Simple easy to play combat.
+ Some good music.

- Very short.
- The Gauntlet level is just terrible filler.
- Feels rushed.

I genuinely believe this could have been the best classic TMNT game. It's core design is fantastic but it's just so short, a real let down.

What is here feels very polished, with generous hitstop, varied locations and a fair difficulty curve that will seem significantly easier and approachable than prior TMNT games, especially if you played the NES games. Unfortunately, it biggest drawback is that there are only 5 levels, one of which is just a repeat of the boss fights with no changes. I really wish it was just a bit longer, I think even just one more stage would have gone a long way to make it feel like a substantial entry, rather than a footnote in TMNT game history.

Was fun to re-visit this after Turtles in Time. Unabashedly a truncated, cheaper version of the original, but thankfully nothing has damaged the core gameplay loop.

Re-assigning dash to its own button rocks, it made the body slam and slide attacks so much easier to chain off of combos. Felt really satisfying to just slide my thumb over C-B-A for a bullet of hurt.

This version's music gets shat on sometimes and I genuinely cannot see it. There's less punch, but the FM patches are closer to their respective instruments and have a fuller, more organic sound. Very good use of slap bass, arpeggios and guitars. The two original tracks made for the original stage are great too.

Speaking of, stages are the bulk of what makes and breaks this version. TMNT:HH does the same thing as Sunset Riders MD and cuts the stage count in half, but makes each stage several mini-acts ala Sonic. This should be the better way to do it - get you through more scenic areas more frequently, - but the stage selection within is really paltry. My favorite levels from Turtles in Time were cut (Big Apple 3AM, Bury my Shell at Wounded Knee, Neon Night Riders), and a lot of what's left are bland sewer and cave stages. This also impacts the boss selection - there's only six, plus a boss rush in stage 4. Stockman from the original arcade game is here and sucks, and the new Tatsu fight is a pretty lame 'fight my minions then attack me' affair.

At least you don't have to beat Hard mode for an ending anymore, thank god.

I definitely feel this is the worse version overall; TMNT is really basic and repititious in the brawler sphere, so it needs that stage variety and setpiece design as window dressing for everything else. Without it, you have a game that's less gimmicky and MAYBE a bit better for raw action, but not as aesthetically interesting.

Antes de jogar esse jogo eu já tinha jogado o TMNT: Turtles in Time (snes), e dps do meu amigo falar q tinha um jogo de tmnt pra mega drive eu fiquei bem esperançoso de ele ser tão bom como o último jogo das tartarugas ninja que eu joguei, mas infelizmente esse jogo... é praticamente Turtles in Time, porém com fases diferentes e menos memoráveis que o jogo do Super Nintendo, eu literalmente comecei e zerei o jogo hoje mas me lembro de poucas fases, diferente do Turtles in Time que muitas eu me lembro muito bem.

Fiquei bem decepcionado, até a arte dos personagens, até os inimigos, até uma fucking fase é igual a do Turtles in time!
Sério, muito decepcionante..

I never played this one. But its great! Its not exactly original, its just a remix of Turtles in Time in a lot of ways. But Turtles in Time is a great game. So more of anything similar is awesome.

I would like to give a hearty "what the hell is wrong with you" to everybody who told me this wasn't worth playing cause it's "basically just Turtles in Time." You were all wrong and I'd almost dare say this is better than Turtles in Time.

It's a cool game, but nothing special, comparisons with Turtles in Time are inevitable because they have several sprites, music and even some recycled bosses and a very similar gameplay, but there is one thing that Hyperstone Heist does better than the SNES game, the addition of a dash button is very welcome, it makes the gameplay a little more dynamic and the enemies that defend themselves are much less annoying to deal with compared to Turtles in Time which had an automatic or a manual dash with double tap, unfortunately, the rest leaves a lot to be desired, the game has 5 stages, which are divided into 3 acts each, and they are quite uninspired (one of them being just a generic boss rush), the variety of weapons and colors that the enemies are a lot smaller, there are fewer bosses and they are pretty basic, with most only containing 2 patterns at most that keep repeating over and over until you kill them. It's still a decent game, I recommend it for Beat 'em ups and TMNT fans who want more levels with the same gameplay style as Turtles in Time, just don't expect something very memorable.

Sega bias tells me this game is only better than Turtles in Time on SNES because soundchip

It's like the SNES version, but now it's on Genesis and has worse music.

My first TMNT game which was basically a port of Turtles in Time with some modifications. Very fun.

Actually pretty fun! There are some unfair elements here and there,but it doesn't stop the game from being really good! It only really starts getting hard at the Level 4 boss, and admittedly the game is a touch short, and the two bosses before the final boss are harder than him, but what is there is really great!

A good conversion that is totally justified alongside the SNES port, but just use MAME to play the original tbh

I really enjoyed how fast paced and direct this TMNT beat 'em up was. I sat down to play it after running through Shredder's Revenge and it was the perfect end-cap to my day that I was able to get through it in one sitting.

The combat is simple, but that just means that timings and spacing are more important. Most of the bosses just aren't memorable in their design or attack patterns, and as such barely register as a challenge. It was, admittedly, incredibly difficult to lose lives until the last 2-3 stages due to the low level of difficulty.

If you're looking for a challenge you probably won't find it here. But I wasn't. So I had a really nice time.

O tartarugas da minha infância, joguei até de trás pra frente isso.
Por mais que muitos o taxem como uma outra versão de Turtles in Time eu sempre achei ambos jogos muito distintos, só compartilhando a engine e alguns chefes, como o Letter Head e o Destruidor.
Triste que apesar da nostalgia devo condordar que o Turtles in Time é superior em varios quesitos.
Mais fases, maior diversidade, mais chefes.
Aqui é um jogo com poucas fases, mas essas fases se estendem ao máximo, mas sempre se baseando em esgotos, cavernas e templos, fora que tem apenas 6 chefes no jogo todo.
Ainda assim é um ótimo jogo e eu tenho um carinho muito grande por ele.

Alex's Cowabunga Collection Marathon, Pt. 9 of 13

"I'VE BEEN BEATEN BY A BUNCH OF TEENAGE TURTLES." - Leatherhead

Why is the dialogue weird here? Feels like it may have been written by a native Japanese speaker, while the other games have felt more natural, "Milk Shake" epilogue aside. It's definitely not a bad thing, the bizarre way the characters speak here is one of the most charming things about the game!

The HyperStone Heist is based off of Turtles in Time, so it's automatically better than most TMNT games. It's not a direct adaptation though, there are far fewer bosses and levels (though the levels seemed longer to me in HyperStone), but the combat is arguably better here, and there's a dedicated run button.

There's a button-combo attack here that really confused me. I noticed that if you hit Jump and Attack at the exact same time, you do a slightly more powerful swing. I started mashing that constantly, but soon noticed that every time you perform this attack, you lose HP. The move isn't remarkably strong, it might be the same as two regular swings. So why the massive drawback? Seems like there's no reason to ever use it.

HyperStone Heist is different enough from Turtles in Time to justify playing both, they're both excellent brawlers despite their short length. You'll encounter some of the same enemies and locations, but... come on. It's a 90s TMNT game. They all draw from the same well.

Another iteration of TURTLES IN TIME, but unlike the SNES game, this is kind of a remix of its elements instead of a real upgrade. The only new bits aren't that impactful and a lot is missing or less effectively deployed than in the other console version. Still a fun beat 'em up.

Hyperstone Heist is a weird case. It's not exactly another port of Turtles in Time, but it uses a large amount of its assets, and ultimately just makes things a bit confusing. I don't exactly know the reason for this. I'm sure Turtles in Time could have been ported over to the Genesis with very minimal sacrifices, though I'm no expert on the hardware.

Whatever the reason may be, the Genesis got this instead, which is basically the same but with five different, longer levels instead of the original's ten. It also looks a bit murkier as a whole and has an option to make the turtles an uglier shade of green.

This one is damn solid on its own, but really it just makes me wish I was playing its SNES counterpart. I have no idea about the arcade original, I feel like there's a good chance this is an improvement over that if Konami's other arcade beatemups are anything to go by.


Replayed this not only on The Cowabunga Collection but again on a reproduction cart, because my brain is SMOOTH as SHIT for HYPERSTONE HEIST

Modern multiplatform games share a certain sense of unity between versions, often differentiated by performance rather than features. In the 16-bit era, having the "same" game on different consoles usually meant jumping into a radically different experience depending on your preferred platform. Tournament Fighters (which I've reviewed every version of) is an excellent example of this, but so too is TMNT: The Hyperstone Heist, which is ostensibly the Genesis' own version of Turtles in Time. Except it's not. Although it sort of it, but not really, but sometimes it's like it but it's also it's own thing. That kind sounds a little stupid, I mean I think, it's also cool though. Like, it's Turtles in Time but there's a Hyperstone, you know what I mean?

The Hyperstone Heist reuses a lot of elements from Turtles in Time, including some bosses, levels, and just the general design of everything from the Foot soldiers to the Turtles themselves. However, rather than settling for a deeply compromised yet otherwise faithful port of that game, Konami took those elements and went for something more akin to a remix. Take Sewer Surfin. Rather than going through this level on hoverboards, you're on foot, and it's now the first level instead of the third. Or the pirate ship from Turtles in Time, now a ghost ship the Foot have control of, which you board after a hoverboard section on the ocean (similar to the surfing level in Manhattan Project leading the player to the submarine.)

That's not to say The Hyperstone Heist is without anything bespoke, you get to fight Tatsu during a visit to the Foot Clan's dojo among other things, but it's like they used the super baby method to make these things and Hyperstone got all the recessive genes.

It's an anecdotal observation, but back in the earlier days of console gaming, you were either a Nintendo household, or Sega. It was rare for anyone to have the luxury of enjoying both. We had a Sega Genesis, so I had to hang out at a friend's house if I wanted to play Super Nintendo games. It's not like I didn't play my fair share of the SNES version of Turtles in Time, but if I was playing a Ninja Turtles game in the comfort of my own room, it was The Hyperstone Heist. I have just as much nostalgia for this as I do the other Turtles beat-em-ups, but it's also a very different kind of nostalgia, because even then I recognized that it was this chimera of other things that I liked, yet it had a very unique identity despite that. I've always liked that about it. It's why instead of trying to get a SNES and a copy of Turtles in Time I bought a repro of Hyperstone to play on my CRT, because that is what I'm more nostalgic for.

Maybe that bias is playing a factor, but I think The Hyperstone Heist stands up pretty well next to Turtles in Time, an opinion that's been reenforced after replaying all of these games back-to-back twice within the last two years. It feels just as good, the soundtrack remains excellent and in some places benefits from the more grungy sound of the Yamaha YM2612, and though the colors pallets are all around darker, it still exudes the same style and charm of the other Turtles games. Yeah it might be a bit shorter at only five levels (though each level is much longer than what's typical for these games), and one of them features a boss rush (the bosses thankfully aren't that hard), but it's still a really fun game, and easily one of my favorite beat-em-ups. I don't care what anyone thinks, I'll go up to the plate for Hyperstone Heist every single time.

I remember reading about this game years ago and what I took from it was this was just Turtles in Time IV but for the Genesis. This couldn't be further from the truth. Yes, it's running on the same type of engine and some elements are similar, but this actually is a different game.

The graphics are where the differences start, the stages are mostly different or the path from stage to stage is different. The sprites are VERY detailed I was actually a tad bit shocked how much better it looked. All the bosses, enemies, levels and even the turtles had extra details as well as some of the animations from the arcade are present.

The controls are just as shocking, I'm someone who played TMNT4 a lot growing up, and I always through it was a fast paced brawler, but actually HyperStone Heist plays faster and smoother with the stage animations and the characters frame-by-frame movement. The only issue i had with the controls was...while TMNT4 I had said that the dashing felt a bit inconsistent but everything else was fine, well in HyperStone Heist the dashing is perfect with no issue, but the slam and throw attacks don't active as cleanly as TMNT4, sometimes it just doesn't do it no matter how close or stunned the enemy and sometimes it just happens.

The music actually sounds pretty good, it has tinny spots here and there, but nothing that sounds bad, in fact it was odd hearing some songs in different spots but still fitting due to the setting.

This was actually a really good game and I consider it to be an alternate tale to TMNT4, I kinda feel like whichever one you played first, the other is just a different telling of another story, I would actually like to see TMNT 4 and HyperStone Heist combined into one game and see what that would be like.

It's basically the Genesis version of Turtles in Time ...And I LOVE IT
love the addition of health bars for the Bosses the difficulty is way more fair than the arcade TMNT games with 3 difficulty levels and more customizable options
obviously the sounds aspect is downgraded from the arcade version but still really good for the time
overall a really fun COOP experience for TMNT lovers

I always thought that Turtles in Time just had a port on the Genesis, but when my friend told me that it was straight up a different game. Not really in the sense that it wasn't as good as Turtles in Time, but that I didn't know a different Turtles Beat'em up was around. As much as I do think this is a cheap imitation of TMNTIV: Turtles in Time , it's still a pretty narly game.

By all means, the music, sprites, and levels weren't as memorable as Turtles In Time. Sadly, this is mostly due to this games difficulty and length. While the levels are longer than Turtles In Time, Hyperstone Heist has about half the levels IV did and the difficulty just isn't up to par with usual beat'em ups. While I'm usually a big fan of easier games, the problem with Hyperstone Heist is the lack of any challenge causes for a lot of moments to be fleeting rather than memorable. Boss aren't nearly as interesting either, and with a lot of them just having boring attack patterns and just being bigger punching bags; leaves for little impression on what otherwise is a good roster of baddies.

Hyperstone Heist still has it's own identity and merits as a beat'em up. It gives us some neat new stuff, and at times can be just as fun as it's SNES counterpart. Really it has all the DNA of what made Turtles In Time as good. Using the same kind of sprites, game mechanics, and presentation. If that means that it may be a shorter, slightly easier, and a different game, I'm all for it. Variety is the spice of life, and hey, can you really be mad at having two cakes?