Still can't believe all I got for getting all the koroks is literal shit

Eastward made me sad. Not because the game wanted it to but because it's missing so much of its potential. I had been excited for this game for years, I remember seeing it pop up on my Twitter feed several years before it came out. Every new image and video, every new character, every piece of music had me increasingly excited. As time went on I forgot about it and it came to my attention again when it was added to Game Pass. It was finally time to satisfy this urge and play one of my most anticipated games in a long time.

And it was boring. Almost everything in this game is boring. The combat, the exploration, the writing, the side content. Almost nothing about this game is engaging. The art is downright gorgeous and straight up alive at times and the music is phenomenal and fitting at just about every single moment, but other than that this game just doesn't work. There is very little about this game that I will remember fondly but godDAMN this game is so good artistically. I want this team to make more games but I want them to learn how to make it fun first.

There were two moments throughout Borderlands 3 where the game gave me any form of positive emotions. The first was a side mission called "Life of the Party" where you attend a celebration of life for someone who recently passed away. You play several little games and you're given the opportunity to one-up the score of the recently deceased, but if you don't you're rewarded with a very genuine and very solemn response from the game. For once in the 50 hours I had played up to that point, the game didn't feel like it wasn't trying to peddle its new stand-up routine and it gave me a moment to think about what it could have done more.

The other moment was the Bounty of Blood DLC. After trudging through the other three expansions and the Designer's/Director's DLCs, I was praying this last one would at the very least end quickly. Instead I got a genuine homage and adaptation of classic western themes that, while occasionally quippy, managed to hold my interest the entire time. The narration was charming and the characters were much more realized than anything in the base game. It felt closer to the roots of the series with generally deadpan plot beats and darker humor and it made me miss the days of playing Borderlands 1.

Past that, it's astounding to me that this game has any positive reception. Everyone's heard the take "the story sucks but the gunplay is good" followed by "Borderlands never had a good story so who cares". Both of these points deserve a large amount of scrutiny as the issues lie much deeper to the core of this game.

The gunplay, while improved from Borderlands 2 to 3, relies on improving your loadout through picking up gear from enemies or chests (no shit, I know). The issue is that if you aren't using one of a couple dozen legendary weapons, most of which come from the latter half of the game, you're putting yourself at a severe handicap. Anything worse than a legendary deals pitiful damage while also not having any unique gimmicks to potentially make them stand out in your arsenal. I get that BL2's standards of regearing every few levels suck major ass but when you get a weapon at level 12 and you're using it until nearly level 28, there's something wrong with your base weapons (BL1 had the excuse of being effectively the first game in the genre which gives it a pass in my mind).

When it comes to early progression, you have no reason not to grind out the legendary sniper rifle from the first map and the legendary pistol from the second because nothing else comes close in damage potential and nothing will for a long time. This leads to very little in build variety since even if you use differing characters and skills, you'll be using the same weapons every single time. Doing side missions doesn't alleviate the issue either as nearly every single mission reward is near worthless from my experience. Contrary to BL2 where many mission rewards throughout the entire game were incredibly useful for pushing you forward through the game. It all circles back around to farming the same enemies over and over to get the best legendary drop out of the massive piles they explode into, which makes the name legendary oxymoronic.

Every single criticism to the plot is 100% deserved. There are very few, if any, good moments as you progress through the story. This applies to the side missions and DLCs as well, as they're trying so hard to be funny at nearly every single moment (again, Life of the Party and Bounty of Blood withstanding). The very few moments the game shows restraint tend to consist of some of the most baffling and jarring choices the writing team could come up with. None of what I'm saying here is new, but there's nothing wrong with restating the lack of core quality.

Borderlands has had good writing before. BL2 has some great moments, from the twist and betrayal of using Wilhem's power core, to the death of Angel and Handsome Jack's response to it, to the Tiny Tina DLC and its solid campaign direction and heartfelt emotional conclusion. The core team at Gearbox is capable of making good writing choices on their own. If you extend it to other Borderlands properties, Tales from the Borderlands is consistently touted as one of the best Telltale games to be released and there was a lot Gearbox could have learned from it (I swear I remember some articles from before BL3's release saying they took lessons from the game but I can't find them and it's very obviously not the case). The Pre-Sequel also had a solid core plot from beginning to end and it did a great job showing Jack's character progression, letting serious moments settle, and best of all the Claptastic Voyage DLC which is one of the best pieces of Borderlands media in my opinion. The point is, the world of Borderlands is capable of having good stories to tell and nobody should settle for the trash Gearbox has decided to continue pursuing.

Borderlands as a series isn't in a good place in a critical sense. Tiny Tina's Wonderlands is so devoid of content that even the most diehard of Borderlands fans won't touch it. New Tales from the Borderlands is a miserable experience from beginning to end. The movie has been in development hell for years and takes the plots of the first two games and puts them in a trash compactor. I don't see this series going on much longer and in my humble opinion this game was the first domino to fall.

Seriously underrated by the Yakuza community, however I will be fair and say the Remaster is a pretty poor way to play Yakuza 3. I've gotten the Plat twice for this version of the game and I've played a significant amount of the original version to note the key differences:
1. Quickstep distance on PS4 is halved of what it is on console and double on Xbox/PC. This makes it difficult to get behind enemies which is a key part of Y3's design.
2. Enemies block waaaaay more than they should. Enemies block a decent amount in the original release, but an important strat is to whiff your light hits and land your heavy ones. This is much harder on the remaster because enemies will block you from a distance for no reason (Shinzaki in the hitman missions is completely ruined due to him blocking 99% of attacks, it's miserable).
3. Minigames like pool and darts are much harder than they've ever been. Shooting cues is inaccurate unless you pull your joystick back perfectly and dart shots are imprecise unless you find the perfect speed. Fishing used to be insanely difficult but a patch was released to make it the easiest fishing in the series.
4. Heat will drop extremely quickly if you don't constantly hit your enemies, dropping three times sooner and three times quicker than the original release. This makes heat actions tough to consistently use which is unfortunate since Y3 lets you pop them off constantly.
Y3's got a fun story, alright side content, and satisfying combat but unfortunately the remaster puts a bit of a botch into this great game. I'd still recommend this version but if you can get your hands on the original I'd recommend it more, despite the cut content

Finished a replay of the trilogy today and it's crazy to me how good these games are as remakes. They still fundamentally feel like the original trilogy in their gameplay but the refreshing of the visuals and character designs are stellar (especially Spyro 1). Spyro 1 is my favorite game of all time so when this was announced I was both extremely excited and hesitant. When it finally came out, I was shocked at how well Toys for Bob managed to keep the spirit of the original games while keeping their identity completely intact. Spyro 2 and 3 are pretty obviously rushed compared to Spyro 1 but all three games are still fantastic and this is still a great way to play the games (I still prefer the originals but that's solely due to personal taste).

The Ubisoft-ification of such a neat concept should be considered criminal and the higher-ups that decided it was a good idea should be jailed

I remember having a rough go of it with this game as a child and I was shocked to come back to it and have a similar experience. Pokemon XD is rough in the best way possible, as once you hit the halfway point the difficulty ramps up and the game does not hold your hand. You've got a limited roster of Pokemon (both shadow and normal), generation 3's bad movesets and limited TM selection, a complete lack of an easy way to grind money, and an exponential difficulty curve that does not let up. The only other game in the series I've played where you have to strategize for your boss fights was near the end of Legends: Arceus, but this knocks those fights out of the park. I'm praying either TPC or Genius Sonority manages to either port this and Colosseum to modern hardware or that they get another shot to make a similar experience because there aren't any other games in the series like these two.

I've put almost 500 hours into Fallout 4. I've played Fallout 3 dozens of times. I've explored every inch of Skyrim. I've grinded out all skills to the max level in Oblivion. I like Bethesda games. Starfield though? Starfield will never get me back. Some people are harsh critics of most of Bethesda's post-Morrowind content, saying they're bland and sanded down to the point of blandness. Starfield has less of an edge than a perfect sphere.

I think in my 100 or so hours, there was exactly one interesting quest called Operation Starseed; an extremely distant planet had a colony of clones of historical figures from Earth's history and several factions had been made between them based on wanting to leave or not. This quest had some interesting moral choices based on the concept of if a clone would act the same as their genetic base; more or less the moral argument on if behavior is genetic or learned. On top of that, the dungeon you had to crawl through was incredibly unique, it wasn't possible to have an "everyone wins" ending to the quest, and you got Amelia Earheart as a companion in your ship.

Meanwhile every questline and every other quest was boring at best, total shit at worst. None of them were well written nor did any have interesting plot beats. Several ended before they could even build up any momentum leading to an incredibly flat, wet fart of an ending without any worthwhile reward. When you can land on a planet and kill a single enemy and get more experience than a 20 minute long quest, what's the point of questing? On top of that, most quests are simply a matter of entering loading zones repeatedly with little to no content to make it enjoyable. Where's the Oasis? Where's the Whodunit? Where's the Lost to the Ages? Where's the Brain Dead? Even though I praised Operation Starseed, I don't even think it compares to any of the listed missions.

On top of all this, despite what Bethesda has said I found Starfield to be the buggiest game of theirs by a country mile, even more than launch Skyrim. Major NPCs not spawning, enemies refusing to function properly, entire planets not spawning in when landing, constant crashes, terrible performance, the list goes on. I feel they were straight up lying when they said this was the least buggy release yet.

I bought a GPU for this game and I regret it. The specific Amazon listing I bought to get the game bundled in was a scam, on top of the game genuinely sucking ass. If the launch version of this game sucked ass, I cannot imagine how bad the game would have been if it had released a year prior as initially planned. I wish this game's tone was closer to that of the animated three-piece series they put out before the game came out. I wish the combat was better than their game from 2008. I wish there was a reason to care about this game, but there isn't.

At least it functions properly.

If I was a big fan of the series, I could see this being one of the best games in it. Unfortunately, the core design of Mega Man isn't very fun to me. Insta-kills (in the form of spikes and pits) are my least favorite thing in any platformer. Even though the platforming is precise, the enemy placement is done in a way that made me incredibly frustrated numerous times per stage. I also found the bosses to be not very fun, several had me frustrated due to not being sure how to not get hit but other than that they weren't mechanically interesting or were too easy. I guess the main challenge is supposed to be the stages but when both don't click, I don't get any enjoyment out of the entire experience. Before this I had played the first two games in the series using save states effectively the same way this game does checkpoints and I felt the same way with those two as well.

On the other hand, there are a few things I definitely didn't dislike. The special weapon system is real interesting at least and most of them are really solid, but some felt like they had little to no use (namely the acid shield and bombs without using the double gear system). Speaking of, I found the double gear system to be interesting in terms of adding some power to your weapons, plus the slowdown was nice for the platforming moments that really frustrated me. The upgrades and energy restocks are also a nice way to make the game a little less frustrating (I think I would have gone mad in the ice stage without the upgrade to slide less on the ice) and the bolts are given out freely enough for them to come pretty often. All that said, I guess Mega Man isn't for me which is a shame.

2021

One of the realest games out there, the character performances are so fucking fantastic and the dialogue exchanges feel so natural that it's a shame it's stuck in what's effectively a walking sim/visual novel. I would have enjoyed this much more if it was done in a non-interactive environment as I feel playing as the protagonist doesn't add anything to the experience. At an hour of playtime I feel Adios is worth experiencing just for the core performances of the actors, as I struggle to think of a game that hits the same kind of realism this small cast does.

I played SotFS back in February when I did my binge of the Souls series. Going straight into it from DS1 was one of the most disappointing and frustrating experiences in my life, making for one of my least favorite games I've ever played. Going back a couple days ago from this log, I had a few videos pop up on my YouTube feed of people going back and enjoying DS2 after they started with SotFS so I decided "why not" and went for the experience myself. In the end, it was highly worth it because this version of DS2 was very fun and felt like a natural progression of DS1.

The enemy placement in SotFS feels like a kaizo game compared to vanilla, it feels like every single room has three times the enemies it should and so many places have added enemies when they shouldn't have. Vanilla felt perfectly balanced in its encounters, there weren't any locations that felt overly hard for their place in the progression of the game. The difficulty curve feels way more balanced in vanilla as well. I remember dying a lot in the Forest of Fallen Giants in SotFS since every encounter had between six and ten enemies to take care of at once. Meanwhile in vanilla, it felt much more inline with Undead Burg from DS1. This pattern continues for every single area, feeling similar in progression to areas like DS1 would be. The biggest example is Iron Keep, which in SotFS gave me more deaths than every single death in DS1 and DS3 combined. Meanwhile on this playthrough of vanilla, everything up to Smelter Demon took me one try and the run up to Iron King took me only a handful. Straight up this version of DS2 is so much better than SotFS and I think I'll actually get some replays of this game over time.

Dark Souls is one of those games I tried when I was younger and could never get far into. I remember claiming it with Xbox Gold and not knowing where to go after beating the Gargoyles and just giving up. Nearly eight years later, I've had all the Dark Souls games in my library, sitting there for ages. I decide on a whim to load up DS1 and managed to beat the game in two days while hanging out with friends. There's something about this game that no other souls game has managed to get and it's by a massive amount my favorite game in the franchise. Literally never played another game that feels so satisfying to hit things with a massive stick

An insane man would consider these machines to be normal, quite pleasant even

This game is like a mosquito bite that keeps on itching the more you scratch it and it never gets more satisfying or relieving but you just have to keep on scratching it because it won't go away
Also the developer is a real piece of work so that doesn't work toward this game's favor

As a big fan of the series, I really enjoyed Kiwami on my first playthrough back in 2019. Since then, I've played through all but four games in the series (Ishin, Black Panther 1/2, and Fist of the North Star) and even gotten the platinum trophy/100% on seven of the games I've played, so I've got a new view on a lot of the entries with some new context. Because of that, I view Kiwami as easily the worst game in the series on a multitude of levels.

For this replay, I played using the Xbox application on PC which had a significant amount of technical issues. The more I played the game, the worse the load times were to the point where entering a coliseum match took about 10 seconds at one point. The game had consistent framerate issues, which my GTX 1070 shouldn't be experiencing and didn't experience on the Steam version of this game. Lastly, I experienced several crashes in random places, the most infuriating one happening as I selected the save option. I wouldn't recommend this version of the game due to technical issues.

Now onto the complaints about the game itself. Kiwami is a remake of Yakuza 1, but instead of improving the game it either adds in unnecessary bloat or changes that make the game play worse. Every single boss in the series reuses a moveset from a different boss in a different game, which doesn't sound bad until you realize that the gameplay does not suit these bosses. The skill system from 0 returns which isn't bad on its own, but the leveling system requires a metric ton of experience points to get the most useful and needed skills. On top of that, the Majima Everywhere system is extremely obstructive to gameplay since he can just interrupt anything you're doing for a long-winded and tedious fight that you need to do AT LEAST 50 TIMES to max out your Dragon fighting style. The gun cripple mechanic from Yakuza 0 returns in a game filled with enemies that use guns, over half of all enemies moves have super armor that you can only counter with the Tiger Drop ability, which requires you to grind in the coliseum against obnoxious opponents, the vast majority of moves you get from leveling up are insanely situational and you probably won't use unless you're a crazy no-damager, there isn't a single completely unique minigame in this game (Mesuking is just a reskin of the atrocious cat fights from 0), and a lot of substories from the original PS2 release of 1 are ruined by either additions of unnecessary sequel substories or by adding new dialogue that was completely also completely unnecessary. I've got even more gripes to go off with, but I'll stop here.

I wholeheartedly do not recommend Kiwami as a game. Even past being a Yakuza game, it's really frustrating to play to the point where I doubt the game was ever even playtested. As a Yakuza game, it's embarrassing how poorly the asset reuse is done, especially since you have games like 4 and 0 that do a fantastic job reusing old assets. I recommend the PS2 release of Yakuza 1 because despite it's worse graphics, it's got really punchy and fun combat, none of the bloat Kiwami added, some of the best atmosphere the series has ever had, and an absolute banger of a soundtrack. I would also like to recommend the PS2 release of Yakuza 2. While Kiwami 2 isn't as bad of a game, Yakuza 2 has some of the best combat in the series as well as one of the best soundtracks plus the same grungy atmosphere of Yakuza 1. Still holding out for official re-releases of the games, but as of now the best way to play them is through emulation, and if your computer can run Kiwami, you can emulate Yakuza 1 and 2.