I wish I grew up with this game series; maybe than I would be more fond of RPGs and hack and slashes. Now, it’s still a fine game series, but after 10 hours of the first game and not really feeling it get better, I think I’m stepping off the ride for now.

The graphics are great. The writing is good. The world-build is fun…
But goddamnit, the controls are the only thing holding me back from truly enjoying it.

The cave system flat out destroys this game by turning it into a rng bullshit system with dull locations and forgetting all about the timer. While the fact you’re returning to the Pikmin 1 locations, it does end up meaning it doesn’t have that much of a identity as it borrows heavily from Pikmin 1. I’m sorry, but this is the worst Pikmin game in my opinion. Even Hey Pikmin was at least unique and different from the previous games.

Lovely animated and written game all about learning how to move on as your loved ones die, bogged down by the reality of having to routinely go around the ship and do everything, Stardew Valley style. If I get more willing to go through routines, perhaps I’ll come back and finish this.

Eh, it’s fine. I really don’t have anything bad I want to say about it, but I also really can’t point out any real strengths it has. It’s just a nice little collect-a-thon that I have no interest in revisiting.

Yes, it is basically classic Paper Mario rpg style combat. The problem is that I wasn’t a big fan of that gameplay style and I found it to be leagues weaker than Thousand Year Door in terms of writing, animation, graphics, and pretty much everything that really made it fun. If I had to do yet another stupid freeze the water drop and try to knock it around puzzle I’m coming back to knock half a star off this game.

I think I need to play this with friends to get more fun, but even than it just doesn’t look that interesting. Definitely a game made to be played with a group of friends and have the fun bounce off of each other.

I get that this game is meant to be depressing, but goddamn it goes so far into that direction it loses its edge.

Dreams of a fun game don’t come true. It’s a walking simulator in Bioshock’s clothing. It wastes the idea of a cartoon monster and makes it into another survival horror game.

The world and writing is top tier, the graphics and designs are top tier, and the gameplay is monotonous and annoying and is worse than Mario and Luigi’s combat by a long shot…

Oh dear.

I feel like I'm looking through a window right at a fancy party complete with turkey, and I'm stuck outside, not being able to get what's going on. I don't want to hate this game, or this series, but it's just utterly boring to me. I tried the SNES game, the N64 one now, the Gamecube one, and gameboy advances games, but I just couldn't get into the series. I hope this game gets a new release for the fans of the series, but I sadly can't say I'm a fan of these games. Maybe Mario Kart and Crash Team Racing ruined me, I don't know...

Fun at the time, but with every passing Mario game that uses 3D platforming it holds up less and less.

Definitely better off as a comic book rather than a game, but goddamn Crow has to be one of the best characters I saw and without a doubt the best villain. He's just such a charismatic crook that is able to keep his captives happy. I have to respect that.

One of my proudest accomplishments was failing the final jump in Hard mode, getting a game over and being kicked back to the start of the game, and than coming back and completing it. You only really appreciate a game after you get slapped by it at its hardest and you slap back so hard it gets a concussion. It's like the slap scene in Squid but instead of just taking that business guy's offer, you take the briefcase and smack him across the face.

A great game for any phone to pop up and play around with every now and then. Who knew that city planning could be such a pain?