They nailed it on GameBoy - an underrated solid DKC game. It's shorter and less difficult than DKC1, but they've managed to keep the feeling of the console game, despite the platform. Its only problem was low visibility on an actual handheld, but not a big deal on emulators with color palettes and a Super GameBoy mode within a button press. No reason to ignore it now.

And yeah, the tunes had no right to slap this hard. At times they're even better than on SNES.

We never get Hotline Miami 3, but we have this banger of indie development as a spiritual successor. In a form of completely different gameplay and new unrelated story, I've got everything I liked about HM - fast paced risky combat, surreal vibe and the same satisfaction.

Unique first person parkour experience. Good soundtrack, clean artstyle which emphasizes the feeling of control and oppresion. The vibe reminds me HL2, but rather futuristic than average Eastern Europe.

As for the drawbacks - too short, many bugs, combat is kinda clunky and it also felt a bit repetitive to me. I expected more gunplay and went full Doom whenever I found a weapon, but that's my problem, I guess. Just wish one day there will be a similar game, but more combat oriented.

Now I know the origin of this kind of Egyptian setting from the Smash Brawl story mode. Maybe the worst Mario platformer, but not that bad of a game actually, especially for early GB.

Purely for the storyline I'd rather play Zero Mission remake - that's a much better representation of it and more faithful to the canon IMO. Gameplay-wise these are two different experiences, both good in their own ways and worth playing. ZM is a great modern metroidvania I would recommend to anyone, and this game - only to those who doesn't mind rough and challenging NES gameplay.

The game seemed to me too easy until I tried to find all the rainbow drops. Not only you required to discover the hidden room and figure out the way to access it, most of the times the needed friend and ability just aren't there. You have to finish the level, find them on a different one, bring them undamaged, perform some kind of difficult trick and do all over again if you fail. I don't mind a challenge, but sometimes it's just too much backtracking and gets rather annoying. Also, I hate when difficulties and true endings are locked behind 100% completion. But that's probably just my problem than a game's flaw. Other than that - great game, loved the soundtrack and the new friend feature. Although there are less copy abilities than in Kirby's Adventure, trying them out with different friends was fun. Still enjoyed the previous game more tho.

There are many NES games which are good, but require some tolerance and patience from a modern gamer to appreciate. SMB3 is not one of them - it feels like a refined modern experience, without archaic bullshit. The challenge is there, but it feels rather fair and steady, not caused by unreasonable design choices.

The soundtrack and visuals are great even before considering the hardware limitations. I used to prefer the All-Stars remake, but after playing through the original I appreciated its distinct vibe more, rather than Super Mario World feel that I always can get just by playing the actual Super Mario World. The only thing it would really benefit from - saves via battery or passwords, so you don't need to keep your console overnight if you can't beat it in one sitting.

Games made by Rockstar are like Tarantino's movies - the setting might be different, but the distinct vibe is there. There are tons of open world GTA-likes out there, such as Sleeping Dogs and Saints Row, but none of them brings me the same kind of joy as actual GTA games. This one, despite being less similar, does. Never was a huge fan of westerns and horse riding, but loved it in this game. The gun shooting is super satisfying, didn't hear such amazing weapon sounds for so long. The story wasn't really long or complex, but meaningful and brutal, kinda like in GTA IV. The console controls kinda sucks - thumbstick aim is godawful by definition, also hated clawing my pointer finger to adjust the camera angle while mashing the A button to accelerate. Other than that - the best game I've been playing lately, hope RDR2 holds the bar.

While Mario 3 aged well, this game just doesn't age, and I have no nostalgia for it. Even the graphics looks good on both CRTs as intended, and modern monitors as gorgeous pixel art.
Refined character physics + even more emphasize on secrets and shortcuts = perfect platformer.

Why everyone hates this so much? Maybe it didn't age like Super Mario World, but for a 3D-ish game on SNES hardware of genre which hasn't been yet established back then - it's pretty good. Maybe brutal and unfair at times, yet still brings that Mario Kart joy. And I have no nostalgia for it - MK of my childhood was Wii. Also, Rainbow Road theme is GOAT.

One bullet to the head or a shitton of lead to the ragdolling body - so that's where GTA Online enemy NPCs actually origin from. At least in this game they melee rather than laser accurate marksmans.

The story is good and the dialogues are hilarious - meeting familiar characters under different circumstances was a lot of fun. The gameplay - way too repetitive IMO. Very few actually new scripted missions, most of them just reuse free roam activities of defending towns and clearing cemeteries and some make you find and bring specific items, such as flowers or hogtied undeads. I don't usually like zombie shooters and enjoyed the main RDR much more, but this was a nice alternative take on the game world.

Didn't play the remakes yet, but even as is it's good. Whatever could be considered as a flaw in the NEStroid was fixed there. Yes, it still doesn't have a map, but if you think where you are going you'll be fine, the world is not that big and I have never found myself lost or stuck. Recommend the GBC palette over SGB, looks nicer to me.

Pretty short and easy, but really nice little game for the Game Boy. Except for the Wario castle, it was fairly long and challenging, just like the final level should be.
More refined experience from the first Mario Land and closer to the mainline console games, although the overall readability and range of view was sacrificed in favour of better visuals. Not a big deal tho, as I said, the game is easy anyways. Played with the Super Game Boy color palette for the sake of purism, but with the fanmade color hack it looks even more charming and comfy.

Whenever I play the NES versions, I surely prefer them over the remakes for their distinct look and feel. And I don't have any nostalgia bias, played both for the first time only last year.

Whenever I play All-Stars, I like it more than the originals and nothing I can do about it. I just love the graphics and how everything is reworked.

The games may lose their uniqueness a bit in this remake, yet it still a great way to experience them. Especially for modern gamers who would appreciate the saves and unlimited continues.

Besides, All-Stars brought The Lost Levels worldwide, which is often misunderstood and underrated IMO.

Fantastic visual novel. Great graphics and soundtrack, comfy atmosphere and likable characters. The court stuff is silly and unrealistic, yet somehow immersive. Good interactive parts, which aren't too easy, but solvable if you pay attention. Deserves its fame 100%.