they're bold as hell putting the best content in the last world like that but i aint complaining

Probably my favorite FE game I've played so far.
Ike's a really good character. The nature of FE makes it so that it's pretty hard to have good supporting characters beyond just their vibes, but I do like this game's cast for what it's worth.
I liked the plot a lot less after Begnion. The magic medallion stuff didn't really interest me at all compared to the compelling themes about uniting different cultures and ending discrimination.
One thing that somewhat bothers me is how characters would be joining your army super late into the game. I get that people die but towards the end things start feeling really bloated and my army was filled more and more with characters that I barely even knew. Also, limiting supports is dumb. Even if you don't want to give out the mechanical benefit too often you still shouldn't put a hard limit on them given that a good amount of them have character backstories, and for some characters the support scenes make up a majority of their lines. The dialogue in general is really well written though.

This review contains spoilers

This is probably my favorite thing Toby Fox has made so far. Undertale and Deltarune Ch 1, I felt that he was really good at writing comedy but was less consistent with writing more serious, thought provoking content. I think that changed with this game.
Having a party of characters is so good. He skillfully uses splits in the party to help showcase different dynamics between the characters and to keep things fresh. The plot is definitely carried by its characters for now, but I'm okay with that.
Gameplay has also improved. I think the spare percentage system instead of a binary spare/no spare thing is great.
Update: I played through Snowgrave and it was raw as FUCK compared to the genocide route of UT

2022

hehe i can knock things off of tables

Decent fun. Pretty impressive given that it was one of the first rhythm games. I like the concept behind the freestyling mechanic but I think it could've used more guidance to see how to actually do it properly beyond just experimentation

trying to learn the controls gave me a fresh perspective of what it must be like for a non-gamer to play a platformer for the first time

Very ambitious game, I'll give it that much. I like the rotating armies idea both narratively (mostly) and in game play, and I think the amount of challenge this game offers is also mostly enjoyable, but it is pretty aggravating for some missions, especially the long ones if you lose a main character.
Writing-wise, I feel like we're always just a little bit short of being good. There are some fun ideas in just about every arc, but I never really feel like enough is done with them. It doesn't help that the rotating PoVs does make it difficult to really develop characters or plot points.
The most glaring issue with this game is the complete removal of the support system, and it's the primary reason why I'm dropping it. Supports are the main way to have any character writing whatsoever, and removing them entirely makes many units (especially new ones) feel like piles of stats more than people. I think it also throws off the pacing, not having any non-plot scenes between chapters.
Overall I think the game is fine but it's not good enough for me to really want to play it more than something else.

turns out that 9 year old me was actually correct about sonic with a sword being sick as fuck

Super fun and charming game, only reason it isn't a 10/10 is because there were too many fabric missions

This review contains spoilers

This has incredibly strong atmosphere, but that's not all. While about 1/3 of the cast is shit, the rest is really likable. I also really love the switch from a crime solving game to a beat the mastermind game right around case 4, and the way that the game presents this change to you in an interesting and natural seeming way that sets it apart from a lot of other games of this genre.

I respect what this game is trying to do with the multiple endings, but god damn, it does not make it any more fun to spend maybe a third of your overall playtime on repeated content with little change in gameplay. (This is speculative, I only got to Route B before deciding I wasn't built for this.)
I like everything else. Every character in the cast is great. Weiss in particular is my favorite but they all bounce super well off of each other, both for comedic and serious moments. I can tell that Yoko Taro is cooking some insane shit with the plot, good enough for me to at least want to watch the rest online (a rarity when I drop games, tbh)

EDIT: Okay, I watched the extra content online. I don't feel anything about this at all, and for something that's supposed to require so much time investment to get to, that's not acceptable to me. If I wanted to experience sadness from wasting a bunch of my time, I don't need to play a video game.

Had some sick ideas but I don't like the rental system that much. Dungeon designs are decent but nothing amazing

I really like this game! I think it has the best plot out of any Zelda game, as well as best dungeons. The only issues I have with it are that sometimes the exploration feels a little slow or repetitive, but for the most part it's a great time from start to finish. It'll be interesting to see how the switch version compares without as much reliance on motion controls