July, 2023

19

Started / Finished

June, 2023

28

Started

Extremely polished presentation. And I think the way it gets to the point is admirable, and effective. But there's not enough to actually make me want to keep playing. Feels a little barren. Though on the flipside, given the setting, if it actually tried to say anything, well, that might not have been an improvement.

Started

25

Finished

It's a slim margin. I have more nostalgia for 3, but I think the fundamental platforming in World is better. Levels are kinda hit and miss, just like 3, and the cape is more than a little silly.

Still a great game.

Finished

23

Started

I've played a few levels over the years, but haven't completed the game since around '97, '98. It's still fun! The spin jump adds a lot to basic movement. And it's a big reason I think I still prefer World over 3.

Started

20

Wii
Had more fun with the WiiU follow-up. Can't pinpoint what it is, but this feels off somehow.
Wii

18

04

Finished

The final map turned out to be both the longest and the one that had the most—conceptually—to say. I peaced out pretty quick.

Ultimately a strong jam. Some better than others, as happens, but I'm glad I played it.

Finished

03

Damn! The Pits of Insanity, despite the title, is a stellar showcase of mapmaking talent. Cohesive expression of a theme throughout. It actually builds tension and then subverts it. Even ends well, which is always impressive. When you briefly forget you're playing a Quake map, that's real good.

May, 2023

29

The Foundations of Cruelty by Ekhudson was extremely solid. Nearing the end, and there's been more than enough good to feel worthwhile. 35 total levels is... it's dense.

March, 2023

17

February, 2023

22

didn't connect with the first few maps I played. felt a little like beginner map makers finding their feet. don't know if that's actually true, of course

skipped ahead, sort of, to Robert Yang's contribution and damn that man can design a level of a video game. just immensely consistent. Wiedo's Set in Stone was also very fun, liked that a lot

19

PC ports were good for a second there

shader compilation stutter is the bane of my existence. game seems alright otherwise

16

this is some of the most stilted writing I've seen in years

not that I was expecting much after the first game, but this shit is so bland and ineffectual that it's actively putting me off

for some reason this game also reminds me of when someone at Ubisoft said women are too difficult to animate

12

Didn't grab me. Shooting especially feels profoundly mediocre.
Cute! If you enjoy this type of gameplay, I could see this being an incredible experience.

But I don't, really.

January, 2023

27

so many predictable issues, just the nature of it, but... it's a really nice space to look at. Dani continues to be a pleasure, and I'm enjoying being in Yara, wingsuiting to different places, taking pictures, hanging out with Chorizo

love Chorizo

Picture: Chorizo
Picture: Dani and Chorizo

24

Started

Finished

Started / Finished