KyubiCarbuncle
2016
One of the most stylish games I've ever played, with a great battle system to boot. The overall story and gameplay are great, but I think the characters are kind of poor overall and it drags the whole package down for me. Characters are great in their initial arcs, but they get left in the dust as the story progresses. I also would like to kick Morgana into the sun.
2023
The art is beautiful! The battle system is (mostly) good! The music is stunning! But it's all ruined because the story is awful with no resolution because it's a prequel for absolutely no reason, and the characters are awful and generally unlikable. The two main characters are default Good GuyTM archetypes with absolutely no soul, and their best friend that the game desperately wants you to care about is just a generic nice guy. The story stumbles over itself and fails at a base level, and I can't understand why people praise this game as if it's better than the things it's pulling inspiration from. This game could of been a genuine classic if the person writing it understood even the most basic elements of writing an engaging story with likable characters, and that's what hurts the most. It genuinely drags down every other aspect of an overall decent game.
2001
Got about 5 hours in before I gave up. It has a great visual presentation, and the gameplay is good! But the story and characters are so painfully bland that I just cannot keep myself engaged. It fails in one of the most important aspects of an RPG. I don't get why people hold this game in such high regard.
2002
2018
Incredibly tight platformer that uses it's difficulty and frustration from the gameplay to strengthen it's own core themes of bettering yourself and overcoming your weaknesses in a way that I've never seen before. It's tough, but incredibly fair. Every death feels like it was your own fault, and you can always identify your own mistakes and correct them.
2007
2000
2011
2002