i feel like my fellow gay bitches online are all lying to me on this one. big issue: i think its story kind of sucks. Signalis is more interested in ominous poetry, mysteriously censored documents, and spooooky german words than actually setting an atmosphere or crafting a world. the protagonists' romance is supposed to be the beating heart but it read as very bland and hollow, you never get to know much about them and (SPOILERS) they all used to read Word Up magazine anyways. i'm not interested in filling in its blanks because none of it made me feel emotions. this would be fine if it was better to play but Signalis is too easy - its toughest element is its limited inventory, combat is largely avoidable and not too challenging if engaged with. there's not enough friction here, your android girl is a great runner and a great shot. the art direction is very nice, the models and lighting look gorgeous, but there's not enough unique assets in the game. it felt like i was mostly in the same few places fighting the same few enemies the entire time. i do think it succeeds at having some pretty inventive puzzles and i do love the first-person segments, i wish there were more (non-narrarive) setpiece-oriented ones. Signalis had one last thing it could do to hook me, but it loses me here too - none of this game is fucked up! there's never any freaky shit going down, no psychosexual pervert nightmares or nasty stuff or even anything slightly disturbing. i like yuri, i crave that sicko shit!!! Signalis felt like a dystopian teen YA with a bit of sprinkle of Twilight Syndrome and sci-fi militarism, very tame for what was supposed to be a hellish pseudo-reality.

VERY great concept but when i remember what actually happens in this game i start laughing. You ever read the Godzilla NES creepypasta? Same thing happens here, it's very unfortunate.

as sincerely invested in being a horror story as a Jeff the Killer fanfic. does for incest what Changed did for latex furry TF pornography, isn't much beyond that though dudes will swear otherwise. its focus is purely on its incestuous siblings and their sick 'n twisted toxic dynamic - which it thinks is hot. i'm not offended by incest porn but idk why you'd pretend this isn't that. you will witness legions of valorant eboys and egirls with personalities as appealing as their amazon basics LED bedroom lights adopt matching PFPs of it with a FOTM fervour like the many Chainsaw Man (Power i'm so sorry) characters before them. seventeen year old and thirty-two year old fandom-type gay people will probably doxx each other over it. it will be seen as 'reddit' within six months and forgotten shortly after.

i love a lot about this game but it's really funny how its big trait is having tons of wacky level setpieces and then every boss is just jumping on Bowser Jr's soft toddler skull four times. except for the final boss, with which nintendo breaks bold new ground in game design by having a floating head with floating weak-spot hands.

1997

i can recall the feeling of blowing up things in this game in my mind for instant serotonin

installing flesh augmentations to mine biocoins by drilling hundreds of holes into your teeth and filling the holes with Walmart™'s Biomass Filler®. getting hired to use your skullgun on the owner of a ski resort by his children. extremely pornographic ultra hyper suck and fucks. grapple with your appendix. the CEO mindset. stripping the organs from the residents of suburbanite households to sell on the stock market. the 640x480 resolution gifted to us by God. mass-produced sex slaves bred to serve their corporate overlords who can only scream and be fucked. teeth with teeth with teeth, take a bite.

i beat this game legit, going through both times, when i was in the sixth grade one night. it was pretty painful, i used an emulator but i didn't use save states. i was hoping to brag to my friends but none of my friends knew what Ghosts n Goblins was, or cared about me, and also i didn't have any

the price gouging, especially considering they couldn't even bother to replace the low quality music, is astounding. why are you selling DLC for a remaster of a game from 2003? it's a shame since Nocturne is one of my favourite games but this is "new funky mode" level greedy.

they should've released this on a double-disc set with Dirge of Cerberus like a combination pizza hut and taco bell. they're the same game.

imagine having your ex wife steal your wii u. that never ceases to make me smile, that's the funniest thing in existence. literally cucked and thieved of your Game and Wario copy. and then you humiliate yourself for all of eternity by posting about how your ex wife stole your wii u and cucked you. amazing.

in the original Final Fantasy VII, Sephiroth is an imposing figure steeped in mystery - you only see him in flashbacks, everyone talks about him like the unachievable height of humanity, and for a while all you see is the calamity left in his wake. Bodies senselessly slaughtered, trails of blood tracing his path. The corpse of a dreadful monster, effortlessly defeated and strung up like he's taunting you.

in FFVII R, he shows up in the first 20mins and goes "muahaha im so fuckin ominous"

now that we've gotten some distance from its final update, i think Smash Ultimate was ultimately a disappointment for me. years of updates later and the netcode is still hogshit, the balance is all over the place, and i feel like the game never changed or evolved meaningfully outside a few busted character additions. DLC roster was a major letdown personally, they got really homogenous and didn't have many interesting fighters. of the 11 DLC picks, only 2 of them aren't from an RPG or fighting game and of those is the guy from minecraft. combined with the lack of online infrastructure during a global pandemic, the lack of quality single player content (spirits and the WoL are stinky dawg), and the huge gaps in playability between characters there wasn't much of a reason to really return to this. it has a ton of content but i believe its roster size impeded it from really making meaningful updates, tons of fighters are basically unplayable above a casual setting and some characters feel incredibly overtuned in comparison. when there's like 80 dudes, it's hard to really give them all the attention they need and so many characters here remained practically untouched throughout its life. i respect the dev team and Sakurai all a lot but i'm not huge on this one. i did cry when they put Banjo in it, tho.

just play God Hand instead

this game feels like a fake one you'd see people playing in a TV show. they'd be mashing buttons and talking about the "high score on level 3". it kind of rules, in a way.