It's fun, but... I think the story is better told the story actually is. The ending is nice though, and the gameplay is fun.

2010

The gameplay is getting pretty torturous now adays, and I wasn't as attached to Kaine as I think the game wanted me to be, but boy the OST and atmosphere rocked me.

I tried to replay this game recently, and it was pretty much one of the biggest shocks of my life. The game is ridiculously tedious with shit tons of underdeveloped mechanics. The dungeon crawling is actually okay, but I remembered the town building being a lot... better than it was.

Honestly, a pretty decently told story all things considered. It's the original Infamous but a lot better in every way, basically. New powers are more fun, the morality system is handled better, etc.

It was a pretty fun open world game at the time, but now adays it's not really anything to write home about.

This game was boring even in 2007.

Honestly just found the whole thing pretty boring, to be honest. It just felt like Fallout 3 all over again, and the writing didn't grip me. Didn't make it past the 2nd planet.

Aged EXTREMELY badly. The spooky environment/monsters are almost comedic looking now, and the gameplay is wretched. Especially now that I've realized you can actually just ... gun down everything in your path. There's a lot more ammo than I realized.

Still, I think this has some pretty good writing that is perfectly fitting for what the game was going for that enhanced the atmosphere rather than took away from it. Horror games aren't usually sold on their writing, but this is the exception. And if you're more resistance to age in games, you might still get something out of the atmosphere in this. Try it out.

Platinums best game in a walk. I feel like there isn't enough of an incentive to switch your 'weapon' without aiming for score, though, and the detective parts are INSANELY boring, but this definitely has the best baseline functionality and combat system platinums put out, imo. It also has some real enemy types and a killer final boss.

Feels like more of a tech demo than anything else. The OST is sweet and so are some of the bosses, but they all feel like a tutorial for the final boss which is the only challenge of the game. Fighting the mobs in between bosses is more of a chore than anything else.

WHY WOULD YOU EVER INTRODUCE TIME TRAVEL TO KINGDOM HEARTS

also flowmotion sucks

I feel like this game has the most unironically good story content in all of Kingdom Hearts, but it's really sparsely laid out in between extremely uninspired combat. Just watch the movie.

It's not offensively bad or anything but pretty unremarkable now adays by most standards. The level design especially just feels like it is actively wasting your time.

I put a hefty amount of hours in this game. I enjoy the concept a lot and think it's a really cool game that I am glad was made, but I think there are so many hiccups that lead to a game that often feels unsatisfying to progress in or bad to control.