Super Mario Galaxy is another classic 3D Mario experience. Finding yourself jumping from planet to planet across a galaxy filled with colorful creatures and funky denizens you experience the same Mario gameplay loop that has remained thankfully unchanged since SM64.

What sets this apart from its predecessors is the beautiful world around you and the top tier orchestrated soundtrack. Everything from Rosalina's hub world to the Gusty Gardens to fighting Bowser is filled with rich and exciting melodies that makes you never want to put it down.

I struggle to play Stardew alone but with friends there are few better experiences than starting up a farm and vibing with the homies. There are so many options to have fun and make money: if you like farming or fishing or exploring there's something for you.

The charming music, art, and characters within the world in addition to the plethora of achievable and collectable content make Stardew Valley a thrilling and fun experience for countless hours.

The best game in the storied 4X genre that implores you to learn more about the history and cultures of mankind. Civ V can be played at a very difficult level for those looking for a extremely long challenge, or by those looking for a mild gaming experience where they can chill out and experience the allure of "one more turn."

There are multiple win conditions in Civ V that are all fun to explore in their own right, which in addition to the long game length make for a seemless and enjoyable gaming experience. I love playing this game late at night or on lowkey days where I can relax and enjoy building a civilization from the ground up.

Sayonara Wild Hearts is a seventy minute experience with flashy colors, beautiful music, and a surprisingly entertaining "story." I recommend people to play SWH with the same reasoning as I do with Tetris Effect Connected. The musical experience and visual presentation of SWH is at such a perfect crossroads that it feels more like therapy to me than a video game.

I really hate horror, but man am I finding out I absolutely love Resident Evil.

RE2 is a great experience from top to bottom, feeling like a movie more than a video game due to its absolutely BEAUTIFUL graphic engine and smooth gameplay. Puzzles were simple yet not too easy that I felt insulted, pacing was perfect and the game did not last too long, and the lore and mystery was very easy to get invested in. I never played the original RE2 but coming into the series with the remasters has been very enjoyable. Old favorites like Leon Kennedy and Claire Redfield are re-imagined and look like real people you could meet. Growing up playing games from the 90's and early 2000's and thinking of the early 3D days where "human" characters looked like clay slapped together had me in awe everytime I saw a character in RE2, it's seriously impressive.

John Marston's life as a cowboy is one filled with tragedy and sadness, yet the experience the player has riding through the southwestern United States and northern Mexico is one filled with great excitement and joy. I played RDR when it first came out so I cannot speak on current visuals/gameplay but at the time it was an absolutely fantastic journey to experience, something I surely had never done before.

Rockstar in both RDR and RDR2 show that even though the story of cowboy's is nothing new, that an original story filled with fantastic writing can rejuvinate the genre and make you laugh and cry. John Marston is a tortured soul who is prodded by the government of the United States to turn his guns on those who he used to call brothers, why does he do it? He has no choice in the kill or be killed wild west.

The music and setting carefully crafted by Rockstar makes you feel like you're really a cowboy riding the deserts and forests of the west in search of a brighter future, whatever that may entail for the damned.

Persona 4 Golden may have Teddie and Chie, but beside that is an absolute fantastic game and a perfect example as to why the Persona series has as much acclaim as it does.

Persona 4 mechanically plays like a standard JRPG but it has two things to set it apart from the rest and propel itself to greatness: a Shoji Meguro scored OST and a story filled with (mostly) enjoyable characters. You experience the life of a transfer student as Yasogami high who soon (along with his newfound friends) discover a paranormal killing spree occurring at midnight after a rainy day. This investigation will lead you and your friends on a dark path where you all discover your inner selves and the sinister threat facing humanity.

The day to day life cycle/pacing and overall plot is good enough to keep people hooked for an >eighty hour experience and is surely something nobody should miss now that it is on PC.

I'm still in a dream
Snake Eater

I just beat MGS3 recently and my mouth is still open in awe of the genius of Hideo Kojima in creating one of the most thick and convoluted narratives I have ever seen, but having the skill to weave and resolve said plot within a ~fifteen hour experience.

MGS3 is not perfect mechanically, but with a release year of 2004 that is easily excusable, however everything else included in the game is done to almost a sheer perfection. Metal Gear has become sort of a meme (MGSR pun intended) in how all over the place the plot gets and how interconnected it seems every single character is, but after getting my feet wet I see why the series is held in such high regard outside of the fact.

In Snake Eater you hear the legendary quips of: "You're pretty good," Snake's issue with tactical engravings, and learn about the "basics of CQC" which make you laugh, but the story is so much more interesting than these moments. You play as Naked Snake, who many will eventually know as Big Boss, on a sneaking mission deep into Soviet Russia in the height of the Cold War 1960's with one mission: to rescue a Soviet scientist to bring back to the States.

Everything goes awry very quickly and Snake's mission changes on a whim, soon the famous man with the headband and sneaking suit becomes the sole person responsible in prevention of nuclear destruction. Friends soon become foes, Snake becomes isolated and alone in the jungles of a foreign land. Constantly while you fight the pest ridden jungle and Soviet forces on your top secret mission (I will not devulge due to spoilers) you learn more and more about the uncertainty of the task you were given and those who come to your aid. Snake Eater beckons the player to ask many questions: Even though the future of the world rests upon Snake's shoulders, why is everything going the way it is? Why are certain characters acting as if they are playing both sides, is the sacrifice for your nation, pride, or for a loved one? By helping the United States, are you really performing the morally good action?

It's with the above levels of intricacy that MGS3 hits the nail on the head. There's so much at stake and so much unknown that the story has you constantly invested and impacted by the events that go on. One moment you are silencing guards inside a desolate forest, and a few moments later you are watching the Soviet Union at a terrifying new level debut heinous and world destroying technology.

Sneaking in MGS3 is far improved on the sneaking in MGS2, where camoflauge and added items to Snake's toolbelt make it extremely rewarding when you succesfully take out an enemy encampment and are able to hide from it. I still get chills on my spine from a moment in the game where you climb a mountain and have to take out troops on the way to the other side, ideally without being seen. Part of this is due to the wide arsenal in Snake's inventory: you have multiple pistols, a shotgun, several fully automatic options, a sniper rifle, and more that are all available for your Soviet removal needs.

Needless to say, but MGS3 has stellar voice acting from the entire cast, and especially everyone's favorite David Hayter.

All in all. MGS3 is a masterclass in storytelling that gives you a captivating experience with exciting gameplay in addition.

Super Smash Brothers Ultimate is the most balanced and enjoyable party fighting game to have ever been made, and that should be no surprise to anybody who has heard the name. The series has been Masahiro Sakurai's pet project for the last twenty years and some change, and each game builds upon the success and mechanics of the game previous. While Melee purists might proclaim that the series peaked then, I think Ultimate is the best Smash experience in the history of the franchise.

Boasting a roster of over eighty characters from both blockbuster franchises and lesser known titles from the days of yore, SSBU has tons of options and reasons for newbies and veterans of Smash to be interested. There's a character and playing style for just about everyone; be it that you were a fan of the game/series or just really like how a certain fighter plays, its there for you and the movesets continue to be extremely faithful to the games they come from. An added benefit of SSBU is the plethora of available music and stages for the eighty-one fighters. One such example is the addition of Joker from Persona 5 who brought alone themes from all over the Persona Franchise to his own Mementos stage.

Mechanically SSBU is not insanely deep like its fighting game peers or ancestry in SSBM but it feels rewarding to be good at. True combos don't (really) exist meaning that read based combos and playing a successful guessing game with your opponent are most prevalent. Being able to predict roll options, opponent tech's and di's, and shield breakage is all rewarded. With the massive roster available there is naturally a certain tierlist where some fighters are theoretically better than others, but your skill with them seems to matter more than anything as opposed to an instant lose scenario, for instance a Duck Hunt player made it to top eight in the last EVO which is extremely impressive. Because SSBU doesn't require ten degrees of combo knowledge to understand, it is easy for the casual player to get into and have fun. Smash continues to be a great party game in this regard, however because of the offensive and defensive options as well as crisp movement and maps offered in SSBU, it also rewards those who have a competitive itch.

In all, SSBU combines all aspects of Smash that have made the series as successful as it is: a large roster, fun maps, casual and competitive balance, clean UI, uniform art, and a developer who truly cares.

2020

I did not read how people felt about this game, it is an EXTREMELY sad experience, however it was very very very enjoyable and I had a lot of fun with the characters, gameplay, and beautiful hand drawn art/world.

Omori is a shorter JRPG in the same vein of quirkiness and heavy themes as Undertale and Mother, which were clear influences. Runtime is a hair over twenty hours, which felt just right. You will laugh at the jokes that your party members and best friends crack but also want to cry at the sorrow that all these youths experience. I don't want to spoil any of the sorrow or psychological horror that is involved in this game because I think its best going in mostly blind but tissues and emotional support are in order for the latter half of Omori.

It is a powerful tale that encompassies bullying, depressing, anxiety, hopelesness, and friendship, something all too real.


The real mystery is the friends who we made along the way.

999 is the beginning of a legendary trilogy of detective VN/escape room games and while it is short, it is more than effective in setting up a fantastic mystery with some endearing characters and sharp humour. The puzzles in this game are much simpler than its sequels yet still require a great degree of intelligence. Character interaction and exposition is also another strongsuit of 999 seeing 9 (Lol) unique characters with their own unique quirks that make every minute of the escape exciting and enjoyable.

I never played the original Nier so my review of Replicant ver.1.toomanynumbers won't come from the eyes of someone playing a remake but rather the game for the first time.

Since Nier: Automata is one of my five favorite games, I had extremely high hopes for its Yoko Taro created predecessor and it delivered more than I ever would have imagine. I tried to block out any spoilers or shown content out that I could and went into this completely blind, and got a world entierly different from the one that would serve as the sequel. Replicant is much more fantasy than Automata, taking place in a small less than ten zone area with generic location themes like "Desert," "Forest," "Air" and "Ocean" but despite its simplicity, it remains extremely interesting.

When you dive into a Yoko Taro game you know that what you get at the beginning is going to be vastly different at the end. The first playthrough of Replicant (And Automata) finished with a "well that was cool, but I still have some questions" which are fulfilled in subsequent playthroughs. I love this method of storytelling, it requires the player to stay on their mental feet always taking note of what is new, connecting dots they are aware of in the second and third go-arounds with things they heard in the first.

As the game progresses and the story changes through playthroughs, the game gets progressively more and more tense. Beloved characters see tragedy fall upon them and there's nothing you can do but accept the depressing nature of Replicant as its reality. It feels like a sort of dark fairy tale story through the first run, but becomes even more sinister and full of sorrow as you go on. Your heart will break for several characters you meet within your journey wishing that the moments spent with them earlier on could be the reality in which they live, but alas. You begin as a young Nier looking out for his sickly little sister, but soon become a grown man with the weight of the world on your shoulders. Who is responsible for all the darkness around you? Why does tragedy seem to be accelerating? When will all the madness end? These are all questions that are asked in the first route, and answered in the third, I love that.

The characters of Replciant were also one of the biggest shockers to me, I thought that because it was older that they wouldn't hold a candle to Automata, but I was wrong. Kaine for example is an extremely interesting and heartfelt character, you cannot help but feel sickly and sad for her as she retells the torment from her youth and inner battle she fights throughout the story. Emile, oh poor Emile is another lovely character who echoes a Vivi from FFIX. Short in stature and contains a pippy youthful excuberance, you only want the best for Emile. Other side characters like the Junk brothers, the seaside town lighthouse lady, and Devola & Popola all have their moments in the spotlight and are greatly appreciated.

Nier Replicant is another phenomenal example of Yoko Taro's genius in combination with Keiichi Okabe's excessively talented musical prowess.

Really the only qualms I have with this game are the monotonous sidequesting (a relic of an older time) and time spent running from point A to B (fast travel was vastly improved from Replicant to Automata.)

DOKTOR, TURN OFF MY PAIN INHIBITORS

I'm not going to lie, I bought this game exclusively because I saw all the memes about it and knew them almost all by heart before playing BUT was I in for a shock when I discovered that this would soon become one of my favorite games ever.

Metal Gear Rising: Revengance is a lovechild collaboration between the kings of action and hack & slash in Platinum Games and Hideo Kojima's beloved and acclaimed Metal Gear IP. You get the best of both worlds here: the fluid and demanding combat of Platinum mixed with the obscure and convoluted lore of MG. Not only is the action in this game out of this world FUN to master and get a hang of, but the humor is leagues ahead of most games on the market and the political theory is honestly very interesting.

MGSR:R is the genesis of some memorable moments with some fairly interesting characters. Senator Armstrong, Monsoon, and Raiden himself have much more intrigue and depth to their character and ideals than just the viral moments.

I played this in a single eleven hour sitting and would definitely do so again.

Okay sidenote, I just wish that Mass Effect 3 had the same UI.

Mass Effect 2 is the perfect example of Godfather syndrome, not only being better than its predecessor but being one of the best games ever made. Bioware wins again in continuing one of the most in depth and captivating sci-fi universes across gaming, film and TV.

Shepard begins fresh with a different alleigance, with different allies and new enemies. He meets familiar faces, but how do they feel about him now that he's switched sides, will they listen to his pleas and help him in the name of the galaxy? The beautiful thing about ME2 is that none of these answers are clear or predictable, you make friends with some despicable people and say some incredibly tough goodbyes. The added squadron members like Jack, Miranda, Legion, Samara, and more are all welcome. One might think that with as many characters as ME2 has that some might be forgettable, but that is simply not the case (okay there is Jacob.) Everyone on your squadron has a degree of depth that sets them apart from their peers, they all have unique backgrounds and offer something new to the table. Getting to know them and come to their aid in the Loyalty missions was a great storytelling and teambuilding tool.

It seems like everybody knows how this game ends (hint: it's with a bang) but I won't divulge in the interest of spoiler but I will say it delivers one of the most breathtaking and nerve wracking finales I've ever witnessed.

The game that started it all, the greatest space opera.

Mass Effect 1 in retrospect can seem short and scant, but at the time Bioware was doing exactly what it had been doing in the Western RPG scene in creating an innovative an immersive world with deep lore and powerful stories. While combat and UI were simple, the story and relationships built within your squad were unlike anything that was available on the market.

Beginning as a newbie Commander Shepard felt GREAT in 2007 and as time and sequels came, felt more and more vindictive. The lore team at Bioware did an impeccable job building out stories and sensical scenarios for tons of intergalactic races. It felt like there is no stone left unturned into why a certain race behaves X way in ME1 or why species Y and Z dislike eachother. Mass Effect (and the games following) is probably the only game where I've intentionally read every codex entry for lore because I was that invested in it.

The story of the Reapers and Saran is only just the start of one of the greatest fictitious universes in any medium ever made.