a masterpiece that wears its influences across its whole being while also being one of the funnest, funniest, and best playing games ive played in recent years

i was expecting a silly meme game but this was fantastic. one of the most rewarding game experiences in recent memory that kept building on itself as it went on

1 TRILLION COPIES

super fantastic. wonderful variety of weapons and builds that let you rip and tear through satisfyingly bite sized levels that culminate in some crazy boss fights. im definitely coming back for the other endings

i think ff 13-2 is my favorite mainline (close enough) ff ive played. it's a strictly better 13 to me, in that it's much stronger in what It is trying to do with some of the common threads.

13 was a constant push forward where everything was your enemy. every possible encounter was a fight and the game had basically no detours from this. it thematically worked, but it was really not very great to play all the way through. i think i liked 13 more than most people but i can say it was around 40 hours of playing with a battle system that didn't have too much going on in the first place. it was heavily carried by the lovable cast and its fantastic soundtrack i m o.

13-2 is all about the small detours and exploring what could and should be. its a budgeted sequel where it'd obviously be on a smaller scale, but this game was perfectly designed around the limitations. like they took the assets and experience from 13 and had a perfect idea of what they wanted out of it next. theres much more to Do in this game's world, and its much easier to hang out in. they added Level Design (joke)!!!!! even though 13-2 has about a third of the main party size and about half of the story length, this game feels more meaningful and expansive than 13 ever could.

13-2's tone pulls everything together and makes it shine. where 13 says "damn the world kinda sucks but we're gonna try and stumble and charge forward until things are maybe ok again" 13-2 is more like "the future is uncertain and we don't know what exactly we should do but damn it we are Going to search every nook and cranny of this weird world until everything works again". 13-2's optimistic core gives the whole game such a confidence and everything about it is so pleasant to experience. it plays nice, the gameplay is 13 but faster and funner. this game's has one of my favorite soundtracks of all time now, the song "Full Speed Ahead" or "Run" encapsulates the experience of the whole game so well. its the first song you hear as soon as it gives you control and i dont think any rpg has made me want to immediately run around its world more than this game.

the Soul is immense. the Heart is bigger. play 13 if you want but you should really play 13-2.

the epitome of excess and exhaustion.

ive lost count of the amount of times i felt this game wasted my time, whether it be from getting stat checked every 30-45 minutes when i just want to play the main game, or making up said stats by doing tons of stale white bread side quests in a row, all while running through environments i would say are Way Too Big. the game's structure kills all the tolerance i could have for most of what its putting to the table tbh

combat is fine i guess, some of the encounters have an allure to them and i like challenging myself and playing with all the different characters, but way too many major fights end up with me face rolling every art (used appropriately obviously) and barely scraping by, except in an "i cheesed the game" sort of way instead of one where i felt like i did anything fun. its really formulaic and all about working toward Big Finisher that lets you burst the enemy for free.

i dropped it before i could get to the interesting story bits i think but man i switched to casual mode (combat was a little more fun) and i still could just not fathom playing another 20 hours of this game. doing myself a service here

one of the weirdest but most compelling things ive probably ever played. it really wants you to play to the beat of its own drum which can make progression obtuse in some sections, but when you get the ball rolling theres nothing else like it-- especially within video games it's untouchable writing-wise. everyone should play disco elysium. everyone should experience kim kitsuragi.

this game really caught me by surprise!! there's a bunch of things it does as an isometric platforming action rpg(?) but all of them are seamed and paced together pretty perfectly.
exploration is fun, with level design working well enough that i discovered most of everything on my own while running through the game and made me feel constantly rewarded for observing different paths.

combat felt pretty great. very mashy with a few extra options sprinkled in to not make it noticeably boring. as i progressed and upgraded and leveled i found it bordering on power fantasy, tearing through enemies is incredibly satisfying and bosses are similarly fun to beat.

this game is just a really solid package and it's probably the most satisfied ive been after playing a falcom game, definitely want to check out the rest of the franchise

Awww The Scrunkly 🥰🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺 Double Tap Now if You'd Scrunkly the When😆: the video ga,me

i would be more than happy if katamari was the only video game. katamari should be the only game, even.

a game that was smaller scope than i expected, i found myself initially very disappointed with all the QoL i felt was missing and the dull feeling combat. but then the game sort of won me over for the next 50% of its runtime or so, with a surprisingly charming cast in an albeit by the numbers story. the gameplay managed to bring more options and fun with it too as i wasted away in the optional dungeons. speaking of which, the dungeon crawling experience in this game, especially by the end, is so mind numbingly bland and sluggish to navigate it ended up dragging down the whole thing for me. fun-ish combat ultimately couldn't make up for dungeon crawling where every dungeon feels the same and cycles through 3 themes for almost the entire game.

anyway this game is fine. way less substantial than i thought it was going to be which makes me sad, even on release you could kind of tell this was gonna just become a footnote in the series' history. it does some things pretty well and i dont hate having played it, but it feels incredibly cheap and the majority of the experience is seen within a few hours.
probably a decent sale game, if for no reason other than watching the main cast hang out, and ringo herself being really great.

absolutely undeniably peak fiction. there is nothing like how this game feels. such a crazy and often terrifying thrillride that is always taking you to impossible places. beautifully acted, great use of artistry and the tech.

easily the best of the snes trilogy for me, the setpieces hold up incredibly well and the game kept my attention across almost all of the content it has to offer. crazy how open ended that second half gets. fun journey

love

edit: i spent an entire week trying to kill the limit cut bosses and it was kind of insane. the secret boss is out of the question for me right now but i will probably fight that soon. im already fully aware its extremely kino at the very least