the first yakuza game to make me feel as passionate about a yakuza game as other yakuza fans. i do not care about the silly gameplay quirks and design flaws, overall it is an incredibly good time with a great story and a wonderful cast of characters. also i beat the management mode minigame in one five hour sitting as soon as i unlocked it

bounced off very hard unfortunately, i gave it like 15 hours and was not getting anything out of it

indescribable experience. i never want to play this again but i mean that in the best way possible

i was bouncing around on what i felt about this game for the first big chunk and i waited wayyyyy too long getting to the end but that last 8 or so hours was nonstop bangers and i dont even care man that ending got me so hard. i love Kingdom Hearts. i love Tetsuya Nomura.

edit: i spent another 15 hours on post game content/preparing for the dlc bosses and it wasnt all great but this game has had me gripped like little else

hard to believe i started this game after hearing plains of eternity from 13-2 on the daily ff music twitter account and falling in love with that ost, and hearing that 13 wasnt "that bad" nowadays.

i think this game is surprisingly decent and even kind of solid when it hits its strides. it has a great aesthetic with some really well done character and environmental designs that hold up great. the ost is fantastic, with probably one of the most memorable and hard to get sick of battle themes ive ever heard in a game. the characters and their stories were generally really good too, and i liked seeing them interact and develop! undeniably lightning is one of the best things the series has ever done.

the gameplay is the only major thing that drags it all down. typically i care a lot more if a games gameplay isnt fun, but this battle system is serviceable and i dont mind it in a general sense. but the game is pretty awful at managing difficulty and variety particularly around and after the 50% point, introducing things like side quests and more open environments that completely halt your progress. combined with the game suddenly cranking enemy numbers up and the combat system not allowing for enough creativity to defeat such tough enemies initially, it becomes a real sloggy numbers game where you're basically (and sometimes literally as part of the story) required to complete uninspired side quests or grind equally uninspiringly designed enemy encounters to level your team up. also the final dungeon introduces a few new enemies with terribly annoying quirks and just spams them over and over again. i had written before finishing the game that all of this didnt kill the fun for me. but ngl it sort of did at the end LOL

despite it all this game held my attention incredibly well for the 40+ hour runtime which is a pretty big feat for me nowadays. even though i'll look back on the "great" final fantasies more fondly with the higher highs in those games, i enjoyed a good part of the journey and experience of 13.

i thought the character art was very nice and the title made me giggle because it reminded me of yuru camp.

demo was alright. surprisingly long and showed exactly what to expect from the full game. the particular mystery they presented went on for a bit too long and i saw what was going on for a while, but it seems like the later stuff will have a lot more variety to it. i for sure enjoyed the shmup section tho !

encapsulates such a cool vibe with a fantastically realized cast and script. love the plot and mystery.
only wish it wasnt such a slog to play--unfortunately i do not like walking through 10 identical buildings to tick invisible game boxes that let me progress the story. even if its thematically relevant and kind of works with the vibe i had to take so many breaks with this game and i probably wont want to play something set up like this again (rip 25th ward !)

its so sick bro i love final fantasy 14 baby peak fiction

fine as a history lesson?? this remasters well done, this game is just kind of gruellingly structured and i kept falling into parts where inconveniences stacked up and became too much

this game feels very sloppy and disjointed, but in a way that i really can't dislike. it's campy and genuinely hilarious, and while the story is not very cohesive for most of the run it still manages to hit when it needs to, esp toward the end.

the remaster work is also really fascinating, but ultimately couldn't save the PSP game structure for me--every combat encounter and mission (the latter of which there are 300??) feel completely identical and my eyes were glazed over playing almost half the game lol. regardless this game is very fun to think about and i generally have a fondness for it.



"girls hanging out over the backdrop of a major climate crisis" gotta be one of my favorite subgenres of media fr

i went in knowing this is a fairly budget annual franchise but even then it was a fascinating experience all around. i dunno man , the game has a good amount of depth to its systems and mechanics, and with the solidly paced time mechanic i got addicted to running around doing my chores and going on a little journey for a couple weeks. immensely cute game to play through.

sometimes you just need to take a load off and be a silly anime girl stirring her cauldron dude.

all time classic, complete banger. eclipses the original for me in every way