I just noticed on my most recent playthrough that if you pause the game for a few seconds Kirby does a lil' dance for you?? I love this series. Dream Land may be a pretty simple start but you can tell Sakurai knew his stuff since the beginning.

It's fine. I've always had a soft spot for classic beat 'em ups, but I feel like I didn't get the full experience playing this alone. Obviously these games are inherently better in co-op, but the difficulty spike at the end really tanked my solo enjoyment.

I've never seen a game act so confident in its most hackneyed, shock valuing decisions while sidelining all of its actually interesting ideas. Abby and Lev's story? Excellent. It and the gameplay improvements are the only things carrying this game to a 7/10. Ellie's story? MISERABLE. It almost felt like a parody of the first game with how obvious and indulgent the writing became. (and I don't care if that's the point! I can think it's a dumb point!)

I am so mixed on this game compared to 1. The levels are more varied and creative, but the movement is so floaty. The visuals look great for the system, but the music is really weak. Overall, it's a fun time, but it's a bit inconsistent.

Playing this with a little sister is a very rewarding experience, highly recommend. Her reactions to the climax were priceless. Still an excellent game.

I got everything in the Battle Pass, so this counts as a finished game, right? I'm counting it. I should be embarrassed by how much Fortnite hooked me in this season, but it's fun! Perfect both for fucking around solo and playing with friends. Thanks, Peter.

I've honestly never vibed with any of the 2D Sonic games before Mania, but I still had a pretty fun time blowing through this in one sitting. I'm not about to speedrun collecting the Chaos Emeralds or anything, but I totally get why some folks love it.

RELENTLESSLY charming game. Story isn't anything special but the music, interactions, visuals, and vibes? IMMACULATE. Gameplay is only just "good," though. Not awful at all, but very shallow up until the final few hours, which are the best part of the game.

This is the MOMENT that I've wanted 2D Mario to have for about a decade now. Just an endlessly well-crafted and imaginative side-scroller, taking inspiration from other great recent platformers while also showing them why Mario is KING.

In some ways, I prefer DX over the remake. The unique level design and tone hit SO different here… but god, two buttons are NOT enough for this genre. The original 100% wins in vibes, but the remake is still the better way to play.

While DX is more artistically compelling, the remake is definitely more accessible and pretty. It's mostly held back by the additions just being... Stuff™, y'know? Padding. It weakens the vibe. The two games are an 8/10 when looked at together, but a 7/10 on their own.

One of the better of these NES original installments! There's a few frustrating screens—which fortunately didn't set me back too far because of save states—but otherwise this is just a solid platformer with strict but firm controls and a fun gothic atmosphere.

Random, I know, but this is actually one of the first games I've played! I recently revisited it for a (now canned) video. It's... alright! Racing through tracks based off of rides is neat, but the racing itself is only okay.

A flawed but endearing experience. The dialogue and lore introductions range from mid to bad, and the DMW is just plain weird, but the gameplay loop and character dynamics are mostly great and that ending hits.

I went into this game expecting to be a contrarian with how much it's been hyped up to me over the years but FINE. I'll admit… it's very good. An engaging evolution of the Mario 64 formula that doesn't reach as high of highs but is honestly more consistent.