This review contains spoilers

yes, it starts out linear at first but that's subverted in the second half beautifully in a diegetically-appropriate way. it's not much more linear than Super, not enough for it's quality as a Metroid game to suffer.

also this counts as biopunk.

incredible base gameplay mechanics, held back by a subpar campaign and little advertising on the part of fucking Mojang.

it doesn't hold up guys. maybe it would be playable without savestates if it wasn't for the antiquated life system.

once any non-human animal learns to play minesweeper its over for us.

the puzzle at the end made me want to kill myself

does not deserve its reputation for being difficult much at all. they are obviously unfinished, but post-ornstein&smough areas aren't that bad. the narrative of both this game and 3 is good but that's somehow gone largely unrecognized and people either overanalyze its surface level details or think it's just pulp fantasy.

2018

most people reviewing this game are probably not able to consistently get guns or kill other players. that's not a dig, it's just a fact about how much effort is required to actually "get into" Rust. i'm far from even decent at it but i am still able do the dance most other players do -- that dance being one where you grind a lot and generally shoot other players on sight before they do the same to you. that being said, i still don't much enjoy this game.

Rust is not a survival game. Don't Starve is a survival game. Project Zomboid is a survival game. instead, Rust is a battle royale FPS with respawning, paltry survival craft mechanics, no "de jure" objectives, and matches that last at minimum a week and at maximum a month or longer. pvp is basically the only thing worth doing, so everyone does it. join a pve server if you want to see Rust absent pvp. it's empty, and it's not particularly challenging. the game is designed for pvp.

i really think the core of why this game sucks despite the fact that it's rather unique and certainly the best of it's genre (survival game which is actually just a pvp game -- cf DayZ) is that 1. the pvp is not good enough to justify the investment of sweat equity required compared to a more traditional multiplayer FPS, both in learning the game's ins and outs and grinding, and 2. the rewards you get from both your sweat equity investments and pvp are such that there are no other goals to orient oneself beyond just continuing to mindlessly kill people or preparing to do so, and it grows boring and empty rather fast. people complain about roofcampers but I don't blame them; what else is there to do? pvp is not a means to an end in Rust, it is the end. you aren't fighting over stuff, you're fighting for the sake of it. why not play any other multiplayer FPS instead at that point?

This review contains spoilers

while the level design is certainly more consistent, for good and for ill, the atmosphere and general mood is much worse. the world of Thief 1 is way more... i don't know, interesting. mystical.

the cutscene/movie/whatever before the last mission is really bad. some story beats are weird. i don't know why Garrett was so invested in Viktoria, as if she wasn't the one that betrayed him and took one of his eyes. Karras also does not really become all that compelling of a villain until the last mission. The Woodsie Lord is compelling, more compelling, as soon as he's revealed.

It doesn't matter if you've never played an arena shooter in your life, you can still have an insane amount of fun with this, don't listen to people talking about how you'll just get owned by boomers. You will, but you'll still be getting frags if you have ever played any other FPS game, and it will be a blast.

awful remaster. the game is as good as ever though.

much worse than 64. Joseph Anderson was right about this one.

not a Half-Life ripoff, rather a System Shock 2 ripoff, but without the ARPG mechanics, deuteragonist/antagonist (SHODAN), and everything else which made SS2 so memorable and replayable.