Perhaps the perfect platformer. Don’t give up, you can do it!

Sony ditched the gratuitous gore and sex the series was known for in exchange for character driven drama. The fact they managed to stick the landing so well is insanely impressive. The only really detractor are the tacked on RPG elements.

I loooooove to collect moooooons. Probably the best movement ever in a Mario game.

This review contains spoilers

14 year old me pogged so hard when u shoot the moon at the end

At first I thought this game was just ok and the next thing I realized I was daydreaming at work about how to make my farm more efficient. SDV is truly that addicting.

Tried to play this as a dumb teenager and thought “this game is so overrated, the translation is so bad the script makes no sense.”

Revisited the PS4 re-release and absolutely fell in love. Perhaps the best part is that the game has interesting shit to say. Square Enix doesn’t make games that have shit to say anymore.

The sense of wonder and excitement felt when discovering a strange new area, encountering the next horrific boss, or hightailing it to the next bonfire, quite literally changed the gaming landscape. Obvious low points are the middling second half.

My first fallout game. The novelty wore off pretty quickly and soon realized - this game isn’t very fun!

It's katamari what's not to love?

Ok well the controls and wonky physics suck ass.

That being said, the music (greatest game soundtrack known to man)

gg

This review contains spoilers

Once the game decides to shut the fuck up it gets really really fun, the commitment to the efficiency maxing style of gameplay becomes really addicting.

The music was a bit of a low point for me, there are good tracks sprinkled throughout but the main level themes are soooo boring compared to the classics we got in Pikmin 1 and 2

Also why the hell did they throw out the original canon and make Louie a villian

Very interesting, playing this game for the very first time in 2023. On one hand I was amazed by how much this game must have pushed the genre at its time of release. On the other hand I pretty quickly grew tired of the antiquated (by todays standards) combat encounters, which began to feel like a real slog later into the game. Either way I'm glad I got to experience this piece of gaming history.

What you see is what you get: a fitting celebration of the Kirby series' 25th anniversary. The gameplay is pretty shallow (as is to be expected), but it still makes for an enjoyable if not low brain power adventure.

if u like GoW 2018 you'll love this, it's basically just a super sequel with more stuff added in. The satisfying combat and fun exploration return in spades. Again the RPG elements feel tacked on, and this time around I had extra frustration when fighting against groups of multiple enemies. The target lock system felt especially clunky and poorly implemented. Regardless, games still fun as hell!

Game took soooooo long to get going, but at least the final case was a hit and seems to set up nicely for the 2nd game. The unmemorable music was also a low point for me.

DSII has some neat ideas and a really unique visual identity for the series but ultimately is such a slog to play that I can only recommend it to fans of the series.