A monumental step back, but the soundtrack has not faltered in the slightest

While this is by far not my favorite castlevania, it is still undoubtedly a fantastic game that really does an amazing job at showing the strengths of the super Nintendo and bringing Castlevania into a new era while inadvertently saying goodbye to a specific style

Perhaps its just because the last gameboy Castlevania was so horrendous, but this is actually kinda a fun little game. Its really cool seeing a game with as little resources as this attempt to experiment narratively

Graphics are weirdly really charming. at the end of the day, its just a fun stupid little parody game

An outright terrible game that doesnt even try to work with its own limitations

Holy shit. I absolutely adored this. It's insane how the survival horror genre still is so strong today gameplay-wise. The graphics upgrade is appreciated too as the atmosphere is beautifully eerie the whole way through. I loved every second of this. This made Resident Evil "click"

2016

A great example of what FPS games can be. Fast paced fluid combat that challenges the cover system that dominated much of the decade it came out in to make something fresh and fun while drawing on the strengths of its history. Its just an example of something like Doom being timeless.

My only complaint is that I cant shake the sense that there is so much untapped potential, which will probably be rectified when I play Doom Eternal

I'm not sure if I'll finish this one but I wanted to at least log it. I didn't grow up with this game at all. The RE4 remake blew me away so I wanted to see what the original was like. It's clearly a groundbreaking game for the time. It deserves its flowers for what its done. However, I find it hard to go back after all the improvements the remake made, and find myself just wishing I was playing the remake instead. I have no hard feelings at all towards this one. It's pretty damn fun. It plays great for being the grandfather of 3rd person shooters. It just feels like something I don't need to experience in full right now. You may disagree with that as much as you'd like.

Even when Castlevania is mid, it's still pretty fun

God damn. I was kinda expecting to be let down, but I think the concept of giving a player an objective and letting the player decide how they reach that objective is just an insanely strong game design choice that has, so far, always been engaging and compelling. Breath of the Wild and Metal Gear Solid V really nailed that and this scratches that itch that I've been looking for since I've finished those games. I loved my time with the game and I can easily see myself returning to it consistently.

I won't lie; I skipped the cutscenes. I really did not see myself being able to be engaged by any story here, but I doubt that's the point anyway. The gameplay here is supreme and just plain fun.

Really solid point-and-click puzzle game. Perhaps it could have used a few more significant branching paths to fully deliver the themes and intent, but I appreciate what's here and how the game creates a pretty cool experience based on choice

Replayed this one. Still really holds up despite the poor second half. It's honestly something I can see myself returning to time and time again. It's become a cozy game for me.

Second time around. I still think the themes are solid. The palpable sense of hopelessness, the NPCs, the sense of degradation that leads really nicely into DS3, it's all here. However, I noticed all of the cracks so much more this time around. I noticed the poor areas, the underwhelming bosses, the frustrating combat, the absurd difficulty spike of the DLC, and the lack of cohesion. It's really disappointing that it's SO much clearer when things aren't fresh. It still has some cool things. It's still a fine game. I just don't think I'll play it ever again.