HeroOfTim
2018
2015
Loved it a long time ago, a bit more mixed on it now. Going back to it several years later, you can tell Toby wasn't quite as experienced. Don't know how unpopular of an opinion this is, but I definitely think Deltarune is vastly better than this game so far. Not to say Undertale is bad-- it still has tons of merit. Great bosses, phenomenal music, great humor, some good characters and endings, etc. The cringey stuff (everything about Asriel, the overly edgy Genocide ending, the graphics) is too hard to ignore for me though.
2017
1992
1991
Eeeeeeehhhhhhhhhhh. Starts off with one of the best opening levels in any game but it falls off so hard. Some truly garbage level design all throughout the rest of the game, and terrible special stages to boot. Marble Zone is one of the worst video game levels I've ever played. It has its moments but overall bleeegh.
I've flip flopped on my ranking of this game many times for various reasons. But after my last replay, I am setting in stone that normie take or not, this is my favorite game in the series.
Yes, the combat/difficulty is hilariously incompetent, which was the main thing holding it back for me before now, but honestly it's just one blemish on an otherwise amazing game. When it comes to gameplay, the map design is great (only topped by Aria and Dawn of Sorrow) and the movement mechanics are not only the best in the series but the best in the entire genre as far as I'm concerned. As for the rest of the game, it's a visual masterpiece with one of the greatest soundtracks in the entire medium of video games. Outside of the combat, this game perfectly appeals to why I personally love this series more than any of them.
Ecclesia, Dawn, the original Castlevania 1, I fully believe these are all better games. But I am satisfied saying that SotN is my personal favorite.
Yes, the combat/difficulty is hilariously incompetent, which was the main thing holding it back for me before now, but honestly it's just one blemish on an otherwise amazing game. When it comes to gameplay, the map design is great (only topped by Aria and Dawn of Sorrow) and the movement mechanics are not only the best in the series but the best in the entire genre as far as I'm concerned. As for the rest of the game, it's a visual masterpiece with one of the greatest soundtracks in the entire medium of video games. Outside of the combat, this game perfectly appeals to why I personally love this series more than any of them.
Ecclesia, Dawn, the original Castlevania 1, I fully believe these are all better games. But I am satisfied saying that SotN is my personal favorite.
1991
The gameplay itself is really janky at times but everything else about this game slaps. The music is close to being one of the greatest soundtracks in gaming, the atmosphere is immaculate, and it has my favorite moment in the series (if you've played it, you probably know what it is). And since atmosphere is my favorite thing about Castlevania... yeah I love this one.
I do have a soft spot for it but I will not defend (most of) its design choices. Some of them suck. If you play with a guide it's fun, but the fact that a guide is 100% required to get anywhere or do anything (yes, it absolutely is required) is a core flaw in itself. Great music, but that goes without saying for Castlevania. I do like some things about it though.
1986
One of the quintessential examples of a perfect remake. My only large complaint is the game telling you where to go at almost every point, but honestly if you ignore those pointers the game is actually a lot more open than it seems to be. Still lots of sequence breaking opportunities, still replayable as hell. Easily one of the best Metroid games.
2002
This game has a lot of things I do like about it but it's just kinda mid overall. It's a fun game (and has easily the best bosses in the series pre-Mercury Steam) but I really have no desire to replay it at all for obvious reasons. I totally get why the gameplay style is a part of the story, it just doesn't make for that interesting or well designed of a game. Not to mention the actual design flaws like the little NES progression moments or the map design. I respect what the game is trying to do, I just don't really care about a Metroid game that isn't replayable.
1994
This is one of the primary games where my memories severely blind my perception. The atmosphere in this game genuinely goes crazy, mostly near the end. The final area and ending are boundary breaking for subtextual storytelling on the Gameboy and those moments are always the ones I remember the most. However every time I've tried to go back to this game I realize that I forgot... literally everything else about it. It's just obscenely annoying to play. It deserves a proper replay from me, but it'll probably be my last.
1986
This is one of the biggest examples of being able to respect a game because of the time it came out. It's extremely unwieldy and cryptic as hell, but taking into account all the context of video games in the 80's, all the information included in the manual, I can genuinely see why this game was so important. There's the idea of brilliance in here... somewhere. It's just hiding under an astronomical fuckton of age.