Marvel's Spider-Man 2 is a great sequel from Insomniacs Spider-Man series. The improvements made in gameplay, graphics, load times, and side quests while expected to be improved upon as very welcome. The only thing I feel the original does better is in its story.

Kraven is done amazingly, Venoms entrance might be the coolest thing in the game? Love Miles really becoming the friendly neighborhood Spider-Man. The MJ missions were actually really fun. The black suit influencing Peter more and more overtime. And Peter and Miles relationship and their story as Spider-Men together was really good.

The only "negatives" in this game I can think of is the story while good and has some amazingly cool moments isn't as good as the first games overall and that it was a little short. Would have loved to get a little more time with Venom. Also, whoever designed "that" Miles suit what were you thinking bro.. Probably the only thing that I actually disliked in this game, especially since you unlock some great Miles suits through progressing through the game.

This game is obviously getting another sequel and I'm assuming DLC with how the side quests ended and I cannot wait for both. If you have a PS5 this is a must have.

Star Wars Jedi: Survivor is peak Star Wars. Not only does it approve upon EVERYTHING from the first game it also expands and connects to cannon lore that other movies/TV/games have yet to touch on while doing good fanservice for its current time period.

Knights of the Old Republic for me is still the greatest Star Wars game but Jedi Survivor is a close second. Maybe its recency bias but I genuinely love this game.

I did experience minor performance issues on PC but the quality of the story, gameplay, progression, and characters make up for it. Can't wait for a new game+ whenever I have the time.

My first Fallout game was Fallout 4 and I never understood why it got so much hate, that is until I went back and played Fallout 3 and New Vegas, now I understand peoples issues with it.

Fallout 3 to me is just slightly more enjoyable than New Vegas. The main reason for that is more memorable locations and I felt more rewarded for exploring out of the way areas.

Are the shooting and graphics dated? Absolutely, but a lot of the things that are loved about the Fallout games are still present such as dialogue choices that allow you to shape your character, the unique world, and memorable characters and locations.

Growing up I've always liked Star Wars, lightsabers were cool, Vader was badass, and the music is iconic, but it wasn't until I played KOTOR that made me fall in love with Star Wars and actually attentively watch the movies/shows.

KOTOR features one of best stories in all of Star Wars and takes place in the best era of Star Wars, the Old Republic, set 1000s of years before the destruction of the first Death Star (BBY) where many Jedi and Dark Jedi/Sith exist at the same time. You play as a character you create (both male and female options), you can be good, evil, or walk somewhere in the middle. Your actions and dialogue choices influence how the overall story and relationships with your crewmates progress, all of whom are great characters that are worth getting to know. There are 2 characters that are romanceable, Carth and Bastila, but unfortunately you can only romance one of them and it depends on the sex of your character.

The dialogue is fun and very well written, skill checks while minimal can give you an extra option in dialogue and can avoid certain confrontations or get you some more $$$. Some outcomes can only be achieved by making the right choices and that includes the endings and major character moments.

The gameplay is dated and has aged so keep that in mind, when you encounter enemies the game pauses and you choose your choice of attack or just un-pause and select what you want your character and your crew to do in real time. Feels sluggish compared to modern games but not unbearable.

KOTOR is worth playing for the story, characters, and music alone. It goes on sale regularly and can be played on almost any computer, mobile (port isn't to bad but I recommend easy if you choose it) and now Nintendo Switch. If you can't get into the game hopefully the remake that comes out in the coming year modernizes its gameplay to something everyone can enjoy (PS5 console exclusive but hopefully it eventually goes multiplatform). If you do decide to play be wary of spoilers as there's some moments you'll want to experience fresh.

Persona 3 Portable is a amazing game, just like its sequels P4 and P5. Tackling the meaning of life and death from multiple characters POV is not an easy feat, and for the most part P3 succeeds in that along with having good characters, combat, and of course an amazing soundtrack. But there is something about P3 that keeps it behind the other Persona games I've played.

It's a possibility that it's because I played P3 Portable and not P3 FES and the missing gameplay elements like seeing the character models move and actually walking around/seeing places other than in Tartarus is what makes me feel this way but I don't think it is. P3P is just missing some things in it's core.

For example, there is no social links for the male S.E.E.S. characters for the male MC (and I'm pretty sure no female ones for Fem MC), what makes it worse is that they're in the game but locked behind what protagonist you choose. Expanding on this point, a good few of the social links are either not that memorable and/or good (for male MC at least), there are some great ones too but overall feels lacking. And the last big one for me is the ending is kind of weak? No spoilers of course but you really feel the stakes in the final month of the game and it builds as it reaches it's climax and cool/surprising things happen as expected and then the games epilogue is kinda weird due to what happens in the climax and then it just ends. Maybe this is just a P3P issue and the epilogue is better in FES.

With all that said I genuinely loved the game lol. P3 has a lot of great moments that rival if not are some of the best and I'm excited and hoping that with Persona 3 Reload it addresses some of the issues I had along with the quality of life improvements from the more modern Persona games. If so it might make it the best one yet.

Wonderful/stunning atmosphere and absolutely beautiful music by Jessica Curry is what makes this game dear to my heart. This is a walking sim and unfortunately the walking is very slow, but the intriguing mystery of the narrative, the visuals, setting, and again the music is what makes me recommend the game to people who enjoy walking sims.

This is more a Jessica Curry appreciation review than anything as it made me go check out the rest of her work whether in Dear Esther, So Let Us Melt, or in the Amnesia series. So shout out to her, she makes beautiful music that inspires me.

I have lots of great memories playing this game with friends during launch and the months afterwards even though it was a complete mess. Ubisoft did end up fixing and adding some cool things over time into the game but just not fast enough. Plus all the monetization and crap servers in a full priced game didn't help.

I can't help but feel out of all the Ubisoft games that force a generic open world that it would have actually benefited the For Honor campaign. Pick a starting class as Knight, Viking, or Samurai and have different starts for each one. Hell, when they did DLC they could've added more to the campaign adding replay value but I know that's asking to much of small indie company Ubisoft.

All frustrations aside if they announced a sequel that isn't the same game with a fresh coat of paint I would be genuinely excited to see what it would be like and would probably end up getting it at some point. If they can make a game that changes the parrying to be more like Sekiros and the servers are actually good I'd buy in a heartbeat.

Have nothing but fond memories of staying up late at my friends place as a teenager and constantly handing each other the controller because we were scared to play.

Eventually we finished the game some other time in the future and we had a great time with it. But I don't remember the 3rd Act being as thrilling as the the first 2. When Outlast 3 gets it's release date I'll have to go back relive the memories of the first 2 (but mostly this one). If you've never played and like horror games I highly recommend, I believe it goes on sale often.

Almost everything new that was added to this game from the originals was great. Flying above the region, the new megas, Zinnea and the Delta episode, the new original music, all amazing.

However, a lot of the things they changed fell extremely flat for me. The Gen 3 music in the Gen 6 soundscape did not transfer well in a lot of the music (less brass, bad rhythm, etc), how easy the game was (Pokemon is for kids but as a kid I'd feel my intelligence insulted), and of course no Battle Frontier.

Some really good things in ORAS but it fails in being a good remake, especially when they nailed it with HGSS.

Absolutely loved Doom 2016. Knew it was going to be hard for Doom Eternal to come close to it but boy did it ever.

I don't know if I like Eternal more then its predecessor but I'm confident in saying that I like them the same amount for different reasons.

Doom 2016 revived Doom and was paced wonderfully (from what I remember) and encapsulates Doom so well in the modern gaming scene.

Doom Eternal expands on the gameplay wonderfully from enemies, movement, progression, and of course weapons. While the pacing of the game doesn't feel as good the lore and scope of the story expands dramatically, which isn't what I'm necessarily looking for in a Doom game but it was done well and therefore very much welcomed.

There is nothing bad in Doom Eternal but I wish there was 1 or 2 more one on one boss fights with unique enemies that don't show up regularly after you fight them as normal enemies.

If you enjoy FPS games or just badass characters that just fuck shit up I can't recommend the modern Doom games enough. Although you should probably start with Doom 2016 first because playing Eternal and going back is would be an adjustment.

I love this game so much. I know it sounds like hyperbole but this game changed my life. I have so much to say it might be the longest review I've done. So the rest of this paragraph is a TLDR before I start the real review: Persona 4 is the friends you made along the way in the best way possible. Every main character in the story works so well with each other, they feel like a real friend group from a small town and speaking of the town is a character of itself because you get to know a lot of people in it. Because of that it really helps the murder mystery narrative, and it had me at the edge of my seat in the emotional climax of the game. With (OG) Persona 5 I felt a satisfying end, with Persona 4 I didn't want it to end, not just because of the great gameplay and the premise of "the world inside the TV" but because I felt these characters were my friends too (as cringe as that sounds lmao).

Ok. Time to gush about Persona 4. I'm going to break it up into spoiler free parts.

Characters. All the mainline characters (friends/family/villain) in the game are so well done, I love them. There are obviously better written characters in other games no doubt about it but what makes Persona 4s work so well is there dynamic with each other, they feel and act like a genuine friend group. Keeping it spoiler free just incase. They hang out and do things together sometimes all of them sometimes not, they roast each other, they're there for each other, they study together, not everything they do revolves around the murder mystery. P4 does better than P3 and P5 in shaping the main character, you can be a kind boy scout, a jackass, a weird guy, giga chad, a bad person (if you go bad ending) or do what I do and self insert. Although I feel the "cannon" way to play is a kind, but weird himbo. Finding your identity is a major theme in the game and in the main social links with your friends, once they confront themselves and face their shadow the issues they're struggling with aren't immediately solved. They're still conflicted with who they are and who they want to be, and with some of them by the end of the social link it's still not completely set in stone, which I love because they're high school students, it's rare to know who you are and what you want at that age.

Themes. Along with identity, truth is a major theme of the game. What is the truth of the Midnight Channel? The world inside the TV? About the murders? And the truths about ourselves? And what I love about finding the truth about ourselves is that it's tied to identity, their are multiple facets to our identity, just as their are multiple truths about ourselves, it's never singular. You are your emotions, your thoughts, and your actions. There's a lot of discussions about certain characters and if they're good people or the more controversial topic, what sexuality this character is and I won't go into spoilers but nothing is really definitive, the game doesn't focus on sexuality identity. You get some truths with characters of course but never all of them. Some fans will claim this person is or isn't gay but the characters themselves never directly say whether they are or aren't. It's left to the eye of the beholder I suppose, and maybe that's the point, the characters aren't real (as much as I'd like them to be) make your own head cannon. But I'd be remiss not to mention that this game has progressive (for Japan in 2007) underlying's. Yosuke has cut voice lines in both English and Japanese in the game files saying he likes the main character romantically. You as the main character have the choice to complement men appearances (among other things that I won't spoil). And certain characters express attraction to more than one gender.

Story. As mentioned earlier the story (other than the friends you made along the way) revolves around a spring of murders in the county of Inaba and you and your friends make a connection to the Midnight Channel which comes on during foggy nights at midnight, a world that exists inside TVs, and the victims. It's a murder mystery you solve with your friends, very Scooby-Doo in the best way possible, while you balance school, a social life, relationships, and all the other slice of life stuff in between. P4 legitimately made me laugh out loud on multiple occasions, couldn't believe how much funnier it was than P5 or any other game that I've played for that matter. The comedy is a little goofy and sometimes dated but their are moments that can make almost anyone laugh. Leading up to the climax of the game was a wild ride with twists I didn't see coming. P4 also has multiple endings. There is a good ending, a bad one, a really bad one, and the true ending (I think that's it). I recommend multiple save files incase you don't get the ending you want but the game does let you know when most of the major choices are coming.

Gameplay. The gameplay is fantastic. P4 sometimes feels closer to P5 than to P3 to me, P5 gameplay is better (as it should it's a sequel that came out 7 years after) and much more stylized but P4 is still a high end JRPG and holds it's own against a lot JRPGs that are coming out today. Minus the dungeons, each floor is randomly generated in every dungeon in each playthrough. While the visual designs and concepts for them are great it is telling that it's randomly generated. The game as a whole looks dated as it's a PS2 game, but regardless it's colourful, runs smoothly, and has enough of it's own style.

Music. Absolutely amazing. Been listening to it constantly for over a year. To me it is on par with P5s music if not better (I go back and forth). As a musician it makes me so happy as good music can have a tremendous impact on your experience and I never got tired of a any track in over 70 hours of game time and the countless hours I've listened to it outside of playing.

I think that's it (finally, it's 6am at the time of me finishing this). It's a good thing I left spoilers out as it probably would've been twice as long. If you made it thing far thanks for reading! If you haven't played the game please do, beautiful game. Never thought this game would change my life like P5 or TLOU did but it has. If it ever gets remade from the ground up or gets a legitimate sequel and plays like P5 I might cry. I love everything about Persona 4, and I hope you do too.

The Last Of Us Part II is almost as good as the original game to me, I consider TLOU1 to be one of the best games of all time and TLOU2 out shines it in many ways including obvious reasons like gameplay and graphics but also in character development and character moments that are appreciated once everything is said and done.

First off this game beautiful graphically, I can't believe how this game looks and sounds on my day 1 PS4 and I can't wait to see how it looks on PS5 when an update (or re-release) comes out. The gameplay of TLOU2 improves in every aspect from the original, from shooting, hiding, level design, enemy AI/variety and weapon variety everything is better. Their are multiple moments between characters in this game that made me full on cry, most of the writing is some of the best in gaming.

Speaking of crying, both games are very emotional but god damn TLOU2 is exhaustingly emotional at times, to the point where I had to put the controller down for awhile (not all of them are sad moments though). I get that the world of the Last Of Us isn't joyful nor do I necessarily want it to be but at times I'm sitting there wondering if some of these heavy moments are needed or even necessary. But the major reason isn't the greatest of all time is the pacing, about 40% through the game something happens (you'll know) and the momentum goes back at 0 after being on 100 while you're at the edge of your seat, extremely jarring and felt kind of robbed at what could've been the most intense part of the game. Another pace shift happens around 80-85% through but they do a better job of it.

When people say TLOU2 is their best game of all time I have no arguments, sure it has issues but no game is perfect. Part of me wonders if TLOU2 would've been better if it wasn't attached to any of the characters from the original game but still set in the TLOU world, that it would solve some of the gripes I had that would be considered spoilers. But maybe some of the emotional moments wouldn't have hit as well if that were the case. I still stand by though that TLOU2 should've been Part II and Part III with part 2 filling in more of the gap between the original and part 3 containing most of TLOU2 story. Sure it would've been more time and money to make but the characters in this series are great (both new and old) and I'm sure people would've loved to spend more time with them like I would.

This is the game that changed my view on video games being pieces of entertainment to video games also being pieces of art. The Last Of Us is a beautiful crafted world with characters I ended up caring for more than any other game I've played. I really felt for Joel or Ellie so whenever they were scared, sad, or laughing so was I. The story is beautiful, haunting, scary, tragic, and even with all the dark, grim, and miserable moments in the game I still somehow feel hope. Because of these characters and this world I was completely immersed and played like I was there with them. The Last of Us is complemented by a hauntingly beautiful soundtrack composed by Gustavo Santaolalla.

I've thought about something from The Last Of Us at least once a week ever since I've played it. If you like games with great stories and characters there is no other game I would recommend above this.

Skyrim is Bethesda's best game. Accessible enough for casuals who just want to become the Dragonborn and in-depth enough for hardcore fans of the franchise as my friend would say.

The world of Skyrim is absolutely beautiful, I feel I can walk almost anywhere in the map take a screenshot and it would be nice enough to have as a desktop background. There's cool weapons, armor locations, companions, and player choices that can help you shape the character you want to play as that effect parts of the world. Skyrim also has some of the best DLC of any game, 2 of which rival the story of the main game and the other made me realize how fun it can be to build a house for the character you've crafted.

Full credit does not go to Bethesda in this part but the mods available in Skyrim on PC and to a lesser extent Xbox is astonishing and there's something for everyone. Want DLC sized content with new areas and characters? New amour and weapons? New characters that are fully voice acted and have their own quests and interact with the world around you Upgraded textures that change the environment of the game? Want to make this game A for adults only? Want to basically be an anime protagonist? Would you like if bears sounded like Banjo from Banjo-Kazooie? If you said yes to any of those things there's a mod for you and many can be applied at once.

Sekiro is different compared to other FromSoft games and if you're coming from any of the other ones it can be an adjustment but with that being said the more you play Sekiro the better it gets. Once you level up and learn the flow if the combat it's arguably the best in the series (on most bosses anyway).

While only having one main weapon is disappointing overall it's also probably why a majority of the boss fights feel so good because they're all balanced with one weapon in mind.

The most fun I've had with this game is in NG+ and in the boss rush modes, which is something I hope FromSoft adds to all their future games because it's so much fun.