Stealth Games

Ranking of true stealth games. The games must focus on being undetected, allowing non-lethality and having depth in their stealth mechanics. Very occasional deviations are allowed without being disqualified.
Absolute stealth = Zero mandatory detections.
Absolute non-lethality = Zero mandatory kills.
Absolute noKO = Zero mandatory knockouts.

-Stealth: Absolute
-Non-lethality: Absolute
-NoKO: Decent - 9 mandatory knockouts.
-Superb depth in stealth mechanics
-Superb level design
-Stealth: Superb. Some level design is anti-stealth but not impossible.
-Non-lethality: Superb. 9 mandatory non-human kills.
-NoKO: Absolute
-Superb depth in stealth mechanics
-Good level design
-Stealth: Superb. Some level design is anti-stealth but not impossible.
-Non-lethality: Superb. 9 mandatory non-human kills.
-NoKO: Absolute
-Superb depth in stealth mechanics
-Great level design
-Stealth: Almost perfect. Extremely few instances of anti-stealth design.
-Non-lethality: Absolute
-NoKO: Absolute
-Superb depth in stealth mechanics
-Good level design
-Stealth: Absolute
-Non-lethality: Good - some unavoidable non-target kills
-NoKO: Good - some unavoidable KOs
-Decent depth in stealth mechanics
-Superb level design
-Stealth: Absolute
-Non-lethality: Superb - Zero mandatory non-target kills
-NoKO: Very good. Even on the hardest difficulty the player hardly needs to KO anyone
-Barebones stealth mechanics
-Superb level design

7

-Stealth: Absolute
-Non-lethality: Superb - Zero mandatory non-target kills
-NoKO: Very bad - avoiding knockouts not feasible on the highest difficulty
-Barebones stealth mechanics
-Superb level design
-Stealth: Absolute
-Non-lethality: Superb - Zero mandatory non-target kills
-NoKO: Very bad - avoiding knockouts not feasible on the highest difficulty
-Barebones stealth mechanics
-Great level design
-Stealth: Mediocre - very occasional mandatory detections and combat
-Non-lethality: Superb - Zero mandatory non-target kills
-NoKO: Bad - Knockouts often unavoidable
-Barebones stealth mechanics
-Superb level design
-Stealth: Superb - Extremely little anti-stealth design
-Non-lethality: Superb - Zero mandatory non-target kills
-NoKO: Superb - Almost all NPCs are avoidable
-Superb depth in stealth mechanics
-Mediocre level design
-Stealth: Absolute
-Non-lethality: Absolute
-NoKO: Superb - Zero non-target knockouts
-Barebones stealth mechanics
-Superb level design - very little anti-stealth design
-Stealth: Absolute
-Non-lethality: Absolute
-NoKO: Superb - Zero non-target knockouts
-Barebones stealth mechanics
-Superb level design - very little anti-stealth design
-Stealth: Absolute
-Non-lethality: Absolute
-NoKO: Absolute
-Barebones stealth mechanics
-Great level design - very little anti-stealth design
-Stealth: Absolute
-Non-lethality: Bad - killing is mandatory
-NoKO: N/A - no knockout mechanic
-Decent stealth mechanics
-Great level design
-Stealth: Superb - very few instances of unavoidable detection
-Non-lethality: Bad - frequent mandatory non-target kills
-NoKO: Bad - frequent mandatory knockouts, timed knockout mechanic
-Sub-par stealth mechanics
-Mediocre level design
-Stealth: Good: - Some unnecessary unavoidable combat
-Non-lethality: Superb - Very few instances of story-mandated kills
-NoKO: Absolute - All NPCs are avoidable
-Mediocre stealth mechanics
-Mediocre level design
-Stealth: Superb - Some unavoidable combat
-Non-lethality: Superb - Very few instances of mandatory kills
-NoKO: Absolute - All NPCs are avoidable
-Mediocre stealth mechanics
-Decent level design
-Stealth: Absolute
-Non-lethality: Superb - Very few instances of story-mandated kills
-NoKO: Absolute - All NPCs are avoidable
-Mediocre stealth mechanics
-Mediocre level design
-Stealth: Superb - Very few instances of unavoidable detection. If you skip the intro, in theory there are none.
-Non-lethality: Good. There are very few enemies, and killing them is basically optional
-NoKO: N/A - no knockout mechanic
-Mediocre stealth mechanics
-Good level design
-Stealth: Superb - One instance of mandatory detection a minute before the end credits
-Non-lethality: Bad - Killing only your targets is not feasible.
-NoKO: N/A - no knockout mechanic
-Mediocre stealth mechanics
-Good level design
-Stealth: Great - only a couple of instances of unavoidable detections
-Non-lethality: Superb - only a few mandatory non-human kills
-NoKO: N/A - no knockout mechanic
-Barebones stealth mechanics
-Great level design
-Stealth: Great - unavoidable boss fights that are largely based on stealth
-Non-lethality: Superb - only bosses need to die
-NoKO: Absolute
-Decent stealth mechanics
-Decent level design
-Stealth: Great - unavoidable boss fight
-Non-lethality: Superb - Only bosses need to die
-NoKO: N/A - no knockout mechanic
-Decent stealth mechanics
-Bad level design
-Stealth: Mediocre - Occasional forced combat engagements and boss fights
-Non-lethality: Good - most of the game can be completed non-lethally
-NoKO: Would be good, but KO takes rare items
-Decent stealth mechanics
-Inconsistent quality level design
-Hard to evaluate. Couldn't get very far due to difficulty
-Stealth: Mediocre - multiple scripted detections and chase scenes
-Non-lethality: N/A - No attack mechanic
-NoKO: N/A - No knockout mechanic
-Bareboneless stealth mechanics
-Mediocre level design
-Stealth: Mediocre - some unavoidable combat scenes
-Non-lethality: Terrible - many non-target kills are necessary
-NoKO: N/A - no knockout mechanic
-Decent stealth mechanics
-Good level design
-Stealth: Mediocre - multiple unavoidable combat scenes
-Non-lethality: Terrible - many non-target kills are necessary
-NoKO: N/A - no knockout mechanic
-Decent stealth mechanics
-Sub-par level design
-Stealth: Bad - multiple unavoidable combat scenes
-Non-lethality: Bad - multiple mandatory kills
-NoKO: Sub-par - Multiple unavoidable knockouts
-Great depth in stealth mechanics
-Bad level design
-Stealth: Bad - Multiple instances of unavoidable combat
-Non-lethality: Terrible - No way to avoid collateral damage
-NoKO: N/A - No knockout mechanic
-Barebones stealth mechanics
-Good level design
-Stealth: Bad - Story-mandated multiple detections and incarcerations
-Non-lethality: Superb - Zero non-target kills
NoKO: Mediocre - some unavoidable knockouts
-Dysfunctional, nonsensical stealth mechanics
-Terrible level design

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