This review contains spoilers

holy shit what a ride. let's get the bad outta the way: the ending is fucking terrible gameplay-wise. it's incredibly linear and detracts from the entirety of what stalker is about: roaming the zone and trying to survive. it turns into a battlefield/cod fuckfest, and the sometimes iffy combat makes it worse. stalker: soc was a very ambitious game during its development, but it had to cut some content. you can see abandoned ideas of what it was once dreamed to be with physics puzzles, a more in depth stealth system, parkour, and more. the remnants of parkour is more prevalent at the end, but hey at least i get to appreciate the cool ass assets for the powerplant. there is a lot of fighting fatigue as well since the end is a corridor shooter that throws hordes of enemies at you. it's also worth mentioning that stalker is very buggy and AI can be oblivious. the x-ray engine most likely is a product of the zone itself. and hey, I know this may sound really unappealing but if you cant handle the bugginess and awkwardness, just download some of the many, many mods to fix those issues (I swear to god if you're one of those people who believes that if you have to mod a game to make it more playable makes the said game "bad," I hope that you know that sometimes its more about the experience rather than needing a "perfect" game).

now with that out of the way, the ending is still pretty cool from a story point. at least for the true ending. some of the story has cool things about it, like a super conscious using the CNPP as a means of trying to manipulate the "noosphere," a sphere of influence that can globally affect people's minds, emotions, and consciouses. but besides that, it's not a lot of special stuff. the world is one of the best worlds in a video game by taking inspirations from Tarkovsky's "stalker" and the Strugatsky brothers' "roadside picnic" while still making itself its own thing. rather than aliens visiting and leaving behind their litter, stalker's version of "The Zone" is caused by a science experiment gone wrong which caused the CNPP to have a second explosion. anomalies, mutants, and factions fighting over land is now the norm of the Chernobyl exclusion zone. the amount of dread, paranoia, and misery that I've felt walking throughout the zone is staggering. this game's atmosphere is DRIPPING, and when I say dripping I should actually be saying that it's LEAKING ALL OVER THE PLACE! the world not only has the atmosphere of gloom but also has the atmosphere of a place with living creatures. never have I, until the end of the game, ever felt that some NPCs shouldn't have spawned where they were. It feels like a real ecosystem of mutants and different factions trying to survive or kill one another. You'll encounter other stalkers having skirmishes with bandits, stalkers fending off mutants, or different factions fighting each other. the dynamic systems of mutants, factions, and anomalies interacting with one another makes a compelling argument to call s.t.a.l.k.e.r. an immersive sim. the game's world is the main reason that it took me almost 30 hours to eventually beat because there's nothing I enjoyed more than relaxing at a campfire listening to some slav guitar after spending the day hunting for artifacts, or by simply just aimlessly exploring the wastes, or even just sitting in a bush eating stale bread and kolbasa to heal up after surviving the mauling of a bloodsucker.

for this reason alone I'm able to excuse shadow of chernobyl's shortcomings of bugs, awkwardness, and end game frustration because it creates such an immaculately immersive world of horror in a familiar yet foreign setting. there's really nothing like being chased by a pack of mutant dogs while drunk in the fields of chernobyl.

the level design is so fucking fantastic like it is legitimately so tight and amazing idk what else to say about it. the tension, the atmosphere, the b movie but entertaining dialogue and story make for a hell of an experience. the puzzles were also amazing, literally could complete pretty much all of them with enough thought and only had to google a puzzle ONCE. my friend told me that the game was so cryptic and confusing that its frustrating but it was cryptic and confusing in a way where i loved solving the puzzles in a mysterious mansion because the atmosphere compelled me and i felt so smart for solving the puzzles

RE2make is a good, GOOD game and an excellent remake of the 1998 classic. the third person perspective is welcomed and works very well, the FOV isn't too high (especially while aiming) making it quite tense when in fights or walking down a corridor. the third person perspective also makes missing shots more impactful because if you miss a shot it's completely on you, adding more pressure onto conserving resources. level design is phenomenal, I actually like it quite a lot more than the original since the hallways arent as cramped but still as claustrophobic and maneuvering around to avoid enemies wasn't too easy and was the right amount of difficulty. which leads to Mr. X, he is TERRIFYING. unlike the original, Mr. X is a constant threat that relentlessly hunts you down. in the original, he was a scripted encounter every single time. in the remake, he is a scouting hunk of death that only has some scripted events making the player heavily consider if shooting a zombie is worth it to have Mr. X come to your area. what's better too is that Mr. X comes into the picture at the best time, right when you've experienced enough of the police station and gameplay. presentation-wise, RE2 remake is one of the best looking games I've ever seen. The lighting, the textures, the shadows, god it's all so beautiful and dreadful at the same time. the soundtrack and audio design is also wonderful, adding more to the atmosphere and the great 3D audio helps you get an idea of any threats ahead of you or where Mr. X could be. My biggest gripe with this game is probably its length. It might be a me problem but this game is LONG. It took me 7 hours for a Leon A playthrough and on my Claire B playthrough I just reached the underground lab at around maybe 6 hours. i liked the shorter campaigns of the original because that adds a lot to the replayability. after my claire b playthrough, I'm not so confident if I'll do a Claire A/Leon B playthrough and might just finally start playing RE3. Maybe it's because I've played the original already that I might be having some sort of fatigue with the stories, idk. It could also be a lot of hiding from Mr. X, there's a decent amount of reasons I can think of as to why the game is longer or at least feels longer. the ghost survivors mode is a bit fun, though in my experience the one that claims to be the easiest was considerably harder than the one rated second hardest. [EDIT: after finishing Claire's campaign, I did some googling and found out there arent Claire A/B or Leon A/B campaigns in RE2make, from what i understood capcom simplified into just two separate campaigns similar to Resident Evil 1 Remake. This change is now actually not that bad of a problem to me now knowing that I had partaken in the full intended experience rather than having to play 4 separate campaigns. having it as just two campaigns also really make the story able to develop and have character relationships grow properly.] RE2 remake's story is fairly faithful to the original with the addition and changes of some characters and events. Personally, I welcome most of these changes and don't really have a problem at all.

overall, RE2 remake does just enough for me to like it more than the original while also retaining many things that made RE2 (1998) so good. recommended to RE fans and anybody that likes horror games.

This review contains spoilers

Orphan of Kos is an INSANE as hell boss fight holy shit man. literally spent three whole days trying to kill him, like 9 hours total of just trying to kill the lil dude. I'd feel terrible for the guy because of what happened to him, his mother, and the fishing hamlet that worshipped his mother but FUCK him for whooping my ass for so long.

This is my GOTY for 2021. Nothing can beat it. I have succumbed to the game, thus i am its flesh automaton. I do my boss’s biddings, take depression naps, fish, and check my investments in the stock market just to feel something. This game is so fucking stupid I love it.

not a great RPG game, not an amazing fallout game, but it stands as a great game for modding and just fucking around in its sandbox

i just want quake that isnt a hero shooter

immediately started a new playthrough because this game is so fucking good

i felt like this was just made because fromsoft forgot to include the painted world from ds1 in ds3's base game. ashes is more of ds3 but with a short runtime, 1 of the 2 bosses is actually challenging & a thrill to face, and about half of the map was just there creating some patches of emptiness. but i would be lying if i said the world didnt pull me in since dark souls lore is fucking baller as hell.

yume nikki is the most abstract game ive played. this game is what id call avant-garde and i hate being this type of person but this really is an experience. this game is a walking sim, no getting around that, but the environments are amazingly surreal. the soundtrack combined with the visuals has probably evoked the most chills from me than any other game. skin shivers from different horrors, goosebumps from the wonderfully dreamy score, and the hairs on the back of my neck stood during some events. the art is equally as surreal as the music and i really cant stress how cool the designs are. there are so many allusions and symbols that theres an unbelievable amount of things to interpret. as much as i love exploring, the game is genuinely cryptic and does not tell you anything. i love this but also find it grueling. from what i understand, you either complete this game or you dont. theres a reason for that: you have to find every item in the game to get the ending. i feel like i wouldve never found some items and still wont find some without the help of a guide or friend (which ive already done a bit). regardless, the game is still very unique and anybody that's a fan of rpgmaker games or earthbound inspired rpgs should definitely try this out. yume nikki isn't going to hook every person into its worlds, but it'll definitely be a memorable experience.

2016

one of the most immersive and best examples of environmental storytelling. what the devs managed to pull off in the source engine looks amazing for a game engine that old while also having the framerate stay stable (90% of the time). great exploration puzzle game that's paired with a slow-burn story. get it if youve ever wanted to walk through abandoned places or if youre looking for a new puzzle game.

this game went crazy back in its heyday

one of the most rewarding but also soul-crushing games ive played in my life

this is how you end a game series. it's all just so fucking good. the ringed city, the blood of the dark soul, and oh my god the slave knight gael boss fight. this dlc is how i imagined dark souls' world to end up with how the linking of the fire continues on and on: only a world of towering ash dunes, decayed buildings, and pure desolation.

this was my fifth playthrough but probably my second time actually fully beating the game. god damn, it still goes so hard, i'm glad dark souls can rest and fromsoft can move on to other worlds that they'd love to create and share.