ciswoman
BACKER
2016
1996
1999
2019
2016
play+ mode is the True Way to play this game. uncompromising violent survival rhythm game.
there is no feeling quite like being 20 minutes into a 25 minute level with no shield to act as a buffer for you, hanging on for life as the speed multiplier increases, desperately looking and listening ahead to read the obstacles as you enter THE ZONE OF PURE HELL. the closest a non-Tetris game has got to evoking The Tetris Effect.
there is no feeling quite like being 20 minutes into a 25 minute level with no shield to act as a buffer for you, hanging on for life as the speed multiplier increases, desperately looking and listening ahead to read the obstacles as you enter THE ZONE OF PURE HELL. the closest a non-Tetris game has got to evoking The Tetris Effect.
2017
it's incredible that we're even able to finally play this game in its completed state honestly, and even playing it now, it feels so ahead of its time in what it was trying to do. great to do like 30-60 minute play sessions and complete a Full Game. i played on the SNES classic and the framerate feels SO much better than SF1 (still some slow sections though). i would die for Faye.
1993
2016
cera's review DIRECTOR'S CUT:
this is one of the most beautiful games i've ever played, not just in aesthetics but in what it teaches the player. don't get me wrong, there are things that i actively hate about this game, as well as some of the outside factors surrounding it (if you know you know). but the truth of this is that the game is still so good that it blows past all of that and makes it seem like trash littered around the most gorgeous hike you've ever taken: the bad things are mere footnotes in comparison to what you can see.
people will tell you the witness is a game about puzzles. it's not. it's about linguistics and semiotics and meditation. it's about observing.
all of the best art in the world is art that acts as a mirror for us to see parts of ourselves in. sometimes good, sometimes the things we fear, but the most powerful thing is when it allows us to see things about ourselves that we didn't understand in the first place, the things we couldn't put into words but knew were true.
the answers you needed were always right in front of us, you just didn't know it. we were just looking at the wrong things, at what people told us were important. stop looking. stop.
this is one of the most beautiful games i've ever played, not just in aesthetics but in what it teaches the player. don't get me wrong, there are things that i actively hate about this game, as well as some of the outside factors surrounding it (if you know you know). but the truth of this is that the game is still so good that it blows past all of that and makes it seem like trash littered around the most gorgeous hike you've ever taken: the bad things are mere footnotes in comparison to what you can see.
people will tell you the witness is a game about puzzles. it's not. it's about linguistics and semiotics and meditation. it's about observing.
all of the best art in the world is art that acts as a mirror for us to see parts of ourselves in. sometimes good, sometimes the things we fear, but the most powerful thing is when it allows us to see things about ourselves that we didn't understand in the first place, the things we couldn't put into words but knew were true.
the answers you needed were always right in front of us, you just didn't know it. we were just looking at the wrong things, at what people told us were important. stop looking. stop.
2016
2015
2015
2003
2001
1999