there's nothing quite as amazing as playing a game that is like nothing you've ever played before

a landmark moment in games that would drastically shape the way that 3D platformers are constructed to this day

if there was a Criterion Collection for video games, this would easily be in the first 5 chosen to be published

as a devoted lover of Pokemon and the Nintendo 64 who has 100%ed this game both as a child and a 25 year old adult, let me tell you: this game is not as good as you remember it.

HOWEVER: i love me some low poly models of pokemon and delicious secrets. you win this time, NOSTALGIA.

play+ mode is the True Way to play this game. uncompromising violent survival rhythm game.

there is no feeling quite like being 20 minutes into a 25 minute level with no shield to act as a buffer for you, hanging on for life as the speed multiplier increases, desperately looking and listening ahead to read the obstacles as you enter THE ZONE OF PURE HELL. the closest a non-Tetris game has got to evoking The Tetris Effect.

it's incredible that we're even able to finally play this game in its completed state honestly, and even playing it now, it feels so ahead of its time in what it was trying to do. great to do like 30-60 minute play sessions and complete a Full Game. i played on the SNES classic and the framerate feels SO much better than SF1 (still some slow sections though). i would die for Faye.

cera's review DIRECTOR'S CUT:

this is one of the most beautiful games i've ever played, not just in aesthetics but in what it teaches the player. don't get me wrong, there are things that i actively hate about this game, as well as some of the outside factors surrounding it (if you know you know). but the truth of this is that the game is still so good that it blows past all of that and makes it seem like trash littered around the most gorgeous hike you've ever taken: the bad things are mere footnotes in comparison to what you can see.

people will tell you the witness is a game about puzzles. it's not. it's about linguistics and semiotics and meditation. it's about observing.

all of the best art in the world is art that acts as a mirror for us to see parts of ourselves in. sometimes good, sometimes the things we fear, but the most powerful thing is when it allows us to see things about ourselves that we didn't understand in the first place, the things we couldn't put into words but knew were true.

the answers you needed were always right in front of us, you just didn't know it. we were just looking at the wrong things, at what people told us were important. stop looking. stop.

jonathan blow has never jacked off and THAT'S why the witness is a perfect game #nonutforever #tarkovskyboyz

this game ruined me because whenever i play any game now, i just say "i wish this had Bloodborne's combat". THAT'S how good this game is.

lady maria of the astral clock tower and ebritas, my DMs are open

don't believe the hype or the haters, just play it

This review contains spoilers

the main character gets told that she's pregnant with God and immediately gives herself an abortion, and if you don't think that's the tightest shit then get out of my face

i'm not gonna try to fit all of my thoughts about this game into this text box. if you wanna talk about this game with me, find me in person

exactly what it needs to be: a horror B-movie that you grab on a whim from blockbuster's VHS section that fuckin RIPS