What a curveball! It's clear Kojima had a lot of important (and in restrospect, correct) things to say with this game, I just wish the game itself were more fun.

Among the most creative games I've ever played, one where every level feels like a separate game with its own set of rules and style.

Replayed in 2021 to prepare for Psychonauts 2. Better than I remembered! Went for 100% completion this time. Bumping up half a star.

Not particularly scary and the story comes off as bargain-bin Stephen King. Honestly the part I liked the most about this game was using both light and conventional weapons in tandem against enemies.

2010

There's really something to be said about the minimalism in this game. I think there was just a jump and action button, and a color palette almost entirely black and white, but PlayDead wrings a really strong puzzle adventure out of it.

Still a little disappointed that Valve followed up the incredible Orange Box with two zombie shooters that were fine.

I wonder if this game was helped or hurt by being about a fat princess and not like, a fat cow or something. Fun but also a little embarassing to play.

Played on PS3. Fun at the time but this seems very dated, which is fair since its 15 years old. But the first three games in the series all blend together, which is not a good sign.

While I typically enjoy most Mario games, they don't seem to "grab" me like they will with a lot of my friends. This seemed like another great game that a lot of my friends consider one of the best of all time. Maybe I could replay soon.

As others have mentioned, this is a surprisingly decent Zelda clone, but nothing I've seen of the sequels has inspired me to delve any further in the series.

A forgettable mini-game collection. I did surprise myself by randomly getting one of the top scores in the world with one of the games. I wonder if it's still there?

An incredible idea in theory, where you could pop in almost any word into your DS and use it in the game. Unfortunately it turns out there just wasn't enough here to spark much creativity. Call on a T-Rex every time you need to kill something, add a bridge when you need to cross a gap, put on wings if you need to fly... it's all pretty basic!

I liked a lot of the ideas here, taking the series in a different direction and making this a more open-world game. But the characters all felt lifeless and it was just so buggy. It's a shame, I'd like to see more Mass Effect!

I remember this being terrifying. I wonder if it holds up over a decade later?

A swing and a miss on Telltale's first attempt at a Sam and Max game, but the later installments were much better.