February, 2023

January, 2023

November, 2022

October, 2022

August, 2022

20

NES

6h 8m

Finished

NES

Finished

July, 2022

02

June, 2022

23

1h 12m

Finished

I think Level 5 was largely my favorite run of levels, mostly because it took pretty cool use of bookshelves hiding crawling hands coming at you, and the bottomless pits in the containment tubes were easier to avoid and enemies typically didn't spawn to push you in them. The sewers and lab get a difficulty spike, but it's still a test of patience overall.

The portal level sucked. The amount of health just isn't enough for what is memorization of patterns with some otherwise unreactable segments in the chaos.

The seventh string of levels was also fine! The void's aesthetic is cool, and I like how the eventual escape is basically running away from Brawl's Tabuu with some glowing orbs. The difficulty of the second part, removing the girl from the crystal, is pretty punishing, though.

The final section of levels is where it really gets grating in terms of options and movement, though. The patterns of the elevator drop are fine, but the final boss is heavy reaction time + patterns with a high difficulty curve. It's not impossible and the difficulty is a challenge, but it really pushes how little your movement and combat options are, where the last section of the final boss requires nearly perfect execution with movement I already wasn't a fan of.

22

1h 12m

Started

This game is brutally hard, but the aesthetic fucks. The first level starts off pretty easy, with just a tough boss that will almost immediately make you lose a life as you get more used to the system. Wish the picking up weapons thing was telegraphed better, although I guess there's manuals for this sort of thing.

It's the second set of levels that are the real doozy, though. The elevator is unforgiving along with your lack of lives, but there's also the purple things that really test your movement along with patience. And then you have a boss which has patterns you need to learn quickly.

Really love the gory shit in the third set of levels with the boss here. First it throws scissors at you along with a chainsaw, but then you have to deal with fetus-looking marionettes that spit acid at you.

The fourth set of levels is where the bosses really get... well cheap is the wrong word, but unfun? The guy has your slide which has better frame data than you, so you have to have perfect jumps to hit back, as it's the only way to do damage and not receive any in return. It's a realllllly small gap. But then he morphs into a spider that really punishes you. I just wish you had more combat options than punch, kick, and jumping kick. Not being able to carry weapons to mix it up a bit into other sections of a level is annoying.

18

11

May, 2022

31

0h 42m

Started

METAL GEAR.... it begins....

I spent an embarrassing amount of time not using the box wondering why rooms were unfair until I realized you could just use the box for the cameras. I'm an idiot.

Abusing the ammo spawns so I can just use the suppresser on everything. I like how some rooms force you to learn guard patterns but also I'm sorry I just want to continue fast, pew pew

I like how the RA achievement for getting captured is "I M SO SMRT!!!"

Started

October, 2021

12

0h 33m

Started

Having a very pleasant replay. Still very cute. Love all the flavor text by checking that I didn't do when I played it the first time. There's some really good jokes in there.

Toriel is still ADORABLE and still MAKES ME SAD
The music is still FANTASTIC and still MAKES ME SAD

I love seeing Sans and Papyrus just look back and forth over and over again only to confuse a rock with a human lol

Started

11

1h 21m

Started

Ate my face in from the word go. At first I thought it was easy with the first two enemies, but as soon as the big guy shows up, immediately had to adjust hard to the controls and figuring out how to set shit up.
And at that point, was absolutely invested. This game is so, so, so much fun. Combos are insanely customizable and the game really asks you to be on your dodge game... which also shows how bad I am (I don't even know how many times I've died already up to the first boss). I love and hate the dynamic difficulty. I understand the game getting easier when I suck so I enter the flow state easier, but I also find the game less fun at Lv 1 than I do Lv 2. I have yet to even touch 3 or DIE though lol

Absolutely cheesed the first boss as much as I could, if you could even call it cheesed because I still died 35 times, it is a HUGE step up in difficulty. Just quick on roulettes and god hand, trying to get them stuck in a corner as they acrobat jump all over my ass and make me eat the ground. I love this game.

Started

1h 36m

Started

Still feels insanely nostalgic to open the game up (playing on Mother 1+2 translation). Also still hilarious how the Easy Ring was patched in, the TL was really that mad at the game that they intentionally made the game easier lmao

The music is such a vibe, such impressive music for NES-era and the GBA does a really good job emulating it as well, which is a surprise!

The battle system is still lame as hell and I'm really just mashing the attack button for levels 1-14, as well as examining what PSI is, but the Easy Ring makes everything else more than just tolerable.

Currently just got Lloyd, I'm moving decently fast (thank you Easy Ring!). There's still a few annoying things in terms of inventory space up to that point (I drop so many things ;_;), but otherwise I'm so glad I'm playing this version.

2h 10m

Started

Got absolutely fucked by the tutorial boss, but otherwise haven't died once, although I'm also a really cautious player. There's always a ton of grass if you look hard enough.
I like the oppressive aesthetic of the world, it's so dreary. It kinda melds into every single enemy, which might be a turn off to some but I find it really helps the atmosphere. It's soulless but it's the point, I think.

Phalanx, for example, has little to no soul to it as far as I know. It's just a mass of shields and spears, and there's very little color to it, save for a light color in the middle, behind all of it... wish the boss fight was any good, though. I found it really boring to just run and cut.
The problem is that Hoplites are introduced to you before the boss itself, which makes the boss' puzzle ridiculously easy. You already learn "oh get behind them", now it's "run around and murder". The only difference is you have to be quicker on your feet, I guess.
Also didn't expect one area in Demon's to take so long! This is my first Souls experience but good lord.
I also haven't gotten any spells? Is there a place to get them?

I've also just been informed Phalanx has lore that I might be able to figure out if I didn't leave one Hoplite alive because I'm used to bosses going apeshit when they're the only one left in a plethora of other games. I was worried about an enrage thing.

Started

August, 2021

20

NES

3h 7m

Finished

NES

Finished

08

NES

3h 41m

Finished

OK the energy tank in the hallway having a trap was actually a good one. I was already full on energy tanks but that is hilarious, well played game.

Also finished my first run! Did it in 2:15. Mother Brain was heavily annoying and I never realized how scary the Metroids are without Ice Beam even if they're very fleeting (like... 4 rooms?). I'm going to go for a speed time to get under an hour and then end it there.

Not a fun game, and it's not just limitations and the timeframe. Movement is super restrictive and everything feels like it lags. I appreciate the violent alien atmosphere that thinks Samus should leave and the disorientation it tries for, but it is so unfun to play and how combat is just "tank the damage and hope for the best" is grueling.
NES

Finished

05

9h 5m

Started

Been so long since I played this, it's time to board the nostalgia train. Already started tearing up when I saw "Starting a new journey may not be so hard, or maybe it has already begun". All it takes is that and Shimomura music and the tear ducts star to flow. Dearly Beloved especially. SIMPLE AND CLEAN IS THE WAY THAT YOU'RE MAKING ME FEEL TONIGHT

Chose FM difficulty, Staff/no sword, and the adventure begins in the dead of night. If I recall I never fully explored using magic as like a combo thing in this game.

Fuck your Blitzball Wakka, I'm built different.

I can't believe I spent 30 min beating the crap out of Tidus and Selphie i.e. two kids just to farm XP. The three-on-one fight is fun though.

Started

04

1h 12m

Started

And thus begins a co-op experience between a pragmatic lib politician who doesn't understand how economics works named Tatsuki, and a sweet loving pyromaniac who actually knows what they're doing named Karma.

For some reason a tutorial didn't happen and I ended up throwing fireballs at myself, woops. It's OK my charisma is really high I'm sure things will work out.

Oh yeah I chose to be a Wanderer because animals are fucking cool and I like ranged combat. My spider shall commit slaughter while I say I have nothing to do with it like a good politician. I don't know if this game allows the character to go through a midlife crisis of "what have I done" but I hope so.

Apparently "let's sober them up" means killing them that is not what I meant holy shit I just wanted to knock them out oh god reload reload reload

Started

03

NES

3h 41m

Started

To the people who played this game without any map or guide to help you out, I'm happy you're built different, but also is it a product of cope, because these walls all look the fucking same and I'm known with being good with directions and I still got lost, which is a first!

Got terrified by the things that show up in some item rooms if you leave and come back. Yeah they barely do any damage but it looked like a fucking glitch

This game is painfully slow. The movement hurts and genuinely is kinda unfun to play.
Wall jump glitch is fun though.
NES

Started

July, 2021

31

0h 36m

Started

Playing Celeste is like learning a skill. It's something that can deteriorate over time. So I had to start back from square one because I couldn't even remember the controls and god knows I don't want to start right from Chapter 9

I still like how much control I have over Madeline, it's still my fav platformer in terms of "I have absolute minute control", and I like how there's some leeway in terms of both jumping off of platforms and the traffic light speed. That being said, don't be me and go straight to the B-sides right when you unlock them. The progression still feels like it's all A-Sides BEFORE all B-sides, otherwise it punches you in the throat. There was one slide in 1-B that you have to go super fast to then crouch, dash into a jumpy thingy, and then dash again, and I wasn't ready. Still got through because I REFUSE TO LET THIS GAME BEAT ME.

Music still rocks. GOD I love Lena Raine, everything she touches is gold.

Started

0h 36m

Started

This is a really fun bullet hell, if mostly because it being in tune with the music makes it that much more appealing to me. Love Barracuda and New Game, I think I've enjoyed every boss in this game so far. The game is definitely on the easy side when it comes to bullet hell, especially with a really busted dash, but it might still catch people by surprise for the bosses.

Started

30

0h 42m

Started

First time actually playing Terraria singleplayer and realizing how much of a wiki game this is, more than Minecraft is at this point. The achievements push some kind of progression but good luck figuring out the rest, pal!

There was one song that I heard as I started mining underground and it was awful but it eventually went right back to the main theme so I guess it's fine.

Started