The Legend of Zelda Series RANKED

Mipha is bae. Zelda x Radiohead retrospective. This is a work in progress, still playing the games.

The Legend of Zelda: A Link to the Past
The Legend of Zelda: A Link to the Past
The Bends of the Zelda series

Notes:
- The foundation for many of the game play, aesthetics, and music for many of the future games.
- Beautiful sprite work that gives the game a timeless quality despite being over 30 years old.
- The pacing throughout the game is great, having just the right equipment upgrades and magical items in just the right places.
- Story is extremely basic, but I wasn't exactly expecting A class writing from an old Nintendo game.
- The visual storytelling and scale created by the lush pixel art, immersive isometric lighting effects, sound effects, and stellar music.
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask
Wow, just wow. I had already known a good bit of things about Majora's Mask. The transformation masks looked awesome to 10 year old VA watching PBD vids on the games, and definitely still do. There are mechanics in this game that excel past most games at the time, and tbh even games of the now. From the get go the Deku mask is extremely fun to use despite how frail and limiting the form can be starting out. The spin attack works wonderfully as not only a means of attack, but an effect mode of transportation (it's also pretty fucking stylish, love how you create a circle of sparkles for every spin). You also learn very early on that you can dive in flowers to shoot yourself in the air, being able to glide on flowers for a short amount of time. Well, that isn't entirely accurate. It's actually a lot more layered design wise. The amount of airtime you have in your Deku form is dependent on a couple factors from what I've seen. 1. there's how close you are to your intended target, whether it be a far-off ledge, metal grating, broken pipe, or just a fairly tall structure, the amount of airtime is almost always calculated to be just enough to get you by, but also close enough that it can leave room for error. There's also a consideration of how close you are to the ground, which usually comes into play whenever you're simply using the flower flight outside in the hub world. This proximity measure can get quite fucking however when you use the flower in an area with a lot of height, as you can go for minutes on end in the air as long as you're not approaching any ledges, or the ground floor (this is most evident in Snowhead and Stone tower Temples).

Your abilities are furthered once you're gifted magic power by the great fai

and thankfully forgetting everything else story wise.
The Legend of Zelda
The Legend of Zelda
Zelda II: The Adventure of Link
Zelda II: The Adventure of Link
The Legend of Zelda: Link's Awakening
The Legend of Zelda: Link's Awakening
The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker
The Legend of Zelda: Oracle of Seasons
The Legend of Zelda: Oracle of Seasons
The Legend of Zelda: Oracle of Ages
The Legend of Zelda: Oracle of Ages
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Skyward Sword
The Legend of Zelda: Skyward Sword
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: The Minish Cap
The Legend of Zelda: The Minish Cap
The Legend of Zelda: Phantom Hourglass
The Legend of Zelda: Phantom Hourglass
The Legend of Zelda: Spirit Tracks
The Legend of Zelda: Spirit Tracks
The Legend of Zelda: A Link Between Worlds
The Legend of Zelda: A Link Between Worlds
The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom

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