Wanted to try it out for 5 minutes, turned out I played for 4h and got S rank in the meantime. Amazing arcade goodness.

Got through a half of this "game" and i just can't anymore. It is so boring, tedious, with horrible fucking combat which is more of a motion capture jerk fest than actual mechanics and it has horrible puzzle design.
Pacing is not existing, you just walk, walk. There is no level design to even speak of. Not only totally unncessary sequel in terms of story but a step down in every single way compared to first Hellblade.
Pathetic title.

First truly incredible story in games since Disco Elysium came out.
Remedy at peak of their creativity.

It's good, very good in some aspects.
Let's start with good stuff.
Traversal is better than ever, it is so entertaining and addition of wingsuit was a 10/10 idea, going from swinging, to gliding to nose diving and at the last second shooting web again never gets old.
I am pretty big fan of how they handled boss fights overall, they no longer rely on just finding a weakspot, doing something 3 times- gg you won.
MJ segments are also improvement over 1st game.
Game is ridiculously impressive with it's tech and ability to load all the assets without a single hitch, and fast travel speed elevates this wow efect even more.
Characters were mostly good, with ok dialogue and all of it was well acted with some typical marvel cringe stample all over it, highlight was seeing Peter and Harry interacting with each other.
Almost every single main mission in this game is a set piece, which is really impressive (impressive how deep Sony pockets are) but my brain was just shutting off after #15 big building collapsing while you are in an incredible gameplay segment of holding R2 to run.
Combat is whatever from mechanical standpoint. It is very very flashy and the tech Insomniac uses to make those animations blend so well together is impressive, but overall combat boils down to waiting for your abilities to recharge. Stealth is totally useless especially with how OP dodge. Skill tree in this game is just lazy, with most attack skill being "hold Square to do this attack, hold triangle after jumping" wow riveting.
Side content is pretty ok for the most part. Yes, it is Ubisoft checklist, but thanks to traversal being so good and combat being ok, it is still fun to participate in them. Standout quest was definitely Howard's. One of rare moments I felt some emotions from this game storytelling.
The thing I am most surprised about is how buggy this thing is.
When I boot up a Sony first party game I at least expect mostly bug free experirnce and especially from Insomniac's because all their previous game were not only tech marvels (hehe) but were bug free.
Here, I had game glitching out so many times. I got soft locked around 5 times and had to reload saves, I felt through City map twice, I had audio missing, I had scripts not playing correctly in scripted sequences and hitboxes on new late game enemy type were just horrible.
I was also very disappointed in Kraven which is so one dimentional. His only purpose was to set events of this game in motion, what a waste, especially when you compare Kraven to some really well done villains from first game.
Venom is whatever, sequence which introduces him is really dope and one of the highlightes of whole experience.
If you loved first two SM games you will most likely love this one as well, if you didn't, SM2 won't change your mind.
P. S
Insomniac, in SM3 get rid off Danikakast, holy shit it was so bad.

It is so fucking bonkers.
Campaign is perfectly paced with some incredible combat encounters.
Game stays fresh through it's 6h runtime and I just wanted more when credits rolled.
Not only that, Ada and especially Wesker are so damn fun in Mercenaries.
You can parry chainsaw with your bare hands and as ult you go one hit anything close to you, ofc with bare hands.
Gaming has never been that truly back.

If you want a game to easily put you to sleep, here's your best contender.
First 2h were pretty fun I guess, but then it goes for another 12h, and it gets more and more boring.

I am so sorry to any video game which will release in 2023, because it will be so damn hard to top this.
It's just incredible, no dull moment.
Incredible gameplay, insane boss fights, MUSIC, it plays like a dream, writing and humor is on point, pacing is top. I am not gonna stop talking about this game until every person who is even midly interested in video games will play it.

It grew on me during replay, i gotta admit it, i will give it up Kojima.

This is the least amount of fun I had while playing Diablo game.
I finished all 3 Diablo games many times. Here? I could not be bothered to put more than 15h into it.
I did not like open world addition, all those MMO aspects. Game feels like korean rpg rather than new mainline Diablo title.

Cocoon is a triumph in game design.
Less you know, the better before playing it.

Patch 2.0 fixed base game and Phantom Liberty delivered truly spectacular experience on it's own.


Jusant is a pretty big surprise for me. I am not a fan of Dontnod but I love games with narrative beats and approach to style like Journey, Inside, Abzu.
Make or break for a game about climbing is climbing, and I am happy to report it is really fun all the way through the end. Even the basic "R2 for right hand, L2 for left hand" would be cool enough for 3-4h duration of Jusant, but each new chapter introduces new mechanics, new harder to travers through terrain. Each biom has unique style to it and story of people who used to live on the mountain is fun to follow.
Game is also very responsive to control and music is used in an amazing way to make all those grand moments more special.
There is some jank to core gameplay and I had 2 instances of not knowing where to go for a brief minute because some of the texture work can be too low so you think surface is not climbable.
Really good game.

Greatest action game of all time made even better.
No U-3 fight is a bummer tho.

Kojima made some good games before he became Twitter celebrity.