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---------- FINAL THOUGHTS
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As someone who played several Armored Core games as a kid, and played the rest more recently as an adult (and am generally a large fan of Fromsoft in general, including the recent Souls game era), my perspective is that this is the best Armored Core game From Software has ever made. When I say this, I dont just mean “its better cuz its more like Dark Souls”, I genuinely think the general arrangement of the entire game is the superior form of uniquely Armored Core traits - with the only real exception being that I miss the classic Arena format.
Adding Stagger was a genius way to add depth to weapons that used to be exclusively measured by ammo and damage (Missiles were literally useless to me in most Armored Core games, no joke, and its so nice how much utility they have now) Reinvention of laser blades and diversifying leg types and basically all the ways they shook up the Assembly sandbox was a boon to the game and desperately loosens the historically very stiff design scheme. Frankly it just feels better to play.
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But then, the Souls influence also does add alot of charm. The bosses are very clearly Souls bosses - but each boss is as good as what is normally a traditional final boss in other Armored Core games (which is fun and good). The more dramatic narrative greatly improves the more… pedestrian? world the games typically represent, where companies are just doing a lil bit of military corporate warfare for a giggle and a laugh. It also just has a very striking visual flair thanks to the art direction for things like Coral.
It is, in general, just a much more badass game and mech games were born to be badass - in fact I think Armored Core deserves to be badass more than the medieval settings of the Souls games, where it maybe IS a lil strange your dopey player character is doing blood Zantetsukens across the map with his magic katana.
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External to the game, there was a funny phenomenon happening where alot of people were sour on Armored Core because it was, ostensibly maybe, not exactly like Dark Souls. This was, of course, patently not fair to Armored Core as Armored Core was an established franchise long before Dark Souls - but also it didnt seem to me like alot of these players were even very interested in preserving their experience with the game either. Alot of milk was spilled during Elden Ring about Spirit Ashes and Moonveils, with people being particularly concerned with protecting the challenge the Souls games are known for.
Yet when it came to Armored Core, it seems like alot of people were not worried at all about over-building their way out of the more interesting challenges the game offers. Which, tbf, shouldnt be an issue - you should be able to use tank legs and quadruple bazookas and shotguns if you want to, in the same way you should be able to use Rivers Of Blood if you want to. But the thing thats irksome is that Armored Core is getting some rash verdicts because people havent contextualized that maybe they min/maxed themselves into a less interesting experience.
I think something that doesnt help that issue is that Armored Core took their own lil brand of “replayability” where they have playthroughs introduce secret mission branches to help you get to the multiple endings the game has. Curiously, Fromsoft also stacked most of the more tedious missions into these later playthroughs - so people who only do one playthrough are having a sort of lopsided experience to begin with.
For my money, I dont think the playthrough staggering was worth it. Sure, it extends playtime but it seems like theres too much collateral in the meantime.
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