interesting but the gameplay is literally just a walking sim

probably the worst platforming every programmed in a mario game. it gave us daisy though so hey

this is the reason games have physics engines now and nothing these days comes close to utilizing engines as well as this did

one of the few indie roguelikes that truly rises above the rest

easily the best 2d zelda, ridiculously fun as hell in a way that few other zeldas are

a lot of people love this but i just didn't find it all that memorable, felt very generic

some of the best dungeon design in the series but everything else is ass

did more to revolutionize the mario series than 64 imo. some of the smoothest platforming i've ever played and it came out decades ago

enjoyable but it's basically just nsmb but in 3d

great game but the movement has always felt restricted and kind of clunky to me—great level design but it just doesn't feel as fun and smooth as its predecessors

underrated as hell, probably my favorite game soundtrack of all time

started out fun but eventually broke itself with balancing issues over time

one of the only games i have 1000+ hours on

very stupid dumb game. thoroughly enjoyed it