Unbeatable Aesthetics

Vaguely random assortment of games I think have unique looks and impeccable aesthetic choices, arranged from brightest to darkest.

Secret Little Haven
Secret Little Haven
Relentlessly saccharine sugary anime computer desktop simulator
Pajama Sam 2: Thunder and Lightning Aren't so Frightening
Pajama Sam 2: Thunder and Lightning Aren't so Frightening
All of the Humongous Entertainment games have great pixel art stuffed to the brim with details but I give this one a special edge because the "Weather Factory" setting is so creative... this huge, whimsical industrial complex just floating in the clouds.
Mr. Potato Head Saves Veggie Valley
Mr. Potato Head Saves Veggie Valley
Kinda budget Humongous Entertainment but the pencil shaded children's book arty style is to die for.
Super Lesbian Animal RPG
Super Lesbian Animal RPG
There's a lot of indie RPGs out there with similar looks but the rainbow furry aesthetic of this one stands out to me.
Animal Crossing: Wild World
Animal Crossing: Wild World
The aesthetic PEAK of the series, being forced to work around the limited visuals of the DS gave this one such a charming look that I don't think any of the others were able to match.
LocoRoco
LocoRoco
Every single thing in this game is so adorable! The bright world, blobby characters, and borderless graphics were very ahead of their time and I don't think any game has nailed them in quite the same way.
Katamari Damacy Reroll
Katamari Damacy Reroll
I mean... come on.
de Blob
de Blob
Probably the purest relic of the late '00s "cool for kids" aesthetic. Bright colors, vague influences from hip-hop/streetwear fashion, and an overall sense of EXTREME!
Hi-Fi Rush
Hi-Fi Rush
This looks just like a Cartoon Network show that would receive critical acclaim but get cancelled after one season.
WarioWare: Smooth Moves
WarioWare: Smooth Moves
The cartoonish style of the overworld mashed up with the anything goes kitchen sink approach to the minigames is such a win.
Kirby: Canvas Curse
Kirby: Canvas Curse
A lot of people are into Epic Yarn or even Rainbow Curse but I think this is the underrated aesthetic gem of the Kirby series, there's just something about the level designs and the character models (maybe it's the lighting?) that makes them pop.
Super Paper Mario
Super Paper Mario
The best looking of the already great looking Paper Mario games thanks to the dimension shifting gimmick, plus the character design is simply unbeatable.
Super Scribblenauts
Super Scribblenauts
I always respect a game that can make so many different items work using a limited number of assets and the jointed, almost doll-like way these models are thrown together gives the game a unique vibe.
Poptropica
Poptropica
I always love a game that can create a look with a strong template for it and I don't think this one gets enough credit for how it did that. So many different worlds and so many different characters built from the same basic shapes.
Tadpole Treble
Tadpole Treble
Just overflowing with charm, the visual style is great (very creative usage of different aquatic environments) but it truly comes to life when the music comes into play.
Spore Creatures
Spore Creatures
Because this was aimed at a younger demographic than the main Spore series they had to make it "cuter" and that was the correct choice because the paper-cutout aesthetic they went with is adorable and meshes in well with the (low-key ahead of their time) 2.5D island environments.
Endless Ocean
Endless Ocean
They put the ocean in the Wii!
Franken
Franken
The pixel art design of this one is what does it.
Diaries of a Spaceport Janitor
Diaries of a Spaceport Janitor
Creates a unique sci-fi world with a very distinctive look.
Meanwhile: An Interactive Comic Book
Meanwhile: An Interactive Comic Book
Jason Shiga is a genius.
10 Beautiful Postcards
10 Beautiful Postcards
This game certainly looks, and it does it incredibly.
Art Sqool
Art Sqool
The "school" setting kinda feels like a game's asset storage file brought to life, and I dig that.
Perfect Tides
Perfect Tides
Stunningly detailed pixel art approached with the eye of a seasoned cartoonist- very few games manage to find warmth and humanity through pixels in the way this one does.
Vignettes
Vignettes
Rainbow items just floating in the void...
30 Birds
30 Birds
Takes a simple idea (playable mural) to a beautiful extreme.
Tangle Tower
Tangle Tower
A murder mystery at a mysterious mansion with a cast of wacky characters is a classic setup and this is one of the most immersive takes I've encountered- the art and music bring Tangle Tower and its inhabitants to LIFE. Feels like playing a graphic novel.
Dome-King Cabbage
Dome-King Cabbage
It's not out yet (probably won't be for years) but the developer is WILDLY talented at graphics and his diorama style is just eye porn.
QT
QT
A house full of squiggly friends.
24 Killers
24 Killers
Claymation-like graphics, a beautiful tropical island setting, and an incredibly random assortment of creatures. Also banging tunes.
Paradise Killer
Paradise Killer
One of the most stylish games ever maybe? A sprawling island of brutalist architecture, scenic beaches, blood soaked temples, marble statues of ancient gods, sparkling crystalline formations, and a sexy af cast. Also vaporwave.
Hypnospace Outlaw
Hypnospace Outlaw
Nails that early web aesthetic in all of its beautifully messy, DIY glory.
Night in the Woods
Night in the Woods
The actual art style is gorgeous but what really steals the show is the way it depicts this small rust belt town. Every inch of the game is steeped in character.
Beacon Pines
Beacon Pines
The storybook aesthetic makes it feel like, well, playing a spooky old children's story.
Epic Mickey
Epic Mickey
Grim tableaus of a dying world of old cartoons, forgotten and left to slowly rot away. Especially cool in that the game gives you a CHOICE in how you want the world to look: do you want to use paint to restore it to its bright, cartoonish glory? Or use thinner to embrace the decay?
The Sea Will Claim Everything
The Sea Will Claim Everything
makes me nostalgic... perhaps for experiences that were never even mine to begin with
Nepenthe
Nepenthe
A "hand drawn" game that actually feels hand drawn in the best way- you can actually see the grain of the colored pencils. It's like getting a window right into the imagination of the creator and catching a glimpse of the fantasy land he has in his head.
Where the Water Tastes Like Wine
Where the Water Tastes Like Wine
Gorgeous art and music, I wish real America were like this.
Eyes of the Killer
Eyes of the Killer
Watching the influence of the killer gradually corrupt and destroy these colorful worlds is a highlight of every game in this series but I found it particularly chilling here thanks to the ominous Greek tragedy influences, creepy backstage aesthetic, and some incredibly striking scenes.
No Delivery
No Delivery
The best I've ever seen this "late night at the pizza joint" aesthetic done, FNAF eat your heart out.
HoloVista
HoloVista
Visually stunning, especially for a phone game. Really it's just a series of environments but they're rendered with such detail, each one is a work of art, and when they start to get more surreal towards the end of the game it's a feast.
Yume Nikki
Yume Nikki
it's Yume Nikki, like...
Elevator Hitch
Elevator Hitch
Anime style characters contrasting with a coldly businesslike world rendered in the warm, yellowing tones of an employee training video. It rocks.
Genderwrecked
Genderwrecked
Floating islands full of fuckers
Extreme Meatpunks Forever
Extreme Meatpunks Forever
A punk, DIY fantasia set in an incredibly unique dystopia where cars are replaced by... giant meat robots?
Archangel: Nemesis
Archangel: Nemesis
A personal favorite, especially the introductory dream on the second day. The visual style of juxtaposing cute girls with grotesque imagery is obviously fun but I think it's so cool how the text is also often used more for visual pleasure than anything else.
Heart Love Power Temple
Heart Love Power Temple
Sugar soaked in blood. Far from visually polished, but that's what I like about it; uncanny art for an uncanny story told in an uncanny way.
Anglerfish
Anglerfish
An instantly memorable setting that might not look like much at first but unfolds with endless surprises.
Dread Delusion
Dread Delusion
Gothic aesthetic down pat. Imo the best looking of the recent wave of PS2 style games.
Ena: Dream BBQ
Ena: Dream BBQ
Probably cheating to use games that haven't come out yet but I've seen a lot of passion for this just based off the trailer, when it drops it's gonna be good.
Inscryption
Inscryption
This is like aesthetics nestled within aesthetics. The freaky, dark backwoods aesthetic, which folds in to the creepy pop up book card game aesthetic, which folds into the weird CGI thing it has going on, and it all looks rusty and gross. I love it.
Fallow
Fallow
The sheer detail of the pixel art is incredible- the game and its world are endlessly bleak, but at least it finds the beauty in that.
We Know the Devil
We Know the Devil
Screeching noises from outside the cabin as the characters wait inside for an uncertain fate, claustrophobic in the best way possible.
Scarlet Hollow
Scarlet Hollow
I want to visit Scarlet Hollow. I would die there. But it would be worth it.
Darkwood
Darkwood
This looks better than multi-million dollar horror movies.
Stone Story RPG
Stone Story RPG
It's a game made entirely in ASCII art, so that's already cool, but then on top of that it looks this good. A really creative way to depict a world of darkness.

Comments




Last updated: