Some improvements over the first game, I enjoyed pretty much all bossfights, really liked the upgrading system and some other QoL changes, but similar to the first game is really complicated to advance without reading the wiki sometimes, especially if you wanna complete NPC sidequests. Overall pretty fun and mechanical game with very good lore and artwork.

A kinda weird Zelda game. I like the concept of being trapped in a time loop and certain events being blocked in a time frame, but it is a really obtuse game sometimes. A simple banker will remember me and retain my rupies but the stray fairies will disappear? Why?
Also, it is a bit counterproductive to do a full reset every three in-game days, because an innocent player will be discouraged from exploring and doing sidequests because of the pain of starting a quest and not being able to finish it in time.
The whole mask thing is original, but half of them are just getting a piece of heart with extra steps. The sidequests are good and I get why so many people say this Zelda game is fun to 100%, but you are just reading the wiki most of the time because otherwise you will be lost.
I really appreciate a Zelda game without the usual plot of saving the princess and it's crazy this game was developed in a single year (even if they reused the engine and objects from OoT), but I didn't really enjoy it as much as other big titles.

Super Mario 3D World is basically Super Mario 3D Land but better. Same mechanics and general game level design in a much more clean implementation. As the previous game, there is a ton of post-game content, and I loved it. The Mario Galaxy references and the final level is the cherry on top for me.
Bowser's Fury is... complicated. It feels like a very big Mario Odissey or Mario 64 level packed into a single game, and in general it's pretty cool, but I think it's kinda half-cooked. It's very easy to feel like some shrines are repetitive or boring and I don't think the whole "Bowser will attack you every now and then" fits well such as it is (although the battles with him are really fun). If the general concept was more developed and there was more diversity in the shrines, I see this being like the ultimate "3D" game, but right now is just a funny little game mode.

I feel like it's a really niche game. I've played in the past visual novels and pretty narrative games yet this one almost feels too verbose. At first, the dialogues and characters feel fun and clever, but there is so much to read and so much fictional history and lore that I felt dragged down. There was a time I just skipped most text involving things not directly involved with the case.
The general gameplay and mechanics could use some work. It is almost a noob trap picking a character with 1 health or moral point and getting a game over because you sat on Evrart's chair or something like that. It's ridiculous and funny, but the game could try to not kill you so easily, considering beating the game takes 20-30 hours. The skill/dice/clothing system is fun and original but the whole thought cabinet could be less painful to use, and you get very little xp in the beginning of the game. Also, the fact that you unlock fast travel by buying a map but there's no indication of it until you get one for a main plot quest felt extremelly dumb.
Of course, the writing and characters are on point, I liked how the impact of your decissions affect the dialogue options, specially in the end. But overall, the plot didn't stick to me and I didn't feel that urge to solve the case you get when consuming media about detectives.
I know it's a great game, but not one I could truly enjoy.

As a visual novel, it excels at giving choices to the player and making it possible to achieve multiple ending. Although I really liked the main characters, the general plot isn't something too shocking or unexpected, just some "androids are human" reflexions. On the technical side, I felt the movement (keyboard and mouse) was strange sometimes but the graphics are amazing.

Humanity is a weak hypothesis, after all.
An unbalanced equation... an imperfect angle.
We sow the seeds of our ruin,
and seek to deny its reckoning.
We make mountains of our mistakes,
monsters of our misdeeds.
We slip and stumble, we fail and we falter.
And yet, in each of us, a hopeful light.
Holding fast against the hellish shadows
that gather between our good intentions.
And in each of us the limitless emptiness...
of a Darkest Dungeon.

The writing is decent and the characters are somewhat interesting, but overall the plot feels sluggish. The elements of terror are sometimes forced, but other times can feel real creepy. I kinda don't like the minigames stuff, some puzzles are good some are not, and the discussion stuff is just Ace Attorney.

Really well executed concept for a card roguelike with interesting lore

I like how the gameplay from the two sagas is joined together, but the story isn't really intriguing

Pretty fun and goofy, but rather short unless you want to go for 100%

A short game with fun and smooth gameplay, really cool level design and excellent art. The story was pretty interesting too.

Very original and fun Zelda game, it conveys a pretty good feeling of exploration and freedom. You can literally do whatever you want, either go straight for Ganon, retrieve all divine beasts first or simply wander around completing shrines and deal with all of that later. The fact that you can choose what experience you have playing is fantastic. All the new stuff such as shrines, armors and upgrading them, cooking, etc really blends well with the more classic Zelda elements.
As things I would change, the cooking mechanic could be faster (letting you cook on bulk), there could be some kind of recipe book to complete, around lategame the inventory management can be a bit tedious when wanting to change armors or weapons and the final boss is kinda easy if you went for the "slow" approach.
But overall, one of the best Zelda games ever made and a step in the right direction for the saga, similar to Ocarina of Time.

Cute game, I think needs a little bit of guidance or purpose but seems fun if you invest some time.

Same mechanics and characters from the first game, but new cases that deeply explain some of the incognites laid down by the first game. As always, fun game, good writing and I loved the ending.

Haven't played a main series game since gen 5 and I was surprised to experience a true open world Pokemon. I really enjoyed the fact that players decide the order in which they tackle the game challenges and the gameplay loop between those (finding raids, battling trainers, finding items around, etc), but I would have loved to see some level ranges in the map like an MMO to guide players better so that you don't end up in a higher level zone. The story and lore was somewhat interesting for a Pokemon game and the new gimmick is cool, although hard to use to its full potential in a normal playthrough unless you farm random tera-pokemons to change the tera-type of your own pokemons.
I liked all those small changes to the formula, but the game is really ugly and has many performance issues. It's almost insulting to pay 60$ for a AAA that has so many visual problems. The Switch has many other big titles with amazing graphics and no FPS problems, so there's really no excuse.