Like Warframe but with less content and characters. After you max all builds, there isn't really much to do. Still, kinda fun game to "relax" with friends.

Kinda cool storytelling and depiction of streaming culture, but the gameplay feels lacking after a while and getting all the endings is a pain.

Overall pretty interesting and original tactical RPG. My main negative points I found are how little incentive there is to trying different parties (once you get a couple of soldiers of each class you end up using the same comp over and over) and how easily it is to screw over in a mission by getting a random crit or an enemy spawning from the side. There are a lot of things that didn't sit well with me, but I think those two are a general problem of the game.
It can get pretty frustrating sometimes, but overall is fun.

Funny characters and cool gameplay.

This review contains spoilers

This title really tries to move away from previous 3D Mario games and it succeds, giving the player a sense of adventure and exploration when looking for hidden purple coins and moons through the different scenarios.
One of the concerns I have is the large number of moons. Because there aren't that many kingdoms, each of them will have at most 90~ moons, and several of those will be of same nature in each kindom (find Captain Toad, win twice the Koopa race, catch a bunny, etc). This kinda kills the fun of getting some moons, because you're doing the same thing over and over to get them. This isn't an issue when first beating the game, but it really is in the postgame and specially if you're trying to get all 880 moons. Also, getting the final moons of each kingdom feels really tedious and a guide will be needed for sure.
Overall, a great Mario 3D game both different and appealing to nostalgia (especially to those who played Mario 64), but I wished it was more fun to beat 100% like previous games.

This review contains spoilers

The story reminded me of the first game, trying to unveil some big crime with your friends, the plotwist of a betrayal near the end, etc. As always, good story with good characters.
The ending, however, didn't feel as powerfull as I expected. In previous games, even if you make all the best decisions you can, you always have to sacrifice something and you get a bittersweet ending, but in this one you only have to worry about staying or leaving with your couple, so all six endings feels just the same.
Overall, a nice game from the saga, and I was glad to see Steph again playing DnD.

This review contains spoilers

I feel like the story was too episodic-ish and most characters were irrelevant outside of the episode they belong, however I think it's the most beautiful and sad out of the other two games. I heavily appreciated the appearence of the topics of xenophobia, homophobia and toxic cristianity in the USA, how some people decide to live outside of society norms and live "free" and also all the stuff about the "journey" and the people you meet in the way. It's refreshing from all the family issues and drug abuse that appears in previous games.
I love how you have to balance between advancing in your goal to get to Mexico and being a good role model to your brother, and how those choices reflect in the endings. The fact that there are six endings and that you can't choose them right at the end (your past choices matter) is a huge improvement from previous games.
My only regret is that Max (and Chloe) don't have any importance in the game apart from a few dialogues with David in the last chapter. I was hoping they had some relevance in the plot, but I guess it's sweet how you know what happened after the events of the first game by listening to him.
Overall, a great sequel.

Even though there's no time-travelling mechanics and it's just a prequel, I really enjoyed the story and characters. The game is very good at giving you a certain melancholic vibe.

This review contains spoilers

I usually enjoy visual novels where the protagonist has some kind of time travel powers, because it gives a whole new metanarrative dimension to the game, and this one is not a exeption. I think is pretty cool that the games encourages you to rewind and try different options on people.
I loved the game from the start and the plotwist and surrealist scenes of the last chapter, but I hated the fact that all your past choices don't matter when you get to choose one of the two endings. Until that part of the game, all your small and big choices have some meaning, even if it's just a different voiceline or alternative route to something, so I wasn't expecting to make a that kind of decission at the end of the game.
Apart from that, a really good visual novel. Excellent story, writing and characters, but sadly devoid of multiple endings like others.

I don't know if it's like this the first 10-20 days or is just like this forever, but I felt the game is really slow and boring. The gameplay loop is making potions (if there's someone sick), gathering resources in the forest and then you have pretty little to do apart from talk to villagers, so after a couple of days it feels repetitive. There are some upgrades you can do but for some reason they require absurd quantities of wood and stone. Hopefully with time they add more content and stuff to do, like the community center in Stardew Valley.

Very intense and challenging game. It is amazing how well the different scenarios manage to introduce you to the lore and setting of the game and how their different stories are interconnected. These scenarios also offer you different choices that affect your final objectives and how you tackle them, giving you some sort of responsability for your actions.
However, despite being a resource management game, I find its endless mode (sandbox) kinda lacking. Even though the gameplay and mechanics are the same, the lack of a story and objectives to complete (apart from "survive") strips this gamemode from the core experience of the game, reducing it to a test of your abilities to stabilize the resource economy of your settlement. The random events simply don't impact the game enough, so once you've upgraded all your housing and productions to the maximum, there nothing more to do.
Overall, pretty fun if you can afford the DLCs.

2018

The lore, characters design and art are overall excelent. The combat is dynamic but I think the player has access to too many damage options (special, strikes, perhaps a charged strike, callings, casts and even dash damage) and maybe removing one or two would make the gameplay smoother, specially when you're starting to play the game.
The gameplay loop however, is kinda underwhelming after a while. A run consists in 4 zones with 4 bosses at the end, which kinda get easier once you get upgrades on the mirror, but they're always the same zones and the same bosses (with slight changes). Once you beat the game, you can play again with "heat" to slightly increase the difficulty and keep getting rare items to continue upgrading stuff, but then again is really just the same thing. There's not much difference from run to run, appart from the 6 different weapons and certain upgrades and boons that really impact the gameplay, but appart from that you're doing the same thing over and over. This game really needs a DLC or something to add more content or maybe change the boons and upgrades to make them more synergistic and give the player more options to develop builds and combos.

Pretty good concept and really fun to play, although is a rather short game (4-5 hours aprox.)