Reviews from

in the past


its a shame this game is unfinished and never had a proper end to it am i right fellas wink

как всегда как и во всех японских играх, геймплей дерьмище но кайф персонажи и короче все остальное. Советую посмотреть компиляцию всех катсцен на ютубе а не играть в это

This review contains spoilers

I really enjoyed my time with Stellar Blade.

It's a very fluid, fast and fun action game with satisfying combat and movement. Enemy designs are all super creative and visually amazing. The combat overall feels like a mix of Souls and a game like DMC. The parry system was really fucking fun and it felt so good to just nail an entire combo of parries.

You can customize Eves hair, earrings, glasses and outfit and there's so many options, it's cool to just set a new outfit for each area that you think might fit the theme.

The setting is uh....I guess it's fine? Deserts are never that interesting but the more futuristic settings like the Space elevator and the Dead Space-esque areas were all really cool.

The writing however? Terrible. One of the most nothing stories I've ever seen with entire scenes that are just...words on the screen with very little meaning. The concept is that Eve is a super robo lady from a place called The Mother Sphere. She is designed to fight these horrific monsters called Naytibas and protect humanity from the threat. The story gets way more "twisty" from there but it feels like it kinda drags for most of the game until the last few hours. You spend most of your time collecting Alpha Cores from the big bad bosses. The game for some reason has the slowest Dialogue in the history of games and you can't skip dialogue until halfway through it being read, cutscenes are also unskippable unless viewed once and some not even then. So some boss fights if you lose you have to walk in, wait for the cutscene to be skippable, wait for a tiny bit of pre battle dialogue and then fight. The dialogue being as pointless and nothing like I said before doesn't help with this.

One other thing I don't think this game needed are massive open sections with side missions for the most pointless crap like "Kill 10 Lurkers" like get the fuck out of here, this is just padding for the sake of padding. What's even worse is IF you don't do enough side missions or collect enough memories etc you will get the bad ending of the game. You have to fill a bar that is never explained that appears in the top right corner and once it's filled the game wont tell you beyond the inital apperance of it when you collect specific things.

There's also crafting and skill trees and all that terrible RPG crap that has been forcing its way into action games for the last few years, it's all very nothing to make the game feel deeper than it is.

I want to say that you can spend most of your time easily walking through this game until the last few hours, the difficulty will SKYROCKET for those last few bosses and it's so out of nowhere. I'm fine with a challenge but these enemies felt cheap, they'd consistently gain distance from you and have insane combos of attacks with little to no visual indication of what combo it was going to turn into. It could get very frustrating. Enemies and bosses also became SPONGES for taking damage later.

It may sound like im only nitpicking little bits but I feel it's a decent sign when my only real gripes are smaller issues that I feel can be fixed in any future entries. Stellar Blade overall is ...well Stellar and I hope the company finds success and can make a sequel that is even better.


its alright. csgo accomplished what most games couldnt so ill give it credit. the racism is funny and playing with friends is also fun.


kind of heartwarming to see the winds of time change public perception on this game. even the old school elitists seem to look on it more fondly than they did in say, 2014.

not perfect, but really well-rounded. feels very finished and done.

very good aesthetics as well!

There's nothing quite like a good, short, controller game like these ones. And the especially great thing about Hollowed is that it's free! I'll be honest, I did expect a bit more from this game, but I can't say I was disappointed regardless. Free game, good game, and it's got achievements! You really can't go wrong giving this a shot. It took me less than 1.5 hours to 100% and I had quite a lot of fun doing it. Though, it was a little frustrating occasionally.

the only game in the series that has ever tried to do something interesting. maybe it falls short sometimes, (it does) but its an extremely admirable effort. at the end of the day it needs to be accessible to kids so you cant really expect too grimdark of a plot

fun, tightly-made, and just great all around

i had high hopes for this game i realy did. with how good the other 2 south park games were i thought this had potential even with the complete different gameplay and look. now ill give it credit. when i played it with my friends, the first 2 chapters were so fun. but then, we had to replay a level around 4 times because of glitches and shitty npcs.

fun elements with the baggage feature in this game, i forget if that was in the first one or not

same thoughts as Sun but I also owned this

I'd have a little more respect for this game if the physics weren't so unbelievably terrible. This is one of the worst things I've played in a while, and it seems like a genuine attempt at making a game too. Clearly, no one playtested this game, because it's practically unplayable. There's really nothing redeeming here.

Sorry Timmy, but you're gonna be remaining an average kid. No Wanda and Cosmo this time bud.

This game is slightly better than the first. I like that there's an english dub now so I can actually understand the plot lol. The game's checkpoints are a lot better but game overs still set you back to the beginning of long stages when dying at the boss fights though.

ебаааааааааатььььььь это такое гавно сониблядское про то как тебе надо 10 минут одного мобчика пиздить двумя ударами

охуенная игра нужно сортировать мусор весело пиздец

прикольная))) но заебало чет к середине

Ever since the cliffhanger of Half-Life 2: Episode Two and the thirteen year wait for a new game, Valve has had an incredibly high expectation to live up to for a new Half-Life game. And I'm happy to say that they most definitely lived up to the hype with Half-Life: Alyx.

In Alyx, you're back in the Half-Life universe once again, and it's got the same feel as a game in the series. There's more focus on puzzles than combat in this title, but there is still plenty of difficult combat to get through. Even on normal mode, you will be very challenged. But it's extremely addicting to play. This is one of few VR games I can play for 3 hours straight with no breaks due to just how good it is.

This is the best VR game ever put out, and it's not even close. This game is an absolute masterpiece. Please, stop complaining about the VR exclusivity, because to reach the high standard Valve has for the games they create, they must innovate in some extreme form. This game is amazing for the VR market, more people are buying VR headsets than ever before just to play this game because it's full-length and highly anticipated. Before, developers didn't have the resources to create a full-length game like this and no one was buying VR headsets because of the lack of full-length killer apps. It was a cycle bound to fail, and Valve is attempting to break it. This is the true beginning of VR's take-off into the general consumer market.

Thank you Valve.


можно полетать на паутине в целом топ больше ничего не надо

This was my first "Souls Game" that I played and actually finished. Once it clicked for me it really wasn't very challenging. Only reason this isn't a 5 star game for me is that after the Ornstein and Smough fight the game drops off in quality a bit. The DLC area and bosses are very cool though and the world building really is unmatched. I love the vibe of this world and mixed with such a great soundtrack. Onto Dark Souls II: Scholar of First Sin next I suppose.