Games that Shifted to Different Consoles/Platforms During Development

Not counting cross-generational games where they still released on their originally intended consoles, such as Zelda: Twilight Princess and Breath of the Wild for example.

Vampire: The Masquerade - Bloodlines 2
Vampire: The Masquerade - Bloodlines 2
Originally planned to be released for PS4 and Xbox One until those versions were cancelled in 2023 following a new developer transition and engine overhaul, and is currently scheduled to launch exclusively for PC, PS5, and Xbox Series X/S.
Final Fantasy VII Rebirth
Final Fantasy VII Rebirth
Planned for PS4 but made exclusive to PS5 due to difficulties implementing the open world on last-gen hardware.
Metroid Dread
Metroid Dread
Originally announced for the DS in 2005, cancelled circa 2010, project revived and released on Switch in 2021.
The Medium
The Medium
Development started on PS3, Xbox 360, Wii U, and PS Vita around 2011/2012, cancelled in 2013, development rebooted for Xbox Series X around 2018/2019.
Nintendo Labo Robot Kit software
Nintendo Labo Robot Kit software
Initially developed as a Wii U game and shown at E3 2014 as an untitled Giant Robot game, eventually moved to Switch and reworked to utilize the Labo peripheral where it was released in 2018.
Fortnite
Fortnite
Originally announced for the Xbox 360 in 2011, before moving to Unreal Engine 4 and becoming a PC exclusive until PS4 and Xbox One versions were later announced.
Yooka-Laylee
Yooka-Laylee
Intended to be released on Wii U when its Kickstarter was announced in 2015, but this port was ultimately cancelled in favor of a Switch port due to the Wii U being discontinued by the time of the game's release and technical issues with porting the game to the Wii U's underpowered hardware.
The Last Guardian
The Last Guardian
Initially announced for PS3 in 2009, it eventually shifted to PS4 during its protracted development due to technical difficulties with PS3 hardware.
Final Fantasy XV
Final Fantasy XV
Started development on PS3 in early 2006, development shifted to PS4/Xbox One around early 2012.
Resident Evil 0
Resident Evil 0
Started development on N64 around 1998/1999, development shifted to Gamecube in late 2000/early 2001.
Tom Clancy's Rainbow Six Siege
Tom Clancy's Rainbow Six Siege
Started development on PS3/Xbox 360 circa 2009/2010 as Rainbow Six: Patriots. Single-player campaign was cut and game was renamed and reworked as a multiplayer-only game exclusive to PC/PS4/Xbox One and released in 2015.
Ryse: Son of Rome
Ryse: Son of Rome
Development started around 2010 as first-person melee combat game for Xbox 360 with Kinect functionality, development shifted to Xbox One and reworked into traditional third-person hack and slash in 2012.
Kirby's Return to Dream Land
Kirby's Return to Dream Land
Started development for Gamecube around 2003/2004, but development was abandoned in late 2005/early 2006 with the imminent release of the Wii, development was later rebooted for the Wii circa 2009/2010 where it was released in 2011.
Duke Nukem Forever
Duke Nukem Forever
Started development in late-1996 on PC, was planned to be ported to Dreamcast originally, then to PS2/Xbox/Gamecube, and finally to Xbox 360 and PS3 in 2011 over the course of its development Hell.
Final Fantasy XIII
Final Fantasy XIII
Started development on PS2 around 2004 with a very different cel shaded art style, moved to PS3 in 2005.
Too Human
Too Human
Started development on PS1 circa 1998, moved to Gamecube around 2000/2001, then to Xbox 360 circa 2004/2005 where it was released in 2008.
TimeShift
TimeShift
Originally planned to launch on OG Xbox in 2006, but this version was cancelled and made exclusive to PC, PS3, and Xbox 360 following a development overhaul and released the following year.
BioShock
BioShock
Started development in 2002 for the original Xbox, moved to PC and Xbox 360 around 2004 once the underwater setting was decided.
Donkey Kong Barrel Blast
Donkey Kong Barrel Blast
Started development on Gamecube around 2005 before moving to Wii in 2006.
Super Paper Mario
Super Paper Mario
Started development on Gamecube around 2005 before moving to Wii in 2006.
Mother 3
Mother 3
Started development on N64DD around 1994/1995, then moved to traditional cart format on N64 around 1999/2000, cancelled in 2000, development rebooted on GBA around 2002/2003 where it was released in 2006.
Kameo: Elements of Power
Kameo: Elements of Power
Started development on Gamecube in 2000, shifted to Xbox in 2002, then to Xbox 360 around 2004.
Perfect Dark Zero
Perfect Dark Zero
Started development on N64 in 2000 as Velvet Dark, quickly shifted to Gamecube in early 2001, then shifted to Xbox in 2002, then to Xbox 360 around 2004.
Fire Emblem: Path of Radiance
Fire Emblem: Path of Radiance
Started development on N64 circa 1999/2000, was quietly cancelled before being revived and restarting development on Gamecube.
Fable
Fable
Started early development/conceptualizing around 1999/2000 on Dreamcast, but moved to Xbox not long after.
Katamari Damacy
Katamari Damacy
Prototypes were developed on Gamecube circa 2001, but the game was ultimately released for PS2 in 2004.
Kirby Air Ride
Kirby Air Ride
Started development on N64 in 1995, but was cancelled around 1997/1998. Concept was later revived for the Gamecube and released in 2003.
Shinobi
Shinobi
Started development on Dreamcast in 2000 but moved to PS2 in 2001.
ToeJam & Earl III: Mission to Earth
ToeJam & Earl III: Mission to Earth
Started development on Dreamcast in 2000 but moved to Xbox in 2001.
Star Fox Adventures
Star Fox Adventures
Started development on N64 as "Dinosaur Planet" around 1999, development shifted to Gamecube in late 2000.
Battlefield 1942
Battlefield 1942
The game was originally pitched to Nintendo as a Gamecube exclusive before starting principal development, but moved exclusively to PC since Nintendo wasn't interested in establishing an online multiplayer infrastructure at that time.
Sega GT 2002
Sega GT 2002
Started development on Dreamcast in 2000 but moved to Xbox in 2001.
Crazy Taxi 3: High Roller
Crazy Taxi 3: High Roller
Started development on Dreamcast in 2000 but moved to Xbox in 2001.
Eternal Darkness: Sanity's Requiem
Eternal Darkness: Sanity's Requiem
Started development on N64 circa 1999, development shifted to Gamecube in late 2000/early 2001.
Gunvalkyrie
Gunvalkyrie
Started development on Dreamcast in 2000 but moved to Xbox in 2001.
Jet Set Radio Future
Jet Set Radio Future
Started development on Dreamcast in 2000 but moved to Xbox in 2001.
Maximo: Ghosts to Glory
Maximo: Ghosts to Glory
Started development circa 1998 for N64, shifted to Dreamcast and finally released on PS2.
Halo: Combat Evolved
Halo: Combat Evolved
Started development as an RTS (and later a third-person shooter with strategy elements) around 1997 for MacOS (with planned ports to Dreamcast and PS2) before moving exclusively to Xbox and becoming an FPS in 2000.
Oddworld: Munch's Oddysee
Oddworld: Munch's Oddysee
Started development around 1999 for Dreamcast and PS2 before moving exclusively to Xbox in 2000.
Legacy of Kain: Soul Reaver 2
Legacy of Kain: Soul Reaver 2
Intended to have a Dreamcast port but was cancelled and released exclusively for PC's and PS2 after the Dreamcast was discontinued.
Project Eden
Project Eden
Intended to have a Dreamcast port but was cancelled and released exclusively for PC's and PS2 after the Dreamcast was discontinued.
Ico
Ico
Started development on PS1 in the late-90's, moved to PS2 in 2000.
Super Monkey Ball
Super Monkey Ball
Meant to be ported from arcade to Dreamcast initially but moved to Gamecube instead once Sega discontinued the Dreamcast.
Max Payne
Max Payne
Started development in early 1997 for PC with a planned Dreamcast port, Dreamcast port was ultimately cancelled in favor of PS2 and Xbox ports when it released in 2001.
Onimusha: Warlords
Onimusha: Warlords
Started development as a Resident Evil spinoff on PS1 around 1999, moved to PS2 in 2000.
SSX
SSX
Started development in 1999 for Dreamcast but quickly moved to PS2.
Dragon Warrior VII
Dragon Warrior VII
Started development on N64DD around 1995/1996, moved to PlayStation around 1998.
Shenmue
Shenmue
Started development on the Saturn circa 1994 as an RPG spinoff of Virtua Fighter, eventually moved to Dreamcast by 1997 due to the project's expanded scope demanding more powerful hardware and released in 1999.
D2
D2
Started development on 3DO M2 around 1995/1996, moved to Dreamcast after M2 was cancelled in 1997.
Aliens versus Predator
Aliens versus Predator
Started development with PS1 as the lead platform around 1996 and a planned Saturn (and later Dreamcast) port, but was ultimately released exclusively for PC due to console hardware limitations.
Sonic Adventure
Sonic Adventure
Started development on Saturn in early 1997 following the cancellation of Sonic X-Treme, quickly moved to the Dreamcast but Sonic Jam's "Sonic World" mode allegedly runs on an early build of the Sonic Adventure engine with assets designed for the Saturn.
Banjo-Kazooie
Banjo-Kazooie
Started development on SNES in 1994 as a sidescrolling action-RPG called Project Dream, shifted to N64 in early 1996 and then reworked into a 3D platformer by late-1996.
Resident Evil 2
Resident Evil 2
Like the first game, RE2 was being ported to the Sega Saturn, though it was ultimately scrapped in favor of a Dreamcast port instead in 1999.
Gran Turismo
Gran Turismo
Started development for an unspecified platform in 1992 (likely a Japanese home computer of some sort) before transitioning to PlayStation around 1994/1995.
GoldenEye 007
GoldenEye 007
Started development as a SNES/Virtual Boy sidescroller with driving stages around 1995, but development was shifted to N64 as a rail shooter initially until it was reworked into an FPS by 1996.
Tetrisphere
Tetrisphere
Started development around 1994 as "Phear" on the Atari Jaguar before the devs were poached by Nintendo and development transitioned to N64 in late 1995.
Final Fantasy VII
Final Fantasy VII
Started development on SNES in late 1994 but was postponed soon after to help complete Chrono Trigger, at which point Square decided to move it to next-gen and initially explored N64 before rejecting it in favor of PS1 due to the N64's low-capacity cartridges compromising the developer's vision.
Disruptor
Disruptor
Started development on 3DO but moved to the PlayStation due to hardware advantages and better commercial viability.
Rocket Jockey
Rocket Jockey
Intended to be a PSX exclusive, but was moved exclusively to PC due to the PSX's hardware constraints being a poor fit for the game's complex physics engine.
Punky Skunk
Punky Skunk
Initially developed for SNES/Super Famicom in 1995, revised and enhanced following a transitional phrase for the developer and released on PSX in 1996.
Tomb Raider
Tomb Raider
3DO and N64 ports were considered but soon dropped.
Albert Odyssey: Legend of Eldean
Albert Odyssey: Legend of Eldean
Developed for the Super Famicom, ported-to and finished to be released on the Saturn late into development at the publisher's request.
Rayman
Rayman
Started development circa 1993 for the SNES before moving to Atari Jaguar, PS1, and Saturn in 1994.
Secret of Mana
Secret of Mana
Was originally intended to be released on SNES CD but released on standard cart after the add-on's cancellation.
Super Mario All-Stars
Super Mario All-Stars
Was originally intended to be released on SNES CD but released on standard cart after the add-on's cancellation.
The Legend of Zelda: A Link to the Past
The Legend of Zelda: A Link to the Past
Started development on NES in 1988 before moving to SNES around 1989/1990 to increase the game's scope, may have started-out as an Adventure of Link-style sidescroller judging from early leaked assets.
Final Fantasy IV
Final Fantasy IV
Development started for Famicom/NES around 1989/1990 but quickly moved to Super Famicom/SNES to beat the Dragon Quest series to next-gen platforms.
SimCity
SimCity
SNES version was actually completed first on Famicom/NES, but was cancelled in favor of being a launch window game for Super Famicom/SNES. The NES version was leaked in 2018.

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