Games that Changed the World of Gaming

This is ordered by year of release. Comments/suggestions are welcomed, but doesn't guarantee an addition.

A game does not necessarily need to be good to change the world of gaming; it just has to be influential, which can either be negative or positive.


The original pong! The original idea of a ball flying across a screen - also the first game on the first home console, where it was eventually ported to the Magnavox Odyssey.
Similar to E.T. the Extra-Terrestrial, Flappy Bird is often credited for being the straw that broke the camel’s with mobile gaming, as many clones after the game’s removal from the app store made common the prospect of app games being free in exchange for constant ads on screen.
A free web browser game that put the player in the first-person, and required them to try and figure out how to escape a room only with what’s provided to them. Crimson Room made this genre of game EXPLODE within flash gaming, and eventually lead to the creation and popularity of real-life “Escape Rooms”.
Often called the “Grandfather of 3D Shooters”, Wolfenstein 3D is the game that integrated first-person shooters into the mainstream video game market. It also established certain rules we’ve come to accept with the genre, such as high speed action and quick tactical thinking.
Not the first game to scroll the player sideways, but absolutely the one that cemented it into the shooter genre, even hatching its own sub-genre of solely horizontal scrolling shooters.
One of the most successful arcade cabinets throughout the entirety of the 80's, and is considered a big push to keeping space shooters a popular genre throughout, as well.
One of the first Mecha battle games. The first to offer the player a chance to pilot a Mecha from the view of the pilot, something which quickly became a staple of the genre.
Incredibly successful game that popularized skateboarding as a mainstream sport game category. While not a genre that’s very popular today, it was impossible to escape its grasp in the 2000’s, influencing uncountable series clones and even butting its way into games trying to cash in on the current popular gimmick (Disney's Extreme Skate Adventure comes to mind).
A precursor to the MOBA genre, and one of the earlier examples of Real Time Strategy gaming. While not the first, Herzog Zwei is often considered the first to perfect the formula. Creators of Warcraft, Dune II, Command & Conquer, and Statcraft all source Herzog Zwei as major influences to their work.
A game which laid the groundwork for survival horror. Known in the West as the main inspiration behind Resident Evil, with certain elements such as use of Quick Time Events, inventory management, and specialized health restoration items taken directly from Sweet Home. This info is obviously also well known in the East too, but with the additional reputation of Sweet Home (the game) being better known and liked than the film it was based on.
The start to a popular series in Japan that helped establish the beat ‘em up genre. While Kung-Fu Master/Spartan X is unarguably the first “beat ‘em up”, Kunio-kun is the first to give the player the ability to belt scroll, aka move both vertically and horizontally, which is a staple of the genre now. It also introduced a combo attack system. Kunio-kun ended up being the base for Double Dragon, a beat ‘em up game that reached international fame.
Not only was Out Run an incredible success, both in Japan and the West, but it started the model that I would argue a majority of arcade racing games have focused on including ever since. Examples include: real driving skills that translate to performing better in the game (horsepower, torque, gears, etc), AI difficulty spikes in sudden movements like drifting, and best of all, an in-game radio that the player can control like a radio in a real car… 10 years later, we’ll see the original Grand Theft Auto popularize that concept even more. Out Run also helped Sega gain massive success in the arcade world, where they continued to be a top competitor until very recently.
The fighting game that started it all. The first to reach international success. Originally made in Japan, but became the most monetarily successful arcade cabinet in the US in 1985, and the best selling home computer game in both the US and UK until 1989.

Being a game that focused on the sport of karate resulted in Karate Champ establishing and popularizing the genre of one-on-one fighting games. It is the first game to allow two players to fight against each other, learn special move-sets, and have a “best out of three” format. It can be seen as a direct influence to series such as Street Fighter, Mortal Kombat, and Virtua Fighter.
The first fighting game to break away from the realism of competitive fighting (karate tournaments, etc) and focus on the crazy and impossible that action films often showed, a result of the game being directly inspired by Bruce Lee’s work. Yie Air also introduced the health bar system in place of the point system taken directly from karate. An important system that fighting games have followed ever since.
One of Namco's first independent releases, and what a home-run! Full color display (pretty unheard of in the 1970s), unique enemy movement, and is one of the first arcade cabinets to feature a theme tune! Went on to influence later works by them such as Pac-Man and Galaga.
Introduced the concept of button-mashing translating into speed. The faster you bash the buttons, the faster your character goes! Became a staple in a lot of competitive mini-games, especially sport ones.
What I imagine is the first "restaurant-simulator" kind of game. If not, it's definitely the first commercially successful one. Serve your customers before they get angry and storm out!
The first game to allow players to take control of the creative aspect and make their own levels to play/share with others. A modern comparison would be Super Mario Maker (2015).
The first commercially produced arcade video game rendered entirely with real-time, flat-shaded, 3D polygon graphics. 3D games before this would use vector lines, instead.
A box-pushing puzzle game that was so successful it's first time around that we're still seeing the exact same puzzle put into games 40+ years later (Big Brain Academy, Baba is You, etc.) It's one of the first games to get researchers fascinated in how complex the game gets later on and how it requires human skill past the capacity that machines can stumble to figure out. Some of the most complex levels can take hours or even days to complete! Read more here.
The first commercial game where you helped others to a common goal, rather than attacking or avoiding them. What we now more commonly refer to as “escort missions”.
One of the first definitive commercial computer RPGs, but more importantly, the first open-world computer game that you were able to actually see and interact with. Might be the first game to include a visible outdoor/indoor change in setting as you moved, as well as having the ability to have conversations with NPCs... will need to triple check.
Helped define the visual novel genre, while also being the start to a lot of things we now are used to seeing in story heavy gaming. Examples include: nonlinear gameplay in addition to nonlinear storytelling (allows multiple ways to complete an objective), branching dialogue options, simple player-friendly action and dialogue text boxes/menus, and a fun twist ending! A very story heavy video game which we see went on to influence more games than I can count, including Horii’s own future works, like Dragon Quest. There’s more I can add to Portopia’s accomplishments, but I’ll leave that for a future review.
Started the trend of attaching physical items to interact/change something within the game. Popular examples include Nintendo’s Amiibos, and Disney’s Disney Infinity.
First dating sim. In Japan, Tokimeki High School is looked back at fondly as the grandmother of dating games, a very popular genre in Japanese gaming. What dating games would use as a sort-of template for many years.
Popularized sidescroll platformers. Miyamoto stated it was a very large influence for him when designing Super Mario Bros, though later denies it.
First mascot in gaming and the most monetarily successful arcade game of all time. The start of “Pac-Man Fever” and the gameplay trope of needing to collect all of an item (balls, gems, rings, etc) in order to move to the next level.
The grandfather of immersive sims and player-powered gameplay. The beginning for first-person sci-fi story heavy action-adventures. Continues to heavily affect storytelling in games many years later, with games such as Deus Ex and BioShock stating System Shock as their main influence.
The precursor to the Soulslike genre. Groundbreaking for being fully 3D and first-person, which was unheard of among role-playing games at the time.
Introduced a recharging health mechanic and was one of the first games with an open world environment for Japanese players.
Laid down the foundation for future games involving discovering secrets and hidden items. Direct influence on Legend of Zelda and Ys, as two examples.
In addition to Yume Nikki, started the indie gaming craze of the 2000s, as well as resurging the Metroidvania genre and vitalizing the 2D platforming genre as a viable indie format.

Demonstrated the scope of what one person could create.
Started the trend of military FPS games that took over the 2000s gaming market. Written by Steven Spielberg as he wanted to create a both educational and entertaining WWII game after directing Saving Private Ryan and watching his son play Goldeneye 007. Shut down the taboo of “turning real historical events into a game” by arguing it as “preserving and honoring history”, helping create the boom of the genre.
Considered the third most popular RPG series in all of Japan, after Dragon Quest and Final Fantasy. Went a completely different route than other RPGs at the time by having the world take place in the modern day and age, though the story almost always focuses on how the norm gets messed with by demons.

Also influential in its unheard demon negotiation move-set, directly influencing successful games like Pokemon in the future.
Took Dragon Quest's RPG elements and used them to create a real-world environment. While past games have played with the RPG genre and breaking reality (Megami Tensei came out 2 years prior), it was one of the first to be a parody of the genre. Continues to influence an uncountable amount of parody RPGs, especially in the indie community, to this day.
The game that started the craze and golden age of mobile gaming.
First 3D fighting-game.
An insanely successful hit in Japan that influenced a significant amount of Japanese arcade games (Bubble Bobble creator Fukio Mitsuji references it as influencing his career).

Credited for being one of the first games in Japan to have a final boss, pre-rendered graphics, and an enticing storyline.
The first international smash hit for China’s video game industry, ranking in over $2 billion, mostly from oversea sales. Creating a fast and booming market for international gacha mobile games.
Started the trend of rhythm arcade games which completely took over Japan's arcade market.
Raised the standard for story-telling and heavy dialogue in gaming that we're seeing begin to influence new releases, even in games with not remotely similar messages or weirdest of all, gacha system games, like Honkai: Star Rail.
While her um, voluptuous chest definitely helped put her name out in the market, Lara Croft was one of the first significant female lead characters in gaming, most notably with advertising the game as having a female lead character without pulling a bait and switch on the player (sorry Samus) paving the way for other heroines in games. Also, one of the first successful third-person shooters.
Popularized online gaming on consoles.
I think the first adventure game to have a controllable character that could actually move throughout the scenic backdrops.
Seen in pop culture as the straw that broke the camel's back and helped to destroy the home gaming market until Nintendo came to revive it a few years later.
Not the creator of the battle royale genre, but definitely what made it boom in popularity, especially in the West. Also popularized the idea of "Games as a Service" that a lot of companies rely on today, with pay-to-play and freemium business models.
The original dungeon crawling video game. It heavily influenced DND (1975), Colossal Cave Adventure (1976), Zork (1979), and Adventure (1980).
Added graphics to text-based adventures for the first time.
Took 3D open world environments to the next level and is likely many Western audiences first experience with it, too. Started the 2000s craze with gamers towards 3D open-world games with action-adventure elements.
Havok physics engine has been used by over 150 video games, as well as the gravity gun influencing future games to make their own physic-manipulating tools and weapons.
One of the earliest digital computer video games. Arguably the first arcade cabinet.
Popularized the dungeon crawl genre.
Ushered in the Golden Age of the beat 'em up genre.
Revolutionized the game industry with the concept of a digital pet and blurred the boundaries of what a handheld game could be.
So popular it gained its own subgenre (MOBA).
Continuous gameplay with interactive story-telling with no direct cutscenes to tell plot. Incredibly unique combination gameplay and plot which continues to influence modern first-person shooters.
First FPS with a fully 3D environment. Also responsible for derailing most of the FPS industry into focusing mainly on multiplayer, which is still the genre's strongest pillar to this day.
Introduced 3D platforming with a dynamic camera and 360-degree analog stick that created a staple for a new genre in gaming.
The game that gave and quickly spread the 90's FPS bug in console gaming.
The first racing game to feature a track based on real racing circuits. The most popular racing game until Midway appeared 10 years later.
Put Xbox successfully on the market, and could be argued that it owes its modern-day success to Halo's success. Also made popular the addition of vehicles to FPSs.
Introduced side scrolling and punching into the same game, starting the beat 'em up genre, although the genre didn’t officially become a recognized thing until a bit later.
EA gains exclusive rights to use NFL teams, stadiums, and players in video games, creating a complete monopoly on real world American football games, killing competitors like NFL 2k.
Expanded the FPS genre with classes and large maps that require teamwork instead of a free-for-all deathmatch.
Also, popularized the use of a headset for online multiplayer games.
The first video game to really tackle current world news events rather than shooting aliens, etc. Based around the time's fear of the Cold War, evolved to all the countless modern war FPS series we now see.
In addition to Cave Story, started the indie gaming craze of the 2000s. Showed how much could be done with RPG-maker and how successful it's open-ended nature could be in gaming.
Started the popularity of child-themed jumpscare horror games. Helped also fuel the popularity of Let's Plays during its peak in the mid-2010's.
Breathed new life into a genre formally dominated by only Harvest Moon/Story of Seasons. Once again shows how much can be done by one person with a passion, as well as birthed an entire craze of farming indie games that we're still very much in the middle of.
A 2002 flash game that got so popular it got put on the goddamn Playstation 2. Probably the earliest example of an internet game getting so popular it got multi-plat console release.
Revived the idea of pet simulation in gaming, and finally made it successful in the West as well! Showed what the DS bottom screen was capable of, and in turn, helped sell the handheld like hotcakes.
Helped the spread of classic American film stories to younger generations through the stimulation and challenge that gaming offers. Essentially, helped create the start of many games that connect the original Gen X audience with a new Zoomer one.
One of the pioneers of randomized story gameplay with the main characters and storyline randomized for a new experience every play. The game that put Sid Meier's name on the map (hehe).
Popularized large-scale open world games in such a large way that it influenced the way games with completely different genres present their new games now (MGS, Zelda, etc.)
The best selling video game of all time. It's influence can be found everywhere in video games after 2011. The medium created an abundance of crafting systems, survival mode mechanics, and open world variety in gaming, which all just started as some indie guy's passion project. Minecraft was also very prominent in its presence on platforms like YouTube during the start of the Let's Play craze, which had a large part in popularizing gaming videos on there. Brought popularity to “retro-looking” graphics in modern gaming, especially in 3D environments.
Had such graphical achievements people bought new PCs just for its release. Has controls we laugh about now, but were unheard of at the time.

Did for Western RPGs what Final Fantasy VII did for JRPGs a decade earlier. Continued to influence very successful WRPGs such as Fallout: New Vegas.
The start to a subseries that became so huge in demand that TWO companies had to take turns churning these scripted war propaganda out to the masses. Made it socially acceptable to have shooting games focus on modern scenarios rather than historical events, and completely overtook the gaming market from 2007-2017.
This goddamn thing sold 18 million copies. That's as much as GTA: San Andreas. It got full-ass adults into something that Nintendo of America forever trapped themselves with marketing as a "child's toy" since the NES. It's responsible for the revival of the puzzle game genre on handheld systems with Professor Layton (2007), Puzzle Quest (2007) and even Phoenix Wright, which DID come out in 2001, but was brought out of it's Japan-only release from Brain Age's mass popularity, and got created into a massively successful series.
The game that showed the future of motion-controlled gaming and helped cement video games as a household activity regardless of sex and age during a time where video games were often seen as a "teenage boys' club". Wii Sports didn’t just influence the future of the industry, it saw the future and pulled it to the present.
Redefined the third-person shooter genre, and shifted survival horror towards more action horror ever since.
The game that made rhythm games popular in the West.
Most successful online game world ever. Insane effect on how video games were seen in general pop culture. Helped MMORPGs become a household name with it being referenced in The Simpsons, South Park, the Office, and multiple other mainstream visual media.
Began the notion of accessorizing and buying items in game with real life currency, as well as starting an in-game market that heavily affected real life.
Fought Halo for the Xbox throne, and made Elder Scrolls a household name.

Also, I feel it should be lit-up more for how insane it is that it's this 2002 game that had different pieces of 3D armor that accurately reflected on your character (lots of games back then would just change the textures) AND could be put on console?? Even now you will still see AAA games where a character moves and their armor or clothes stretch weirdly...
Started the popularity of casual PC puzzle gaming, influencing games such as Candy Crush and uncountable clones. I’m sure they used to completely cover your Facebook gaming page!
Pioneer for Quick Time Events (QTE), real time activities and 3D open world environments. A game ahead of its time in scale and detail.
The best selling PC game of all time. The "Mario of PC gaming." A household PC game popular amongst everyone regardless of gender or age amongst the very male-focused action PC games.
Helped create the launch of Steam.
The game that created the birth of the Unreal Engine; the engine that would eventually lead to other influential games that relied on the engine, such as Mass Effect and Borderlands. Additionally, Unreal Tournament raised the bar significantly in both quality and quantity for first person teamplay games, often being a big inspiration for future games in the same genre.
Game which created the now incredibly popular "mascot-themed" fighting game. While past fighting games all focused on unique characters for its own series, Smash took characters from multiple different non-fighting games and equally pit them against each other.
Brought attention back to stealth games while perfecting the formula of the first, with revolutionary cinematic cutscenes, story-telling and voice acting.
Many people's first 3D adventure game. Included such achievements as: 3D advanced contact weapons, musical puzzles, nonlinear gameplay advancements, and day and night cycle over 3D environments/characters.
Riding off the popularity of Super Mario Kart, helped continue the popularity of less serious party games that are very popular in a casual setting. While Mario Party is not the first video game to focus on multiple players playing games and moving around a board à la Monopoly, it is the one that blew up the genre and started a trend of clone games.
The game which helped rhythm games go international. Helped arcades thrive in a time when they were quickly dying.
The king of Real Time Strategy. Got so popular in South Korea that competitions started being streamed live on TV and created industries with professional players whose careers and livelihoods are based around the game.
Introduced industry changing high quality 3D cinematic cutscenes which heightened player enjoyment in ways never seen before. Final Fantasy VII is often credited as the game that brought mass-market appeal to console RPGs outside of Japan.
The original cutesy irresistible farm simulation game.
Game that's intense player size coined the term "Massively Multiplayer Online Role-Playing Game" over "MUD". Introduced players to 3D environments on a map so enormous it was never before seen. 61 unique creature models, 48 unique weapons, and hundreds of small items each modeled in 3D, all while supporting 2500+ people at once to explore a given world.
The start of rhythm games.
While standing on the shoulders of Batsugan, Touhou had started a whole series of Bullet Hell games as well as bringing the game to influence the genre to insane popularity over the following years.

In the 2000s, fan-made games catalyzed one of the most ridiculously large explosions of fanworks seen for any series of media, while all being completely approved to not only be made, but also be sold all with the original creator's approval! Imagine how much money he's losing from the gacha game alone lol...

23 Comments


1 year ago

If Touhou is on here, Space Invaders and Xevious desperately need to be

1 year ago

Hi friend! Just finished the current list (still need to add notes for many but eh another day lol) - will definitely look into Xevious!

1 year ago

funny that all ocarina’s achievements were done before by mario 64

1 year ago

Resident Evil or Resident Evil 4

1 year ago

Hi friends - didn’t expect this to get so much attention. I’m still very much in the middle of working on this and adding games and all that. I put games i thought would fit and would rearrange and possibly take out later (hence the three elder scrolls - left them there to decide later which one to add, I go on Backloggd every now and then hence the WIP being left for a bit).

Mario 64 was one I was going to add after I wrote out notes I was happy about to explain why I added it. The very lovely passive aggressive comment I got about Ocarina of Time I do not understand as Mario 64 did NOT have a day-night cycle on the 3D graphics and was not open world in the way Zelda was, instead keeping you contained to the painting or castle you are currently in. But I know Mario 64 has a very… passionate.. fanbase so I will tread lightly with that, though I do find it influential.

Thank you for your comments - I work until 11pm EST and will continue adding notes and arranging things then. Thank you.

1 year ago

Small update of with descriptions added and a few more games added. Still massive WIP.

1 year ago

Super Mario 64, Halo, Devil May Cry, and Cave Story all seem to belong.

1 year ago

This is quite an ambitious list, let me give some suggestions:
- Ultima Online
This basically laid down the template for the RPG genre even before Dragon Warrior did it.
- Colossal Cave Adventure
First text-based adventure game.
- King's Quest
Popularized the adventure game genre.
- Half-Life
Basically laid out the blueprint for modern single player FPS games.
- Warcraft 3
It lead to both WoW and DOTA, the latter of which was the birth of the MOBA genre
- Fortnite
Whether we like it or not, Fortnite's monetization model has basically become the standard for every single live service game, not to mention it's one of the biggest factors in companies becoming more willing to let their properties crossover into other games.

9 months ago

8/16/23 updated - still WIP

9 months ago

List is officially off WIP! But I am still researching and looking at different thing to add, as there really is no limit to how many games influence the industry! I feel my list is very US-focused currently, so I'm looking into very influential Japanese and European games! Hope you enjoy - see you all around 👋

9 months ago

What about BioShock?

9 months ago

I know Catacombs 3-D and Doom are already included, but I believe Wolfenstein 3D is just as important, I consider it the first FPS that feels like the FPS genre we know today, and of course there would be no Doom without it. Also a little tid-bit for Medal of honor, it was influenced by Goldeneye as Speilberg saw his children playing Goldeneye and used ideas from it. I would also add GTAV to this list, an infinitely influential title. Team Fortress 2 should also be considered, it is THE hero shooter, as it popularized the genre and is still going strong after 16 years, Left for Dead was also a groundbreaking title in that horde shooter genre, idk what you'd call it, but I'm unsure if there was anything like it at the time. Assassin's Creed also laid out the blueprint that countless open world games have followed for the past 3 game generations. IDK that much about The Witcher 3 but I would also consider it, I believe it has influenced a lot of western open world games. Hotline Miami was also a big one, a small game made by 2 guys that exploded into the mainstream and catapulted Devolver Digital to success, Hotline Miami has influenced countless Indie and AA titles with its ultra-violence and aesthetics. I think that's all I can think of lol.

9 months ago

I feel like Tony Hawk 2 is worth a shot out for being the staple of skate games moving forward, even if the genre is dead nowadays.

9 months ago

Gonna chime in with suggestions for Devil May Cry, Batman Arkham Asylum and Final Fight.

6 months ago

11/12/23: Portopia Serial Murder Case, Ultima, Choplifter, Soko-Ban, I Robot, Lode Runner, Tapper, Track & Field, and Galaxian added with notes. Fixed a few past note details as well.

6 months ago

This comment was deleted

6 months ago

Forget about Tales. Add Dragon Slayer II: Xanadu. One of the first action-RPGs, introduced the sword button that would be used in Zelda I, and Zelda II is pretty much a clone of it. As in, without it, we would have no Link

6 months ago

Some suggestions:

Ico - One of the first games to show the potential of the medium as an art form to many people around the world, and also raised the standard for artistic value in video games. Influenced many other directors, such as Hidetaka Miyazaki (Dark Souls), Neil Druckmann (Uncharted 3, The Last of Us), Eiji Aonuma (Twilight Princess, Breath of the Wild), Yoko Taro (Nier), Josef Fares (Brothers: A Tale of Two Sons), and Guillermo del Toro (Movie director, Death Stranding).

Ace Attorney - Popularized the Japanese Adventure Game genre in the West, and murder mystery/detective games in the whole world. You could also argue that it has created its own subgenre, which Capcom calls "Courtroom Drama". (Please, note that Ace Attorney isn't a visual novel. Visual novels are a subgenre of JADV. Ace Attorney would be considered a Command Select ADV, like Portopia and Snatcher, not a visual novel).

Castlevania: Symphony of the Night - Helped to create and popularize the Metroidvania genre.

3 months ago

Not to mention MOTHER was quite possibly the first game to have a sympathetic villain.

2 months ago

4/9/24 Updated multiple descriptions while on a 5 hour bus trip - didn’t add any more games yet, but might do that on the bus ride back!

2 months ago

4/11/24 ALRIGHT - after yet another 5 hour bus ride, I feel very satisfied with what the games I have added and the descriptions I have changed, and how the list is overall! I have added the following games: Tony Hawk Pro Skater, MechWarrior, Galaga, Defender, Wolfenstein 3D, and Flappy Bird. There’s absolutely no question that I will change, add, delete, or whatever from this list some more in the future, especially after playing more games myself, but for now I’m very happy with this list in its entirety! If I did not add your game, it’s most likely because I found the game less so influential and more so just a really, really good game, couldn’t find enough information online without me playing it myself yet, or the game is famous for having a very impactful twist/story and I don’t want to spoil myself before playing (so with the latter two, I might add your suggestion later when I play it!). Please continue suggesting and throwing things my way - I’m more than happy to take a look at them! Thanks again 👋

15 days ago

Table Tennis inspired Pong, not just Tennis. Same cart, different ruleset

15 days ago

@Alena_03 thanks! I think I might replace Tennis with Table Tennis because it seems closer to Atari's pong cabinet, while Tennis relies on the cover sheet to know where the net is. Thanks again!


Last updated: