PIPE ORGANS RANKED + REVIEWED

The professional opinion of a non-professional organist

Fantasian
Fantasian
Rating: GREAT

Track: The Sanctum

Emancipate the dissonance, baby. Where so much of this list is swallowed up by Baroque- and Romantic-flavored music, this is something a lot more modern. It's not like we're on the verge of Ligeti here, but this certainly is along the lines of the kind of stuff contemporary organists would be playing in our current post-Dupré world. Uematsu's got his pulse on a lot more music scenes than he lets on, it seems!! That, or contemporary organ music has a lot more in common with other contemporary music genres than we (I) give it credit for, which is also strikingly likely. Either way, this rules. Thank you.
Pop'n music 9
Pop'n music 9
Rating: GREAT

Track: MISSA Requiem

If Dark Souls III is like Fauré's Requiem, this is more like Mozart's. Which shoot, I mean, what a compliment!! I'm not huge on Mozart but I do love that requiem, and similarly this track is phenomenal. Video games love to throw around the word "requiem" just for fun, but this is the first time it seems like it's being used to recall the historical significance of what requiems really are. Would never have expected music so accurate to the late Classical/early Romantic era to wind up in a rhythm game. Magnificent.
Shin Megami Tensei V
Shin Megami Tensei V
Rating: GOOD

Tracks: Thou Shalt Play, Demon Fusion

It's starting to become unfair just how incredible Shin Megami Tensei's pipe organs are... And it's cool that the Nohobino plays! Just a shame that he can't scrounge up any actually engaging repertoire when he's got a full series worth of options to choose from. That little riff he plays is pretty cheesy, but Thou Shalt Play prevents this game from losing its Shin Megami Tensei Pipe Organ prestige.
Gris
Gris
Rating: NEUTRAL

Tracks: Gris Pt. 1, Perseverance

The aggressive organ runs juxtapose well against Gris' ethereally floating soundscape, but it really is just a bit too much of a cliché for me. I'm personally not a fan of playing fast arpeggios to indicate something "exciting" is happening, but it's still a nice textural surprise to see a pipe organ doing it instead of some more typical synths or strings. There's some games that give the impression of being "pipe organ games" and Gris' genre of pop-indie games usually don't belong to that group, so some credit must be given for being willing to experiment with its sounds.
Super Castlevania IV
Super Castlevania IV
Rating: GREAT

Track: Theme of Simon (Stage 1), Entrance Hall (Stage 6-1), Dracula's Death, Ending

Conventional, but lavishly decadent writing. Entrance Hall in particular stands out, with punching staccato phrases utilizing the whole range of the organ, weaving around steadily growing layers of secondary harmonic functions that creep with a breathless anticipation. Evocative, exciting, excellent.
Far East of Eden II: Manji-maru
Far East of Eden II: Manji-maru
Rating: GREAT

Tracks: Sacred Space, Separation With God

I think it's up for interpretation whether or not Sacred Space is an organ piece (I could also see it being a string ensemble), but Separation With God is absolutely a pipe organ and it's downright incredible. Lovingly, hauntingly, atrociously emotional work that continues to unfold and reveal more of itself as it keeps pushing forward.
ActRaiser
ActRaiser
Rating: GREAT

Tracks: Sky Palace, Fillmoa

Some of the juiciest chords you'll find for the organ in any game. Yuzo Koshiro really knows how to squeeze the sound out of this thing - the organ's place in this soundtrack is meaningful and deliberate. Incredible and effective writing.
Zwei: The Ilvard Insurrection
Zwei: The Ilvard Insurrection
Rating: GOOD

Track: The Force of a True Ancestor

Nice!! Great interplay between the organ and orchestra, the melismatic runs are dynamic and exciting, awesomely large and powerful chords, this is delicious. It's just a bit typical and lacking in full-fledged part writing, but what's here is great for what it is.
Suikoden
Suikoden
Rating: GREAT

Track: Requiem

V to ♭VI always gets me, man. I can't hide my biases. It's just such a powerful harmonic motion. The rest of this piece is excellent as well, but towards the end where it just keeps flipping between V and ♭VI, man, it is unrelenting. That struggle, that trudging, that longing for a conclusion and having it constantly give out into imperfect cadences. It's like it keeps collapsing under the weight of itself. Standing back up, collapsing, standing back up, collapsing... Even I am not immune to basic music theory practices!!
Tales of Phantasia
Tales of Phantasia
Rating: GREAT

Tracks: Perverse Religion, Who is Good or Evil?, I Miss You

One of the most shrill, unrefined organ tones on the Super Nintendo surely, which is why the absolute majesty and power of Perverse Religion in particular is so surprising. I'd have a hard time pointing you towards a worse organ sample in such a mainstream game, but I'd also have a have a hard time pointing you towards too much video game organ music better than this (though of course, by looking at this list, I suppose that's exactly what's happening). There's a lot of love being shown to the pedal board here, which is great to see - this pipe organ might be a little tinny but the sound down in that lower register is full and rich and massive. Perverse Religion is also one of the more technical pieces on this list, taking full advantage of just how much mobility an organ player has on such a large instrument. Magnificent.
Tales of Graces
Tales of Graces
Rating: BORING

Tracks: The Corroder, Pour In the Debris

Tales.................
Mario & Luigi: Dream Team
Mario & Luigi: Dream Team
Rating: NEUTRAL

Tracks: Stand And Fight Luigi!, The Nightmare Road, Neo Bowser's Castle, Neo Bowser Sunrise, Final Antasama Battle, Adventure's End

Here's some fun behind-the-scenes insight; I originally listened to this soundtrack and wrote its entry before Bowser's Inside Story. However, once getting around to that game, I simply could not scrounge up even a shrivel of insight that differed from what I already said for this game; what is currently Bowser's Inside Story's entry note used to belong to Dream Team. I copy/pasted it over since it ranked just a little higher and, if people are reading chronologically, they'll see that entry before this one. It's hard to believe a composer who has claimed several spots near the top of this list has fallen so far. Yoko Shimomura has lost her touch.
Ys Seven
Ys Seven
Rating: GOOD

Track: Ancient Disputation

@ all you video game composers who want to use a pipe organ just for insanely fast Baroque/rock-fusion licks: this is how to do it right.
Cotton 2: Magical Night Dreams
Cotton 2: Magical Night Dreams
Rating: NEUTRAL

Track: なぞの礼拝堂

There's some fun doubling with the guitar to help layer this full aggressive sound, but like so many others on this list, most of the playing here comes down to just sitting on some chords or swirling around some arpeggios. Not especially inspired, but it is one of the finer instances of this overly-trodden pipe organ trope.
Commonplace
Commonplace
Rating: ¯\(ツ)

Track: What Lack

It feels weird putting my own music so high... but the fact of the matter is, I mean, of course I'm making the kind of music I'd want to hear! And of course I'd write for the organ the way I want organs to be written for. I promise this isn't coming from a place of ego or nepotism - it's just that the same mind who is constructing this list also constructed this organ music, so of course it checks the necessary boxes.

I will, however, refrain from being so vain as to review the reasons of why I think it's good. I'm not here to suck myself off. What I can do instead is offer some insight into the actual writing process.

This is a piece I had actually written back all the way in 2017 - well, "written." I sat at a little electronic organ one day and just kinda played around. I liked some of the chords I was using and the meter I was using them in, so I eventually developed it out into a more properly structured and defined piece. It was about half the length it currently exists as now in this soundtrack; in 2021 I decided to bring this piece back and flesh it out for this game. The 2017 lyrics have remained perfectly in tact, but I did write more to extend the voice further into the piece. A fun game for you to play might be trying to see if you can tell where the 2017 ends and the 2021 begins. It's been a long journey, but now in 2022 it's finally released. Shout out to my friend Tia for lending her amazing voice and providing an incredible performance.
New Super Mario Bros.
New Super Mario Bros.
Rating: NEUTRAL

Tracks: Bowser Jr.'s Castle, Main Boss Castle, Final Bowser Battle

As far as Mario goes, I truly think the Boss Castle track is a great composition that completely lives up to the legendary castle themes of past Mario games (which tend to be my favorite parts of Mario soundtracks). What keeps this from getting too high though, is the fact that while it may be a great piece of music, it's not an especially good piece of organ music. If someone played the melodic line to Schubert's Ave Maria with a single finger on a pipe organ, that also would not be a good piece of organ music. Ave Maria is gorgeous, and many gorgeous arrangements of it for the organ exist, but stripping it down so bare begs the question of why to bother playing it in the first place. The organ in this game is essentially doing this for its own castle music.
Castlevania III: Dracula's Curse
Castlevania III: Dracula's Curse
Rating: GOOD

Track: Prayer

Quick little tune that sets the tone of the game with a delicious chorale obviously invoking the distinguished sound of Baroque organ music. Liturgical, yet dramatic - yep, that's a pipe organ on the NES!
Ghosts 'n Goblins Resurrection
Ghosts 'n Goblins Resurrection
Rating: BORING

Tracks: Opening, Red Arremer Appears, Citadel Approach, Astaroth Appears, Final Boss Battle, Final Boss Defeated, Credits (Secret Ending)

Any presence the pipe organ typically commands has been sand-papered down to a mushy gelatin that slips between the teeth of these tracks. The only time the pipe organ has any kind of significance at all is during Astaroth Appears, every other time it's just a part of an obligatory backdrop. Yawn.
Shin Megami Tensei: Devil Summoner
Shin Megami Tensei: Devil Summoner
Ranking: GOOD

Track: Hotel Gomaden

As always, gorgeous counterpoint being displayed in a Shin Megami Tensei game. Something about this feels a little more dry and academic compared to other Shin Megami Tensei titles, it doesn't tug at the heart as much as the others, but it's still beautiful and impeccably structured.
New Super Mario Bros. Wii
New Super Mario Bros. Wii
Rating: NEUTRAL

Track: Final Boss Phase 2

This is the single best final boss track in the history of Mario games (well, outside of the RPGs). Unfortunately, that prestige comes from just about everything that isn't the organ; its presence is significant and welcome, but it's not pulling nearly the same weight as just about anything else in the arrangement.
Tales of Arise
Tales of Arise
Rating: GREAT

Tracks: Daeq Fazol, Cutscene #9

Wow... Daeq Fazol is gorgeous. One of the more atmospheric applications of the organ I've heard. It's easy to say that and think back to the many other low-ranking entries that just sit on chords for a long time, but this is more than that. These delicate, colorful chord stabs puncturing through the fuzzy blanket of the rest of the arrangement adds a real, tangible, recognizable atmosphere in a very literal sense, as opposed to how people tend to use the word "atmospheric" when talking about music. This isn't "atmospheric" because it's slow and quiet; it's really and truly building an actual atmosphere by playing with the physical structure of when, why, and how certain sounds happen at certain times. This is beautiful.

... Oh!! And I didn't even talk about Cutscene #9 yet!! I have no idea where this plays in the game, and the name certainly doesn't help give any context (I'm referring to an unofficial upload of the soundtrack) but this is an absolutely fantastic piece of organ writing.

Later on in this list I'm going to get horribly emo about the state of pipe organs in Tales soundtracks. If only I knew how much things would improve. Tales organs are more than alive, they're thriving baby!!
Demon's Crest
Demon's Crest
Rating: GREAT

Tracks: Opening, Legend of Firebrand, Beyond the Colosseum, Over the Demon Realm, Metropolis of Ruin, Catacombs of the Dead, Cursed Towers, Dance of the Snowy Barrens, Palace of Decadence, The Infinite Demon, Memorial of the Fallen Ones

Surprisingly beautiful and sombre tracks that apply the pipe organ exquisitely. Never would have expected a spinoff game focusing on one enemy from Ghouls n' Ghosts to take such a delicate tone, but it's delicious. Some of these tracks like Snowy Barrens could situate perfectly well as proper organ repertoire. Is this the earliest point in video game history I've said this? It's certainly true of other games as the medium matures, but most pipe organ music from the 90's – while being absolutely astounding – have a certain "je ne sais quoi" that still clues it off to clearly belonging to a video game. Someone with an ear for classical music wouldn't be fooled if an organist tried playing that stuff during a recital. I'm going to go ahead and make the claim that Demon's Crest is the first video game with pipe organ tracks which, were they to be performed with real instruments, would sound indistinguishable from authentic classical music. That person with an ear for classical music could feasibly be fooled by several tracks in this game.
La Pucelle Tactics
La Pucelle Tactics
Rating: GOOD

Track: Magical Holic, God Bless Prier!, A Heart Filled With Thought

A soundtrack where the organ is - like usual - playing a supporting role, but its texture and charisma are critical to the tone and structure of the pieces it's included in. Gorgeous music with the kind of organ excerpts that perk my ears up and make me say "oh, cool!"
Crusader of Centy
Crusader of Centy
Rating: GREAT

Track: Palace of Peace

One of the first instances of truly great organ music in a video game. The immaculate counterpoint and development of themes makes the underwhelming Genesis sound chip sing with an unmistakably Baroque sensibility, and it is beautiful.
MediEvil
MediEvil
Rating: GOOD

Track: The Hilltop Mausoleum

Wow!! This one leaves quite an impression pretty immediately. By now you must be familiar with how much I love "big, juicy chords" on the pipe organ - well here we are again, with some big juicy chords to blow me away right at the start. Great opening!! This only lasts so long though; once the organ is finished establishing itself, it spends the rest of the track just outlining accompaniment chords for the rest of the ensemble to play on top of. As far as "organ as accompaniment" tracks go (which is a significant percentile of organs on this list), this one at least keeps some sense of momentum, and even gives the organ a few extra measures to shine on its own once again before too long, but it never even comes close to the height of the introduction passage. Sure is a shame it couldn't maintain that energy throughout the entire piece, but even when it gets dialed back, this is still a completely worthy piece of organ writing.
Tales of Destiny 2
Tales of Destiny 2
Rating: GREAT

Tracks: Sacred Capital, Elraine, Ancient Relics, Invitation to the Sea, A Resolution, Holy Place, Fortuna Shrine, Eternal Paradise, Utopia, Sacred Judgement, Zealot, Crooked Sight, Dona Nobis
Pacem, Wheel of Fortune, Wheel of Fortune ~ Last Judgement

This game was originally going to be a lot lower on this list, but then I came across Fortuna Shrine. Good lord. This is what it's all about, people. This soundtrack uses the pipe organ a lot, even in places I didn't expect it to be; it obviously has a deep love for the instrument, but Fortuna Shrine is the track where that love shines through the most sparklingly. This is a thick, babbling soup of some of the largest, most expressively emotional chords you can find in game music. The rest of the organ tracks don't especially impress too much, but the fullness of this organ's tone and the voicings of the chords manage to match and maintain the precedent Fortuna Shrine has laid throughout the soundtrack.
Valkyrie Profile: Covenant of the Plume
Valkyrie Profile: Covenant of the Plume
Rating: NEUTRAL

Track: Rise Above the World

The chords are pretty neat, but it just isn't really doing anything with them. A confusing choice to exclusively use the organ only in this single track when other pieces in the soundtrack imply the existence of one without utilizing it.
Bayonetta 3
Bayonetta 3
Rating: BAD

Track: Red Moon

Oh, there's a pipe organ in this? Sure there is: can't you hear the repetitive arpeggiations? That's what pipe organs are supposed to do, right? That's what a pipe organ is? That's why they exist, is to always do this and nothing else? Right?
Breath of Fire II
Breath of Fire II
Rating: GREAT

Tracks: Please God, God of Decadence

A pair of truly beautiful chorales. God of Decadence is what elevates this game to be so high on the list, but both are excellent in their own right.
FantaStep
FantaStep
Rating: GREAT

Track: Marriage & Cohesion

Similar to Xenogears, this is just such a beautifully heartfelt work. It doesn't need to be anything flashy; being honest means so much more.
Devil May Cry
Devil May Cry
Rating: GREAT

Tracks: Theme of Sparda, Cathedral, Magic Sword Sparda Acquired, Hell's Great Temple, Awakening, Collapse of the Demon Emperor Mundus, Demon Emperor Mundus Again, Demon Emperor Mundus Battle 3 Underground

Simply looking at that track list should be a pretty good indication of how well the organ is being treated here. The writing is good and it is frequent; someone rented out a cathedral and wanted to get the most bang for their buck, and now we're the ones benefiting from it.
Octopath Traveler
Octopath Traveler
Rating: NEUTRAL

Tracks: The One They Call The Witch, Daughter of the Dark God

The organ tone here is unlike anything else I've ever heard in - not in a good way - which I can only describe as "watery." It feels weirdly unstable and loose, like it has no foundation and could give out at any moment like a faulty pair of lungs. For two tracks that are full-on with the bombast and the spectacle, this is not a great sound to be using at all - and on top of it, the part writing is the same boring arpeggio runs we've seen countless times on this list. Weak tone, weak writing, weak entry on the list.
Tales of Hearts: Anime Movie Edition
Tales of Hearts: Anime Movie Edition
Rating: NEUTRAL

Tracks: Valleia Crystal Knights, Spirmaze Anger, Scarlet Haired Devil, Overflowing Nightmares, Glory of the Imperial Army, Creed Graphite

Still a far cry from the astronomical reputation of the first couple Tales games' pipe organs, but at least we're not as deep in the dregs as the games immediately previous to this. Overflowing Nightmares and Spirmaze Anger have some nice parts where the organ gets to show off a little, and they're fine enough displays. I do wonder how much credit I'm giving this just based on the fact I'm coming right off the heels of Tales of Innocence and Tales of Vesperia... Though just by the sheer amount of tracks using the pipe organ here compared to those, is it possible the Tales series truly is redeeming itself?
Tales of Destiny
Tales of Destiny
Rating: GOOD

Tracks: Solemn Castle, Sanctuary, Leon ~Victim of Fate~

Solemn Castle really takes the cake here; Sanctuary is little more than a bunch of scale runs and Leon's sitting on our tried and true long, stagnant block chord accompaniment technique. It's a good thing, in that case, that Solemn Castle is absolutely gorgeous; a little simple and predictable, and not really doing much that utilizes any unique qualities of the organ, but this little motive of constantly landing on then resolving off of non-chord tones really helps lean into the heart-squeezing largeness of this organ's sound.
Gauntlet Dark Legacy
Gauntlet Dark Legacy
Rating: NEUTRAL

Tracks: Dungeon of Torment (Intro), Alter of Skorne 1 (Intro), Alter of Skorne 2 (Intro), Alter of Skorne 2, Haunted Cemetary, Mausoleum (Intro), Mausoleum, Gates of the Underworld

Wow, this sure is a whole lot of organ music that sounds basically identical! Sometimes we'll get some more bespoke passages, but mostly we're dealing with some Bach-flavored scalar runs. Alter of Skorn 2 is probably the best use of the pipe organ on this soundtrack, but even then it's not doing things too terribly different from the other tracks, it's just a more structurally cohesive piece.
Final Fantasy Origins
Final Fantasy Origins
Rating: BORING

Track: Last Battle

The organ here quickly pokes its head in every now and then to say a few words before vanishing from the arrangement altogether. They're neat little bursts to punctuate the piece with, but the organ doesn't really seem to have a justified place in the ensemble.
The Legend of Zelda: Spirit Tracks
The Legend of Zelda: Spirit Tracks
Rating: GOOD

Tracks: Tower of Spirits (Dungeon), Tower of Spirits (Staircase), Final Battle: Malladus

The pipe organ is a very evocative sound in this soundtrack; the tone being used here is a more gentle assortment of principal stops than the typical full-stop video game organ, but not reaching such a delicate color as Breath of the Wild's flutes. It also tends to be pretty quiet in the mix; this results in a sound that, while powerful, has a smoothness to it that compliments the naturalistic folk sounds of this game. It's an inspired choice that plays an actively engaging role in this game's already unique sound profile.
Jump King
Jump King
Rating: NEUTRAL

Track: Toccata

Pretty relaxed for a toccata... Not bad at all though. I'm a fan of the flute stops midway through too, you know I like those more gentle tones. It's clear this was written by someone who isn't too intimately familiar with organ music, but an honest attempt was made and it achieves what it needs to achieve.
Dragon Quest VI: Maboroshi no Daichi
Dragon Quest VI: Maboroshi no Daichi
Rating: BORING

Tracks: The Saint, Church, Save

Finally a Dragon Quest game that uses a pipe organ for something other than the church jingles! Too bad it's not much more interesting than those jingles either way.
Ultimate Ghosts 'n Goblins
Ultimate Ghosts 'n Goblins
Rating: NEUTRAL

Tracks: Time Is Warped in This Crumbling Frozen Old Castle, Death Curse, Boss Battle Ends, Entering Dark Astaroth Area, Dark Astaroth

There's some nice moments here, particularly with Entering Dark Astaroth Area, but for the most part this is all playing pretty strictly by the book. Not as egregiously bland as other games that play their pipe organs so safe, but there is a distinct lack of any particular character here.
Shin Megami Tensei
Shin Megami Tensei
Rating: GREAT

Tracks: Jakyou, Fusion

Breathtakingly beautiful swirling counterpoint that restlessly pushes forward, ever-growing, never halting its momentum even for a second. Phenomenal.
Final Fantasy XI Online
Final Fantasy XI Online
Rating: BAD

Tracks: Chateau d'Oraguille, Castle Zvahl

Man! As far as organs sitting around not doing anything are concerned, this one is particularly lethargic. Literal minutes on end of just droning out a pedal tone and only every now and then does it shift to a different chord. The Chateau at least gets a few moments of, uh, actual writing, but it's so lacking in any meaning that it's still just as wearisome as anything else the organ does in this soundtrack. Shameful.
Emerald Dragon
Emerald Dragon
Ranking: NEUTRAL

Tracks: 竜の巣からの話, クリスタル・キャッスル, 避け得ぬ戦い, ファイナルボス

Before saying anything, I want to make it clear this entry is based on the PC Engine release of this game; other releases may vary on their inclusion of the pipe organ.

I gotta say, it hurts to keep Emerald Dragon so low. This is an absolutely otherworldly soundtrack, truly and completely phenomenal, but it's another one where it designates the pipe organ to be an arpeggio machine and not much else. Of course, they're great chords to be arpeggiating, thus the higher ranking compared to other subpar organ uses, but in the end it's just not interested in using the instrument too comprehensively at all.
Fire Emblem: The Binding Blade
Fire Emblem: The Binding Blade
Rating: NEUTRAL

Tracks: Legendary Inheritance, Shaman in the Dark

The Game Boy Advance certainly isn't doing this organ any favors... But even still, accepting this organ for its writing rather than its meek tone, there's something to appreciate here with Shaman in the Dark. It follows the tried-and-true Baroque structure of looping around the circle of fifths, which may be a little typical sure, but shoot, it's used a lot for a reason! It's just a great sequence that always satisfies. It doesn't really do too much besides that though, the melodic line just kind of walks around to different chord tones and calls it a day; there isn't any real intrigue with the accompanying arpeggios either. Even if this piece had a more dignified appearance on a console more accommodating than the Game Boy Advance, I still don't think it'd impress all that much.
Gauntlet Legends
Gauntlet Legends
Rating: NEUTRAL

Tracks: Opening/Alter of Skorn, Select Character, Desecrated Temple/Ending, Battle Fortress

I'm not sure how to describe this but the 3D Gauntlet games look and sound like they smell bad. I wish I could explain what that means. Anyways, the organ music here isn't that impressive. There's one melodic figure that keeps coming back between Select Character and the Ending that's pretty fun, and it's arranged very nicely in the Ending, but overall it just doesn't inspire very much. Inoffensive, sure; exciting, no.
Final Fantasy: Crystal Chronicles - Ring of Fates
Final Fantasy: Crystal Chronicles - Ring of Fates
Rating: NEUTRAL

Tracks: Teteo's Feelings, Pope Galades, Crystal Temple, Final Decisive Battle

A lot of the organ's use in this soundtrack is for the cultural recognition of its grandiosity and bombast; it does not, however, really do much besides recall the fact that organs are "supposed" to feel so powerful. It seems to be content alluding to the towering presence of a pipe organ without really writing anything that incites that kind of impression. The more gentle flute stops used in Teteo's Feelings are incredibly charming and would have been an excellent flavor to keep as a consistent part of the soundtrack's more naturalistic palette - such a shame that they're used once then put away!!
Albert Odyssey: Legend of Eldean
Albert Odyssey: Legend of Eldean
Rating: GREAT

Tracks: Holy Radiance, Fallen Angel, Caught Between Hope and Despair

Nearly every instance in which a pipe organ simply squeezes out a melodic line and nothing else ranks considerably lower on this list, but Holy Radiance is such a beautiful melodic line that suits the tone and playability of the organ unbelieveably perfectly. The organ only playing a melodic line here does not diminish the instrument's use in this track at all since the part is so immaculately suited for it. All other organ tracks in this game are similarly incredible - and they apply more of the organ's full utility as an instrument, as well. It's tough to choose a favorite or say one is particularly better than the other; this is just a game with incredible music across the board, and every use of the organ is inspired and effective.
Klonoa: Empire of Dreams
Klonoa: Empire of Dreams
Rating: GOOD

Track: The Crime

Evocative of the playful sound of when organs were used to accompany movies and theatrical productions in the early 1900's - very very cute! That's a section of organ history that often goes unloved, so it's nice to see a callback to it in a video game cutscene - it's scoring the scene identically to how they would have back in the day. This is one of those things where I can imagine the composer having this epiphany moment of "Oh, it'd be really cute if we scored this part like this" - and it is!
Elemental Gimmick Gear
Elemental Gimmick Gear
Rating: NEUTRAL

Track: Propaganda

This is another one of those tracks where the organ is doing a couple short repeating ideas over and over again while the rest of the ensemble plays with those ideas around it. In this instance, the rest of the ensemble has some beautiful, powerful parts, but the organ is just kinda sitting there spinning around itself. The track is great; the organ writing, while crucially central to the structure of the piece, ultimately just doesn't have much going on.
Far East of Eden: Ziria
Far East of Eden: Ziria
Rating: GOOD

Track: Lurking Enemy Castle 2

In a soundtrack so steeped in traditional Japanese culture (which is rendered lovingly even with such limited technology), I was surprised to find such a bouncy, authentic, Western-classical-styled toccata for what surely must be a pipe organ! Three-part counterpoint flying by and weaving around itself, each voice tossing points of interest between each other, this is just a wonderful piece of organ writing.
Super Ghouls'n Ghosts
Super Ghouls'n Ghosts
Rating: NEUTRAL

Tracks: Cockatrice, Death Crawler, Castle of the Emperor, Astaroth

Astaroth is alright.

...

...

IDK! There isn't really anything going on at all here. It's maybe the most bog-standard implementation of a pipe organ in a Halloween-flavored game out there. Astaroth is alright.
Donkey Kong 64
Donkey Kong 64
Rating: BAD

Track: Creepy Castle

The scary area has a pipe organ. How inspired! It rolls over on a small selection of chords then leaves the rest of the track to everyone else. I can't even pretend like there's any insight to be gleamed here. Trite and completely unoriginal.
Castlevania: Harmony of Dissonance
Castlevania: Harmony of Dissonance
Rating: GOOD

Tracks: Prologue, Successor of Fate, Epilogue

"Harmony of Dissonance" is right! Very very strange harmonies in this, but never feeling unnecessary. There's a thoughtfulness behind it all that makes the lack-of-relation between chords still feel like they click into a meaningful place. Where most video game organ music leans more Baroque, this leans more Expressionist, which is a side of the organ that doesn't often appear in games. Great to see it show up here!
Treasure Hunter G
Treasure Hunter G
Rating: GREAT

Tracks: Hey You, What Time Is It?, Come Here! I Defend You, The Absence of My Father from My Childhood, This is Also Training, Of My Life I Regret Nothing, Winged Maiden

Another SNES game that absolutely knocks it out of the park. All of the organ music here is positively lovely - including Come Here's surprise appearance which shows up completely out of nowhere, bringing out this gorgeously lush solo in the middle of a piece that otherwise has absolutely nothing to do with the pipe organ at all, complete with exactly the kind of sparkling writing I'm always looking for. Whether the pipe organ is the main focus of a track or a background texture, its inclusion is never off-handed and always brings something to chew on. Every instance of it in the soundtrack is a delightful surprise that constantly indulges itself by doing things a little differently than how you'd expect, mirroring Treasure Hunter G's position in the SNES RPG canon.
Star Ocean: First Departure
Star Ocean: First Departure
Rating: GREAT

Tracks: Solemnity

I feel similarly about this as I did Fortuna Shrine from Tales of Destiny 2. Masterfully powerful chords, aggressively beautiful tone; it's just a little more conventional than Fortuna Shrine, and is only a single track where Tales of Destiny 2 had more than I can remember off the top of my head. The fact that the two games' pipe organs can be compared is higher praise than anything else I could bother saying.
Kirby: Canvas Curse
Kirby: Canvas Curse
Rating: GOOD

Track: Drawcia Sorceress

The stereo panning of the different organ lines implies some kind of manual coupling, which would be the first time I've heard this as a deliberate structural decision in any game soundtrack. Here's a quick lesson for anyone unfamiliar with how pipe organs are built: every organ console consists of however many keyboards, or "manuals" as we call them (because they're played with the hands; the "keyboard" we play with our feet is the pedal board), usually ranging from 2-4. These manuals are not just for show; they each connect to a different set of pipes. We call these sets of pipes "ranks." Since these pipes are so large, they need to be set up all around a room, they wouldn't all fit in just one spot. So, let's say we have three manuals on a console; there's one manual that connects to ranks on the left side of the room, one that connects to ranks on the right side of the room, and one that connects to a few ranks on both sides. Playing just the first manual would only sound from the left side of the room, since that's where all its associated ranks are. HOWEVER, using a certain mechanism on the organ's console, we can "couple" manuals together - now when you press a key on the first manual, it will also trigger a corresponding key on the second manual without you actually touching that manual yourself. Now, by pressing a key on the first manual, there's sound coming from different ranks on both sides of the room. This is usually used for the sake of combining sounds that are not mapped to the same manual, but it can also be used for something like this that plays with the space of the sound. Whether or not that was the goal with this track, it certainly is happening - there's one organ line that only ever exists as a direct parallel to the other lines, panned to a separate stereo channel from the other organ lines, which certainly is exactly how coupling on an organ works. Cool!
Pokémon Ranger
Pokémon Ranger
Rating: GOOD

Tracks: Boss Encounter (Gordor Version 1), Boss Encounter (Gordor Version 2), Battle! (Entei), Battle! (Arceus)

Wow! It's great to see so much solo organ music so front-and-center in a Pokemon game. And most of it is pretty good! Gorgor 2 seems more interested in showing off than constructing a meaningful piece of music, but the other ones are great. Arceus in particular really stands out. Gloriously majestic, yet in a way understated. A beautiful pairing with such a powerful being; this is the most reserved battle music I've ever heard from a Pokemon game and it's incredible that it plays while fighting God. Obviously God = religion = pipe organ isn't a terribly inspired train of thought to follow, but refraining from the typical Pokemon maximalism for this more honest refinement is an impeccable choice.
RuneScape
RuneScape
Rating: BAD

Track: Cave Background

Used for some chromatic mediants right at the start before beginning to actually open up into some harmonic phrases that seem like they're going somewhere, but then stops dead in its tracks and lets a completely different ensemble take over. Sorry, Runescape: stagnant chromatic mediant block chords go at the bottom of the list.
Dungeons of Dredmor
Dungeons of Dredmor
Rating: BORING

Tracks: Elegy, Ghosts

Not much to care about in this one. Sounds like someone whose only experience with this kind of music comes from other video games. Aimless.
Egg
Egg
Rating: BORING

Track: Stage 1

I was shocked to see a game like this existed, and shocked again to immediately hear a pipe organ in the first stage. What I was not shocked by is how bog-standard the organ writing is!
Final Fantasy XIII
Final Fantasy XIII
Rating: GREAT

Track: Ragnarok

Positively chilling. Much of the work is being carried by the choir, but the organ's got a towering presence here that shades the entire piece in this cloak of austerity. This is another instance of an organ in a video game that feels more like authentic performance repertoire than video game music (well, more like choir repertoire than organ repertoire, but one tends to beget the other). Marvelous.
Frame Gride
Frame Gride
Rating: GOOD

Track: Track 21

Intoxicating meandering that finds a direction in its own directionless to wind through some harmonic sequences that only seem to be concerned with one thing: is the phrase moving upwards or downwards? Conventional cadences and chordal relationships are foregone for surprisingly heartfelt passages that just seem to happen upon chords rather than intentionally arriving to them. A transient beauty that's characteristic of early FromSoftware titles.
Tales of Innocence
Tales of Innocence
Rating: BORING

Track: Sky Fantasia

Tales franchise...... Please, I'm begging you...... Let your pipe organs be good again........ Please........ I'm dying........
Kirby Star Allies
Kirby Star Allies
Rating: NEUTRAL

Track: Void Termina (Flying Phase), Void Termina (Soul Phase)

Strangely meek organ tone for such a climactic moment. It sounds more like a reed organ or an accordion than pipe, but this sure is a big towering final boss, so there's no way it's anything besides a pipe organ! We get a few interesting phrases here and there, but most of the time it's just regurgitating this one single thematic idea over and over again because that's this game's idea of what a "motif" is. There's parts of this that are too competently written for me to really give it too much flack, but I'm still overall disappointed with this one.
Kirby and the Rainbow Curse
Kirby and the Rainbow Curse
Rating: BAD

Track: Decisive Battle

Just a few bars of generic pipe organ noodling that pops up throughout the track every now and then to signify that an evil character is on screen. Embarrassing.
Die Hard Trilogy
Die Hard Trilogy
Rating: NEUTRAL

Track: Church

The organ only appears here in short little burst, but they are fascinating little bursts, though they're also just a little repetitive. It gets the job done though!
Ys vs. Trails in the Sky: Alternative Saga
Ys vs. Trails in the Sky: Alternative Saga
Rating:

Track: Octum's Desire

A gorgeous chorale that bookends an otherwise pretty uninteresting orchestra piece. Thank goodness the parts with the pipe organ are so beautiful!!
Dragon Quest II: Luminaries of the Legendary Line
Dragon Quest II: Luminaries of the Legendary Line
Rating: BAD

Track: Saint's Prayer

The jingle is iconic, but woefully boring.
Shining in the Darkness
Shining in the Darkness
Rating: GOOD

Tracks: God's Baptism, Shrine

Wow! Surprisingly intricate, authentic pipe organ music on this very early Genesis game. It's nothing that especially blows me away, but it is very pleasant and excellently arranged - especially considering the hardware.
High Seas Havoc
High Seas Havoc
Rating: GOOD

Track: Watch Out for the Giant, Perplexing Dungeons

Surprise banger out of nowhere from a silly little Data East platformer on the Genesis - this shit rules!! It's no Crusader of Centy but the pipe organ in this is not only clearly identifiable, it's also used a lot more dynamically here than a lot of other games manage to eke out. The music in this game is unreasonably impressive and it finds some real sweet places to employ great organ writing.
My Time at Portia
My Time at Portia
Rating: BORING

Track: Day of Memories

In a tricky flip of the script, where most games relegate the pipe organ to a lifeless background texture, this game manages to relegate the pipe organ to a lifeless foreground texture. It's honking out a little melodic line that doesn't utilize any unique or meaningful characteristics of the pipe organ at all besides the fact that it has a cultural association with spooky stuff.
Eden Eternal
Eden Eternal
Rating: NEUTRAL

Track: Baram's Chasm, Rose Temple

The interplay with the strings in Rose Temple is a lot of fun, and the opportunities it has to be the main focus there are also executed very well. It's just a bit flat for my tastes, it never feels like it's developing much for or towards anything, but for what it is Rose Temple is a perfectly fine piece of organ music in a video game. Better than Baram's Chasm, at least.
Zwei!!: The Arges Adventure
Zwei!!: The Arges Adventure
Rating: BORING

Track: Movie 5 (Collapse)

Pretty typical cinematic chords to help bolster the massive sound of an orchestra. The organ is at least pretty forward in the mix and is the source of a lot of the strength behind the sound being achieved, but it's not especially inspired.
Shining Tears
Shining Tears
Rating: GOOD

Tracks: Light Force of the Gods, Disciple of Darkness, The Dragon God and the Shrine Maiden, Advent of the Demon Beast

Positively beautiful and surprisingly melodic organ writing here despite always being an accompaniment texture, with the highlight being Light Force of the Gods. The organ isn't even present for about two-thirds of that piece, but when it shows up it sure makes a hell of an impression. Full and rich, and effectively saying exactly what it needs to say.
Dual Hearts
Dual Hearts
Rating: BAD

Track: Nightmare Battle

The rest of this soundtrack is incredibly unique and sparkling with unusual applications of unusual instruments. So why is the single use of a pipe organ so typical and trite??
Ys III: Wanderers from Ys
Ys III: Wanderers from Ys
Rating: GOOD

Track: Prayer for Love

These PC-88 games are pretty tough to pin down as far as their uses of the pipe organ (I decided to omit Ys I and II from this list because they were just a bit too vague) but this one feels pretty clear. The writing here is emblematic of typical pipe organ fare, though with the distinction that it was doing them before other video games had much of a chance to! Organ writing doesn't seem to be Yuzo Koshiro's particular strong suit, but he's such a phenomenal composer that this track wind up being great anyways even if it's not especially authentic or showcasing the nuance of the instrument.
Valkyrie Elysium
Valkyrie Elysium
Rating: GREAT

Tracks: Valhalla, Tradition, The First Einherjar, Battle At Galdba - Castle Area, The Four Gifts, Odin's Help, Fenrir's Trap, The Four Gifts - Draupnir, Fight Between the Two Valkyries, Hilde's Last Request, Finding Out The Truth, Our Will, Last of the All-Father, Odin Regains Power, The Last Words of Odin, The Golden Wings, The Last Battle, Denouement, Theme of Odin

Using flute stops is the quickest way to climb up this list. The dynamic use of different stop combinations all throughout the soundtrack stole my heart (especially in The First Einherjarand and Last of the All-Father), and the writing that utilizes them is pretty decent to boot. Motoi Sakuraba has a long and storied history with the use of pipe organ in his soundtracks, and it's exciting to see he's still finding ways to expand his use of the instrument. He's done great work with the pipe organ before, but never has he experimented so much with its variation in tone and expression.
Paper Mario: Color Splash
Paper Mario: Color Splash
Rating: GOOD

Track: The Corrupted Black Bowser Battle, Black Bowser's Castle Revealed!, Black Bowser's Castle Lobby, Thing Card - Electric Battery, Blackout

Similar to Super Mario 64, this game simply does a great job of actually defining and developing its villain's theme, though the writing here is simply too conservative and typical to warrant any higher placement.
Tales of Zestiria
Tales of Zestiria
Rating: BORING

Track: Rising Up

It's cool that the organ was used in a vocal track..... but...... the pulse of pipe organs in Tales soundtracks has officially stopped. We've flatlined. I'm sorry I couldn't do anything to save you, Pipe Organs In Tales Of Soundtracks. 20 years of a constant downward descent, only to end up here, crumpled and cold on the floor. How did it end up like this? Why did it end up like this? You did so much good and still had so much potential left... I'll miss you, Tales Pipe Organs. I'll miss you so dearly - and I'll remember you by what you were, not what you became. Please rest as however well as you're capable of in such a state.
Rating: BORING

Track: Credits

You'd think a game about Dracula would use the pipe organ more often! Well, I suppose they normally do - just not D. It doesn't appear until right at the very end, about halfway through the credits, and then it just keeps repeating this little rock riff over and over again - and that riff isn't especially inspired, either. A poor display.
Ys V: Lost Kefin, Kingdom of Sand
Ys V: Lost Kefin, Kingdom of Sand
Rating: GREAT

Tracks: Treasure Box, Theme of Kefin II, Crime and Punishment, Wicked Pleasure (Intro)

Once again, the SNES gifts us with one of the absolute best pieces of organ writing in the history of the medium. Crime and Punishment is a powerhouse of a track, constantly weaving between themes, tones, and emotions to build a sprawling tapestry of pure artistry and raw passion. The organ's role is less significant in the other tracks, but it's always beautifully incorporated, and Crime and Punishment more than makes up for those other less-substantial outings.
Arcana
Arcana
Rating: NEUTRAL

Tracks: Magician's Tent, Shrine for the Worship of Chaos, Darwin - Treasure Hunter, Birth of a Hero

There's some organs here that are on the verge of sounding like electric organs, but due to the tone of the game and their place in the soundtrack I think they're all supposed to be pipe. Anyways, this ranking is hard carried by Magician's Tent and Birth of a Hero. Magician's Tent provides a cute little madrigal (not particularly great - just "cute") and Birth of a Hero boasts some neat twisting chordal relationships. Neither on their own would mean all too much - to say nothing of the other two tracks, where the organ is simply accompaniment - but as a total package, the pipe organ could do much worse than what Arcana offers. Not bad!
Guilty Gear 2: Overture
Guilty Gear 2: Overture
Rating: NEUTRAL

Track: The Man

An unsatisfying attempt at trying to bridge the gap between the Baroque era and rock music - unfortunately it falls a little flat by stifling the expressiveness of Baroque counterpoint so any particular lead instrument can do some fast runs over top of big, fat block chords from the organ and rhythm section. The organ isn't pulling much weight and, by trying to juggle two flavors at once, the piece clearly seems to favor one flavor over the other. The rock elements are fine, but it's substandard writing for the organ.
Final Fantasy: Explorers
Final Fantasy: Explorers
Rating: BORING

Track: Awakening the Order of Phoenix

Every time the organ shows up here is just to reiterate a loose phrase that keeps reappearing throughout the track - the phrase is not especially interesting, and the instances of it on the organ do not particularly warrant the instrument's use. To me this sounds like someone trying to write something that sounds inspired without the inspiration.
Shin Megami Tensei: Nine
Shin Megami Tensei: Nine
Rating: GREAT

Track: Mansion of Heresy, Mesia Cathedral

Absolutely astounding, breathtakingly beautiful, completely consummate. Shin Megami Tensei impresses again, and far from the last time. Unmistakably, unbelievably, unspeakably incredible. It's unfair to other games just how constantly these games use the pipe organ so immaculately...!!!
Dark Law: Meaning of Death
Dark Law: Meaning of Death
Rating: NEUTRAL

Tracks: Battle, Scenario Clear

There's a lot of organs in this soundtrack, but the sound quality makes it pretty tough to tell which ones are electric and which ones are pipe. I think my selections of tracks here is accurate, but it says a lot about the tone and the writing style here that I'm not entirely confident; every organ here is pumping out some rock-flavored stuff no matter where it shows up, which is perfectly fun and suitable for the soundtrack, but it unfortunately foregoes a lot of the nuances of the pipe organ. No textural changes, no intricate part writing, just a bunch of fast licks and riffs. I get the impression that everything here was essentially written just for an electric organ, and was adapted to a pipe organ whenever the composer wanted a "larger" sound - which is not a problem, but it does feel a little shallow, and to some degree under-considered.
Sword World SFC
Sword World SFC
Rating: GOOD

Tracks: Unused Track 7, Unused Track 8

I really wish I could rate this higher! These are two great pieces of organ music, but as you can see they're not actually used anywhere in the game. This poses an interesting question: can I really consider a game to "have" a pipe organ if its only inclusion is in tracks that are not in the final game? This is the first instance of needing to consider such a quandry for this list, and as such will set a precedent going forward. Since the organ music does indeed belong to the game I think yes, the game should be included in this list, though the fact that it doesn't actually exist in it means it can't contend with much fervor. Such a shame - I'm sure the composer of these must have been disappointed in their exclusion as well. It's clear some real passion and consideration went into these.
World of Warcraft: Battle for Azeroth
World of Warcraft: Battle for Azeroth
Rating: NEUTRAL

Track: Waycrest Manor

The opening is hilariously Phantom of the Opera-esque, and the rest is kind of plodding and aimless, full of those classic chromatic mediants that make people say things like "it sounds like a movie, dude." It eventually gets phased out entirely with an orchestra taking its place, and you know how I feel about that!
Guilty Gear Isuka
Guilty Gear Isuka
Rating: GOOD

Tracks: The GOD bites own lip in chagrin, The Cat Attached to the Rust

Interesting genre combinations here! The Cat Attached to the Rust uses the pipe organ alongside a folksy combination of acoustic guitar and whistling to invoke this kind of mish-mashed Americana style, half-parts bluegrass and half-parts gospel. It's really pretty! The organ writing here is simple but effective, and its place in the ensemble is unique - one of the more inspired creative decisions on this list!
Castlevania
Castlevania
Rating: GOOD

Tracks: Watchtower, Mysterious Coffin, First Struggle, Underground Waterway, Malus Reappears, Toothed Wheel, Third Struggle - Dance of Illusions, Melodies of Castlevania

Further down on this list I'll be complaining a lot about the pipe organ being used purely for accompaniment purposes - I need to express that those are examples of the pipe organ being used as an accompaniment instrument poorly. This is how to do it right. It's rare for the organ to have any solo segments for it to show off here (though they're great moments the few times it does happen) so most of the time it's simply a part of the larger ensemble. Though even when it's relocated to just these background textures, it still finds ways to poke through and add something to the conversation. Sometimes it's a strangely produced tone, sometimes it's rhythmically slamming down on chords to provide an extra layer of forward driving momentum, or sometimes it really is simply sitting square on some block chords - which still finds a way to be interesting just by the virtue of how the rest of the ensemble dances around the organ being so firmly planted in the ground. Oftentimes the pipe organ being in situations like this winds up feeling bland and inconsequential, but here it always plays a vital role and helps add to a sound that winds up being more than the sum of its parts. Some of the later entries in this list might make it seem like I despise the pipe organ being stuck as a supporting role - this is not true. It simply needs to be treated with the same consideration and respect in that role like any other instrument would be shown, as it is here in Castlevania 64.
Tecmo Secret of the Stars
Tecmo Secret of the Stars
Rating: GREAT

Track: Actos Shrine

Remarkable track that weaves in and out of languishing darkness and triumphant grandeur with a precise flippancy I've never quite seen before. Utterly entrancing and gorgeously structured.
Paladin's Quest
Paladin's Quest
Rating: BORING

Tracks: Holy Sanctuary, Kaymat - Twisted Reunion

These organ tracks are so close to being phenomenal, but they just never exert themselves. Holy Sanctuary feels like it's constantly vamping towards something that would undoubtedly be beautiful, but it never quite gets there - and while that very well may be the point, it doesn't change the fact that the organ writing is completely void of any expression. Similar situation with Kaymat, where the intriguing organ introduction implies further development on this idea, but we never see the organ ever again. The music in this soundtrack is impressive, if it had only used the pipe organ more liberally it could have easily stood shoulder-to-shoulder with the many legendary SNES pipe organs.
Deep Labyrinth
Deep Labyrinth
Rating: BAD

Track: Eden

Horribly uninspired organ runs over a typical choir and orchestra. Completely unmemorable.
Super Hydlide
Super Hydlide
Rating: NEUTRAL

Track: New Creator

(The Sharp X1 version of Hydlide 3 is not on Backloggd, so instead I need to use the Genesis port; this track is obviously a pipe organ on the Sharp X1 release, but the instrumentation is more vague on the Genesis.)

The organ is only used for a brief introduction, but it is a wonderful introduction. Nothing groundbreaking, but it certainly is pretty!
Bram Stoker's Dracula
Bram Stoker's Dracula
Rating: NEUTRAL

Track: Spirits' Chapel, Rotting Forest

I'm really into how weird and meandering this is! I can imagine some Nostalgia Critic-imitator trying to punch up how "dissonant" this is (secretly revealing how boring their music taste is), but I mean, it works! It sets an excellently off-putting, uneasy tone. A pipe organ in a Dracula game isn't an especially novel idea but these unconventional progressions and voicings are pretty neat.
Virtual Hydlide
Virtual Hydlide
Rating: GOOD

Track: Introduction

A premonition of great things to come when the first thing you hear upon booting a game up is a massive chord on a pipe organ! An even greater premonition when it develops into an absolutely show-stopping cantata with choir and string orchestra, with the pipe organ taking a commanding lead. Unfortunately, that premonition wound up being a lie - the pipe organ is absent for the entire rest of the soundtrack. However, this can be forgiven by just how powerful its presence is here right at the start. If only the actual game was as good as this...
Ys Strategy
Ys Strategy
Rating: GOOD

Tracks: Main Title, Defeat, Medal of Honor, Of the Century, Seven Seas, Dawn of Empire, For The Queen!, Wild Frontier, Soldiers Grief, Obstinate Seals, Q.R.G. Guardians, Ardent Prince, Battle Steps, Burn the Floor!, At Advantage, Grand Troops, First Move!, Queen's Army, Fountain Keeper, Spirit's Calling, Take the Field, Dark Side, Willin' Delight, Another Day, Quick Suspicion, A.W.E., My Own Enemy, R.T.S.!

This one is interesting. It uses the pipe organ a lot, but it's an altered sample of one with no sustain and very quick decay, which allows it to be used in a lot more contexts than a normal pipe organ. It gets a lot of use in this soundtrack by doing quick flourishes and runs and arpeggios, but in a way that sounds more like a sparkling synthesizer than the typical heavy darkness the organ usually carries. Thanks to its short sample length, the pipe organ here is able to lend the color of its voice without necessarily muddying up the mix as it tends to do. This would be a wonderful excuse for the composer to have it start doing phrases the instrument would otherwise never do (a la Kirby's pan flutes, for example), but instead the organ is pretty much always played pretty straight and authentically (and just a bit too conventionally); it just sounds a little different than it normally does. Which is cool! The organ carries not just a lot of cultural baggage with it but also timbral ones. The organ can very easily paint a massive wall over the entire frequency spectrum, which can be troublesome for audio mixers (especially when the mix needs to accommodate something like the Nintendo DS speakers, as Ys Strategy does). I think this is one of the reasons why a lot of game composers tend to stay away unless they have a really obvious, clear thematic reason to use it. This is an interesting work-around that allows us to see the pipe organ used as a staple of the soundtrack in many more contexts than we normally would. Very cool to see so much pipe organ love in one place! It's just a shame that so much of it is standard arpeggios and scalar runs that wind up being background textures more than anything else.
Fantastic Fortune
Fantastic Fortune
Rating: NEUTRAL

Track: 弱い者は死になさい, 光と闇, 祈リ

The first organ piece in this game immediately quotes Bach's Toccata and Fugue in D minor, which hilariously sets the tone perfectly for exactly what we're dealing with here. Just some basic, bare-bones Baroque organing. Astonishingly normal. No risks or any kind of inspiration at all, we're running around the circle of fifths and laying down some plagal cadences. Maybe use a secondary function somewhere and we can call it a day.
Idol Janshi Suchie-Pai Special II
Idol Janshi Suchie-Pai Special II
Rating: GOOD

Track: Boss Battle

A pretty, floating chorale opens way to a toccata-styled groove. It's light on anything too intricate or engrossing, but there is a a fun honesty to it and it's well-executed for what it is.
Little Master: Raikuban no Densetsu
Little Master: Raikuban no Densetsu
Rating: BORING

Track: Gaudy Church

The tone of the organ here is gorgeous for a SNES game, but unfortunately it's just not really doing much of anything at all. This piece in its entirety is great, but the organ just is not pulling its weight.

9 Comments


1 year ago

Leaving a comment today to commemorate 100 entries. PIPE ORGAN LIST WILL NEVER DIE!!!

1 year ago

8/26/2022 - just hit 150 entries....... PIPE ORGAN LIST WILL NEVER DIE!!!

1 year ago

1/11/2023 - 200 entries and going strong. PIPE ORGAN LIST WILL NEVER DIE!!!

9 months ago

As a fledgling composer, fucking incredible list and the best list I've seen on this website so far. Following for this alone so I don't lose this list.

9 months ago

@Mr_SU I live to serve

9 months ago

this list fucking rules. LOVE your notes. amazing

9 months ago

@DIOXYRIBOSE thank you so much
This is it. The greatest list on all of Backloggd.


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