PIPE ORGANS RANKED + REVIEWED

The professional opinion of a non-professional organist

Mario Kart 8 Deluxe: Booster Course Pass - Wave 3
Mario Kart 8 Deluxe: Booster Course Pass - Wave 3
Rating: BORING

Track: Boo Lake

It sure does use a pipe organ for a couple measures. It doesn't do anything particularly "wrong," but it is embarrassingly short and tediously superficial.
Bayonetta 3
Bayonetta 3
Rating: BAD

Track: Red Moon

Oh, there's a pipe organ in this? Sure there is: can't you hear the repetitive arpeggiations? That's what pipe organs are supposed to do, right? That's what a pipe organ is? That's why they exist, is to always do this and nothing else? Right?
Valkyrie Elysium
Valkyrie Elysium
Rating: GREAT

Tracks: Valhalla, Tradition, The First Einherjar, Battle At Galdba - Castle Area, The Four Gifts, Odin's Help, Fenrir's Trap, The Four Gifts - Draupnir, Fight Between the Two Valkyries, Hilde's Last Request, Finding Out The Truth, Our Will, Last of the All-Father, Odin Regains Power, The Last Words of Odin, The Golden Wings, The Last Battle, Denouement, Theme of Odin

Using flute stops is the quickest way to climb up this list. The dynamic use of different stop combinations all throughout the soundtrack stole my heart (especially in The First Einherjarand and Last of the All-Father), and the writing that utilizes them is pretty decent to boot. Motoi Sakuraba has a long and storied history with the use of pipe organ in his soundtracks, and it's exciting to see he's still finding ways to expand his use of the instrument. He's done great work with the pipe organ before, but never has he experimented so much with its variation in tone and expression.
Commonplace
Commonplace
Rating: ¯\(ツ)

Track: What Lack

It feels weird putting my own music so high... but the fact of the matter is, I mean, of course I'm making the kind of music I'd want to hear! And of course I'd write for the organ the way I want organs to be written for. I promise this isn't coming from a place of ego or nepotism - it's just that the same mind who is constructing this list also constructed this organ music, so of course it checks the necessary boxes.

I will, however, refrain from being so vain as to review the reasons of why I think it's good. I'm not here to suck myself off. What I can do instead is offer some insight into the actual writing process.

This is a piece I had actually written back all the way in 2017 - well, "written." I sat at a little electronic organ one day and just kinda played around. I liked some of the chords I was using and the meter I was using them in, so I eventually developed it out into a more properly structured and defined piece. It was about half the length it currently exists as now in this soundtrack; in 2021 I decided to bring this piece back and flesh it out for this game. The 2017 lyrics have remained perfectly in tact, but I did write more to extend the voice further into the piece. A fun game for you to play might be trying to see if you can tell where the 2017 ends and the 2021 begins. It's been a long journey, but now in 2022 it's finally released. Shout out to my friend Tia for lending her amazing voice and providing an incredible performance.
Cuphead: The Delicious Last Course
Cuphead: The Delicious Last Course
Rating: GREAT

Tracks: Joyous Promenade, Caute Cave Mortem, Baking the Wondertart

Nobody needs me to say just how unbelievable Cuphead's music is. I've called it "one of the single most impressive audio/visual experiences since the turn of the century" and I really truly believe that. We didn't get much organ music in the base game, but the DLC manages to pull it out just a few more times - and thank goodness! What a treat. That Kristofer Maddigan manages to work impeccably with every style he tries. The organ music is just as wonderful and just as authentic as the big band stuff, which is to say, it's damn good.
Monster Hunter Rise: Sunbreak
Monster Hunter Rise: Sunbreak
Rating: NEUTRAL

Track: Malzeno Battle

The organ writing here is actually pretty engaging, its place in the ensemble is active and dynamic - but it's so quiet in the mix!! Bring that shit forward baby, let me hear that thing sing!! Shake what your mama gave you there's nothing to hide!!
Kirby and the Forgotten Land
Kirby and the Forgotten Land
Rating: BAD

Tracks: Sudden Metamorphosis, Fecto Forgo Hunted by the Beast, Two Planets Approach the Roche Limit

I really had to strain my ears to tell if there actually were pipe organs in these tracks, but I promise there are! They're just very weak and not playing much of anything at all, existing only to add to the wall of sound these tracks are trying to impress with. Well, maybe the sound trying to be achieved here necessitates the organ being such a minuscule ingredient, but you can't fool me!! I see how boring your organ part is, and I give you a bad ranking on my Backloggd Dot Com list for it!!
Triangle Strategy
Triangle Strategy
Rating: GOOD

Tracks: The Hierophant’s Palace, Unwavering Spear - Roland’s Battle

I was immediately disappointed by Hierophant's Palace - an astoundingly gorgeous piece of music that treated the pipe organ with less dignity than background furniture - only to be immediately won back over by Unwavering Spear. It's not a particularly intricate piece, but it is a beautiful use of the instrument and engages heartily with the rest of the ensemble. Pristine and majestic if not especially impressive.
Shin Megami Tensei V
Shin Megami Tensei V
Rating: GOOD

Tracks: Thou Shalt Play, Demon Fusion

It's starting to become unfair just how incredible Shin Megami Tensei's pipe organs are... And it's cool that the Nohobino plays! Just a shame that he can't scrounge up any actually engaging repertoire when he's got a full series worth of options to choose from. That little riff he plays is pretty cheesy, but Thou Shalt Play prevents this game from losing its Shin Megami Tensei Pipe Organ prestige.
Tales of Arise
Tales of Arise
Rating: GREAT

Tracks: Daeq Fazol, Cutscene #9

Wow... Daeq Fazol is gorgeous. One of the more atmospheric applications of the organ I've heard. It's easy to say that and think back to the many other low-ranking entries that just sit on chords for a long time, but this is more than that. These delicate, colorful chord stabs puncturing through the fuzzy blanket of the rest of the arrangement adds a real, tangible, recognizable atmosphere in a very literal sense, as opposed to how people tend to use the word "atmospheric" when talking about music. This isn't "atmospheric" because it's slow and quiet; it's really and truly building an actual atmosphere by playing with the physical structure of when, why, and how certain sounds happen at certain times. This is beautiful.

... Oh!! And I didn't even talk about Cutscene #9 yet!! I have no idea where this plays in the game, and the name certainly doesn't help give any context (I'm referring to an unofficial upload of the soundtrack) but this is an absolutely fantastic piece of organ writing.

Later on in this list I'm going to get horribly emo about the state of pipe organs in Tales soundtracks. If only I knew how much things would improve. Tales organs are more than alive, they're thriving baby!!
Fantasian
Fantasian
Rating: GREAT

Track: The Sanctum

Emancipate the dissonance, baby. Where so much of this list is swallowed up by Baroque- and Romantic-flavored music, this is something a lot more modern. It's not like we're on the verge of Ligeti here, but this certainly is along the lines of the kind of stuff contemporary organists would be playing in our current post-Dupré world. Uematsu's got his pulse on a lot more music scenes than he lets on, it seems!! That, or contemporary organ music has a lot more in common with other contemporary music genres than we (I) give it credit for, which is also strikingly likely. Either way, this rules. Thank you.
Ghosts 'n Goblins Resurrection
Ghosts 'n Goblins Resurrection
Rating: BORING

Tracks: Opening, Red Arremer Appears, Citadel Approach, Astaroth Appears, Final Boss Battle, Final Boss Defeated, Credits (Secret Ending)

Any presence the pipe organ typically commands has been sand-papered down to a mushy gelatin that slips between the teeth of these tracks. The only time the pipe organ has any kind of significance at all is during Astaroth Appears, every other time it's just a part of an obligatory backdrop. Yawn.
Ys IX: Monstrum Nox
Ys IX: Monstrum Nox
Rating: GOOD

Track: Thus Spoke an Alchemist

Gorgeous selection of stops here, but the writing and playing is just a little too dry for me. Not so dry as to call it "academic" but certainly leaning more that way than anything terribly expressive.
Fire Emblem: Three Houses
Fire Emblem: Three Houses
Rating: GREAT

Track: Thee Houses Main Theme, The Crest of Flames, Arcana Code, Life at Garreg Mach Monastary, Scales of the Goddess, Garreg Mach Cathedral, The Archbishop, At What Cost?

A lot of the pipe organ's use here is to invoke this ancient, sacred sound of the past. And well, they do it in a really boring way!! The writing is flat and lifeless - which yes, that kind of stasis is exactly the kind of emotion this context calls for - but it makes for horribly dull organ writing. Fortunately, that's not all this soundtrack has to offer; whenever the organ is used outside of these situations (save for the splash of unconvincing half-committed pop flavor of Life at Garreg Mach Monastary), there's a switch that gets flipped which decides if it's going to be Poulenc/Duruflé-flavored impressionism or Franck/d'Indy-flavored Romanticism, showcased excellently in Garreg Mach Cathedral which tends to flip between them throughout the piece. The careful, considerate, conscious bridging between these two styles is the organ's stand-out moment in the soundtrack and basically the sole reason this game ranks so highly. I get the feeling this composer is just kind of showing off their vocabulary of repertoire here - but unlike most showcases of talent for the sake of itself, this one is actually grounded in some kind of genuine artistry. There's a reverence for the history of the organ and it's being applied to create something new and beautiful.
Jump King
Jump King
Rating: NEUTRAL

Track: Toccata

Pretty relaxed for a toccata... Not bad at all though. I'm a fan of the flute stops midway through too, you know I like those more gentle tones. It's clear this was written by someone who isn't too intimately familiar with organ music, but an honest attempt was made and it achieves what it needs to achieve.
My Time at Portia
My Time at Portia
Rating: BORING

Track: Day of Memories

In a tricky flip of the script, where most games relegate the pipe organ to a lifeless background texture, this game manages to relegate the pipe organ to a lifeless foreground texture. It's honking out a little melodic line that doesn't utilize any unique or meaningful characteristics of the pipe organ at all besides the fact that it has a cultural association with spooky stuff.
Gris
Gris
Rating: NEUTRAL

Tracks: Gris Pt. 1, Perseverance

The aggressive organ runs juxtapose well against Gris' ethereally floating soundscape, but it really is just a bit too much of a cliché for me. I'm personally not a fan of playing fast arpeggios to indicate something "exciting" is happening, but it's still a nice textural surprise to see a pipe organ doing it instead of some more typical synths or strings. There's some games that give the impression of being "pipe organ games" and Gris' genre of pop-indie games usually don't belong to that group, so some credit must be given for being willing to experiment with its sounds.
World of Warcraft: Battle for Azeroth
World of Warcraft: Battle for Azeroth
Rating: NEUTRAL

Track: Waycrest Manor

The opening is hilariously Phantom of the Opera-esque, and the rest is kind of plodding and aimless, full of those classic chromatic mediants that make people say things like "it sounds like a movie, dude." It eventually gets phased out entirely with an orchestra taking its place, and you know how I feel about that!
Octopath Traveler
Octopath Traveler
Rating: NEUTRAL

Tracks: The One They Call The Witch, Daughter of the Dark God

The organ tone here is unlike anything else I've ever heard in - not in a good way - which I can only describe as "watery." It feels weirdly unstable and loose, like it has no foundation and could give out at any moment like a faulty pair of lungs. For two tracks that are full-on with the bombast and the spectacle, this is not a great sound to be using at all - and on top of it, the part writing is the same boring arpeggio runs we've seen countless times on this list. Weak tone, weak writing, weak entry on the list.
Kirby Star Allies
Kirby Star Allies
Rating: NEUTRAL

Track: Void Termina (Flying Phase), Void Termina (Soul Phase)

Strangely meek organ tone for such a climactic moment. It sounds more like a reed organ or an accordion than pipe, but this sure is a big towering final boss, so there's no way it's anything besides a pipe organ! We get a few interesting phrases here and there, but most of the time it's just regurgitating this one single thematic idea over and over again because that's this game's idea of what a "motif" is. There's parts of this that are too competently written for me to really give it too much flack, but I'm still overall disappointed with this one.
A Hat in Time
A Hat in Time
Rating: BAD

Tracks: Castle Mu Exterior, Judge Jury and Executioner

This game wants to be so many other games so bad
Cuphead
Cuphead
Rating: GOOD

Track: The Mausoleum

Quirky little waltz with a gorgeous organ tone and fun, dynamic writing. A unique angle of the organ we don't normally hear - just a good time!
Monster Hunter Generations Ultimate
Monster Hunter Generations Ultimate
Rating: NEUTRAL

Track: Alatreon Theme

One more on the board for a general organ theme employed to sound menacing and not much else. It earns some good-boy points for having some interesting harmonic shifts, but the organ itself isn't doing a lot of the heavy lifting here. It's just a half-interesting piece of music that happens to have an organ in it.
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
Rating: PERFECT

Tracks: Wedding at Tarrey Town, Hyrule Castle

As you can see from the rest of the list (yes, even including my beloved Final Fantasy VI), video games have a nasty habit of utilizing the pipe organ by pulling out every single stop and letting it rip - which is such a shame!! The instrument is so much more diverse than that. Breath of the Wild is the only game I can think of that so prominently favors the more gentle colors of the organ; the flute, vox, and string stops, as opposed to the typical diapasons. Hyrule Castle in particular uses these to incredible effect - the track is otherwise a pretty standard militarized-orchestra-march affair, save for these quiet solo passages from the organ which turn a typical Star Wars-flavored track into something with meaning. It's no longer just a plunge into an evil castle; suddenly the castle has a history, a humanity, a memory to consider. If the orchestra is the cold stone walls and the bloodthirsty enemies that patrol inside of them, the organ is the tattered books strewn on the floor and the unmade beds that used to belong to people who will never be able to see the world return to peace. It brings a distinctly human touch to the setting and completely re-contextualizes the storm through the castle to always bring forward its tragic history.
Hollow Knight
Hollow Knight
Rating: GREAT

Track: Soul Sanctum

Excellent use of the organ's many sounds and expressions. Intimate, introspective, intense, it's a deeply thoughtful piece that necessitates reflection. At least, this is true when the organ is on its own - the bulking brass hits and stabbing string ostinatos that show up after a while kind of undo a lot of what the organ was building towards. Fantastic organ writing that unfortunately winds up getting talked over right before it's about to say what it wants to say.
NieR: Automata
NieR: Automata
Rating: GOOD

Track: Dark Colossus - Kaiju

Similar use to Final Fantasy VI, where the organ is only introduced after the rest of the ensemble hangs back. It's a great little shining moment that adds a great texture to the piece, but unfortunately the actual organ writing itself is a little sparse. By no means bad, just lacking. It could certainly do with a more "full" sounding selection of pulled stops or a more dynamic part with more movement.
Paper Mario: Color Splash
Paper Mario: Color Splash
Rating: GOOD

Track: The Corrupted Black Bowser Battle, Black Bowser's Castle Revealed!, Black Bowser's Castle Lobby, Thing Card - Electric Battery, Blackout

Similar to Super Mario 64, this game simply does a great job of actually defining and developing its villain's theme, though the writing here is simply too conservative and typical to warrant any higher placement.
Tales of Berseria
Tales of Berseria
Rating: NEUTRAL

Tracks: Will and Reason, The Empyrean's Throne, Kanonushi the Fifth Empyrean

The pipe organ in this is alright! Will and Reason is fine. The other tracks are pretty lacking, but there's enough going on in Will and Reason to keep it from ranking too poorly, but also not nearly enough to save the Tales series' quickly diminishing reputation on this list.
Dark Souls III
Dark Souls III
Rating: GREAT

Track: Deacons of the Deep

I've regularly said FromSoftware games are doing more to keep classical music traditions alive and relevant than actual classical music establishments and initiatives; tracks like this are what I'm talking about. There's a beautiful darkness that's exclusive to the languishing, dramatic elegance of something like Fauré's masterwork requiem that not many games have the confidence to approach. Dark Souls III not only has that confidence, but also the skill to back it up. This is just actual classical music and I'll eat it up every time.
Bloodborne
Bloodborne
Rating: BORING

Track: Laurence, the First Vicar

That cello solo is gorgeous! I wish this was a ranking of cello music. Instead I need to talk about the totally flat, lifeless organ part in this. Such a shame that I'm not a cellist instead.
Kirby and the Rainbow Curse
Kirby and the Rainbow Curse
Rating: BAD

Track: Decisive Battle

Just a few bars of generic pipe organ noodling that pops up throughout the track every now and then to signify that an evil character is on screen. Embarrassing.
Tales of Zestiria
Tales of Zestiria
Rating: BORING

Track: Rising Up

It's cool that the organ was used in a vocal track..... but...... the pulse of pipe organs in Tales soundtracks has officially stopped. We've flatlined. I'm sorry I couldn't do anything to save you, Pipe Organs In Tales Of Soundtracks. 20 years of a constant downward descent, only to end up here, crumpled and cold on the floor. How did it end up like this? Why did it end up like this? You did so much good and still had so much potential left... I'll miss you, Tales Pipe Organs. I'll miss you so dearly - and I'll remember you by what you were, not what you became. Please rest as however well as you're capable of in such a state.
Final Fantasy: Explorers
Final Fantasy: Explorers
Rating: BORING

Track: Awakening the Order of Phoenix

Every time the organ shows up here is just to reiterate a loose phrase that keeps reappearing throughout the track - the phrase is not especially interesting, and the instances of it on the organ do not particularly warrant the instrument's use. To me this sounds like someone trying to write something that sounds inspired without the inspiration.
Bayonetta 2
Bayonetta 2
Rating: BORING

Track: Temperantia - In Foregoing Pleasures

Similar to Bayonetta 1, the organ here just is not doing anything to really justify its presence. Doubling other orchestra parts with some arpeggiated ostinatos every now and then isn't enough.
The Legend of Zelda: A Link Between Worlds
The Legend of Zelda: A Link Between Worlds
Rating: GOOD

Tracks: Safety in the Sanctuary, Yuga's Plan, Osfala Captured, Zelda's Portrait

Safety in the Sanctuary is a gorgeous development of Link to the Past's iconic track, which introduces a pipe organ to the choir and gives that organ a marvelous little phrase of its own separate from just doubling the choir parts. The rest of the pipe organ music in this is acceptable bordering on pretty good, but really this just gives me an excuse to rank Link to the Past's sanctuary music on this list, since the pipe organ is not present in the SNES release. One of my favorite pieces of Zelda music, and now it has an organ in it!!
Mario & Luigi: Dream Team
Mario & Luigi: Dream Team
Rating: NEUTRAL

Tracks: Stand And Fight Luigi!, The Nightmare Road, Neo Bowser's Castle, Neo Bowser Sunrise, Final Antasama Battle, Adventure's End

Here's some fun behind-the-scenes insight; I originally listened to this soundtrack and wrote its entry before Bowser's Inside Story. However, once getting around to that game, I simply could not scrounge up even a shrivel of insight that differed from what I already said for this game; what is currently Bowser's Inside Story's entry note used to belong to Dream Team. I copy/pasted it over since it ranked just a little higher and, if people are reading chronologically, they'll see that entry before this one. It's hard to believe a composer who has claimed several spots near the top of this list has fallen so far. Yoko Shimomura has lost her touch.
Shin Megami Tensei IV
Shin Megami Tensei IV
Rating: PERFECT

Tracks: Cathedral of Shadows (all instances), Battle b6, Reign

The culmination of all the strength, beauty, and profundity of Shin Megami Tensei's pipe organs, which will be chronicled further throughout the list. This series has an unrivaled relationship with the pipe organ, and this game establishes itself as the peak not just by introducing new gorgeous, majestic, innovative tracks of its own, but also by resurfacing some legendary pipe organ tracks from games past. A true celebration of the single video game series that consistently showcases the pipe organ with the most virtuosity and splendor. Few poor words can be uttered against any of this series' application of the instrument, and none could even begin to approach the general direction of this entry.
Fantasy Life
Fantasy Life
Rating: BORING

Track: Dark Sultan's Fortress, Drysand Desert Theme, Fierce Battle, Hello Divinus

Half of these play during a weirdly racist part in the game, and those are just doing some boring Banjo-Kazooie-esque swirling arpeggios and melodic doubling. The music itself is actually constructed incredibly well, but not the organ parts in particular. The other two, luckily, are not morally reprehensible, and also happen to be much better applications of the instrument. Especially Hello Divinus, which has some real sweet chords.
Dungeons of Dredmor
Dungeons of Dredmor
Rating: BORING

Tracks: Elegy, Ghosts

Not much to care about in this one. Sounds like someone whose only experience with this kind of music comes from other video games. Aimless.
Eden Eternal
Eden Eternal
Rating: NEUTRAL

Track: Baram's Chasm, Rose Temple

The interplay with the strings in Rose Temple is a lot of fun, and the opportunities it has to be the main focus there are also executed very well. It's just a bit flat for my tastes, it never feels like it's developing much for or towards anything, but for what it is Rose Temple is a perfectly fine piece of organ music in a video game. Better than Baram's Chasm, at least.
The Legend of Heroes: Zero no Kiseki
The Legend of Heroes: Zero no Kiseki
Rating: GOOD

Track: Crossbell Cathedral

Perfectly pleasant and authentic church music. Smooth, gentle selection of stops, delicately balanced part writing, if you told me this was actually a piece of Bach music I'd have no reason not to believe you (though only because for as great as Bach is, a lot of his music in major keys can be exceptionally simple, bordering on boring - this track is more like those than the Bach pieces that really impress me).
Pokémon Black Version
Pokémon Black Version
Rating: GOOD

Tracks: N's Castle, Rayquaza Appears!

- Standing in for all generation 5 Pokemon games -

Another game where the organ is used as a quick shorthand for power and majesty. It does a good job in really utilizing that grandeur, but to me there's just a little something missing. Neither of these instances of the organ are even remotely bad, in fact they're exceedingly competent, but I can't bring myself to feel especially passionate about such small applications.
Ys vs. Trails in the Sky: Alternative Saga
Ys vs. Trails in the Sky: Alternative Saga
Rating:

Track: Octum's Desire

A gorgeous chorale that bookends an otherwise pretty uninteresting orchestra piece. Thank goodness the parts with the pipe organ are so beautiful!!
Xenoblade Chronicles
Xenoblade Chronicles
Rating: NEUTRAL

Track: Alcamoth (Day)

There's some great chords here, and the tone of the organ is gorgeous, but the instrument is only around for just a little bit towards the beginning, and it's noodling around pretty aimlessly. The heart of a good organ part is here, but it would be a lot better if it had more of a specific, defined purpose in the piece.
NieR
NieR
Rating: GREAT

Track: Shadowlord's Castle / Memory, Shadowlord

Similarly to MOTHER 3 and Panzer Dragoon Saga, Shadowlord's Castle / Memory does not actually use a real pipe organ, but the synthesized sounds are so clearly evocative of one and written in such exactly the same style that for our purposes it counts. Also similarly to MOTHER 3, this is one of the most incredible soundtracks of all time, in which every instrument is used with a thoughtful, considerate, deliberate hand to squeeze out the maximum expression at any possible moment. As such, the organ writing here is predictably exquisite. My only complaint is that I could have sworn it was used more often - and I wish it was with how glorious its inclusions are!! Please, Okabe, I'm starving!!
Zwei: The Ilvard Insurrection
Zwei: The Ilvard Insurrection
Rating: GOOD

Track: The Force of a True Ancestor

Nice!! Great interplay between the organ and orchestra, the melismatic runs are dynamic and exciting, awesomely large and powerful chords, this is delicious. It's just a bit typical and lacking in full-fledged part writing, but what's here is great for what it is.
Final Fantasy XIII
Final Fantasy XIII
Rating: GREAT

Track: Ragnarok

Positively chilling. Much of the work is being carried by the choir, but the organ's got a towering presence here that shades the entire piece in this cloak of austerity. This is another instance of an organ in a video game that feels more like authentic performance repertoire than video game music (well, more like choir repertoire than organ repertoire, but one tends to beget the other). Marvelous.
Tales of Graces
Tales of Graces
Rating: BORING

Tracks: The Corroder, Pour In the Debris

Tales.................
The Legend of Zelda: Spirit Tracks
The Legend of Zelda: Spirit Tracks
Rating: GOOD

Tracks: Tower of Spirits (Dungeon), Tower of Spirits (Staircase), Final Battle: Malladus

The pipe organ is a very evocative sound in this soundtrack; the tone being used here is a more gentle assortment of principal stops than the typical full-stop video game organ, but not reaching such a delicate color as Breath of the Wild's flutes. It also tends to be pretty quiet in the mix; this results in a sound that, while powerful, has a smoothness to it that compliments the naturalistic folk sounds of this game. It's an inspired choice that plays an actively engaging role in this game's already unique sound profile.
Dragon Quest III: The Seeds of Salvation
Dragon Quest III: The Seeds of Salvation
Rating: BAD

Track: Saint's Prayer

DRAGON'S QUEEEESSSSSTTTTT!!!!!!!!!
New Super Mario Bros. Wii
New Super Mario Bros. Wii
Rating: NEUTRAL

Track: Final Boss Phase 2

This is the single best final boss track in the history of Mario games (well, outside of the RPGs). Unfortunately, that prestige comes from just about everything that isn't the organ; its presence is significant and welcome, but it's not pulling nearly the same weight as just about anything else in the arrangement.
Bayonetta
Bayonetta
Rating: BORING

Track: In Labors & Dangers ~Fortitudo~

Once again, the organ is being used exclusively to accompany other things. This is one of the more boring instances of it though; it's basically only ever doing straight block chords, and when it does get more intricate it's simply doubling another more prevalent part.
Ys Seven
Ys Seven
Rating: GOOD

Track: Ancient Disputation

@ all you video game composers who want to use a pipe organ just for insanely fast Baroque/rock-fusion licks: this is how to do it right.
Mario & Luigi: Bowser's Inside Story
Mario & Luigi: Bowser's Inside Story
Rating: NEUTRAL

Track: King Koopa Battle, Clash of the Titans, Fawful's Stronghold - Act 1, Fawful's Stronghold - Act 2, Final Boss Intro

There's a couple nice passages here, but overall the compositions in this just don't have any kind of character to make them stand out in any way. Very simple, safe applications that don't offend but also don't leave any kind of impression.
Dragon Quest IX: Sentinels of the Starry Skies
Dragon Quest IX: Sentinels of the Starry Skies
Rating: BORING

Tracks: Church Treatment, Pray at the Church

The classic Dragon Quest jingles are now on the Nintendo DS! Does that change anything? Not really!
Demon's Souls
Demon's Souls
Rating: GOOD

Tracks: The Nexus, Old King Allant

Oh this is what I like. I love the room to breathe in these, the silences punctuating such powerful bellows is excellent. Gorgeously colorful yet dark writing, deliberate with its sparseness and squeamish harmonies. Despite this, the tracks are quite simple and quite short, so it's nothing that'll stick with me, but the tracks are wonderful while they're around.
Tales of Hearts: Anime Movie Edition
Tales of Hearts: Anime Movie Edition
Rating: NEUTRAL

Tracks: Valleia Crystal Knights, Spirmaze Anger, Scarlet Haired Devil, Overflowing Nightmares, Glory of the Imperial Army, Creed Graphite

Still a far cry from the astronomical reputation of the first couple Tales games' pipe organs, but at least we're not as deep in the dregs as the games immediately previous to this. Overflowing Nightmares and Spirmaze Anger have some nice parts where the organ gets to show off a little, and they're fine enough displays. I do wonder how much credit I'm giving this just based on the fact I'm coming right off the heels of Tales of Innocence and Tales of Vesperia... Though just by the sheer amount of tracks using the pipe organ here compared to those, is it possible the Tales series truly is redeeming itself?
Valkyrie Profile: Covenant of the Plume
Valkyrie Profile: Covenant of the Plume
Rating: NEUTRAL

Track: Rise Above the World

The chords are pretty neat, but it just isn't really doing anything with them. A confusing choice to exclusively use the organ only in this single track when other pieces in the soundtrack imply the existence of one without utilizing it.
Tales of Vesperia
Tales of Vesperia
Rating: BORING

Tracks: Trends of the World, Nightmare Reflected in the Mirror, A Tragic Decision

Not enough to save the Tales series' rapidly declining reputation on this list. Its use in Nightmare is cliche, in Tragic Decision it's aimless and unjustified... Can nothing revive the pipe organ's spirit in these soundtracks?
Dragon Quest V: Hand of the Heavenly Bride
Dragon Quest V: Hand of the Heavenly Bride
Rating: BAD

Tracks: Prayer, Imperial Scrolls of Honor

These Dragon Quest jingles are finally being played by a discernible facsimile of some kind of sound resembling a real pipe organ, but it's still not enough to save them from being so dull.
Star Ocean: First Departure
Star Ocean: First Departure
Rating: GREAT

Tracks: Solemnity

I feel similarly about this as I did Fortuna Shrine from Tales of Destiny 2. Masterfully powerful chords, aggressively beautiful tone; it's just a little more conventional than Fortuna Shrine, and is only a single track where Tales of Destiny 2 had more than I can remember off the top of my head. The fact that the two games' pipe organs can be compared is higher praise than anything else I could bother saying.
Tales of Innocence
Tales of Innocence
Rating: BORING

Track: Sky Fantasia

Tales franchise...... Please, I'm begging you...... Let your pipe organs be good again........ Please........ I'm dying........
Guilty Gear 2: Overture
Guilty Gear 2: Overture
Rating: NEUTRAL

Track: The Man

An unsatisfying attempt at trying to bridge the gap between the Baroque era and rock music - unfortunately it falls a little flat by stifling the expressiveness of Baroque counterpoint so any particular lead instrument can do some fast runs over top of big, fat block chords from the organ and rhythm section. The organ isn't pulling much weight and, by trying to juggle two flavors at once, the piece clearly seems to favor one flavor over the other. The rock elements are fine, but it's substandard writing for the organ.
Final Fantasy: Crystal Chronicles - Ring of Fates
Final Fantasy: Crystal Chronicles - Ring of Fates
Rating: NEUTRAL

Tracks: Teteo's Feelings, Pope Galades, Crystal Temple, Final Decisive Battle

A lot of the organ's use in this soundtrack is for the cultural recognition of its grandiosity and bombast; it does not, however, really do much besides recall the fact that organs are "supposed" to feel so powerful. It seems to be content alluding to the towering presence of a pipe organ without really writing anything that incites that kind of impression. The more gentle flute stops used in Teteo's Feelings are incredibly charming and would have been an excellent flavor to keep as a consistent part of the soundtrack's more naturalistic palette - such a shame that they're used once then put away!!
Soul Nomad & the World Eaters
Soul Nomad & the World Eaters
Rating: GREAT

Track: A Fragrant Prayer, Raging Gajiru

I can't get my jaw up off the floor during either of these tracks. A Fragrant Prayer sends such red-hot chills with its delicate, warping harmonic motions, and Raging Gajiru is an onslaught of intense, swelling chords and runs that pierce through the punching, rhythmic orchestra ensemble like fireworks in an inky, cloudy night sky. Absolutely masterful arrangements composed of brilliant part writing that makes each organ appearance engrossing, enthralling, and exhilarating from the first note.
World of Warcraft: The Burning Crusade
World of Warcraft: The Burning Crusade
Rating: GOOD

Track: Karazhan (Opera House - Organ)

Wow! This one's really interesting. I'm not sure what its context is in the game, but it's obviously calling on some theatrical/carnival performance traditions, and pushing it really far into some bizarre harmonic and timbral places. Cool use of the instrument, if not something I'd necessarily go out of my way to listen to all the time.
Ys Origin
Ys Origin
Rating: GREAT

Track: Water Prison, Movement of Wicked Energy, The Last Moment of the Dark

It's Ys Origin, dude. We all know. I don't gotta say nothing we all know this shit goes crazy. Moving on.
Ultimate Ghosts 'n Goblins
Ultimate Ghosts 'n Goblins
Rating: NEUTRAL

Tracks: Time Is Warped in This Crumbling Frozen Old Castle, Death Curse, Boss Battle Ends, Entering Dark Astaroth Area, Dark Astaroth

There's some nice moments here, particularly with Entering Dark Astaroth Area, but for the most part this is all playing pretty strictly by the book. Not as egregiously bland as other games that play their pipe organs so safe, but there is a distinct lack of any particular character here.
Deep Labyrinth
Deep Labyrinth
Rating: BAD

Track: Eden

Horribly uninspired organ runs over a typical choir and orchestra. Completely unmemorable.
Valkyrie Profile 2: Silmeria
Valkyrie Profile 2: Silmeria
Rating: GOOD

Tracks: The Rebellious Spirit of A Serene Mind, Spinning the Thread of Creation

Spinning the Thread of Creation has got some really excellent excerpts tucked away inside itself. Overall the writing it's too impressive, but every now and then there's a splash of something worth paying attention to. Mostly "acceptable" with some highlights that help elevate it beyond other games with similarly standard organs.
New Super Mario Bros.
New Super Mario Bros.
Rating: NEUTRAL

Tracks: Bowser Jr.'s Castle, Main Boss Castle, Final Bowser Battle

As far as Mario goes, I truly think the Boss Castle track is a great composition that completely lives up to the legendary castle themes of past Mario games (which tend to be my favorite parts of Mario soundtracks). What keeps this from getting too high though, is the fact that while it may be a great piece of music, it's not an especially good piece of organ music. If someone played the melodic line to Schubert's Ave Maria with a single finger on a pipe organ, that also would not be a good piece of organ music. Ave Maria is gorgeous, and many gorgeous arrangements of it for the organ exist, but stripping it down so bare begs the question of why to bother playing it in the first place. The organ in this game is essentially doing this for its own castle music.
Mother 3
Mother 3
Rating: GREAT

Tracks: Stand Up Strong, A Tiny Enormous Miracle

In the massive expanse of MOTHER 3's soundtrack, there are only two pieces that utilize the pipe organ (and one of them doesn't really, but it's written and structured exactly like one so for my purposes it counts). Actually, I just ran the numbers: these two organ tracks account for exactly 1.29% of the total soundtrack. The incredible thing is that MOTHER 3's soundtrack contains some of the most intimately human and evocatively emotional music in the history of the medium - which is to say, even just 1.29% of it is still gonna be some of the best stuff around, and indeed it is. This isn't anything that will impress the way Final Fantasy VI does, or take advantage of the unique characteristics of the organ the way Breath of the Wild does, but what's here is extremely efficient, accurate, poignant, beautiful writing that more than pulls its weight in helping to shape one of the most transcendental soundtracks of all time.
Pokémon Ranger
Pokémon Ranger
Rating: GOOD

Tracks: Boss Encounter (Gordor Version 1), Boss Encounter (Gordor Version 2), Battle! (Entei), Battle! (Arceus)

Wow! It's great to see so much solo organ music so front-and-center in a Pokemon game. And most of it is pretty good! Gorgor 2 seems more interested in showing off than constructing a meaningful piece of music, but the other ones are great. Arceus in particular really stands out. Gloriously majestic, yet in a way understated. A beautiful pairing with such a powerful being; this is the most reserved battle music I've ever heard from a Pokemon game and it's incredible that it plays while fighting God. Obviously God = religion = pipe organ isn't a terribly inspired train of thought to follow, but refraining from the typical Pokemon maximalism for this more honest refinement is an impeccable choice.
Ys Strategy
Ys Strategy
Rating: GOOD

Tracks: Main Title, Defeat, Medal of Honor, Of the Century, Seven Seas, Dawn of Empire, For The Queen!, Wild Frontier, Soldiers Grief, Obstinate Seals, Q.R.G. Guardians, Ardent Prince, Battle Steps, Burn the Floor!, At Advantage, Grand Troops, First Move!, Queen's Army, Fountain Keeper, Spirit's Calling, Take the Field, Dark Side, Willin' Delight, Another Day, Quick Suspicion, A.W.E., My Own Enemy, R.T.S.!

This one is interesting. It uses the pipe organ a lot, but it's an altered sample of one with no sustain and very quick decay, which allows it to be used in a lot more contexts than a normal pipe organ. It gets a lot of use in this soundtrack by doing quick flourishes and runs and arpeggios, but in a way that sounds more like a sparkling synthesizer than the typical heavy darkness the organ usually carries. Thanks to its short sample length, the pipe organ here is able to lend the color of its voice without necessarily muddying up the mix as it tends to do. This would be a wonderful excuse for the composer to have it start doing phrases the instrument would otherwise never do (a la Kirby's pan flutes, for example), but instead the organ is pretty much always played pretty straight and authentically (and just a bit too conventionally); it just sounds a little different than it normally does. Which is cool! The organ carries not just a lot of cultural baggage with it but also timbral ones. The organ can very easily paint a massive wall over the entire frequency spectrum, which can be troublesome for audio mixers (especially when the mix needs to accommodate something like the Nintendo DS speakers, as Ys Strategy does). I think this is one of the reasons why a lot of game composers tend to stay away unless they have a really obvious, clear thematic reason to use it. This is an interesting work-around that allows us to see the pipe organ used as a staple of the soundtrack in many more contexts than we normally would. Very cool to see so much pipe organ love in one place! It's just a shame that so much of it is standard arpeggios and scalar runs that wind up being background textures more than anything else.
Beatmania IIDX 13 DistorteD
Beatmania IIDX 13 DistorteD
Rating: NEUTRAL

Track: Bloody Tears

The use of the organ in the middle of intense drum and bass is really funny. I appreciate the effort and the intention, but in this case it's just two flavors that wind up not really having anything to do with each other. The organ is used so sparingly that it feels separate from everything else, like they only included it because it's a Castlevania track so it needs an organ. Well, take a look around - Castlevania doesn't actually use the organ that often!! I suppose the difference is that Castlevania never feels obligated to use an organ the way this clearly does; what that results in is the actual Castlevania organs being much stronger showings than this one.
Dragon Quest II: Luminaries of the Legendary Line
Dragon Quest II: Luminaries of the Legendary Line
Rating: BAD

Track: Saint's Prayer

The jingle is iconic, but woefully boring.
Tales of the Abyss
Tales of the Abyss
Rating: BORING

Tracks: The Place of Relaxation, Kingdom of the Sky, Tales of Dragon Buster

It seems like with every new Tales release, they become less interested in the organ. In fact the previous game, Tales of Legendia, didn't have use the organ at all! So I suppose in some way this is some step up from that - but is it really a step up when there's so much nothing going on? I think I'd rather the organ just be left alone than see it in such a comatose state. How horribly disheartening it is to watch a series with such a deep, storied, intimate history with this instrument gradually fall out of love with it. Hopefully, if there's a more modern Tales game that ranks higher than this one, you can smile with the warm dramatic irony of knowing that before too long I'll see these two rekindle their flame. And if not... I suppose yet more heartache is all that awaits us further.
Shadow of the Colossus
Shadow of the Colossus
Rating: PERFECT

Tracks: Resurrection, Idol Collapse, Premonition of Revival

Shadow of the Colossus is the pipe organ of video games.
Ape Escape 3
Ape Escape 3
Rating: GOOD

Track: Battle! Dr. Tomouki

Surprisingly intricate contrapuntal writing flying over top an uncharacteristically straight (for Soichi Terada) hip hop beat. There's a lot of confidence on display here, as well as a lot of technical accomplishment; the harmonic places the two organ lines wrap around to are incredibly inspired, and the two distinct tones being used for the two lines compliment each other charmingly. There's a lightness both in both flavor and performance that allows this piece to float around to wherever it wants - organs rarely feel so playful!
Ys: The Oath in Felghana
Ys: The Oath in Felghana
Rating: NEUTRAL

Track: Prayer for Love

It's a pretty straight arrangement of the same track from Ys III. The higher-fidelity rendering draws out more of its flaws by drawing painstaking attention to the incredibly inorganic MIDI playing. Nothing about the piece itself is any worse as far as how it's written - it's still nice organ writing - but it does feel considerably more soulless here than in the PC-88 original.
Chibi-Robo!
Chibi-Robo!
Rating: GOOD

Track: Funerary Services

Beautiful chords with a sprinkle of that classic Taniguchi quirk - the organ may just be just be pure block chords, but when the chords are so fascinating and expressive, it's hard to complain.
Killer7
Killer7
Rating: NEUTRAL

Track: Ministry of Education

Some great juicy chords that take advantage of the fullness of an organ's sound, but ultimately pretty safe and flat writing that doesn't utilize the organ as much as it seems to want to.
Shining Tears
Shining Tears
Rating: GOOD

Tracks: Light Force of the Gods, Disciple of Darkness, The Dragon God and the Shrine Maiden, Advent of the Demon Beast

Positively beautiful and surprisingly melodic organ writing here despite always being an accompaniment texture, with the highlight being Light Force of the Gods. The organ isn't even present for about two-thirds of that piece, but when it shows up it sure makes a hell of an impression. Full and rich, and effectively saying exactly what it needs to say.
Fire Emblem: Path of Radiance
Fire Emblem: Path of Radiance
Rating: GOOD

Track: A Messenger

Another piece where the organ doesn't have much going on, but I sure am a sucker for big, thick chords. The writing here isn't anything particularly special, but there are some attention-grabbing harmonic shifts that utilize the darkness and the fullness of the sound well. Ultimately, the only real reason the organ is here is because the piece needs to sound vaguely spiritual; otherwise it could be replaced handily with just about any other sustaining instrument. Far from the worst but far from the best.
Kirby: Canvas Curse
Kirby: Canvas Curse
Rating: GOOD

Track: Drawcia Sorceress

The stereo panning of the different organ lines implies some kind of manual coupling, which would be the first time I've heard this as a deliberate structural decision in any game soundtrack. Here's a quick lesson for anyone unfamiliar with how pipe organs are built: every organ console consists of however many keyboards, or "manuals" as we call them (because they're played with the hands; the "keyboard" we play with our feet is the pedal board), usually ranging from 2-4. These manuals are not just for show; they each connect to a different set of pipes. We call these sets of pipes "ranks." Since these pipes are so large, they need to be set up all around a room, they wouldn't all fit in just one spot. So, let's say we have three manuals on a console; there's one manual that connects to ranks on the left side of the room, one that connects to ranks on the right side of the room, and one that connects to a few ranks on both sides. Playing just the first manual would only sound from the left side of the room, since that's where all its associated ranks are. HOWEVER, using a certain mechanism on the organ's console, we can "couple" manuals together - now when you press a key on the first manual, it will also trigger a corresponding key on the second manual without you actually touching that manual yourself. Now, by pressing a key on the first manual, there's sound coming from different ranks on both sides of the room. This is usually used for the sake of combining sounds that are not mapped to the same manual, but it can also be used for something like this that plays with the space of the sound. Whether or not that was the goal with this track, it certainly is happening - there's one organ line that only ever exists as a direct parallel to the other lines, panned to a separate stereo channel from the other organ lines, which certainly is exactly how coupling on an organ works. Cool!
Devil May Cry 3: Dante's Awakening
Devil May Cry 3: Dante's Awakening
Rating: NEUTRAL

Track: Demon World

As tends to be the case, the organ in this track is mostly used just to accompany something else; in this case a choir. It gets a few bars to sing on its own, and it's a great few bars, but overall the organ writing here is simply serviceable and doesn't especially utilize anything about the organ that makes it unique. It doesn't do anything wrong, but it's not like it does anything especially great either.
Tales of Rebirth
Tales of Rebirth
Rating: NEUTRAL

Track: Scutum - Cruel, Scutum - Fang, Scutum - Intertwine, Scutum - Decisive Battle

I'm not totally convinced this Scutum theme is great enough to be re-arranged so constantly throughout the soundtrack, and it certainly isn't worth keeping the game's only instances of pipe organ confined to it. The Decisive Battle iteration at least juices it up to any kind of satisfying degree, but it still isn't anything too impactful, especially compared to the Tales series' history with the instrument.
Dragon Quest VIII: Journey of the Cursed King
Dragon Quest VIII: Journey of the Cursed King
Rating: NEUTRAL

Track: Healed by a Hymn

Just some nice honest organ music. It's no Franck, but it sure is Haydn, and sometimes Haydn is alright. Sometimes.
The Legend of Zelda: The Minish Cap
The Legend of Zelda: The Minish Cap
Rating: NEUTRAL

Track: Dark Hyrule Castle

Another piece where the organ is just stagnant accompaniment. The second half is pretty evocative and uses the grandness of the instrument well, but it's too little too late. Would have loved to see the piece develop a little more.
Beatmania IIDX 11 IIDX Red
Beatmania IIDX 11 IIDX Red
Rating: GOOD

Track: Tatsh feat. K. Nayuki

Wow! I've shamed other games on this list for unsuccessfully trying to merge organ music with pop music - while dance music and pop music aren't quite the same, I am impressed at how well they mingle here. The difference between this and the other games that try is that the organ here is not accommodating the dance music, it's an organic part that doesn't sacrifice any aspect of itself to belong in the ensemble. The organ is making great use of its full register, it's employing some great harmonic movements, but it's not doing this despite the dance music, it's doing this because of it. These two aspects are working together to support each other rather than trying to make one change to better suit the other. Games that try to use the organ for more modern pop-styled music should take notes.
Katamari Damacy
Katamari Damacy
Rating: BAD

Track: Fugue #7777

They slam on the keyboard for two chords and then leave it alone. They're good chords! But it ain't much. The following fugue itself is incredibly well-written and would adapt to an organ perfectly, but unfortunately that's not what it was written for.
Pop'n music 9
Pop'n music 9
Rating: GREAT

Track: MISSA Requiem

If Dark Souls III is like Fauré's Requiem, this is more like Mozart's. Which shoot, I mean, what a compliment!! I'm not huge on Mozart but I do love that requiem, and similarly this track is phenomenal. Video games love to throw around the word "requiem" just for fun, but this is the first time it seems like it's being used to recall the historical significance of what requiems really are. Would never have expected music so accurate to the late Classical/early Romantic era to wind up in a rhythm game. Magnificent.
Growlanser IV: Wayfarer of the Time
Growlanser IV: Wayfarer of the Time
Rating: BORING

Track: Shock

"Shock" is right - how can one organist keep spinning out these ostinato figures so fast for so long?? I guess it's a pretty neat passage at least, though I'd prefer some actual organ writing.
Guilty Gear Isuka
Guilty Gear Isuka
Rating: GOOD

Tracks: The GOD bites own lip in chagrin, The Cat Attached to the Rust

Interesting genre combinations here! The Cat Attached to the Rust uses the pipe organ alongside a folksy combination of acoustic guitar and whistling to invoke this kind of mish-mashed Americana style, half-parts bluegrass and half-parts gospel. It's really pretty! The organ writing here is simple but effective, and its place in the ensemble is unique - one of the more inspired creative decisions on this list!
Baten Kaitos: Eternal Wings and the Lost Ocean
Baten Kaitos: Eternal Wings and the Lost Ocean
Rating: BAD

Track: Enshrinement

Standard organ block chords underscoring a choir. The choir is incredible, but the organ is hardly doing anything at all and offers very little to the piece. In fact, the parts without the organ tend to be the parts I like more...
Mario & Luigi: Superstar Saga
Mario & Luigi: Superstar Saga
Rating: GOOD

Track: Cackletta Theme, Agony

Yet another villain with a pipe organ. This one at least has a pretty distinct flavor to it; it's got just a bit of a lilt to it which helps characterize Cackletta as less of an outright "villain" and more of an inconvenience. Tossing the theme around between the different registers is a great way to develop a piece that is used a lot in actual organ repertoire but not so much in games; it's nice to see it here.
Tales of Symphonia
Tales of Symphonia
Rating: GOOD

Tracks: Standing in Pain, Untold Despair, Tethe Alla Castle, Rest of the Heart, Mithos, Beat the Angel, Derris Kharian (Appear), Derris Kharian (Shrine), It Can Waver and Fight, Final Destination

Shockingly and disappointingly, the most popular Tales game does not wield the organ nearly as prolifically as some of the lesser-known titles. Other Tales games have the organ incredibly close to the heart and use it to play critical thematic roles in their soundtracks; Symphonia only brings out every now and then to play a couple simple accompaniment chords or loose melody lines. Tethe Alla Castle is a competent piece of organ writing, but otherwise this is a shameful showing compared to the absolutely legendary pipe organs of the earlier Tales games.
Castlevania: Aria of Sorrow
Castlevania: Aria of Sorrow
Rating: NEUTRAL

Tracks: Chapel, Game Over, Throne Fights

Surprisingly for a Castlevania game, the organ music here is pretty underwhelming. Certainly not bad, but at least personally I can never seem to remember much about these tracks without going back to listen to them again. The organ is used effectively in the ensemble, but obviously there's something missing here to make anything about them stand out.
Shin Megami Tensei: Nocturne
Shin Megami Tensei: Nocturne
Rating: GREAT

Track: Heretic Mansion (Shining Heaven)

Gorgeous flowing passages that develop and expand on each other seamlessly. Some of the absolute best counterpoint video game have to offer, with a pipe organ or otherwise. Gorgeous, gorgeous, gorgeous!
The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker
Rating: NEUTRAL

Tracks: Tower of the Gods, Gohdan

Gohdan isn't exactly a pipe organ, but coming off the heels of Tower of the Gods and the way it's structured definitely insinuates that it's supposed to be. And it's a pretty cool piece! It has two distinct halves: one that's focused on a melismatic melodic idea borrowing heavily from Baroque conventions, and one that's more rhythmically-focused pulling more from jazz. The instant switching from one to another works surprisingly well tonally, but I'd be lying if I said the actual playing didn't feel a little aimless. Any particular moment is cool on its own, but there's no real identifiable theme or consistent through-line to bring the piece together. Neat individual phrases, but it winds up feeling like a bunch of wandering around trying to find a solid idea to latch on to.

9 Comments


1 year ago

Leaving a comment today to commemorate 100 entries. PIPE ORGAN LIST WILL NEVER DIE!!!

1 year ago

8/26/2022 - just hit 150 entries....... PIPE ORGAN LIST WILL NEVER DIE!!!

1 year ago

1/11/2023 - 200 entries and going strong. PIPE ORGAN LIST WILL NEVER DIE!!!

9 months ago

As a fledgling composer, fucking incredible list and the best list I've seen on this website so far. Following for this alone so I don't lose this list.

9 months ago

@Mr_SU I live to serve

8 months ago

this list fucking rules. LOVE your notes. amazing

8 months ago

@DIOXYRIBOSE thank you so much
This is it. The greatest list on all of Backloggd.


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