PIPE ORGANS RANKED + REVIEWED

The professional opinion of a non-professional organist

Ace Combat 3: Electrosphere
Ace Combat 3: Electrosphere
Rating: GREAT

Track: Virgo

Virgo is the only track in Ace Combat 3's soundtrack that uses a pipe organ, but it's used in the single most unique way I've found in a score yet. The organ itself isn't playing anything particularly incredible, but the way it's spliced and remixed re-contextualizes the sound of an organ to be something completely new. Being so big, organs ring out in the space of the room they're in, so splicing between samples also means cutting between different points of reverberation in the room. That physical continuity of the space (or lack thereof), matched with some twisting harmonic sequences crafted by jigsaw-puzzle-shuffling-around different points of the recording, results in a fascinatingly disorienting track that only manages to remain so meticulously cohesive thanks to an astoundingly delicate hand of an obviously experienced artist. One of the most innovative sounds I've heard not just from a pipe organ, but from a video game in general.
ActRaiser
ActRaiser
Rating: GREAT

Tracks: Sky Palace, Fillmoa

Some of the juiciest chords you'll find for the organ in any game. Yuzo Koshiro really knows how to squeeze the sound out of this thing - the organ's place in this soundtrack is meaningful and deliberate. Incredible and effective writing.
Albert Odyssey: Legend of Eldean
Albert Odyssey: Legend of Eldean
Rating: GREAT

Tracks: Holy Radiance, Fallen Angel, Caught Between Hope and Despair

Nearly every instance in which a pipe organ simply squeezes out a melodic line and nothing else ranks considerably lower on this list, but Holy Radiance is such a beautiful melodic line that suits the tone and playability of the organ unbelieveably perfectly. The organ only playing a melodic line here does not diminish the instrument's use in this track at all since the part is so immaculately suited for it. All other organ tracks in this game are similarly incredible - and they apply more of the organ's full utility as an instrument, as well. It's tough to choose a favorite or say one is particularly better than the other; this is just a game with incredible music across the board, and every use of the organ is inspired and effective.
Alundra
Alundra
Rating: GOOD

Tracks: Catacomb of the Sage Ra'a, The Mad Priest Roein, Spirit Parasite Melzas

The highlight here is of course Spirit Parasite Melzas. The organ isn't around for terribly long, but it is an exceptionally inspired passage that leaves an indelible impression. The Mad Priest Roein similarly throws around some chillingly profound chords like it's no big deal. Could we expect anything less from Kohei Tanaka? One of the best in the business. It's just a shame the pipe organ isn't used more frequently; the themes in this game definitely could have benefited from it.
Ape Escape 3
Ape Escape 3
Rating: GOOD

Track: Battle! Dr. Tomouki

Surprisingly intricate contrapuntal writing flying over top an uncharacteristically straight (for Soichi Terada) hip hop beat. There's a lot of confidence on display here, as well as a lot of technical accomplishment; the harmonic places the two organ lines wrap around to are incredibly inspired, and the two distinct tones being used for the two lines compliment each other charmingly. There's a lightness both in both flavor and performance that allows this piece to float around to wherever it wants - organs rarely feel so playful!
Arcana
Arcana
Rating: NEUTRAL

Tracks: Magician's Tent, Shrine for the Worship of Chaos, Darwin - Treasure Hunter, Birth of a Hero

There's some organs here that are on the verge of sounding like electric organs, but due to the tone of the game and their place in the soundtrack I think they're all supposed to be pipe. Anyways, this ranking is hard carried by Magician's Tent and Birth of a Hero. Magician's Tent provides a cute little madrigal (not particularly great - just "cute") and Birth of a Hero boasts some neat twisting chordal relationships. Neither on their own would mean all too much - to say nothing of the other two tracks, where the organ is simply accompaniment - but as a total package, the pipe organ could do much worse than what Arcana offers. Not bad!
Banjo-Kazooie
Banjo-Kazooie
Rating: BORING

Tracks: Mad Monster Mansion, Inside the Mansion, Cemetery, Church Door Opens, Inside the Church

The only track here with anything going on even remotely is Inside the Church, and even then I really struggle to say it's anything of much value. The ideas behind the composition are already extraordinarily dull, and their arrangement on the organ does not invigorate it in any way.
Banjo-Tooie
Banjo-Tooie
Rating: BAD

Tracks: Witchy World - Haunted Zone, Witchy World - Dodgem Dome Lobby

The introductions to these Witchy World zones have some charm to them, but after that the organ is relegated to pure, flat, stagnant block chord accompaniment. Totally lifeless.
Baten Kaitos: Eternal Wings and the Lost Ocean
Baten Kaitos: Eternal Wings and the Lost Ocean
Rating: BAD

Track: Enshrinement

Standard organ block chords underscoring a choir. The choir is incredible, but the organ is hardly doing anything at all and offers very little to the piece. In fact, the parts without the organ tend to be the parts I like more...
Bayonetta
Bayonetta
Rating: BORING

Track: In Labors & Dangers ~Fortitudo~

Once again, the organ is being used exclusively to accompany other things. This is one of the more boring instances of it though; it's basically only ever doing straight block chords, and when it does get more intricate it's simply doubling another more prevalent part.
Bayonetta 2
Bayonetta 2
Rating: BORING

Track: Temperantia - In Foregoing Pleasures

Similar to Bayonetta 1, the organ here just is not doing anything to really justify its presence. Doubling other orchestra parts with some arpeggiated ostinatos every now and then isn't enough.
Bayonetta 3
Bayonetta 3
Rating: BAD

Track: Red Moon

Oh, there's a pipe organ in this? Sure there is: can't you hear the repetitive arpeggiations? That's what pipe organs are supposed to do, right? That's what a pipe organ is? That's why they exist, is to always do this and nothing else? Right?
Beatmania IIDX 11 IIDX Red
Beatmania IIDX 11 IIDX Red
Rating: GOOD

Track: Tatsh feat. K. Nayuki

Wow! I've shamed other games on this list for unsuccessfully trying to merge organ music with pop music - while dance music and pop music aren't quite the same, I am impressed at how well they mingle here. The difference between this and the other games that try is that the organ here is not accommodating the dance music, it's an organic part that doesn't sacrifice any aspect of itself to belong in the ensemble. The organ is making great use of its full register, it's employing some great harmonic movements, but it's not doing this despite the dance music, it's doing this because of it. These two aspects are working together to support each other rather than trying to make one change to better suit the other. Games that try to use the organ for more modern pop-styled music should take notes.
Beatmania IIDX 13 DistorteD
Beatmania IIDX 13 DistorteD
Rating: NEUTRAL

Track: Bloody Tears

The use of the organ in the middle of intense drum and bass is really funny. I appreciate the effort and the intention, but in this case it's just two flavors that wind up not really having anything to do with each other. The organ is used so sparingly that it feels separate from everything else, like they only included it because it's a Castlevania track so it needs an organ. Well, take a look around - Castlevania doesn't actually use the organ that often!! I suppose the difference is that Castlevania never feels obligated to use an organ the way this clearly does; what that results in is the actual Castlevania organs being much stronger showings than this one.
Bloodborne
Bloodborne
Rating: BORING

Track: Laurence, the First Vicar

That cello solo is gorgeous! I wish this was a ranking of cello music. Instead I need to talk about the totally flat, lifeless organ part in this. Such a shame that I'm not a cellist instead.
Bram Stoker's Dracula
Bram Stoker's Dracula
Rating: NEUTRAL

Track: Spirits' Chapel, Rotting Forest

I'm really into how weird and meandering this is! I can imagine some Nostalgia Critic-imitator trying to punch up how "dissonant" this is (secretly revealing how boring their music taste is), but I mean, it works! It sets an excellently off-putting, uneasy tone. A pipe organ in a Dracula game isn't an especially novel idea but these unconventional progressions and voicings are pretty neat.
Breath of Fire II
Breath of Fire II
Rating: GREAT

Tracks: Please God, God of Decadence

A pair of truly beautiful chorales. God of Decadence is what elevates this game to be so high on the list, but both are excellent in their own right.
Castlevania
Castlevania
Rating: GOOD

Tracks: Watchtower, Mysterious Coffin, First Struggle, Underground Waterway, Malus Reappears, Toothed Wheel, Third Struggle - Dance of Illusions, Melodies of Castlevania

Further down on this list I'll be complaining a lot about the pipe organ being used purely for accompaniment purposes - I need to express that those are examples of the pipe organ being used as an accompaniment instrument poorly. This is how to do it right. It's rare for the organ to have any solo segments for it to show off here (though they're great moments the few times it does happen) so most of the time it's simply a part of the larger ensemble. Though even when it's relocated to just these background textures, it still finds ways to poke through and add something to the conversation. Sometimes it's a strangely produced tone, sometimes it's rhythmically slamming down on chords to provide an extra layer of forward driving momentum, or sometimes it really is simply sitting square on some block chords - which still finds a way to be interesting just by the virtue of how the rest of the ensemble dances around the organ being so firmly planted in the ground. Oftentimes the pipe organ being in situations like this winds up feeling bland and inconsequential, but here it always plays a vital role and helps add to a sound that winds up being more than the sum of its parts. Some of the later entries in this list might make it seem like I despise the pipe organ being stuck as a supporting role - this is not true. It simply needs to be treated with the same consideration and respect in that role like any other instrument would be shown, as it is here in Castlevania 64.
Castlevania: Aria of Sorrow
Castlevania: Aria of Sorrow
Rating: NEUTRAL

Tracks: Chapel, Game Over, Throne Fights

Surprisingly for a Castlevania game, the organ music here is pretty underwhelming. Certainly not bad, but at least personally I can never seem to remember much about these tracks without going back to listen to them again. The organ is used effectively in the ensemble, but obviously there's something missing here to make anything about them stand out.
Castlevania: Bloodlines
Castlevania: Bloodlines
Rating: GREAT

Tracks: The Prayer of a Tragic Queen, Pressure, Theme of Simon

I'll admit that these organs are not quite so clearly defined as Crusader of Centy's - they sound as if they could just as well be replaced with strings or a harpsichord or whatever else. With Crusader of Centy as a comparison, we can know this falls not on the Genesis' sound chip, but with the way these pieces were written. The music is great, but for this to have ranked higher they would need to be written and structured in a way more authentic and unique to an organ as opposed to anything else.
Castlevania: Harmony of Dissonance
Castlevania: Harmony of Dissonance
Rating: GOOD

Tracks: Prologue, Successor of Fate, Epilogue

"Harmony of Dissonance" is right! Very very strange harmonies in this, but never feeling unnecessary. There's a thoughtfulness behind it all that makes the lack-of-relation between chords still feel like they click into a meaningful place. Where most video game organ music leans more Baroque, this leans more Expressionist, which is a side of the organ that doesn't often appear in games. Great to see it show up here!
Castlevania III: Dracula's Curse
Castlevania III: Dracula's Curse
Rating: GOOD

Track: Prayer

Quick little tune that sets the tone of the game with a delicious chorale obviously invoking the distinguished sound of Baroque organ music. Liturgical, yet dramatic - yep, that's a pipe organ on the NES!
Castlevania: Rondo of Blood
Castlevania: Rondo of Blood
Rating: GOOD

Track: Bloody Tears

The classic theme from Simon's Quest is brought back, juiced up, and developed on gorgeously here. Gorgeous organ tone, excellent writing (as it was on the NES as well - the only reason the original Simon's Quest track is not present in this list is because the genre blending and limited NES sound channels make it difficult to discern what parts are really supposed to be an organ and which are not), just an incredible win for organ lovers. It's only a shame we don't see it much else in this soundtrack, they've obviously got a great hand for it!
Castlevania: Symphony of the Night
Castlevania: Symphony of the Night
Rating: GREAT

Tracks: Prologue, Moonlight Nocturne, Requiem for the Gods, Finale Toccata

If Final Fantasy VI introduced the pipe organ/prog rock marriage into video game music, Symphony of the Night is the next step in its evolution. I only wish it used the organ as effectively as Final Fantasy VI did; it often winds up being more of a background texture for other instruments to project on top of. There are some novel implementations of the organ here though, especially Requiem for the Gods' lowering the attack on the beginning organ chords so they gradually fade forward in a way that a real organ would not be able to do. When the organ does take center stage it's absolutely masterful; I just wish it did so more often.
Chibi-Robo!
Chibi-Robo!
Rating: GOOD

Track: Funerary Services

Beautiful chords with a sprinkle of that classic Taniguchi quirk - the organ may just be just be pure block chords, but when the chords are so fascinating and expressive, it's hard to complain.
Chrono Trigger
Chrono Trigger
Rating: GOOD

Track: A Prayer to the Road That Leads

Interact with the pipe organ in the cathedral and Chrono will play these quick little chords. Well, "little" - they're gorgeous. The organ tone is rich and full, the chords are thick and creamy, it's a delight. Obviously would have preferred this to be a full piece rather than a quick little idea (and indeed, an incredible piece could be developed off this single idea alone), but it's still an excellent display of organ playing.
Chulip
Chulip
Rating: GOOD

Track: Smooch of Divine Protection

Gorgeously honest little gospel-flavored organ playing. Fun harmonic movements, fun little performance flourishes - would easily skyrocket higher up the list if not for how solidly conventional it is. When I hear the name Hirofumi Taniguchi, "conventional" is the last word I think of - would have loved to see him push it a little more here!
Commonplace
Commonplace
Rating: ¯\(ツ)

Track: What Lack

It feels weird putting my own music so high... but the fact of the matter is, I mean, of course I'm making the kind of music I'd want to hear! And of course I'd write for the organ the way I want organs to be written for. I promise this isn't coming from a place of ego or nepotism - it's just that the same mind who is constructing this list also constructed this organ music, so of course it checks the necessary boxes.

I will, however, refrain from being so vain as to review the reasons of why I think it's good. I'm not here to suck myself off. What I can do instead is offer some insight into the actual writing process.

This is a piece I had actually written back all the way in 2017 - well, "written." I sat at a little electronic organ one day and just kinda played around. I liked some of the chords I was using and the meter I was using them in, so I eventually developed it out into a more properly structured and defined piece. It was about half the length it currently exists as now in this soundtrack; in 2021 I decided to bring this piece back and flesh it out for this game. The 2017 lyrics have remained perfectly in tact, but I did write more to extend the voice further into the piece. A fun game for you to play might be trying to see if you can tell where the 2017 ends and the 2021 begins. It's been a long journey, but now in 2022 it's finally released. Shout out to my friend Tia for lending her amazing voice and providing an incredible performance.
Cotton 2: Magical Night Dreams
Cotton 2: Magical Night Dreams
Rating: NEUTRAL

Track: なぞの礼拝堂

There's some fun doubling with the guitar to help layer this full aggressive sound, but like so many others on this list, most of the playing here comes down to just sitting on some chords or swirling around some arpeggios. Not especially inspired, but it is one of the finer instances of this overly-trodden pipe organ trope.
Crusader of Centy
Crusader of Centy
Rating: GREAT

Track: Palace of Peace

One of the first instances of truly great organ music in a video game. The immaculate counterpoint and development of themes makes the underwhelming Genesis sound chip sing with an unmistakably Baroque sensibility, and it is beautiful.
Cuphead
Cuphead
Rating: GOOD

Track: The Mausoleum

Quirky little waltz with a gorgeous organ tone and fun, dynamic writing. A unique angle of the organ we don't normally hear - just a good time!
Cuphead: The Delicious Last Course
Cuphead: The Delicious Last Course
Rating: GREAT

Tracks: Joyous Promenade, Caute Cave Mortem, Baking the Wondertart

Nobody needs me to say just how unbelievable Cuphead's music is. I've called it "one of the single most impressive audio/visual experiences since the turn of the century" and I really truly believe that. We didn't get much organ music in the base game, but the DLC manages to pull it out just a few more times - and thank goodness! What a treat. That Kristofer Maddigan manages to work impeccably with every style he tries. The organ music is just as wonderful and just as authentic as the big band stuff, which is to say, it's damn good.
Rating: BORING

Track: Credits

You'd think a game about Dracula would use the pipe organ more often! Well, I suppose they normally do - just not D. It doesn't appear until right at the very end, about halfway through the credits, and then it just keeps repeating this little rock riff over and over again - and that riff isn't especially inspired, either. A poor display.
Dark Law: Meaning of Death
Dark Law: Meaning of Death
Rating: NEUTRAL

Tracks: Battle, Scenario Clear

There's a lot of organs in this soundtrack, but the sound quality makes it pretty tough to tell which ones are electric and which ones are pipe. I think my selections of tracks here is accurate, but it says a lot about the tone and the writing style here that I'm not entirely confident; every organ here is pumping out some rock-flavored stuff no matter where it shows up, which is perfectly fun and suitable for the soundtrack, but it unfortunately foregoes a lot of the nuances of the pipe organ. No textural changes, no intricate part writing, just a bunch of fast licks and riffs. I get the impression that everything here was essentially written just for an electric organ, and was adapted to a pipe organ whenever the composer wanted a "larger" sound - which is not a problem, but it does feel a little shallow, and to some degree under-considered.
Dark Souls III
Dark Souls III
Rating: GREAT

Track: Deacons of the Deep

I've regularly said FromSoftware games are doing more to keep classical music traditions alive and relevant than actual classical music establishments and initiatives; tracks like this are what I'm talking about. There's a beautiful darkness that's exclusive to the languishing, dramatic elegance of something like Fauré's masterwork requiem that not many games have the confidence to approach. Dark Souls III not only has that confidence, but also the skill to back it up. This is just actual classical music and I'll eat it up every time.
Deep Labyrinth
Deep Labyrinth
Rating: BAD

Track: Eden

Horribly uninspired organ runs over a typical choir and orchestra. Completely unmemorable.
Demon's Crest
Demon's Crest
Rating: GREAT

Tracks: Opening, Legend of Firebrand, Beyond the Colosseum, Over the Demon Realm, Metropolis of Ruin, Catacombs of the Dead, Cursed Towers, Dance of the Snowy Barrens, Palace of Decadence, The Infinite Demon, Memorial of the Fallen Ones

Surprisingly beautiful and sombre tracks that apply the pipe organ exquisitely. Never would have expected a spinoff game focusing on one enemy from Ghouls n' Ghosts to take such a delicate tone, but it's delicious. Some of these tracks like Snowy Barrens could situate perfectly well as proper organ repertoire. Is this the earliest point in video game history I've said this? It's certainly true of other games as the medium matures, but most pipe organ music from the 90's – while being absolutely astounding – have a certain "je ne sais quoi" that still clues it off to clearly belonging to a video game. Someone with an ear for classical music wouldn't be fooled if an organist tried playing that stuff during a recital. I'm going to go ahead and make the claim that Demon's Crest is the first video game with pipe organ tracks which, were they to be performed with real instruments, would sound indistinguishable from authentic classical music. That person with an ear for classical music could feasibly be fooled by several tracks in this game.
Demon's Souls
Demon's Souls
Rating: GOOD

Tracks: The Nexus, Old King Allant

Oh this is what I like. I love the room to breathe in these, the silences punctuating such powerful bellows is excellent. Gorgeously colorful yet dark writing, deliberate with its sparseness and squeamish harmonies. Despite this, the tracks are quite simple and quite short, so it's nothing that'll stick with me, but the tracks are wonderful while they're around.
Devil May Cry
Devil May Cry
Rating: GREAT

Tracks: Theme of Sparda, Cathedral, Magic Sword Sparda Acquired, Hell's Great Temple, Awakening, Collapse of the Demon Emperor Mundus, Demon Emperor Mundus Again, Demon Emperor Mundus Battle 3 Underground

Simply looking at that track list should be a pretty good indication of how well the organ is being treated here. The writing is good and it is frequent; someone rented out a cathedral and wanted to get the most bang for their buck, and now we're the ones benefiting from it.
Devil May Cry 3: Dante's Awakening
Devil May Cry 3: Dante's Awakening
Rating: NEUTRAL

Track: Demon World

As tends to be the case, the organ in this track is mostly used just to accompany something else; in this case a choir. It gets a few bars to sing on its own, and it's a great few bars, but overall the organ writing here is simply serviceable and doesn't especially utilize anything about the organ that makes it unique. It doesn't do anything wrong, but it's not like it does anything especially great either.
Die Hard Trilogy
Die Hard Trilogy
Rating: NEUTRAL

Track: Church

The organ only appears here in short little burst, but they are fascinating little bursts, though they're also just a little repetitive. It gets the job done though!
Donkey Kong 64
Donkey Kong 64
Rating: BAD

Track: Creepy Castle

The scary area has a pipe organ. How inspired! It rolls over on a small selection of chords then leaves the rest of the track to everyone else. I can't even pretend like there's any insight to be gleamed here. Trite and completely unoriginal.
Dragon Force II: Kamisarishi Daichi ni
Dragon Force II: Kamisarishi Daichi ni
Rating: NEUTRAL

Track: Ending

The organ shades the color of this piece excellently. The texture of this piece is fascinating, and the use of a pipe organ is an excellent choice that even I wouldn't have thought of – and I'm constantly trying to find places to use pipe organs!! The writing isn't too impressive but that's not really what the point is here. It's about the texture. The organ's clearly defined place in this slippery, dreamy ensemble speaks well to its deliberate and considered implementation.
Dragon Quest III: The Seeds of Salvation
Dragon Quest III: The Seeds of Salvation
Rating: BAD

Track: Saint's Prayer

DRAGON'S QUEEEESSSSSTTTTT!!!!!!!!!
Dragon Quest II: Luminaries of the Legendary Line
Dragon Quest II: Luminaries of the Legendary Line
Rating: BAD

Track: Saint's Prayer

The jingle is iconic, but woefully boring.
Dragon Quest IX: Sentinels of the Starry Skies
Dragon Quest IX: Sentinels of the Starry Skies
Rating: BORING

Tracks: Church Treatment, Pray at the Church

The classic Dragon Quest jingles are now on the Nintendo DS! Does that change anything? Not really!
Dragon Quest V: Hand of the Heavenly Bride
Dragon Quest V: Hand of the Heavenly Bride
Rating: BAD

Tracks: Prayer, Imperial Scrolls of Honor

These Dragon Quest jingles are finally being played by a discernible facsimile of some kind of sound resembling a real pipe organ, but it's still not enough to save them from being so dull.
Dragon Quest VIII: Journey of the Cursed King
Dragon Quest VIII: Journey of the Cursed King
Rating: NEUTRAL

Track: Healed by a Hymn

Just some nice honest organ music. It's no Franck, but it sure is Haydn, and sometimes Haydn is alright. Sometimes.
Dragon Quest VI: Maboroshi no Daichi
Dragon Quest VI: Maboroshi no Daichi
Rating: BORING

Tracks: The Saint, Church, Save

Finally a Dragon Quest game that uses a pipe organ for something other than the church jingles! Too bad it's not much more interesting than those jingles either way.
Dragon Warrior IV
Dragon Warrior IV
Rating: BAD

Tracks: Confession, Healing

DRAGON'S QUEST!!!!!
Dual Hearts
Dual Hearts
Rating: BAD

Track: Nightmare Battle

The rest of this soundtrack is incredibly unique and sparkling with unusual applications of unusual instruments. So why is the single use of a pipe organ so typical and trite??
Dungeons of Dredmor
Dungeons of Dredmor
Rating: BORING

Tracks: Elegy, Ghosts

Not much to care about in this one. Sounds like someone whose only experience with this kind of music comes from other video games. Aimless.
Eden Eternal
Eden Eternal
Rating: NEUTRAL

Track: Baram's Chasm, Rose Temple

The interplay with the strings in Rose Temple is a lot of fun, and the opportunities it has to be the main focus there are also executed very well. It's just a bit flat for my tastes, it never feels like it's developing much for or towards anything, but for what it is Rose Temple is a perfectly fine piece of organ music in a video game. Better than Baram's Chasm, at least.
Egg
Egg
Rating: BORING

Track: Stage 1

I was shocked to see a game like this existed, and shocked again to immediately hear a pipe organ in the first stage. What I was not shocked by is how bog-standard the organ writing is!
Elemental Gimmick Gear
Elemental Gimmick Gear
Rating: NEUTRAL

Track: Propaganda

This is another one of those tracks where the organ is doing a couple short repeating ideas over and over again while the rest of the ensemble plays with those ideas around it. In this instance, the rest of the ensemble has some beautiful, powerful parts, but the organ is just kinda sitting there spinning around itself. The track is great; the organ writing, while crucially central to the structure of the piece, ultimately just doesn't have much going on.
Emerald Dragon
Emerald Dragon
Ranking: NEUTRAL

Tracks: 竜の巣からの話, クリスタル・キャッスル, 避け得ぬ戦い, ファイナルボス

Before saying anything, I want to make it clear this entry is based on the PC Engine release of this game; other releases may vary on their inclusion of the pipe organ.

I gotta say, it hurts to keep Emerald Dragon so low. This is an absolutely otherworldly soundtrack, truly and completely phenomenal, but it's another one where it designates the pipe organ to be an arpeggio machine and not much else. Of course, they're great chords to be arpeggiating, thus the higher ranking compared to other subpar organ uses, but in the end it's just not interested in using the instrument too comprehensively at all.
Fantasian
Fantasian
Rating: GREAT

Track: The Sanctum

Emancipate the dissonance, baby. Where so much of this list is swallowed up by Baroque- and Romantic-flavored music, this is something a lot more modern. It's not like we're on the verge of Ligeti here, but this certainly is along the lines of the kind of stuff contemporary organists would be playing in our current post-Dupré world. Uematsu's got his pulse on a lot more music scenes than he lets on, it seems!! That, or contemporary organ music has a lot more in common with other contemporary music genres than we (I) give it credit for, which is also strikingly likely. Either way, this rules. Thank you.
FantaStep
FantaStep
Rating: GREAT

Track: Marriage & Cohesion

Similar to Xenogears, this is just such a beautifully heartfelt work. It doesn't need to be anything flashy; being honest means so much more.
Fantastic Fortune
Fantastic Fortune
Rating: NEUTRAL

Track: 弱い者は死になさい, 光と闇, 祈リ

The first organ piece in this game immediately quotes Bach's Toccata and Fugue in D minor, which hilariously sets the tone perfectly for exactly what we're dealing with here. Just some basic, bare-bones Baroque organing. Astonishingly normal. No risks or any kind of inspiration at all, we're running around the circle of fifths and laying down some plagal cadences. Maybe use a secondary function somewhere and we can call it a day.
Fantasy Life
Fantasy Life
Rating: BORING

Track: Dark Sultan's Fortress, Drysand Desert Theme, Fierce Battle, Hello Divinus

Half of these play during a weirdly racist part in the game, and those are just doing some boring Banjo-Kazooie-esque swirling arpeggios and melodic doubling. The music itself is actually constructed incredibly well, but not the organ parts in particular. The other two, luckily, are not morally reprehensible, and also happen to be much better applications of the instrument. Especially Hello Divinus, which has some real sweet chords.
Far East of Eden II: Manji-maru
Far East of Eden II: Manji-maru
Rating: GREAT

Tracks: Sacred Space, Separation With God

I think it's up for interpretation whether or not Sacred Space is an organ piece (I could also see it being a string ensemble), but Separation With God is absolutely a pipe organ and it's downright incredible. Lovingly, hauntingly, atrociously emotional work that continues to unfold and reveal more of itself as it keeps pushing forward.
Far East of Eden: Ziria
Far East of Eden: Ziria
Rating: GOOD

Track: Lurking Enemy Castle 2

In a soundtrack so steeped in traditional Japanese culture (which is rendered lovingly even with such limited technology), I was surprised to find such a bouncy, authentic, Western-classical-styled toccata for what surely must be a pipe organ! Three-part counterpoint flying by and weaving around itself, each voice tossing points of interest between each other, this is just a wonderful piece of organ writing.
Final Fantasy: Crystal Chronicles - Ring of Fates
Final Fantasy: Crystal Chronicles - Ring of Fates
Rating: NEUTRAL

Tracks: Teteo's Feelings, Pope Galades, Crystal Temple, Final Decisive Battle

A lot of the organ's use in this soundtrack is for the cultural recognition of its grandiosity and bombast; it does not, however, really do much besides recall the fact that organs are "supposed" to feel so powerful. It seems to be content alluding to the towering presence of a pipe organ without really writing anything that incites that kind of impression. The more gentle flute stops used in Teteo's Feelings are incredibly charming and would have been an excellent flavor to keep as a consistent part of the soundtrack's more naturalistic palette - such a shame that they're used once then put away!!
Final Fantasy: Explorers
Final Fantasy: Explorers
Rating: BORING

Track: Awakening the Order of Phoenix

Every time the organ shows up here is just to reiterate a loose phrase that keeps reappearing throughout the track - the phrase is not especially interesting, and the instances of it on the organ do not particularly warrant the instrument's use. To me this sounds like someone trying to write something that sounds inspired without the inspiration.
Final Fantasy IV
Final Fantasy IV
Rating: BORING

Track: Golbez, Clad in Darkness

This most generic iteration of "A Bad Guy Theme That Sounds Menacing With a Pipe Organ." It does what it needs to do, but what it needs to do is nothing worth paying attention to.
Final Fantasy IX
Final Fantasy IX
Rating: NEUTRAL

Tracks: Kingdom of Burmecia, Immortal Melody, Cleyra's Settlement, Master of Time, Pandemonium, The Darkness of Eternity

Knowing what Uematsu is capable of with the organ, the tracks here in Final Fantasy IX feel strangely empty... They're serviceable, I wouldn't call any of this writing bad at all, but there's a distinct lack of any significant character behind them. There's no guts. The Darkness of Eternity in particular seems to try and hearken back to the pipe organ/prog rock combination of Final Fantasy VI's Dancing Mad, but it just doesn't quite cut it for me. The only one I can see myself actively wanting to listen to again is Master of Time, and even then that piece only really has a few select glimmers of intrigue. There's just really nothing too special here - though Cleyra's Settlement is a cute application of an organ's flute stops.
Final Fantasy Origins
Final Fantasy Origins
Rating: BORING

Track: Last Battle

The organ here quickly pokes its head in every now and then to say a few words before vanishing from the arrangement altogether. They're neat little bursts to punctuate the piece with, but the organ doesn't really seem to have a justified place in the ensemble.
Final Fantasy VI
Final Fantasy VI
Rating: PERFECT

Tracks: Opening Theme, Dancing Mad

This is easily the most famous instance of a pipe organ being used in game music, and for good reason - Nobuo Uematsu has not only created the single most iconic organ riff since Bach's (or at least, it's attributed to him) opening theme in Toccata and Fugue in D minor, but also presents us with a full-course meal of luxuriously decadent chorales that punctuate throughout an otherwise brain-thumping prog rock final boss track which never fails to impress any listener lucky enough to stumble across it, whether in-game or out. The full spectrum of the organ is found here, with its powerful, chilling howls, its gently caressing beauty, and its sacred, enlightened profundity. This is the height of the pipe organ's appearance in the history of the medium, and it's unlikely to ever be topped.
Final Fantasy XIII
Final Fantasy XIII
Rating: GREAT

Track: Ragnarok

Positively chilling. Much of the work is being carried by the choir, but the organ's got a towering presence here that shades the entire piece in this cloak of austerity. This is another instance of an organ in a video game that feels more like authentic performance repertoire than video game music (well, more like choir repertoire than organ repertoire, but one tends to beget the other). Marvelous.
Final Fantasy XI Online
Final Fantasy XI Online
Rating: BAD

Tracks: Chateau d'Oraguille, Castle Zvahl

Man! As far as organs sitting around not doing anything are concerned, this one is particularly lethargic. Literal minutes on end of just droning out a pedal tone and only every now and then does it shift to a different chord. The Chateau at least gets a few moments of, uh, actual writing, but it's so lacking in any meaning that it's still just as wearisome as anything else the organ does in this soundtrack. Shameful.
Fire Emblem: Path of Radiance
Fire Emblem: Path of Radiance
Rating: GOOD

Track: A Messenger

Another piece where the organ doesn't have much going on, but I sure am a sucker for big, thick chords. The writing here isn't anything particularly special, but there are some attention-grabbing harmonic shifts that utilize the darkness and the fullness of the sound well. Ultimately, the only real reason the organ is here is because the piece needs to sound vaguely spiritual; otherwise it could be replaced handily with just about any other sustaining instrument. Far from the worst but far from the best.
Fire Emblem: The Binding Blade
Fire Emblem: The Binding Blade
Rating: NEUTRAL

Tracks: Legendary Inheritance, Shaman in the Dark

The Game Boy Advance certainly isn't doing this organ any favors... But even still, accepting this organ for its writing rather than its meek tone, there's something to appreciate here with Shaman in the Dark. It follows the tried-and-true Baroque structure of looping around the circle of fifths, which may be a little typical sure, but shoot, it's used a lot for a reason! It's just a great sequence that always satisfies. It doesn't really do too much besides that though, the melodic line just kind of walks around to different chord tones and calls it a day; there isn't any real intrigue with the accompanying arpeggios either. Even if this piece had a more dignified appearance on a console more accommodating than the Game Boy Advance, I still don't think it'd impress all that much.
Fire Emblem: Three Houses
Fire Emblem: Three Houses
Rating: GREAT

Track: Thee Houses Main Theme, The Crest of Flames, Arcana Code, Life at Garreg Mach Monastary, Scales of the Goddess, Garreg Mach Cathedral, The Archbishop, At What Cost?

A lot of the pipe organ's use here is to invoke this ancient, sacred sound of the past. And well, they do it in a really boring way!! The writing is flat and lifeless - which yes, that kind of stasis is exactly the kind of emotion this context calls for - but it makes for horribly dull organ writing. Fortunately, that's not all this soundtrack has to offer; whenever the organ is used outside of these situations (save for the splash of unconvincing half-committed pop flavor of Life at Garreg Mach Monastary), there's a switch that gets flipped which decides if it's going to be Poulenc/Duruflé-flavored impressionism or Franck/d'Indy-flavored Romanticism, showcased excellently in Garreg Mach Cathedral which tends to flip between them throughout the piece. The careful, considerate, conscious bridging between these two styles is the organ's stand-out moment in the soundtrack and basically the sole reason this game ranks so highly. I get the feeling this composer is just kind of showing off their vocabulary of repertoire here - but unlike most showcases of talent for the sake of itself, this one is actually grounded in some kind of genuine artistry. There's a reverence for the history of the organ and it's being applied to create something new and beautiful.
Frame Gride
Frame Gride
Rating: GOOD

Track: Track 21

Intoxicating meandering that finds a direction in its own directionless to wind through some harmonic sequences that only seem to be concerned with one thing: is the phrase moving upwards or downwards? Conventional cadences and chordal relationships are foregone for surprisingly heartfelt passages that just seem to happen upon chords rather than intentionally arriving to them. A transient beauty that's characteristic of early FromSoftware titles.
Gauntlet Dark Legacy
Gauntlet Dark Legacy
Rating: NEUTRAL

Tracks: Dungeon of Torment (Intro), Alter of Skorne 1 (Intro), Alter of Skorne 2 (Intro), Alter of Skorne 2, Haunted Cemetary, Mausoleum (Intro), Mausoleum, Gates of the Underworld

Wow, this sure is a whole lot of organ music that sounds basically identical! Sometimes we'll get some more bespoke passages, but mostly we're dealing with some Bach-flavored scalar runs. Alter of Skorn 2 is probably the best use of the pipe organ on this soundtrack, but even then it's not doing things too terribly different from the other tracks, it's just a more structurally cohesive piece.
Gauntlet Legends
Gauntlet Legends
Rating: NEUTRAL

Tracks: Opening/Alter of Skorn, Select Character, Desecrated Temple/Ending, Battle Fortress

I'm not sure how to describe this but the 3D Gauntlet games look and sound like they smell bad. I wish I could explain what that means. Anyways, the organ music here isn't that impressive. There's one melodic figure that keeps coming back between Select Character and the Ending that's pretty fun, and it's arranged very nicely in the Ending, but overall it just doesn't inspire very much. Inoffensive, sure; exciting, no.
Ghosts 'n Goblins Resurrection
Ghosts 'n Goblins Resurrection
Rating: BORING

Tracks: Opening, Red Arremer Appears, Citadel Approach, Astaroth Appears, Final Boss Battle, Final Boss Defeated, Credits (Secret Ending)

Any presence the pipe organ typically commands has been sand-papered down to a mushy gelatin that slips between the teeth of these tracks. The only time the pipe organ has any kind of significance at all is during Astaroth Appears, every other time it's just a part of an obligatory backdrop. Yawn.
Gitaroo Man
Gitaroo Man
Rating: GREAT

Track: Tainted Lovers

The interplay here between the pipe organ and the guitar is seriously incredible - maybe the best actual blending of traditional organ writing and rock music I've seen yet, which is something a good amount of games tend to try for. The pipe organ isn't around for nearly as long as the electric organ is, but it uses its limited time on the stage to blast out some absolutely show-stopping riffs that perfectly blends the inherently technical run-on nature of both Baroque music and guitar solos without ever feeling disingenuous to either of them. Really, these are two styles that have a lot more similarities between each other than differences, but somehow a lot of games tend to get too stuck on those differences; this game understands their similarities in a gorgeously authentic way and lets it rip in one of the most exciting entries on this list.
Gokinjo Boukentai
Gokinjo Boukentai
Rating: GOOD

Track: The Last Battle

As far as SNES organs are concerned, this one is pretty weak. The tone is limp and the writing is straight and utilitarian - not bad writing by any definition, but compared to its contemporaries in Final Fantasy VI and Live A Live, it can't even find a candle to try and hold in the first place. We do at least get some fun interplay between the organ and the rest of the orchestra here - usually these pieces are written in a way where the organ winds up being separate from the rest of the ensemble. It feels like it really belongs in the space here and is engaging with the material in some kind of meaningful way.
Grandia II
Grandia II
Rating: GREAT

Track: Granas Sanctuary

An otherworldly pristine beauty. Not even disappointed that the organ is absent for half the track, because the half it is there for is positively mystifying. Cold and withdrawn, yet reflective and sensitive.
Gris
Gris
Rating: NEUTRAL

Tracks: Gris Pt. 1, Perseverance

The aggressive organ runs juxtapose well against Gris' ethereally floating soundscape, but it really is just a bit too much of a cliché for me. I'm personally not a fan of playing fast arpeggios to indicate something "exciting" is happening, but it's still a nice textural surprise to see a pipe organ doing it instead of some more typical synths or strings. There's some games that give the impression of being "pipe organ games" and Gris' genre of pop-indie games usually don't belong to that group, so some credit must be given for being willing to experiment with its sounds.
Growlanser IV: Wayfarer of the Time
Growlanser IV: Wayfarer of the Time
Rating: BORING

Track: Shock

"Shock" is right - how can one organist keep spinning out these ostinato figures so fast for so long?? I guess it's a pretty neat passage at least, though I'd prefer some actual organ writing.
Guilty Gear 2: Overture
Guilty Gear 2: Overture
Rating: NEUTRAL

Track: The Man

An unsatisfying attempt at trying to bridge the gap between the Baroque era and rock music - unfortunately it falls a little flat by stifling the expressiveness of Baroque counterpoint so any particular lead instrument can do some fast runs over top of big, fat block chords from the organ and rhythm section. The organ isn't pulling much weight and, by trying to juggle two flavors at once, the piece clearly seems to favor one flavor over the other. The rock elements are fine, but it's substandard writing for the organ.
Guilty Gear Isuka
Guilty Gear Isuka
Rating: GOOD

Tracks: The GOD bites own lip in chagrin, The Cat Attached to the Rust

Interesting genre combinations here! The Cat Attached to the Rust uses the pipe organ alongside a folksy combination of acoustic guitar and whistling to invoke this kind of mish-mashed Americana style, half-parts bluegrass and half-parts gospel. It's really pretty! The organ writing here is simple but effective, and its place in the ensemble is unique - one of the more inspired creative decisions on this list!
A Hat in Time
A Hat in Time
Rating: BAD

Tracks: Castle Mu Exterior, Judge Jury and Executioner

This game wants to be so many other games so bad
High Seas Havoc
High Seas Havoc
Rating: GOOD

Track: Watch Out for the Giant, Perplexing Dungeons

Surprise banger out of nowhere from a silly little Data East platformer on the Genesis - this shit rules!! It's no Crusader of Centy but the pipe organ in this is not only clearly identifiable, it's also used a lot more dynamically here than a lot of other games manage to eke out. The music in this game is unreasonably impressive and it finds some real sweet places to employ great organ writing.
Hollow Knight
Hollow Knight
Rating: GREAT

Track: Soul Sanctum

Excellent use of the organ's many sounds and expressions. Intimate, introspective, intense, it's a deeply thoughtful piece that necessitates reflection. At least, this is true when the organ is on its own - the bulking brass hits and stabbing string ostinatos that show up after a while kind of undo a lot of what the organ was building towards. Fantastic organ writing that unfortunately winds up getting talked over right before it's about to say what it wants to say.
Idol Janshi Suchie-Pai Special II
Idol Janshi Suchie-Pai Special II
Rating: GOOD

Track: Boss Battle

A pretty, floating chorale opens way to a toccata-styled groove. It's light on anything too intricate or engrossing, but there is a a fun honesty to it and it's well-executed for what it is.
Jump King
Jump King
Rating: NEUTRAL

Track: Toccata

Pretty relaxed for a toccata... Not bad at all though. I'm a fan of the flute stops midway through too, you know I like those more gentle tones. It's clear this was written by someone who isn't too intimately familiar with organ music, but an honest attempt was made and it achieves what it needs to achieve.
Katamari Damacy
Katamari Damacy
Rating: BAD

Track: Fugue #7777

They slam on the keyboard for two chords and then leave it alone. They're good chords! But it ain't much. The following fugue itself is incredibly well-written and would adapt to an organ perfectly, but unfortunately that's not what it was written for.
Killer7
Killer7
Rating: NEUTRAL

Track: Ministry of Education

Some great juicy chords that take advantage of the fullness of an organ's sound, but ultimately pretty safe and flat writing that doesn't utilize the organ as much as it seems to want to.
Kirby and the Forgotten Land
Kirby and the Forgotten Land
Rating: BAD

Tracks: Sudden Metamorphosis, Fecto Forgo Hunted by the Beast, Two Planets Approach the Roche Limit

I really had to strain my ears to tell if there actually were pipe organs in these tracks, but I promise there are! They're just very weak and not playing much of anything at all, existing only to add to the wall of sound these tracks are trying to impress with. Well, maybe the sound trying to be achieved here necessitates the organ being such a minuscule ingredient, but you can't fool me!! I see how boring your organ part is, and I give you a bad ranking on my Backloggd Dot Com list for it!!
Kirby and the Rainbow Curse
Kirby and the Rainbow Curse
Rating: BAD

Track: Decisive Battle

Just a few bars of generic pipe organ noodling that pops up throughout the track every now and then to signify that an evil character is on screen. Embarrassing.
Kirby: Canvas Curse
Kirby: Canvas Curse
Rating: GOOD

Track: Drawcia Sorceress

The stereo panning of the different organ lines implies some kind of manual coupling, which would be the first time I've heard this as a deliberate structural decision in any game soundtrack. Here's a quick lesson for anyone unfamiliar with how pipe organs are built: every organ console consists of however many keyboards, or "manuals" as we call them (because they're played with the hands; the "keyboard" we play with our feet is the pedal board), usually ranging from 2-4. These manuals are not just for show; they each connect to a different set of pipes. We call these sets of pipes "ranks." Since these pipes are so large, they need to be set up all around a room, they wouldn't all fit in just one spot. So, let's say we have three manuals on a console; there's one manual that connects to ranks on the left side of the room, one that connects to ranks on the right side of the room, and one that connects to a few ranks on both sides. Playing just the first manual would only sound from the left side of the room, since that's where all its associated ranks are. HOWEVER, using a certain mechanism on the organ's console, we can "couple" manuals together - now when you press a key on the first manual, it will also trigger a corresponding key on the second manual without you actually touching that manual yourself. Now, by pressing a key on the first manual, there's sound coming from different ranks on both sides of the room. This is usually used for the sake of combining sounds that are not mapped to the same manual, but it can also be used for something like this that plays with the space of the sound. Whether or not that was the goal with this track, it certainly is happening - there's one organ line that only ever exists as a direct parallel to the other lines, panned to a separate stereo channel from the other organ lines, which certainly is exactly how coupling on an organ works. Cool!
Kirby Star Allies
Kirby Star Allies
Rating: NEUTRAL

Track: Void Termina (Flying Phase), Void Termina (Soul Phase)

Strangely meek organ tone for such a climactic moment. It sounds more like a reed organ or an accordion than pipe, but this sure is a big towering final boss, so there's no way it's anything besides a pipe organ! We get a few interesting phrases here and there, but most of the time it's just regurgitating this one single thematic idea over and over again because that's this game's idea of what a "motif" is. There's parts of this that are too competently written for me to really give it too much flack, but I'm still overall disappointed with this one.
Klonoa: Empire of Dreams
Klonoa: Empire of Dreams
Rating: GOOD

Track: The Crime

Evocative of the playful sound of when organs were used to accompany movies and theatrical productions in the early 1900's - very very cute! That's a section of organ history that often goes unloved, so it's nice to see a callback to it in a video game cutscene - it's scoring the scene identically to how they would have back in the day. This is one of those things where I can imagine the composer having this epiphany moment of "Oh, it'd be really cute if we scored this part like this" - and it is!
Koudelka
Koudelka
Rating: GOOD

Context: A puzzle near the end of the game

Koudelka, despite being a horror-themed RPG, does not feature a pipe organ anywhere in its soundtrack. Which is pretty funny - RPGs and horror games are the genres people probably most expect to be using those!! Well, not Koudelka - at least, not in its music. Towards the end of the game is a large, decrepit pipe organ that is used to solve a puzzle, which when solved rings out a single cluster chord slam that reverberates out through the room. The puzzle, as the game describes it, involves looking at the "keys" on the organ and "pushing" the ones that have specified markings on them. The reason I use quotation marks is because there are some pretty incredulous errors here: the "keys" they're referring to are the pipe organ's stops, and stops are not "pushed," they're pulled!! For how hyper-attentive the descriptions are for everything else in this game, I simply do not accept that the localization team saw the word "organ" in some compiled spreadsheet of text and assumed it was referring to the keyboard. The entire rest of the game could not have been written so intricately if this was the case. The only conclusion I have to come to is that they simply do not understand how pipe organs work. To make matters worse, the puzzle has to do with markings etched and scratched into the pipe organ's stops, which along with its decayed state is a tragic, gory sight for any organ aficionado. The thing is covered in dust, all the pipes are bent, there's a massive plant growing all around it so it must be horribly humid in that room, warping the wood and metal the instrument is made out of which at best would make it horribly detuned or at worse completely inoperable, plus the aforementioned damage on the stops. Human corpses are littered around Koudelka almost as commonly as the very walls and ceilings the rooms are made of, but I did not expect to be faced with a corpse of something even more morbid.

So, then, you may be wondering: why is something so inhumane ranked so highly on the list? Well, the answer is quite simple. It's a really cool set piece!!
La Pucelle Tactics
La Pucelle Tactics
Rating: GOOD

Track: Magical Holic, God Bless Prier!, A Heart Filled With Thought

A soundtrack where the organ is - like usual - playing a supporting role, but its texture and charisma are critical to the tone and structure of the pieces it's included in. Gorgeous music with the kind of organ excerpts that perk my ears up and make me say "oh, cool!"
The Legend of Heroes: Zero no Kiseki
The Legend of Heroes: Zero no Kiseki
Rating: GOOD

Track: Crossbell Cathedral

Perfectly pleasant and authentic church music. Smooth, gentle selection of stops, delicately balanced part writing, if you told me this was actually a piece of Bach music I'd have no reason not to believe you (though only because for as great as Bach is, a lot of his music in major keys can be exceptionally simple, bordering on boring - this track is more like those than the Bach pieces that really impress me).
The Legend of Zelda: A Link Between Worlds
The Legend of Zelda: A Link Between Worlds
Rating: GOOD

Tracks: Safety in the Sanctuary, Yuga's Plan, Osfala Captured, Zelda's Portrait

Safety in the Sanctuary is a gorgeous development of Link to the Past's iconic track, which introduces a pipe organ to the choir and gives that organ a marvelous little phrase of its own separate from just doubling the choir parts. The rest of the pipe organ music in this is acceptable bordering on pretty good, but really this just gives me an excuse to rank Link to the Past's sanctuary music on this list, since the pipe organ is not present in the SNES release. One of my favorite pieces of Zelda music, and now it has an organ in it!!

9 Comments


1 year ago

Leaving a comment today to commemorate 100 entries. PIPE ORGAN LIST WILL NEVER DIE!!!

1 year ago

8/26/2022 - just hit 150 entries....... PIPE ORGAN LIST WILL NEVER DIE!!!

1 year ago

1/11/2023 - 200 entries and going strong. PIPE ORGAN LIST WILL NEVER DIE!!!

9 months ago

As a fledgling composer, fucking incredible list and the best list I've seen on this website so far. Following for this alone so I don't lose this list.

9 months ago

@Mr_SU I live to serve

8 months ago

this list fucking rules. LOVE your notes. amazing

8 months ago

@DIOXYRIBOSE thank you so much
This is it. The greatest list on all of Backloggd.


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