Games Featured on Masahiro Sakurai's Youtube channel
Every game that appears on Masahiro Sakurai on Creating Games, the Youtube channel run by the director of Kirby and Super Smash Bros. Arranged in the order they first appeared on the channel. Check each entry's notes to see which video(s) the game was featured on.
353 Games
Featured in: Sodatete! Kouchuu Ouja Mushiking
Featured in: Masahiro Sakurai's Creative Works, Sodatete! Kouchuu Ouja Mushiking
Featured in: Is Your Game Appealing Enough to Start Over?
Featured in: Game Demos
Featured in: Behavior at Ledges
Featured in: Maps Are Game Screens Too
Featured in: Menus Define Your World, Game Demos
Featured in: Loading Screens
Featured in: Making Tutorials Feel Natural
Featured in: Menus Define Your World, Make Retries Quick
Featured in: Modern Quality of Life Features
Featured in: Screen Shake, Mountain Climbing is More Than Just Climbing
Featured in: Making Tutorials Feel Natural
Featured in: Game Essence in Role-Playing Games, The Fiend's Cauldron
Featured in: Exaggerate to Make Up for Information Loss, Paint an Accurate Picture of Your Game, Mountain Climbing is More Than Just Climbing, Is Your Game Appealing Enough to Start Over?
Featured in: The Fiend's Cauldron
Featured in: Fun Beyond Game Essence
Featured in: Do We Really Need Enemies?
Featured in: Units of Speed
Featured in: About This Channel, That Was Then This Is Now
Featured in: Risk and Reward, A Small Window Into the World, That Was Then This Is Now, Deconstruct Analyze and Rebuild, Don't Anchor Your Center Point, Game Music and Ambient Sounds, Praise the Player!
Featured in: Directors Need to Be Unique
Featured in: The Potential of One Button, Dying Comes as a Relief?
Featured in: Fun Beyond Game Essence
Featured in: Make Retries Quick
Featured in: Directors Need to Be Unique
Featured in: Fun Beyond Game Essence
Featured in: Fun Beyond Game Essence
Featured in: The Fun in Picking Sides
Featured in: Deconstruct Analyze and Rebuild, Kirby Air Ride
Featured in: Fun Beyond Game Essence
Featured in: The Fiend's Cauldron
Featured in: Game Essence in Role-Playing Games, Make the Tempo Match the Game
Featured in: Behavior at Ledges
Featured in: Game Essence in Role-Playing Games
Featured in: Make Retries Quick
Featured in: Risk and Reward, Down with Lag!
Featured in: Fun Beyond Game Essence
Featured in: Kid Icarus: Uprising
Featured in: The Fiend's Cauldron
Featured in: Making Tutorials Feel Natural
Featured in: About This Channel, That Was Then This Is Now, Posing Suggestions
Featured in: Game Essence in Role-Playing Games
Featured in: Dying Comes as a Relief?
Featured in: Making Tutorials Feel Natural
Featured in: Fun Beyond Game Essence
Featured in: Make Retries Quick
Featured in: Do We Really Need Enemies?, Say No to Slow!
Featured in: Text Size
Featured in: Loading Screens
Featured in: Paint an Accurate Picture of Your Game
Featured in: Game Awards
Featured in: Units of Speed
Featured in: Falling Sells the Feeling of Flight, Game Music and Ambient Sounds
Featured in: Fun Beyond Game Essence
Featured in: Emphasizing Text
Featured in: Falling Sells the Feeling of Flight
Featured in: That Was Then This Is Now, Game Music and Ambient Sounds, Behavior at Ledges, Menus Define Your World
Featured in: Fun Beyond Game Essence
Featured in: The Fiend's Cauldron
Featured in: Meteos, Do Competitive Games Have to Be Complex?, Units of Speed
Featured in: Dying Comes as a Relief?
Featured in: Is Your Game Appealing Enough to Start Over?
Featured in: Just Let Them Play!
Featured in: Fun Beyond Game Essence, Text Size, Consider Rewards First, Emphasizing Text
Featured in: Fun Beyond Game Essence
Featured in: Clarity vs. Style
Featured in: Consider Rewards First
Featured in: Directors Need to Be Unique
Featured in: Risk and Reward
Featured in: Risk and Reward
Featured in: Falling Sells the Feeling of Flight
Featured in: About This Channel, Squeeze and Release, Clarity vs. Style
Featured in: Directors Need to Be Unique
Featured in: Fun Beyond Game Essence
Featured in: That Was Then This Is Now
Featured in: Menus Define Your World, Is Your Game Appealing Enough to Start Over?
Featured in: Down with Lag!, Loading Screens
Featured in: Fun Beyond Game Essence
Featured in: Game Awards, Directors Need to Be Unique
Featured in: Making Tutorials Feel Natural
Featured in: About This Channel, Let Players Cheat the System, Meteos
Featured in: The Potential of One Button
Featured in: A Small Window Into the World, Do Competitive Games Have to Be Complex?
Featured in: That Was Then This Is Now
Featured in: A Small Window Into the World, Falling Sells the Feeling of Flight
Featured in: Exercise While You Game!
Featured in: Jump Physics
Featured in: That Was Then This Is Now, Is Your Game Appealing Enough to Start Over?
Featured in: About This Channel, Masahiro Sakurai's Creative Works, Stop for Big Moments!, Down with Lag!, Assigning Animations, Make It "Pop", Clarity vs. Style, Giving "Weight" to Buttons, Kirby Super Star, Name Files Logically, Too Much is Just Right, Spec Changes, Emphasize Objects with Collision, Strike a Balance with Sound Effects, Text Size, Let Your Characters Shine, Breaking Down Attack Animations, Jump Physics, Writing Game Proposals, The Fiend's Cauldron, Sharing Info Within a Team, Distinguishing Between Major and Minor Elements, Making Your Game Easy to Tune, Eight Hit Stop Techniques, Making Lead-ins Instant and Impactful, Jobs in Game Development, Listen in Various Environments, Flash Blast and Smoke, Deconstruct Analyze and Rebuild, Don't Anchor Your Center Point, Attack Poses, Get the Sense of Scale Right, Sora's Work-From-Home Strategies, Put Parameters in Brackets, Game Music and Ambient Sounds, Consider Rewards First, Learn to Count Frames!, Follow-Throughs Make the Impact, Visual Effects in Slow Motion, Marketing is Multiplicative, Games and Eye Strain, Do Competitive Games Have to Be Complex?, Ten People Can Produce Seven People's Work, Supervising Art Through Retouches, Praise the Player!, Dying Comes as a Relief?, An Up-Close Look at Smash Bros. Stages, Behavior at Ledges, Screen Shake, Don't Be Unresponsive, Voice Recording, Explain Ideas to Everyone at Once, The Fun in Picking Sides, Squashing and Stretching, Daily Report Suggestions, Arranging Music
Featured in: A Small Window Into the World, Get the Sense of Scale Right
Featured in: Maps Are Game Screens Too
Featured in: Get the Sense of Scale Right
Featured in: Presentations Are All About Speed! (kinda cheating but whatever I'm including it)
Featured in: Fun Beyond Game Essence
Featured in: Loading Screens
Featured in: Say No to Slow!
Featured in: Game Music and Ambient Sounds
Featured in: About This Channel, Dying Comes as a Relief?
Featured in: Just Let Them Play!
8 Comments
This comment was deleted
Cool to know people are paying attention, thanks! Gives me more reason to update quickly haha.
The latest video (about tempo and BPM) has an appearance from Daigasso Band Brothers P
Ah right, I had mistaken that for the 3DS sound app instead. Thanks!
Cool list! I got curious to see if anyone made one, and sure enough
Thanks!
I like this list. I have played a lot of game feautured here.
PinClock
1 year ago