Games Featured on Masahiro Sakurai's Youtube channel
Every game that appears on Masahiro Sakurai on Creating Games, the Youtube channel run by the director of Kirby and Super Smash Bros. Arranged in the order they first appeared on the channel. Check each entry's notes to see which video(s) the game was featured on.
353 Games
Featured in: Frame Rates, Jump Physics, Don't Anchor Your Center Point, Game Music and Ambient Sounds, Screen Shake, Mountain Climbing is More Than Just Climbing
Featured in: Loading Screens, Making Tutorials Feel Natural
Featured in: Directors Need to Be Unique
Featured in: Do We Really Need Enemies?
Featured in: Presentations Are All About Speed! (kinda cheating but whatever I'm including it)
Featured in: Frame Rates
Featured in: About This Channel, Masahiro Sakurai's Creative Works, Stop for Big Moments!, Down with Lag!, Assigning Animations, Make It "Pop", Clarity vs. Style, Giving "Weight" to Buttons, Kirby Super Star, Name Files Logically, Too Much is Just Right, Spec Changes, Emphasize Objects with Collision, Strike a Balance with Sound Effects, Text Size, Let Your Characters Shine, Breaking Down Attack Animations, Jump Physics, Writing Game Proposals, The Fiend's Cauldron, Sharing Info Within a Team, Distinguishing Between Major and Minor Elements, Making Your Game Easy to Tune, Eight Hit Stop Techniques, Making Lead-ins Instant and Impactful, Jobs in Game Development, Listen in Various Environments, Flash Blast and Smoke, Deconstruct Analyze and Rebuild, Don't Anchor Your Center Point, Attack Poses, Get the Sense of Scale Right, Sora's Work-From-Home Strategies, Put Parameters in Brackets, Game Music and Ambient Sounds, Consider Rewards First, Learn to Count Frames!, Follow-Throughs Make the Impact, Visual Effects in Slow Motion, Marketing is Multiplicative, Games and Eye Strain, Do Competitive Games Have to Be Complex?, Ten People Can Produce Seven People's Work, Supervising Art Through Retouches, Praise the Player!, Dying Comes as a Relief?, An Up-Close Look at Smash Bros. Stages, Behavior at Ledges, Screen Shake, Don't Be Unresponsive, Voice Recording, Explain Ideas to Everyone at Once, The Fun in Picking Sides, Squashing and Stretching, Daily Report Suggestions, Arranging Music
Featured in: Game Music and Ambient Sounds
Featured in: That Was Then This Is Now, Is Your Game Appealing Enough to Start Over?
Featured in: Exaggerate to Make Up for Information Loss, Paint an Accurate Picture of Your Game, Mountain Climbing is More Than Just Climbing, Is Your Game Appealing Enough to Start Over?
Featured in: Maps Are Game Screens Too
Featured in: Down with Lag!, Clarity vs. Style, Exercise While You Game!, Competing with the Past, Games and Eye Strain, Paint an Accurate Picture of Your Game
Featured in: Let Players Cheat the System, Game Music and Ambient Sounds, Say No to Slow!, Is Your Game Appealing Enough to Start Over?
Featured in: Consider Rewards First
Featured in: That Was Then This Is Now, Don't Anchor Your Center Point
Featured in: Distinguishing Between Major and Minor Elements, The Potential of One Button
Featured in: Fun Beyond Game Essence, Text Size, Consider Rewards First, Emphasizing Text
Featured in: Don't Be Unresponsive
Featured in: Masahiro Sakurai's Creative Works, Do Competitive Games Have to Be Complex?, Sodatete! Kouchuu Ouja Mushiking, Super Smash Bros. Brawl, Kid Icarus: Uprising
Featured in: Say No to Slow!, Exaggerate to Make Up for Information Loss
Featured in: Game Music and Ambient Sounds, Behavior at Ledges
Featured in: Kirby's Dream Land, Frame Rates, Do We Really Need Enemies?
Featured in: Risk and Reward, Kirby Super Star, Jump Physics, The Family Computer and the NES
Featured in: Down with Lag!, Loading Screens
Featured in: Directors Need to Be Unique
Featured in: Do We Really Need Enemies?, Say No to Slow!
Featured in: Game Music and Ambient Sounds
Featured in: Dying Comes as a Relief?
Featured in: Falling Sells the Feeling of Flight
Featured in: The Fiend's Cauldron
Featured in: Game Essence in Role-Playing Games, Just Let Them Play!, Clarity vs. Style
Featured in: Fun Beyond Game Essence
Featured in: Game Music and Ambient Sounds, Do We Really Need Enemies?
Featured in: A Small Window Into the World, Do Competitive Games Have to Be Complex?
Featured in: Learn to Count Frames!, Make Retries Quick
Featured in: Say No to Slow!
Featured in: Loading Screens
Featured in: Clarity vs. Style, Fun Beyond Game Essence, Falling Sells the Feeling of Flight, Audio as Fiction and Non-Fiction, The Basics of Pixel Art
Featured in: Let Players Cheat the System
Featured in: Making Tutorials Feel Natural
Featured in: That Was Then This Is Now
Featured in: Masahiro Sakurai's Creative Works, Breaking Down Attack Animations, Super Smash Bros. Melee, Making Your Game Easy to Tune, Do Competitive Games Have to Be Complex?, Super Smash Bros. Brawl
Featured in: Just Let Them Play!
Featured in: That Was Then This Is Now
Featured in: Do We Really Need Enemies?
Featured in: That Was Then This Is Now, Game Music and Ambient Sounds, Games During My Childhood
Featured in: Don't Anchor Your Center Point, Is Your Game Appealing Enough to Start Over?
Featured in: Game Demos
Featured in: Risk and Reward
Featured in: Kirby Super Star, Jump Physics
Featured in: Frame Rates
Featured in: Do We Really Need Enemies?
Featured in: Get the Sense of Scale Right
Featured in: Clarity vs. Style
Featured in: Emphasizing Text
Featured in: Dying Comes as a Relief?
Featured in: That Was Then This Is Now, Game Music and Ambient Sounds, Behavior at Ledges, Menus Define Your World
Featured in: Directors Need to Be Unique
Featured in: Frame Rates
Featured in: Masahiro Sakurai's Creative Works, Writing Game Proposals, Do Competitive Games Have to Be Complex?, Voice Recording, PRESS START (music only)
Featured in: Directors Need to Be Unique
Featured in: Loading Screens
Featured in: Directors Need to Be Unique
Featured in: Exercise While You Game!
Featured in: Masahiro Sakurai's Creative Works, Let Your Characters Shine, PRESS START (music only)
Featured in: That Was Then This Is Now
Featured in: Maps Are Game Screens Too
Featured in: Consider Rewards First, Behavior at Ledges
Featured in: Paint an Accurate Picture of Your Game
Featured in: Game Music and Ambient Sounds, PRESS START (music only)
Featured in: Masahiro Sakurai's Creative Works, Super Smash Bros., Super Smash Bros. Melee, You'll Forget the Hardship But the Game Will Endure!, Do Competitive Games Have to Be Complex?
Featured in: Down with Lag!, Game Music and Ambient Sounds
Featured in: That Was Then This Is Now
Featured in: Text Size
Featured in: That Was Then This Is Now
Featured in: Falling Sells the Feeling of Flight
Featured in: Directors Need to Be Unique
Featured in: Giving "Weight" to Buttons
Featured in: That Was Then This Is Now
Featured in: PRESS START (music only)
Featured in: About This Channel, That Was Then This Is Now
Featured in: Too Much is Just Right, Let Players Cheat the System, Game Music and Ambient Sounds, Learn to Count Frames!
Featured in: Make Retries Quick
Featured in: Directors Need to Be Unique
Featured in: That Was Then This Is Now
Featured in: About This Channel, That Was Then This Is Now, Posing Suggestions
Featured in: Down with Lag!, Making Tutorials Feel Natural
Featured in: About This Channel, Squeeze and Release, Clarity vs. Style
Featured in: Competing with the Past
Featured in: Maps Are Game Screens Too
Featured in: Do We Really Need Enemies?, Make Retries Quick
Featured in: Consider Rewards First
Featured in: Risk and Reward, A Small Window Into the World, That Was Then This Is Now, Deconstruct Analyze and Rebuild, Don't Anchor Your Center Point, Game Music and Ambient Sounds, Praise the Player!
Featured in: Falling Sells the Feeling of Flight
Featured in: Assigning Animations
Featured in: That Was Then This Is Now
Featured in: Do We Really Need Enemies?
Featured in: Make Retries Quick
Featured in: Kirby's Dream Land, Behavior at Ledges, PRESS START (music only)
Featured in: Masahiro Sakurai's Creative Works, Stop for Big Moments!, Frame Rates, Down with Lag!, Kirby's Adventure, Kirby Super Star, Too Much is Just Right, The Potential of One Button, You'll Forget the Hardship But the Game Will Endure!, The Family Computer and the NES, Development Secrets of the Original Kirby, Screen Shake, The Basics of Pixel Art, Squashing and Stretching
8 Comments
This comment was deleted
Cool to know people are paying attention, thanks! Gives me more reason to update quickly haha.
The latest video (about tempo and BPM) has an appearance from Daigasso Band Brothers P
Ah right, I had mistaken that for the 3DS sound app instead. Thanks!
Cool list! I got curious to see if anyone made one, and sure enough
Thanks!
I like this list. I have played a lot of game feautured here.
PinClock
1 year ago