Games Featured on Masahiro Sakurai's Youtube channel

Every game that appears on Masahiro Sakurai on Creating Games, the Youtube channel run by the director of Kirby and Super Smash Bros. Arranged in the order they first appeared on the channel. Check each entry's notes to see which video(s) the game was featured on.

The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
Featured in: Frame Rates, Jump Physics, Don't Anchor Your Center Point, Game Music and Ambient Sounds, Screen Shake, Mountain Climbing is More Than Just Climbing
Portal 2
Portal 2
Featured in: Loading Screens, Making Tutorials Feel Natural
Portal
Portal
Featured in: Directors Need to Be Unique
Undertale
Undertale
Featured in: Do We Really Need Enemies?
Among Us
Among Us
Featured in: Presentations Are All About Speed! (kinda cheating but whatever I'm including it)
Super Mario Odyssey
Super Mario Odyssey
Featured in: Frame Rates
Super Smash Bros. Ultimate
Super Smash Bros. Ultimate
Featured in: About This Channel, Masahiro Sakurai's Creative Works, Stop for Big Moments!, Down with Lag!, Assigning Animations, Make It "Pop", Clarity vs. Style, Giving "Weight" to Buttons, Kirby Super Star, Name Files Logically, Too Much is Just Right, Spec Changes, Emphasize Objects with Collision, Strike a Balance with Sound Effects, Text Size, Let Your Characters Shine, Breaking Down Attack Animations, Jump Physics, Writing Game Proposals, The Fiend's Cauldron, Sharing Info Within a Team, Distinguishing Between Major and Minor Elements, Making Your Game Easy to Tune, Eight Hit Stop Techniques, Making Lead-ins Instant and Impactful, Jobs in Game Development, Listen in Various Environments, Flash Blast and Smoke, Deconstruct Analyze and Rebuild, Don't Anchor Your Center Point, Attack Poses, Get the Sense of Scale Right, Sora's Work-From-Home Strategies, Put Parameters in Brackets, Game Music and Ambient Sounds, Consider Rewards First, Learn to Count Frames!, Follow-Throughs Make the Impact, Visual Effects in Slow Motion, Marketing is Multiplicative, Games and Eye Strain, Do Competitive Games Have to Be Complex?, Ten People Can Produce Seven People's Work, Supervising Art Through Retouches, Praise the Player!, Dying Comes as a Relief?, An Up-Close Look at Smash Bros. Stages, Behavior at Ledges, Screen Shake, Don't Be Unresponsive, Voice Recording, Explain Ideas to Everyone at Once, The Fun in Picking Sides, Squashing and Stretching, Daily Report Suggestions, Arranging Music
God of War
God of War
Featured in: Game Music and Ambient Sounds
Hades
Hades
Featured in: That Was Then This Is Now, Is Your Game Appealing Enough to Start Over?
Elden Ring
Elden Ring
Featured in: Exaggerate to Make Up for Information Loss, Paint an Accurate Picture of Your Game, Mountain Climbing is More Than Just Climbing, Is Your Game Appealing Enough to Start Over?
Red Dead Redemption 2
Red Dead Redemption 2
Featured in: Maps Are Game Screens Too
Mario Kart 8 Deluxe
Mario Kart 8 Deluxe
Featured in: Down with Lag!, Clarity vs. Style, Exercise While You Game!, Competing with the Past, Games and Eye Strain, Paint an Accurate Picture of Your Game
Dark Souls III
Dark Souls III
Featured in: Let Players Cheat the System, Game Music and Ambient Sounds, Say No to Slow!, Is Your Game Appealing Enough to Start Over?
Terraria
Terraria
Featured in: Consider Rewards First
Super Mario 64
Super Mario 64
Featured in: That Was Then This Is Now, Don't Anchor Your Center Point
Fortnite
Fortnite
Featured in: Distinguishing Between Major and Minor Elements, The Potential of One Button
Animal Crossing: New Horizons
Animal Crossing: New Horizons
Featured in: Fun Beyond Game Essence, Text Size, Consider Rewards First, Emphasizing Text
The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt
Featured in: Don't Be Unresponsive
Super Smash Bros. Brawl
Super Smash Bros. Brawl
Featured in: Masahiro Sakurai's Creative Works, Do Competitive Games Have to Be Complex?, Sodatete! Kouchuu Ouja Mushiking, Super Smash Bros. Brawl, Kid Icarus: Uprising
NieR: Automata
NieR: Automata
Featured in: Say No to Slow!, Exaggerate to Make Up for Information Loss
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
Featured in: Game Music and Ambient Sounds, Behavior at Ledges
Super Mario World
Super Mario World
Featured in: Kirby's Dream Land, Frame Rates, Do We Really Need Enemies?
Super Mario Bros.
Super Mario Bros.
Featured in: Risk and Reward, Kirby Super Star, Jump Physics, The Family Computer and the NES
Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice
Featured in: Down with Lag!, Loading Screens
Life is Strange
Life is Strange
Featured in: Directors Need to Be Unique
Marvel's Spider-Man: Miles Morales
Marvel's Spider-Man: Miles Morales
Featured in: Do We Really Need Enemies?, Say No to Slow!
Resident Evil 7: Biohazard
Resident Evil 7: Biohazard
Featured in: Game Music and Ambient Sounds
Call of Duty: Black Ops
Call of Duty: Black Ops
Featured in: Dying Comes as a Relief?
Batman: Arkham Knight
Batman: Arkham Knight
Featured in: Falling Sells the Feeling of Flight
The Last of Us Part II
The Last of Us Part II
Featured in: The Fiend's Cauldron
Persona 5
Persona 5
Featured in: Game Essence in Role-Playing Games, Just Let Them Play!, Clarity vs. Style
Doki Doki Literature Club!
Doki Doki Literature Club!
Featured in: Fun Beyond Game Essence
Horizon Zero Dawn
Horizon Zero Dawn
Featured in: Game Music and Ambient Sounds, Do We Really Need Enemies?
Apex Legends
Apex Legends
Featured in: A Small Window Into the World, Do Competitive Games Have to Be Complex?
Limbo
Limbo
Featured in: Learn to Count Frames!, Make Retries Quick
Dark Souls: Remastered
Dark Souls: Remastered
Featured in: Say No to Slow!
Detroit: Become Human
Detroit: Become Human
Featured in: Loading Screens
Minecraft
Minecraft
Featured in: Clarity vs. Style, Fun Beyond Game Essence, Falling Sells the Feeling of Flight, Audio as Fiction and Non-Fiction, The Basics of Pixel Art
Titanfall 2
Titanfall 2
Featured in: Let Players Cheat the System
Devil May Cry 5
Devil May Cry 5
Featured in: Making Tutorials Feel Natural
Final Fantasy VII
Final Fantasy VII
Featured in: That Was Then This Is Now
Super Smash Bros. Melee
Super Smash Bros. Melee
Featured in: Masahiro Sakurai's Creative Works, Breaking Down Attack Animations, Super Smash Bros. Melee, Making Your Game Easy to Tune, Do Competitive Games Have to Be Complex?, Super Smash Bros. Brawl
Final Fantasy VII Remake
Final Fantasy VII Remake
Featured in: Just Let Them Play!
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask
Featured in: That Was Then This Is Now
Uncharted: Drake's Fortune
Uncharted: Drake's Fortune
Featured in: Do We Really Need Enemies?
The Legend of Zelda: A Link to the Past
The Legend of Zelda: A Link to the Past
Featured in: That Was Then This Is Now, Game Music and Ambient Sounds, Games During My Childhood
Dead Cells
Dead Cells
Featured in: Don't Anchor Your Center Point, Is Your Game Appealing Enough to Start Over?
Resident Evil 4
Resident Evil 4
Featured in: Game Demos
Fire Emblem: Three Houses
Fire Emblem: Three Houses
Featured in: Risk and Reward
Donkey Kong Country
Donkey Kong Country
Featured in: Kirby Super Star, Jump Physics
Sonic the Hedgehog
Sonic the Hedgehog
Featured in: Frame Rates
Vampire Survivors
Vampire Survivors
Featured in: Do We Really Need Enemies?
Final Fantasy XV
Final Fantasy XV
Featured in: Get the Sense of Scale Right
Death Stranding
Death Stranding
Featured in: Clarity vs. Style
Phoenix Wright: Ace Attorney
Phoenix Wright: Ace Attorney
Featured in: Emphasizing Text
Valorant
Valorant
Featured in: Dying Comes as a Relief?
Ghost of Tsushima
Ghost of Tsushima
Featured in: That Was Then This Is Now, Game Music and Ambient Sounds, Behavior at Ledges, Menus Define Your World
Doom
Doom
Featured in: Directors Need to Be Unique
Shadow of the Colossus
Shadow of the Colossus
Featured in: Frame Rates
Super Smash Bros. for Wii U
Super Smash Bros. for Wii U
Featured in: Masahiro Sakurai's Creative Works, Writing Game Proposals, Do Competitive Games Have to Be Complex?, Voice Recording, PRESS START (music only)
The Stanley Parable
The Stanley Parable
Featured in: Directors Need to Be Unique
God of War Ragnarök
God of War Ragnarök
Featured in: Loading Screens
Outer Wilds
Outer Wilds
Featured in: Directors Need to Be Unique
Little Nightmares
Little Nightmares
Featured in: Exercise While You Game!
Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Nintendo 3DS
Featured in: Masahiro Sakurai's Creative Works, Let Your Characters Shine, PRESS START (music only)
Goat Simulator
Goat Simulator
Featured in: That Was Then This Is Now
Subnautica
Subnautica
Featured in: Maps Are Game Screens Too
Kingdom Hearts II
Kingdom Hearts II
Featured in: Consider Rewards First, Behavior at Ledges
Star Wars Battlefront II
Star Wars Battlefront II
Featured in: Paint an Accurate Picture of Your Game
The Legend of Zelda
The Legend of Zelda
Featured in: Game Music and Ambient Sounds, PRESS START (music only)
Super Smash Bros.
Super Smash Bros.
Featured in: Masahiro Sakurai's Creative Works, Super Smash Bros., Super Smash Bros. Melee, You'll Forget the Hardship But the Game Will Endure!, Do Competitive Games Have to Be Complex?
Battlefield 1
Battlefield 1
Featured in: Down with Lag!, Game Music and Ambient Sounds
EarthBound
EarthBound
Featured in: That Was Then This Is Now
Splatoon 2
Splatoon 2
Featured in: Text Size
Chrono Trigger
Chrono Trigger
Featured in: That Was Then This Is Now
Infamous: Second Son
Infamous: Second Son
Featured in: Falling Sells the Feeling of Flight
Inscryption
Inscryption
Featured in: Directors Need to Be Unique
Super Mario Bros. 2
Super Mario Bros. 2
Featured in: Giving "Weight" to Buttons
Kingdom Hearts III
Kingdom Hearts III
Featured in: That Was Then This Is Now
The Legend of Zelda: Skyward Sword
The Legend of Zelda: Skyward Sword
Featured in: PRESS START (music only)
Halo Infinite
Halo Infinite
Featured in: About This Channel, That Was Then This Is Now
Tekken 7
Tekken 7
Featured in: Too Much is Just Right, Let Players Cheat the System, Game Music and Ambient Sounds, Learn to Count Frames!
Marvel's Guardians of the Galaxy
Marvel's Guardians of the Galaxy
Featured in: Make Retries Quick
Unpacking
Unpacking
Featured in: Directors Need to Be Unique
Banjo-Kazooie
Banjo-Kazooie
Featured in: That Was Then This Is Now
Monster Hunter Rise
Monster Hunter Rise
Featured in: About This Channel, That Was Then This Is Now, Posing Suggestions
Super Mario World 2: Yoshi's Island
Super Mario World 2: Yoshi's Island
Featured in: Down with Lag!, Making Tutorials Feel Natural
Super Mario Maker 2
Super Mario Maker 2
Featured in: About This Channel, Squeeze and Release, Clarity vs. Style
Super Mario Kart
Super Mario Kart
Featured in: Competing with the Past
Hogwarts Legacy
Hogwarts Legacy
Featured in: Maps Are Game Screens Too
Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Country 2: Diddy's Kong Quest
Featured in: Do We Really Need Enemies?, Make Retries Quick
Luigi's Mansion 3
Luigi's Mansion 3
Featured in: Consider Rewards First
Forza Horizon 5
Forza Horizon 5
Featured in: Risk and Reward, A Small Window Into the World, That Was Then This Is Now, Deconstruct Analyze and Rebuild, Don't Anchor Your Center Point, Game Music and Ambient Sounds, Praise the Player!
Just Cause 3
Just Cause 3
Featured in: Falling Sells the Feeling of Flight
Splatoon
Splatoon
Featured in: Assigning Animations
Star Wars Battlefront
Star Wars Battlefront
Featured in: That Was Then This Is Now
Final Fantasy VI
Final Fantasy VI
Featured in: Do We Really Need Enemies?
Ratchet & Clank: Rift Apart
Ratchet & Clank: Rift Apart
Featured in: Make Retries Quick
Mega Man 2
Mega Man 2
Featured in: Kirby's Dream Land, Behavior at Ledges, PRESS START (music only)
Kirby's Adventure
Kirby's Adventure
Featured in: Masahiro Sakurai's Creative Works, Stop for Big Moments!, Frame Rates, Down with Lag!, Kirby's Adventure, Kirby Super Star, Too Much is Just Right, The Potential of One Button, You'll Forget the Hardship But the Game Will Endure!, The Family Computer and the NES, Development Secrets of the Original Kirby, Screen Shake, The Basics of Pixel Art, Squashing and Stretching

8 Comments


1 year ago

I keep checking back here after each vid to see what's new, keep it up!

1 year ago

This comment was deleted

1 year ago

Cool to know people are paying attention, thanks! Gives me more reason to update quickly haha.
The latest video (about tempo and BPM) has an appearance from Daigasso Band Brothers P

1 year ago

Ah right, I had mistaken that for the 3DS sound app instead. Thanks!

1 year ago

Cool list! I got curious to see if anyone made one, and sure enough

1 year ago

Thanks!
I like this list. I have played a lot of game feautured here.


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